For more information from the Pokémon Wiki, see Clay.
Clay and Palpitoad/Seismitoad are a Ground-type sync pair who have been available since 8/29/19.
Their expanded sync grid has been available since 11/25/22.
Clay's 6★ EX has not been available yet.
Voice Actors[]
English | Japanese |
---|---|
Unknown | Naomi Kusumi |
How to Obtain[]
Sync Pair Scout | |
---|---|
Any Sync Pair Scout |
Pokémon[]
Palpitoad |
---|
Seismitoad |
Weakness |
Stats[]
Palpitoad (3★ Potential) | |||||
---|---|---|---|---|---|
Level 1, 0/20 Potential | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
85 | 15 | 12 | 10 | 13 | 13 |
Level 140, 0/20 Potential | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
521 | 231 | 160 | 183 | 177 | 270 |
Seismitoad (3★ Potential) | |||||
Level 1, 0/20 Potential | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
97 | 19 | 16 | 13 | 17 | 18 |
Level 140, 0/20 Potential | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
533 | 250 | 164 | 186 | 191 | 290 |
Moves[]
Passive Skills[]
Antitoxin |
---|
Prevents the user from getting poisoned or badly poisoned. |
Theme Skills[]
Ground Tech | |
---|---|
Conditions | |
Form a team with two or more sync pairs that share the same type. | |
Effects | |
Level 1 | Raises allies' Attack and Sp. Atk by 12 when using Ground-type attacks. Raises the maximum HP of all allied sync pairs by 12. |
Level 2 | Raises allies' Attack and Sp. Atk by 16 when using Ground-type attacks. Raises the maximum HP of all allied sync pairs by 16. |
Level 3 | Raises allies' Attack and Sp. Atk by 20 when using Ground-type attacks. Raises the maximum HP of all allied sync pairs by 20. |
Level 4 | Raises allies' Attack and Sp. Atk by 24 when using Ground-type attacks. Raises the maximum HP of all allied sync pairs by 24. |
Unova Tech | |
Conditions | |
Form a team with two or more sync pairs that share the same theme. | |
Effects | |
Level 1 | Raises the Attack and Sp. Atk of all allied sync pairs by 1. Raises the maximum HP of all allied sync pairs by 1. |
Level 2 | Raises the Attack and Sp. Atk of all allied sync pairs by 2. Raises the maximum HP of all allied sync pairs by 3. |
Level 3 | Raises the Attack and Sp. Atk of all allied sync pairs by 3. Raises the maximum HP of all allied sync pairs by 5. |
Level 4 | Raises the Attack and Sp. Atk of all allied sync pairs by 4. Raises the maximum HP of all allied sync pairs by 7. |
Gym Leader Tech | |
Conditions | |
Form a team with two or more sync pairs that share the same theme. | |
Effects | |
Level 1 | Raises the Attack and Sp. Atk of all allied sync pairs by 1. Raises the maximum HP of all allied sync pairs by 1. |
Level 2 | Raises the Attack and Sp. Atk of all allied sync pairs by 2. Raises the maximum HP of all allied sync pairs by 3. |
Level 3 | Raises the Attack and Sp. Atk of all allied sync pairs by 3. Raises the maximum HP of all allied sync pairs by 5. |
Level 4 | Raises the Attack and Sp. Atk of all allied sync pairs by 4. Raises the maximum HP of all allied sync pairs by 7. |
Veteran Trainer Tech | |
Conditions | |
Form a team with two or more sync pairs that share the same theme. | |
Effects | |
Level 1 | Raises the Attack and Sp. Atk of all allied sync pairs by 2. Raises the maximum HP of all allied sync pairs by 2. |
Level 2 | Raises the Attack and Sp. Atk of all allied sync pairs by 3. Raises the maximum HP of all allied sync pairs by 4. |
Level 3 | Raises the Attack and Sp. Atk of all allied sync pairs by 4. Raises the maximum HP of all allied sync pairs by 6. |
Level 4 | Raises the Attack and Sp. Atk of all allied sync pairs by 5. Raises the maximum HP of all allied sync pairs by 8. |
Rock Lover Tech | |
Conditions | |
Form a team with two or more sync pairs that share the same theme. | |
Effects | |
Level 1 | Raises the Attack and Sp. Atk of all allied sync pairs by 2. Raises the maximum HP of all allied sync pairs by 2. |
Level 2 | Raises the Attack and Sp. Atk of all allied sync pairs by 3. Raises the maximum HP of all allied sync pairs by 4. |
Level 3 | Raises the Attack and Sp. Atk of all allied sync pairs by 4. Raises the maximum HP of all allied sync pairs by 6. |
Level 4 | Raises the Attack and Sp. Atk of all allied sync pairs by 5. Raises the maximum HP of all allied sync pairs by 8. |
Sync Grid[]
Tile | Effect | Energy Cost | Sync Orb Cost | Move Level Required |
---|---|---|---|---|
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Bulldoze: Power +3 | Bulldoze: Power ↑ +3 | 3 | 36 | 1 |
Bulldoze: Power +3 | Bulldoze: Power ↑ +3 | 3 | 36 | 1 |
Bulldoze: Power +3 | Bulldoze: Power ↑ +3 | 3 | 36 | 1 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Haste | Speed cannot be lowered. | 5 | 60 | 1 |
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
Mud Shot: Power +4 | Mud Shot: Power ↑ +4 | 3 | 36 | 1 |
Mud Shot: Power +4 | Mud Shot: Power ↑ +4 | 3 | 36 | 1 |
Mud Shot: Power +4 | Mud Shot: Power ↑ +4 | 3 | 36 | 1 |
Mud Shot: Power +4 | Mud Shot: Power ↑ +4 | 3 | 36 | 1 |
Mud Shot: Power +4 | Mud Shot: Power ↑ +4 | 3 | 36 | 1 |
Sand Shelter | Protects the user from damage from a sandstorm. | 5 | 60 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Bulldoze: Move Gauge Refresh 2 | Has a chance (30%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Bulldoze: Power +3 | Bulldoze: Power ↑ +3 | 3 | 36 | 2 |
Bulldoze: Power +3 | Bulldoze: Power ↑ +3 | 3 | 36 | 2 |
It Ain't Over!: Berserker 1 | Raises the user's Attack by one stat rank when its move is successful. | 8 | 96 | 2 |
Mud Shot: Accuracy +5 | Mud Shot: Accuracy ↑ +5 | 3 | 36 | 1 |
Mud Shot: Move Gauge Refresh 2 | Has a chance (30%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Racing Rain 2 | Quickly charges the move gauge when the weather is rainy. | 9 | 108 | 2 |
Refreshing Rain 1 | Restores the user's HP whenever its Pokémon takes an action while the weather is rainy. | 8 | 96 | 2 |
Sp. Def +10 | Sp. Def +10 | 4 | 48 | 2 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 2 |
Virulent Toxin 3 | Powers up the user's sync move when the target is poisoned or badly poisoned. | 7 | 84 | 2 |
X Sp. Def: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Brute Wits | The more the user's Sp. Def is raised, the more it powers up the user's sync move. | 10 | 120 | 3 |
Bulldoze: Move Gauge Refresh 4 | Has a chance (50%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 3 |
Hunter's Instinct | The more the target's Speed is lowered, the more it powers up the user's moves. | 10 | 120 | 3 |
It Ain't Over!: Move Gauge Refresh 9 | Charges the user's move gauge by one when its move is successful. | 8 | 96 | 3 |
Mud Shot: Trip Up 9 | Lowers the target's Speed by one stat rank when the user's attack move against the target is successful. | 10 | 120 | 3 |
Ramming Speed | The more the user's Speed is raised, the more it powers up the user's moves. | 10 | 120 | 3 |
Rock-Bottom Bulldoze: Power +25 | Rock-Bottom Bulldoze: Power ↑ +25 | 5 | 60 | 3 |
Rock-Bottom Bulldoze: Power +25 | Rock-Bottom Bulldoze: Power ↑ +25 | 5 | 60 | 3 |
Sync Burst 1 | Restores one MP for the user the first time its sync move is used each battle. | 10 | 120 | 3 |
Toxic Chance 2 | Has a chance (30%) of leaving the target poisoned when a move targeting that opponent is successful. | 10 | 120 | 3 |