For more information from the Pokémon Wiki, see Irida.
Irida and Flareon are a Fire-type sync pair who have been available since 7/1/23.
Their expanded sync grid has also been available since 7/1/23.
Irida's 6★ EX has also been available since 7/1/23.
Voice Actors[]
English | Japanese |
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Maureen Price | Mikako Komatsu |
How to Obtain[]
Trainer Lodge: Friendship Level-Up Rewards | |
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Featured In | Availability |
Level 100 with Irida | Since 7/1/23 |
Trainer Lodge: Lodge Exchange | |
Featured In | Availability |
Sync Pairs | Since 7/1/23 |
Pokémon[]
Flareon |
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Weakness |
Stats[]
Flareon (4★ Potential) | |||||
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Level 1, 0/20 Potential | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
96 | 16 | 9 | 11 | 12 | 13 |
Level 140, 0/20 Potential | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
567 | 356 | 156 | 268 | 164 | 268 |
Moves[]
Passive Skills[]
Standfast 9 |
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Reduces recoil damage received from using moves that have the recoil effect tag. |
Aggravation 2 |
Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. |
Hostile Environment 2 |
Raises the chance of inflicting status conditions with the additional effects of moves. |
Theme Skills[]
Fire Tech | |
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Conditions | |
Form a team with two or more sync pairs that share the same type. | |
Effects | |
Level 1 | Raises allies' Attack and Sp. Atk by 12 when using Fire-type attacks. Raises the maximum HP of all allied sync pairs by 12. |
Level 2 | Raises allies' Attack and Sp. Atk by 16 when using Fire-type attacks. Raises the maximum HP of all allied sync pairs by 16. |
Level 3 | Raises allies' Attack and Sp. Atk by 20 when using Fire-type attacks. Raises the maximum HP of all allied sync pairs by 20. |
Level 4 | Raises allies' Attack and Sp. Atk by 24 when using Fire-type attacks. Raises the maximum HP of all allied sync pairs by 24. |
Sinnoh Tech | |
Conditions | |
Form a team with two or more sync pairs that share the same theme. | |
Effects | |
Level 1 | Raises the Attack and Sp. Atk of all allied sync pairs by 1. Raises the maximum HP of all allied sync pairs by 1. |
Level 2 | Raises the Attack and Sp. Atk of all allied sync pairs by 2. Raises the maximum HP of all allied sync pairs by 3. |
Level 3 | Raises the Attack and Sp. Atk of all allied sync pairs by 3. Raises the maximum HP of all allied sync pairs by 5. |
Level 4 | Raises the Attack and Sp. Atk of all allied sync pairs by 4. Raises the maximum HP of all allied sync pairs by 7. |
Nature Lover Tech | |
Conditions | |
Form a team with two or more sync pairs that share the same theme. | |
Effects | |
Level 1 | Raises the Attack and Sp. Atk of all allied sync pairs by 2. Raises the maximum HP of all allied sync pairs by 2. |
Level 2 | Raises the Attack and Sp. Atk of all allied sync pairs by 3. Raises the maximum HP of all allied sync pairs by 4. |
Level 3 | Raises the Attack and Sp. Atk of all allied sync pairs by 4. Raises the maximum HP of all allied sync pairs by 6. |
Level 4 | Raises the Attack and Sp. Atk of all allied sync pairs by 5. Raises the maximum HP of all allied sync pairs by 8. |
Artistic Tech | |
Conditions | |
Form a team with two or more sync pairs that share the same theme. | |
Effects | |
Level 1 | Raises the Attack and Sp. Atk of all allied sync pairs by 2. Raises the maximum HP of all allied sync pairs by 2. |
Level 2 | Raises the Attack and Sp. Atk of all allied sync pairs by 3. Raises the maximum HP of all allied sync pairs by 4. |
Level 3 | Raises the Attack and Sp. Atk of all allied sync pairs by 4. Raises the maximum HP of all allied sync pairs by 6. |
Level 4 | Raises the Attack and Sp. Atk of all allied sync pairs by 5. Raises the maximum HP of all allied sync pairs by 8. |
Sync Grid[]
Tile | Effect | Energy Cost | Sync Orb Cost | Move Level Required |
---|---|---|---|---|
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Fire Fang: Power +3 | Fire Fang: Power ↑ +3 | 3 | 36 | 1 |
Fire Fang: Power +3 | Fire Fang: Power ↑ +3 | 3 | 36 | 1 |
Fire Fang: Power +3 | Fire Fang: Power ↑ +3 | 3 | 36 | 1 |
Fire Fang: Power +3 | Fire Fang: Power ↑ +3 | 3 | 36 | 1 |
Fire Fang: Power +3 | Fire Fang: Power ↑ +3 | 3 | 36 | 1 |
Flameproof | Prevents the user from getting burned. | 5 | 60 | 1 |
Flare Blitz: Power +3 | Flare Blitz: Power ↑ +3 | 3 | 36 | 1 |
Flare Blitz: Power +3 | Flare Blitz: Power ↑ +3 | 3 | 36 | 1 |
Flare Blitz: Power +3 | Flare Blitz: Power ↑ +3 | 3 | 36 | 1 |
Headstrong | Attack cannot be lowered. | 5 | 60 | 1 |
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Attack +10 | Attack +10 | 4 | 48 | 2 |
Double Down 3 | Powers up the user's sync moves that are super effective. | 9 | 108 | 2 |
Fire Fang: Accuracy +5 | Fire Fang: Accuracy ↑ +5 | 3 | 36 | 2 |
Fire Fang: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Flare Blitz: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Flare Blitz: Power +3 | Flare Blitz: Power ↑ +3 | 3 | 36 | 2 |
Flare Blitz: Power +3 | Flare Blitz: Power ↑ +3 | 3 | 36 | 2 |
HP +10 | HP +10 | 2 | 24 | 2 |
Superduper Effective 2 | Powers up moves that are super effective. | 7 | 84 | 2 |
Vast World!: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
X Attack: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
X Attack: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Aggravation 2 | Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 9 | 108 | 3 |
Burn Synergy 3 | Powers up the user's moves when the target is burned. | 10 | 120 | 3 |
Can't Stand the Swelter Fire Impact: Power +25 | Can't Stand the Swelter Fire Impact: Power ↑ +25 | 5 | 60 | 3 |
Can't Stand the Swelter Fire Impact: Power +25 | Can't Stand the Swelter Fire Impact: Power ↑ +25 | 5 | 60 | 3 |
Can't Stand the Swelter Fire Impact: Power +25 | Can't Stand the Swelter Fire Impact: Power ↑ +25 | 5 | 60 | 3 |
Can't Stand the Swelter Fire Impact: Power +25 | Can't Stand the Swelter Fire Impact: Power ↑ +25 | 5 | 60 | 3 |
First Aid 4 | Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | 10 | 120 | 3 |
Hostile Environment 2 | Raises the chance of inflicting status conditions with the additional effects of moves. | 9 | 108 | 3 |
Scorching Sync 5 | Powers up the user's sync move when the target is burned. | 9 | 108 | 3 |
Standfast 5 | Reduces recoil damage received from using moves that have the recoil effect tag. | 10 | 120 | 3 |