For more information from the Pokémon Wiki, see Guzma.
Guzma (Special Costume) and Buzzwole are a Fighting-type sync pair who have been available since 11/11/21.
Their expanded sync grid has also been available since 11/11/21.
Guzma (Special Costume)'s 6★ EX has also been available since 11/11/21.
Voice Actors[]
English | Japanese |
---|---|
Doug Erholtz | Tatsuhiro Kikuchi |
How to Obtain[]
Sync Pair Scout (Limited-Time) | |
---|---|
Featured In | Availability |
Guzma Seasonal Scout | 11/11/21 - 12/10/21 |
Guzma Seasonal Tiered Scout | 11/11/21 - 12/10/21 |
Super Spotlight Costume Scout | 9/8/22 - 10/3/22 |
Costume Tiered Scout | 9/8/22 - 10/3/22 |
Super Spotlight Costume Scout | 12/12/24 - 12/30/24 |
Costume Tiered Scout | 12/12/24 - 12/30/24 |
Ticket Scout (Limited-Time) | |
Featured In | Availability |
Guzma Seasonal Featured Ticket Scout | 11/11/21 - 12/17/21 |
Guzma Seasonal Guaranteed Ticket Scout | 11/11/21 - 12/17/21 |
Costume Featured Ticket Scout | 9/8/22 - 10/10/22 |
Costume Featured Ticket Scout | 12/12/24 - 1/6/24 |
Pokémon[]
Buzzwole |
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Weakness |
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Stats[]
Buzzwole (5★ Potential) | |||||
---|---|---|---|---|---|
Level 1, 0/20 Potential | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
92 | 20 | 16 | 12 | 10 | 16 |
Level 140, 0/20 Potential | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
588 | 356 | 142 | 117 | 136 | 248 |
Moves[]
Passive Skills[]
Victory Charge 2 |
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Charges the user's move gauge by two when it knocks out an opponent with a move. |
Super Syncer |
Applies the Supereffective ↑ Next effect to the user the first time its sync move is used each battle. |
Tenacity 3 |
Increases the user's Physical Moves ↑ Next effect by three ranks when its attack move misses. |
Theme Skills[]
Fighting Strike | |
---|---|
Conditions | |
Form a team with two or more sync pairs that share the same type. | |
Effects | |
Level 1 | Raises allies' Attack and Sp. Atk by 15 when using Fighting-type attacks. |
Level 2 | Raises allies' Attack and Sp. Atk by 20 when using Fighting-type attacks. |
Level 3 | Raises allies' Attack and Sp. Atk by 25 when using Fighting-type attacks. |
Level 4 | Raises allies' Attack and Sp. Atk by 30 when using Fighting-type attacks. |
Alola Strike | |
Conditions | |
Form a team with two or more sync pairs that share the same theme. | |
Effects | |
Level 1 | Raises the Attack and Sp. Atk of all allied sync pairs by 2. |
Level 2 | Raises the Attack and Sp. Atk of all allied sync pairs by 4. |
Level 3 | Raises the Attack and Sp. Atk of all allied sync pairs by 6. |
Level 4 | Raises the Attack and Sp. Atk of all allied sync pairs by 8. |
Villain Strike | |
Conditions | |
Form a team with two or more sync pairs that share the same theme. | |
Effects | |
Level 1 | Raises the Attack and Sp. Atk of all allied sync pairs by 2. |
Level 2 | Raises the Attack and Sp. Atk of all allied sync pairs by 4. |
Level 3 | Raises the Attack and Sp. Atk of all allied sync pairs by 6. |
Level 4 | Raises the Attack and Sp. Atk of all allied sync pairs by 8. |
Passionate Spirit Strike | |
Conditions | |
Form a team with two or more sync pairs that share the same theme. | |
Effects | |
Level 1 | Raises the Attack and Sp. Atk of all allied sync pairs by 3. |
Level 2 | Raises the Attack and Sp. Atk of all allied sync pairs by 5. |
Level 3 | Raises the Attack and Sp. Atk of all allied sync pairs by 7. |
Level 4 | Raises the Attack and Sp. Atk of all allied sync pairs by 9. |
Special Costume Strike | |
Conditions | |
Form a team with two or more sync pairs that share the same theme. | |
Effects | |
Level 1 | Raises the Attack and Sp. Atk of all allied sync pairs by 3. |
Level 2 | Raises the Attack and Sp. Atk of all allied sync pairs by 5. |
Level 3 | Raises the Attack and Sp. Atk of all allied sync pairs by 7. |
Level 4 | Raises the Attack and Sp. Atk of all allied sync pairs by 9. |
Sync Grid[]
Tile | Effect | Energy Cost | Sync Orb Cost | Move Level Required |
---|---|---|---|---|
Accuracy Ceiling | The user's accuracy cannot be raised. | 5 | 60 | 1 |
Attack +10 | Attack +10 | 4 | 48 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Dynamic Punch: Power +2 | Dynamic Punch: Power ↑ +2 | 3 | 36 | 1 |
Dynamic Punch: Power +2 | Dynamic Punch: Power ↑ +2 | 3 | 36 | 1 |
Dynamic Punch: Power +2 | Dynamic Punch: Power ↑ +2 | 3 | 36 | 1 |
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
Hammer Arm: Accuracy +10 | Hammer Arm: Accuracy ↑ +10 | 5 | 60 | 1 |
Hammer Arm: Power +3 | Hammer Arm: Power ↑ +3 | 3 | 36 | 1 |
Hammer Arm: Power +3 | Hammer Arm: Power ↑ +3 | 3 | 36 | 1 |
Hammer Arm: Power +3 | Hammer Arm: Power ↑ +3 | 3 | 36 | 1 |
Hammer Arm: Power +3 | Hammer Arm: Power ↑ +3 | 3 | 36 | 1 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
X Sure Hit: MP Refresh 1 | Has a chance (20%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 2 |
Dynamic Entry | Applies the Sure Hit Next effect to the user when it enters a battle. | 7 | 84 | 2 |
Dynamic Punch: Consolation Prize 1 | Charges the user's move gauge by one when its attack move misses. | 8 | 96 | 2 |
Dynamic Punch: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Dynamic Punch: Power +2 | Dynamic Punch: Power ↑ +2 | 3 | 36 | 2 |
Dynamic Punch: Power +2 | Dynamic Punch: Power ↑ +2 | 3 | 36 | 2 |
Hammer Arm: Move Gauge Refresh 2 | Has a chance (30%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Hammer Arm: Power +3 | Hammer Arm: Power ↑ +3 | 3 | 36 | 2 |
Headstrong | Attack cannot be lowered. | 5 | 60 | 2 |
Show No Mercy!: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Speed +10 | Speed +10 | 4 | 48 | 2 |
X Sure Hit: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Beatdown Boss Fighting Impact: Power +25 | Beatdown Boss Fighting Impact: Power ↑ +25 | 5 | 60 | 3 |
Beatdown Boss Fighting Impact: Power +25 | Beatdown Boss Fighting Impact: Power ↑ +25 | 5 | 60 | 3 |
Dynamic Punch: Confusion Synergy 1 | Powers up the user's moves when the target is confused. | 10 | 120 | 3 |
Fuzzy Strike 5 | Powers up the user's sync move when the target is confused. | 8 | 96 | 3 |
Haymaker | The more the user's Attack is raised, the more it powers up the user's sync move. | 10 | 120 | 3 |
HP +20 | HP +20 | 4 | 48 | 3 |
Super Victory | Applies the Supereffective ↑ Next effect to the user when it knocks out an opponent with a move. | 10 | 120 | 3 |
Superduper Effective 1 | Powers up moves that are super effective. | 10 | 120 | 3 |
Sync Freebie | Applies the Free Move Next effect to the user after using its sync move. | 8 | 96 | 3 |
Tenacity 1 | Increases the user's Physical Moves ↑ Next effect by one rank when its attack move misses. | 10 | 120 | 3 |