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For more information from the Pokémon Wiki, see Guzma.


Guzma (Special Costume) and Buzzwole are a Fighting-type sync pair who have been available since 11/11/21.

Their expanded sync grid has also been available since 11/11/21.

Guzma (Special Costume)'s 6★ EX has also been available since 11/11/21.

Type
Fighting
Potential
★★★★★☆
Role
PhysicalStrike
Physical Strike
Guzma (Special Costume)
Guzma is back in a special costume, fearlessly leading his team from the front of the pack. He lets out mighty battle cries of destruction together with Buzzwole.
Buzzwole
Buzzwole goes around showing off its abnormally swollen muscles. It is one kind of Ultra Beast.

Voice Actors[]

English Japanese
Doug Erholtz Tatsuhiro Kikuchi

How to Obtain[]

Sync Pair Scout (Limited-Time)
Featured In Availability
Guzma Seasonal Scout 11/11/21 - 12/10/21
Guzma Seasonal Tiered Scout 11/11/21 - 12/10/21
Super Spotlight Costume Scout 9/8/22 - 10/3/22
Costume Tiered Scout 9/8/22 - 10/3/22
Super Spotlight Costume Scout 12/12/24 - 12/30/24
Costume Tiered Scout 12/12/24 - 12/30/24
Ticket Scout (Limited-Time)
Featured In Availability
Guzma Seasonal Featured Ticket Scout 11/11/21 - 12/17/21
Guzma Seasonal Guaranteed Ticket Scout 11/11/21 - 12/17/21
Costume Featured Ticket Scout 9/8/22 - 10/10/22
Costume Featured Ticket Scout 12/12/24 - 1/6/24

Pokémon[]

Buzzwole
Buzzwole
Weakness
Fairy

Stats[]

Buzzwole (5★ Potential)
Level 1, 0/20 Potential
HP Attack Defense Sp. Atk Sp. Def Speed
92 20 16 12 10 16
Level 140, 0/20 Potential
HP Attack Defense Sp. Atk Sp. Def Speed
588 356 142 117 136 248

Moves[]

Dynamic Punch Fighting
MGBarMGBarMGBarMGBar
Category: Physical Physical
Base Power: 198
Max Power: 237
Accuracy: 50
Target: An opponent
Leaves the target confused.
XSureHit
X Sure Hit
2 Uses
Category: Status Status
Target: Self
Applies the Sure Hit Next effect to the user.
Hammer Arm Fighting
MGBarMGBarMGBar
Category: Physical Physical
Base Power: 124
Max Power: 148
Accuracy: 90
Target: An opponent
Lowers the user's Speed by one stat rank.
Show No Mercy!
1 Use
Category: Status Status
Target: Self
Raises the user's Attack by six stat ranks. Raises the user's critical-hit rate by three stat ranks. Lowers the user's Defense and Sp. Def by one stat rank.
SyncMoveIcon
Sync Move
Beatdown Boss Fighting Impact Fighting
Category: Physical Physical
Base Power: 250
Max Power: 300
Target: An opponent
No additional effect.

Passive Skills[]

Victory Charge 2
Charges the user's move gauge by two when it knocks out an opponent with a move.
Super Syncer
Applies the Supereffective ↑ Next effect to the user the first time its sync move is used each battle.
Tenacity 3
Increases the user's Physical Moves ↑ Next effect by three ranks when its attack move misses.

Theme Skills[]

Fighting Strike
Conditions
Form a team with two or more sync pairs that share the same type.
Effects
Level 1 Raises allies' Attack and Sp. Atk by 15 when using Fighting-type attacks.
Level 2 Raises allies' Attack and Sp. Atk by 20 when using Fighting-type attacks.
Level 3 Raises allies' Attack and Sp. Atk by 25 when using Fighting-type attacks.
Level 4 Raises allies' Attack and Sp. Atk by 30 when using Fighting-type attacks.
Alola Strike
Conditions
Form a team with two or more sync pairs that share the same theme.
Effects
Level 1 Raises the Attack and Sp. Atk of all allied sync pairs by 2.
Level 2 Raises the Attack and Sp. Atk of all allied sync pairs by 4.
Level 3 Raises the Attack and Sp. Atk of all allied sync pairs by 6.
Level 4 Raises the Attack and Sp. Atk of all allied sync pairs by 8.
Villain Strike
Conditions
Form a team with two or more sync pairs that share the same theme.
Effects
Level 1 Raises the Attack and Sp. Atk of all allied sync pairs by 2.
Level 2 Raises the Attack and Sp. Atk of all allied sync pairs by 4.
Level 3 Raises the Attack and Sp. Atk of all allied sync pairs by 6.
Level 4 Raises the Attack and Sp. Atk of all allied sync pairs by 8.
Passionate Spirit Strike
Conditions
Form a team with two or more sync pairs that share the same theme.
Effects
Level 1 Raises the Attack and Sp. Atk of all allied sync pairs by 3.
Level 2 Raises the Attack and Sp. Atk of all allied sync pairs by 5.
Level 3 Raises the Attack and Sp. Atk of all allied sync pairs by 7.
Level 4 Raises the Attack and Sp. Atk of all allied sync pairs by 9.
Special Costume Strike
Conditions
Form a team with two or more sync pairs that share the same theme.
Effects
Level 1 Raises the Attack and Sp. Atk of all allied sync pairs by 3.
Level 2 Raises the Attack and Sp. Atk of all allied sync pairs by 5.
Level 3 Raises the Attack and Sp. Atk of all allied sync pairs by 7.
Level 4 Raises the Attack and Sp. Atk of all allied sync pairs by 9.

Sync Grid[]

Tile Effect Energy Cost Sync Orb Cost Move Level Required
Accuracy Ceiling The user's accuracy cannot be raised. 5 60 1
Attack +10 Attack +10 4 48 1
Attack +5 Attack +5 0 5 1
Attack +5 Attack +5 0 5 1
Defense +5 Defense +5 0 5 1
Defense +5 Defense +5 2 24 1
Defense +5 Defense +5 2 24 1
Defense +5 Defense +5 2 24 1
Dynamic Punch: Power +2 Dynamic Punch: Power ↑ +2 3 36 1
Dynamic Punch: Power +2 Dynamic Punch: Power ↑ +2 3 36 1
Dynamic Punch: Power +2 Dynamic Punch: Power ↑ +2 3 36 1
HP +10 HP +10 0 5 1
HP +10 HP +10 2 24 1
HP +10 HP +10 2 24 1
Hammer Arm: Accuracy +10 Hammer Arm: Accuracy ↑ +10 5 60 1
Hammer Arm: Power +3 Hammer Arm: Power ↑ +3 3 36 1
Hammer Arm: Power +3 Hammer Arm: Power ↑ +3 3 36 1
Hammer Arm: Power +3 Hammer Arm: Power ↑ +3 3 36 1
Hammer Arm: Power +3 Hammer Arm: Power ↑ +3 3 36 1
Sp. Def +5 Sp. Def +5 0 5 1
Sp. Def +5 Sp. Def +5 2 24 1
Sp. Def +5 Sp. Def +5 2 24 1
Sp. Def +5 Sp. Def +5 2 24 1
Speed +5 Speed +5 0 5 1
Speed +5 Speed +5 2 24 1
X Sure Hit: MP Refresh 1 Has a chance (20%) of restoring one MP of the user's move when that move is successful. 7 84 1
Attack +5 Attack +5 2 24 2
Dynamic Entry Applies the Sure Hit Next effect to the user when it enters a battle. 7 84 2
Dynamic Punch: Consolation Prize 1 Charges the user's move gauge by one when its attack move misses. 8 96 2
Dynamic Punch: Move Gauge Refresh 3 Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Dynamic Punch: Power +2 Dynamic Punch: Power ↑ +2 3 36 2
Dynamic Punch: Power +2 Dynamic Punch: Power ↑ +2 3 36 2
Hammer Arm: Move Gauge Refresh 2 Has a chance (30%) of charging the user's move gauge by one when a move is successful. 7 84 2
Hammer Arm: Power +3 Hammer Arm: Power ↑ +3 3 36 2
Headstrong Attack cannot be lowered. 5 60 2
Show No Mercy!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Speed +10 Speed +10 4 48 2
X Sure Hit: MP Refresh 2 Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Beatdown Boss Fighting Impact: Power +25 Beatdown Boss Fighting Impact: Power ↑ +25 5 60 3
Beatdown Boss Fighting Impact: Power +25 Beatdown Boss Fighting Impact: Power ↑ +25 5 60 3
Dynamic Punch: Confusion Synergy 1 Powers up the user's moves when the target is confused. 10 120 3
Fuzzy Strike 5 Powers up the user's sync move when the target is confused. 8 96 3
Haymaker The more the user's Attack is raised, the more it powers up the user's sync move. 10 120 3
HP +20 HP +20 4 48 3
Super Victory Applies the Supereffective ↑ Next effect to the user when it knocks out an opponent with a move. 10 120 3
Superduper Effective 1 Powers up moves that are super effective. 10 120 3
Sync Freebie Applies the Free Move Next effect to the user after using its sync move. 8 96 3
Tenacity 1 Increases the user's Physical Moves ↑ Next effect by one rank when its attack move misses. 10 120 3
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