For more information from the Pokémon Wiki, see Colress.
Colress and Klinklang are a Steel-type sync pair who have been available since 11/17/22.
Their expanded sync grid has also been available since 11/17/22.
Colress's 6★ EX has also been available since 11/17/22. Raising Colress to 6★ EX also unlocks a song in the Jukebox, also available since 11/17/22.
Voice Actors[]
English | Japanese |
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Y. Chang | Koji Yusa |
How to Obtain[]
Sync Pair Scout | |
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Any Sync Pair Scout After Debut Banner | |
Featured In | Availability |
Colress Spotlight Scout | 11/17/22 - 12/3/22 |
First Scout Half Off! Colress Spotlight Scout + Present! Limit 3! | 11/17/22 - 12/3/22 |
Ticket Scout | |
Featured In | Availability |
Colress Guaranteed Ticket Scout | 11/17/22 - 12/10/22 |
5★-Guaranteed Ticket Scout | Since 8/28/23 |
5★-Guaranteed Unova Ticket Scout | Since 8/28/23 |
Pokémon[]
Klinklang |
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Weakness |
Stats[]
Klinklang (5★ Potential) | |||||
---|---|---|---|---|---|
Level 1, 0/20 Potential | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
92 | 12 | 16 | 12 | 15 | 13 |
Level 140, 0/20 Potential | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
628 | 331 | 205 | 390 | 192 | 312 |
Moves[]
Passive Skills[]
Ripple Effect 9 |
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When a move used by the user's Pokémon lowers an opponent's stat, lowers the same stat for all opposing sync pairs instead. |
Team Critical Shock 9 |
Raises the critical-hit rate of all allied sync pairs by one stat rank when the user's attack move is successful against a paralyzed opponent. |
On a Roll 1 |
Raises the chance of lowering stat values with the additional effects of moves. |
Theme Skills[]
Steel Tech | |
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Conditions | |
Form a team with two or more sync pairs that share the same type. | |
Effects | |
Level 1 | Raises allies' Attack and Sp. Atk by 12 when using Steel-type attacks. Raises the maximum HP of all allied sync pairs by 12. |
Level 2 | Raises allies' Attack and Sp. Atk by 16 when using Steel-type attacks. Raises the maximum HP of all allied sync pairs by 16. |
Level 3 | Raises allies' Attack and Sp. Atk by 20 when using Steel-type attacks. Raises the maximum HP of all allied sync pairs by 20. |
Level 4 | Raises allies' Attack and Sp. Atk by 24 when using Steel-type attacks. Raises the maximum HP of all allied sync pairs by 24. |
Unova Tech | |
Conditions | |
Form a team with two or more sync pairs that share the same theme. | |
Effects | |
Level 1 | Raises the Attack and Sp. Atk of all allied sync pairs by 1. Raises the maximum HP of all allied sync pairs by 1. |
Level 2 | Raises the Attack and Sp. Atk of all allied sync pairs by 2. Raises the maximum HP of all allied sync pairs by 3. |
Level 3 | Raises the Attack and Sp. Atk of all allied sync pairs by 3. Raises the maximum HP of all allied sync pairs by 5. |
Level 4 | Raises the Attack and Sp. Atk of all allied sync pairs by 4. Raises the maximum HP of all allied sync pairs by 7. |
Villain Tech | |
Conditions | |
Form a team with two or more sync pairs that share the same theme. | |
Effects | |
Level 1 | Raises the Attack and Sp. Atk of all allied sync pairs by 1. Raises the maximum HP of all allied sync pairs by 1. |
Level 2 | Raises the Attack and Sp. Atk of all allied sync pairs by 2. Raises the maximum HP of all allied sync pairs by 3. |
Level 3 | Raises the Attack and Sp. Atk of all allied sync pairs by 3. Raises the maximum HP of all allied sync pairs by 5. |
Level 4 | Raises the Attack and Sp. Atk of all allied sync pairs by 4. Raises the maximum HP of all allied sync pairs by 7. |
Glasses Tech | |
Conditions | |
Form a team with two or more sync pairs that share the same theme. | |
Effects | |
Level 1 | Raises the Attack and Sp. Atk of all allied sync pairs by 2. Raises the maximum HP of all allied sync pairs by 2. |
Level 2 | Raises the Attack and Sp. Atk of all allied sync pairs by 3. Raises the maximum HP of all allied sync pairs by 4. |
Level 3 | Raises the Attack and Sp. Atk of all allied sync pairs by 4. Raises the maximum HP of all allied sync pairs by 6. |
Level 4 | Raises the Attack and Sp. Atk of all allied sync pairs by 5. Raises the maximum HP of all allied sync pairs by 8. |
Researcher Tech | |
Conditions | |
Form a team with two or more sync pairs that share the same theme. | |
Effects | |
Level 1 | Raises the Attack and Sp. Atk of all allied sync pairs by 2. Raises the maximum HP of all allied sync pairs by 2. |
Level 2 | Raises the Attack and Sp. Atk of all allied sync pairs by 3. Raises the maximum HP of all allied sync pairs by 4. |
Level 3 | Raises the Attack and Sp. Atk of all allied sync pairs by 4. Raises the maximum HP of all allied sync pairs by 6. |
Level 4 | Raises the Attack and Sp. Atk of all allied sync pairs by 5. Raises the maximum HP of all allied sync pairs by 8. |
Sync Grid[]
Tile | Effect | Energy Cost | Sync Orb Cost | Move Level Required |
---|---|---|---|---|
Antitoxin | Prevents the user from getting poisoned or badly poisoned. | 5 | 60 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
Mirror Shot: Accuracy +5 | Mirror Shot: Accuracy ↑ +5 | 3 | 36 | 1 |
Mirror Shot: Power +4 | Mirror Shot: Power ↑ +4 | 3 | 36 | 1 |
Mirror Shot: Power +4 | Mirror Shot: Power ↑ +4 | 3 | 36 | 1 |
Mirror Shot: Power +4 | Mirror Shot: Power ↑ +4 | 3 | 36 | 1 |
Mirror Shot: Power +4 | Mirror Shot: Power ↑ +4 | 3 | 36 | 1 |
Sand Shelter | Protects the user from damage from a sandstorm. | 5 | 60 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Defense +10 | Defense +10 | 4 | 48 | 2 |
Dizzying Power | The more the target's accuracy is lowered, the more it powers up the user's moves. | 8 | 96 | 2 |
For Science!: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Metallic Healing 1 | Restores the user's HP whenever its Pokémon takes an action when the zone is a Steel Zone. | 9 | 108 | 2 |
Mirror Shot: Accuracy +10 | Mirror Shot: Accuracy ↑ +10 | 5 | 60 | 2 |
Mirror Shot: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Mirror Shot: Power +4 | Mirror Shot: Power ↑ +4 | 3 | 36 | 2 |
Nerves of Steel 2 | Reduces damage when the user is hit by an attack move while the zone is a Steel Zone. | 9 | 108 | 2 |
Pinpoint Entry 1 | Raises the user's accuracy by one stat rank when it enters a battle. | 8 | 96 | 2 |
Screech: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Thunder Wave: Accuracy +10 | Thunder Wave: Accuracy ↑ +10 | 5 | 60 | 2 |
Thunder Wave: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Catalyst | Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. | 10 | 120 | 3 |
Endurance | When the user enters battle with full HP, applies the Enduring effect to it. | 10 | 120 | 3 |
Go Viral 9 | When the user's status move is used and inflicted a status condition on an opponent, inflicts the same status condition on all opposing sync pairs. | 10 | 120 | 3 |
Infliction Freebie 9 | Applies the Free Move Next effect to the user when its Pokémon uses a status move. | 10 | 120 | 3 |
Potential-Surpassing Gear Grind: Power +25 | Potential-Surpassing Gear Grind: Power ↑ +25 | 5 | 60 | 3 |
Potential-Surpassing Gear Grind: Power +25 | Potential-Surpassing Gear Grind: Power ↑ +25 | 5 | 60 | 3 |
Smokescreen Sync 2 | Lowers the accuracy of all opposing sync pairs by two stat ranks after using the user's sync move. | 10 | 120 | 3 |
Static Shock 9 | Powers up the user's sync move when the target is paralyzed. | 10 | 120 | 3 |
Team Sentry Entry 2 | Raises the Defense of all allied sync pairs by two stat ranks when the user enters a battle. | 10 | 120 | 3 |
Towering Force | The more the user's Defense is raised, the more it powers up the user's sync move. | 10 | 120 | 3 |