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For more information from the Pokémon Wiki, see Chairman Rose.


Rose and Perrserker are a Steel-type sync pair who have been available since 8/28/24.

Their expanded sync grid has also been available since 8/28/24.

Rose's 6★ EX has also been available since 8/28/24. Their EX role has not been available yet.

Type
Steel
Potential
★★★★☆☆
Role
Tech
Tech
Rose
Mr. Rose is the president of a large business conglomerate in Galar, Macro Cosmos. He is displaying his superb talents on Pasio as well. (NOTE: The text above was submitted by his secretary.)
Perrserker
What appears to be an iron helmet is actually hardened hair. This Pokémon lives for the thrill of battle.

Voice Actors[]

English Japanese
Maaz Ali Kazuhiro Yamaji

How to Obtain[]

Shop: Exchange Items
Featured In Availability
Battle Points Since 8/28/24

Pokémon[]

Perrserker Female
Perrserker
Weakness
Fighting

Stats[]

Perrserker (4★ Potential)
Level 1, 0/20 Potential
HP Attack Defense Sp. Atk Sp. Def Speed
95 11 12 10 10 12
Level 140, 0/20 Potential
HP Attack Defense Sp. Atk Sp. Def Speed
608 414 164 224 158 244

Moves[]

Iron Head Steel
MGBarMGBarMGBar
Category: Physical Physical
Base Power: 92
Max Power: 110
Accuracy: 100
Target: An opponent
Has a chance (30%) of making the target flinch.
Iron Defense Steel
MGBarMGBar
Category: Status Status
Target: Self
Raises the user's Defense by two stat ranks.
Screech Normal
MGBarMGBar
Category: Status Status
Accuracy: 100
Target: An opponent
Lowers the target's Defense by two stat ranks.
For a Better Future!
1 Use
Category: Status Status
Target: Self
Raises the user's Attack by four stat ranks. Raises the user's critical-hit rate by two stat ranks.
SyncMoveIcon
Sync Move
For a Prosperous Galar Steel Impact Steel
Category: Physical Physical
Base Power: 200
Max Power: 240
Target: An opponent
The more the target's Defense is lowered, the greater the power of this attack.

Passive Skills[]

Infliction Freebie 9
Applies the Free Move Next effect to the user when its Pokémon uses a status move.
Vigilance
Protects the user against critical hits.
Sand Shelter
Protects the user from damage from a sandstorm.

Theme Skills[]

Steel Tech
Conditions
Form a team with two or more sync pairs that share the same type.
Effects
Level 1 Raises allies' Attack and Sp. Atk by 12 when using Steel-type attacks. Raises the maximum HP of all allied sync pairs by 12.
Level 2 Raises allies' Attack and Sp. Atk by 16 when using Steel-type attacks. Raises the maximum HP of all allied sync pairs by 16.
Level 3 Raises allies' Attack and Sp. Atk by 20 when using Steel-type attacks. Raises the maximum HP of all allied sync pairs by 20.
Level 4 Raises allies' Attack and Sp. Atk by 24 when using Steel-type attacks. Raises the maximum HP of all allied sync pairs by 24.
Galar Tech
Conditions
Form a team with two or more sync pairs that share the same theme.
Effects
Level 1 Raises the Attack and Sp. Atk of all allied sync pairs by 1. Raises the maximum HP of all allied sync pairs by 1.
Level 2 Raises the Attack and Sp. Atk of all allied sync pairs by 2. Raises the maximum HP of all allied sync pairs by 3.
Level 3 Raises the Attack and Sp. Atk of all allied sync pairs by 3. Raises the maximum HP of all allied sync pairs by 5.
Level 4 Raises the Attack and Sp. Atk of all allied sync pairs by 4. Raises the maximum HP of all allied sync pairs by 7.
Villain Tech
Conditions
Form a team with two or more sync pairs that share the same theme.
Effects
Level 1 Raises the Attack and Sp. Atk of all allied sync pairs by 1. Raises the maximum HP of all allied sync pairs by 1.
Level 2 Raises the Attack and Sp. Atk of all allied sync pairs by 2. Raises the maximum HP of all allied sync pairs by 3.
Level 3 Raises the Attack and Sp. Atk of all allied sync pairs by 3. Raises the maximum HP of all allied sync pairs by 5.
Level 4 Raises the Attack and Sp. Atk of all allied sync pairs by 4. Raises the maximum HP of all allied sync pairs by 7.
Passionate Spirit Tech
Conditions
Form a team with two or more sync pairs that share the same theme.
Effects
Level 1 Raises the Attack and Sp. Atk of all allied sync pairs by 2. Raises the maximum HP of all allied sync pairs by 2.
Level 2 Raises the Attack and Sp. Atk of all allied sync pairs by 3. Raises the maximum HP of all allied sync pairs by 4.
Level 3 Raises the Attack and Sp. Atk of all allied sync pairs by 4. Raises the maximum HP of all allied sync pairs by 6.
Level 4 Raises the Attack and Sp. Atk of all allied sync pairs by 5. Raises the maximum HP of all allied sync pairs by 8.

Sync Grid[]

Tile Effect Energy Cost Sync Orb Cost Move Level Required
Antitoxin Prevents the user from getting poisoned or badly poisoned. 5 60 1
Attack +5 Attack +5 0 5 1
Attack +5 Attack +5 0 5 1
Attack +5 Attack +5 2 24 1
Attack +5 Attack +5 2 24 1
Defense +5 Defense +5 0 5 1
Defense +5 Defense +5 2 24 1
Defense +5 Defense +5 2 24 1
Defense +5 Defense +5 2 24 1
Defense +5 Defense +5 2 24 1
HP +10 HP +10 0 5 1
HP +10 HP +10 2 24 1
HP +10 HP +10 2 24 1
HP +10 HP +10 2 24 1
Iron Head: Power +3 Iron Head: Power ↑ +3 3 36 1
Iron Head: Power +3 Iron Head: Power ↑ +3 3 36 1
Iron Head: Power +3 Iron Head: Power ↑ +3 3 36 1
Sp. Def +5 Sp. Def +5 0 5 1
Sp. Def +5 Sp. Def +5 2 24 1
Sp. Def +5 Sp. Def +5 2 24 1
Sp. Def +5 Sp. Def +5 2 24 1
Sp. Def +5 Sp. Def +5 2 24 1
Speed +5 Speed +5 0 5 1
Speed +5 Speed +5 2 24 1
Speed +5 Speed +5 2 24 1
Speed +5 Speed +5 2 24 1
Attack +10 Attack +10 4 48 2
Attack +5 Attack +5 2 24 2
First Aid 2 Restores the user's HP by approximately 20% of its maximum HP the first time it is in a pinch each battle. 8 96 2
Iron Defense: Move Gauge Refresh 3 Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Iron Head: Move Gauge Refresh 3 Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Iron Head: Power +3 Iron Head: Power ↑ +3 3 36 2
Iron Head: Power +3 Iron Head: Power ↑ +3 3 36 2
Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. 7 84 2
Poison Guard Reduces damage when the user is attacked by Poison-type moves. 9 108 2
Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. 7 84 2
Screech: Move Gauge Refresh 3 Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Tough Sync 3 Powers up the user's sync move when its Defense is raised. 8 96 2
Catalytic Infliction Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's Pokémon uses a status move each battle. 10 120 3
Double Down 5 Powers up the user's sync moves that are super effective. 10 120 3
For a Better Future!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 3
For a Better Future!: Super Preparation 9 Applies the Supereffective ↑ Next effect to the user when its move is successful. 10 120 3
For a Prosperous Galar Steel Impact: Power +25 For a Prosperous Galar Steel Impact: Power ↑ +25 5 60 3
For a Prosperous Galar Steel Impact: Power +25 For a Prosperous Galar Steel Impact: Power ↑ +25 5 60 3
Insult to Injury The more the target's Defense is lowered, the more it powers up the user's moves. 10 120 3
Iron Defense: Berserker 1 Raises the user's Attack by one stat rank when its move is successful. 9 108 3
Iron Head: Aggravation 1 Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. 10 120 3
Mighty Affliction 4 Has a chance (50%) of increasing the user's Physical Moves ↑ Next effect by one rank when its Pokémon uses a status move. 10 120 3
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