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For more information from the Pokémon Wiki, see Irida.


Irida and Flareon are a Fire-type sync pair who have been available since 7/1/23.

Their expanded sync grid has also been available since 7/1/23.

Irida's 6★ EX has also been available since 7/1/23.

Type
Fire
Potential
★★★★☆☆
Role
Tech
Tech
Irida
This leader of the Pearl Clan is from the Hisui region. She became a leader at a young age, so she worries a lot, but she thinks and acts for the future of Hisui.
Flareon
If it inhales deeply, that's a sign it's about to attack. Prepare to be hit by flames of over 3,000 degrees Fahrenheit!

Voice Actors[]

English Japanese
Maureen Price Mikako Komatsu

How to Obtain[]

Trainer Lodge: Friendship Level-Up Rewards
Featured In Availability
Level 100 with Irida Since 7/1/23
Trainer Lodge: Lodge Exchange
Featured In Availability
Sync Pairs Since 7/1/23

Pokémon[]

Flareon Male
Flareon
Weakness
Water

Stats[]

Flareon (4★ Potential)
Level 1, 0/20 Potential
HP Attack Defense Sp. Atk Sp. Def Speed
96 16 9 11 12 13
Level 140, 0/20 Potential
HP Attack Defense Sp. Atk Sp. Def Speed
567 356 156 268 164 268

Moves[]

Fire Fang Fire
MGBarMGBar
Category: Physical Physical
Base Power: 47
Max Power: 56
Accuracy: 95
Target: An opponent
Has a chance (10%) of making the target flinch. Has a chance (10%) of leaving the target burned.
XAttack
X Attack
2 Uses
Category: Status Status
Target: Self
Raises the user's Attack by two stat ranks.
Flare Blitz Fire
MGBarMGBarMGBar
Category: Physical Physical
Base Power: 123
Max Power: 147
Accuracy: 100
Target: An opponent
Effect Tag: OK While Frozen, Recoil
Removes the frozen condition from the user. The user also takes 25% of the damage it dealt to the target. Has a chance (10%) of leaving the target burned.
Vast World!
2 Uses
Category: Status Status
Target: Self
Raises the user's Sp. Def by one stat rank. Raises the user's critical-hit rate by two stat ranks. Applies the Gradual Healing effect to the user.
SyncMoveIcon
Sync Move
Can't Stand the Swelter Fire Impact Fire
Category: Physical Physical
Base Power: 200
Max Power: 240
Target: An opponent
This attack's power increases when the target is burned.

Passive Skills[]

Standfast 9
Reduces recoil damage received from using moves that have the recoil effect tag.
Aggravation 2
Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
Hostile Environment 2
Raises the chance of inflicting status conditions with the additional effects of moves.

Theme Skills[]

Fire Tech
Conditions
Form a team with two or more sync pairs that share the same type.
Effects
Level 1 Raises allies' Attack and Sp. Atk by 12 when using Fire-type attacks. Raises the maximum HP of all allied sync pairs by 12.
Level 2 Raises allies' Attack and Sp. Atk by 16 when using Fire-type attacks. Raises the maximum HP of all allied sync pairs by 16.
Level 3 Raises allies' Attack and Sp. Atk by 20 when using Fire-type attacks. Raises the maximum HP of all allied sync pairs by 20.
Level 4 Raises allies' Attack and Sp. Atk by 24 when using Fire-type attacks. Raises the maximum HP of all allied sync pairs by 24.
Sinnoh Tech
Conditions
Form a team with two or more sync pairs that share the same theme.
Effects
Level 1 Raises the Attack and Sp. Atk of all allied sync pairs by 1. Raises the maximum HP of all allied sync pairs by 1.
Level 2 Raises the Attack and Sp. Atk of all allied sync pairs by 2. Raises the maximum HP of all allied sync pairs by 3.
Level 3 Raises the Attack and Sp. Atk of all allied sync pairs by 3. Raises the maximum HP of all allied sync pairs by 5.
Level 4 Raises the Attack and Sp. Atk of all allied sync pairs by 4. Raises the maximum HP of all allied sync pairs by 7.
Nature Lover Tech
Conditions
Form a team with two or more sync pairs that share the same theme.
Effects
Level 1 Raises the Attack and Sp. Atk of all allied sync pairs by 2. Raises the maximum HP of all allied sync pairs by 2.
Level 2 Raises the Attack and Sp. Atk of all allied sync pairs by 3. Raises the maximum HP of all allied sync pairs by 4.
Level 3 Raises the Attack and Sp. Atk of all allied sync pairs by 4. Raises the maximum HP of all allied sync pairs by 6.
Level 4 Raises the Attack and Sp. Atk of all allied sync pairs by 5. Raises the maximum HP of all allied sync pairs by 8.
Artistic Tech
Conditions
Form a team with two or more sync pairs that share the same theme.
Effects
Level 1 Raises the Attack and Sp. Atk of all allied sync pairs by 2. Raises the maximum HP of all allied sync pairs by 2.
Level 2 Raises the Attack and Sp. Atk of all allied sync pairs by 3. Raises the maximum HP of all allied sync pairs by 4.
Level 3 Raises the Attack and Sp. Atk of all allied sync pairs by 4. Raises the maximum HP of all allied sync pairs by 6.
Level 4 Raises the Attack and Sp. Atk of all allied sync pairs by 5. Raises the maximum HP of all allied sync pairs by 8.

Sync Grid[]

Tile Effect Energy Cost Sync Orb Cost Move Level Required
Attack +5 Attack +5 0 5 1
Attack +5 Attack +5 0 5 1
Attack +5 Attack +5 2 24 1
Attack +5 Attack +5 2 24 1
Defense +5 Defense +5 0 5 1
Defense +5 Defense +5 2 24 1
Defense +5 Defense +5 2 24 1
Fire Fang: Power +3 Fire Fang: Power ↑ +3 3 36 1
Fire Fang: Power +3 Fire Fang: Power ↑ +3 3 36 1
Fire Fang: Power +3 Fire Fang: Power ↑ +3 3 36 1
Fire Fang: Power +3 Fire Fang: Power ↑ +3 3 36 1
Fire Fang: Power +3 Fire Fang: Power ↑ +3 3 36 1
Flameproof Prevents the user from getting burned. 5 60 1
Flare Blitz: Power +3 Flare Blitz: Power ↑ +3 3 36 1
Flare Blitz: Power +3 Flare Blitz: Power ↑ +3 3 36 1
Flare Blitz: Power +3 Flare Blitz: Power ↑ +3 3 36 1
Headstrong Attack cannot be lowered. 5 60 1
HP +10 HP +10 0 5 1
HP +10 HP +10 2 24 1
Sp. Def +5 Sp. Def +5 0 5 1
Sp. Def +5 Sp. Def +5 2 24 1
Sp. Def +5 Sp. Def +5 2 24 1
Speed +5 Speed +5 0 5 1
Speed +5 Speed +5 2 24 1
Speed +5 Speed +5 2 24 1
Speed +5 Speed +5 2 24 1
Attack +10 Attack +10 4 48 2
Double Down 3 Powers up the user's sync moves that are super effective. 9 108 2
Fire Fang: Accuracy +5 Fire Fang: Accuracy ↑ +5 3 36 2
Fire Fang: Move Gauge Refresh 3 Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Flare Blitz: Move Gauge Refresh 3 Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Flare Blitz: Power +3 Flare Blitz: Power ↑ +3 3 36 2
Flare Blitz: Power +3 Flare Blitz: Power ↑ +3 3 36 2
HP +10 HP +10 2 24 2
Superduper Effective 2 Powers up moves that are super effective. 7 84 2
Vast World!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
X Attack: Move Gauge Refresh 3 Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
X Attack: MP Refresh 2 Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Aggravation 2 Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. 9 108 3
Burn Synergy 3 Powers up the user's moves when the target is burned. 10 120 3
Can't Stand the Swelter Fire Impact: Power +25 Can't Stand the Swelter Fire Impact: Power ↑ +25 5 60 3
Can't Stand the Swelter Fire Impact: Power +25 Can't Stand the Swelter Fire Impact: Power ↑ +25 5 60 3
Can't Stand the Swelter Fire Impact: Power +25 Can't Stand the Swelter Fire Impact: Power ↑ +25 5 60 3
Can't Stand the Swelter Fire Impact: Power +25 Can't Stand the Swelter Fire Impact: Power ↑ +25 5 60 3
First Aid 4 Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. 10 120 3
Hostile Environment 2 Raises the chance of inflicting status conditions with the additional effects of moves. 9 108 3
Scorching Sync 5 Powers up the user's sync move when the target is burned. 9 108 3
Standfast 5 Reduces recoil damage received from using moves that have the recoil effect tag. 10 120 3
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