For more information from the Pokémon Wiki, see Chairman Rose.
Rose and Perrserker are a Steel-type sync pair who have been available since 8/28/24.
Their expanded sync grid has also been available since 8/28/24.
Rose's 6★ EX has also been available since 8/28/24. Their EX role has not been available yet.
Voice Actors[]
English | Japanese |
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Maaz Ali | Kazuhiro Yamaji |
How to Obtain[]
Shop: Exchange Items | |
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Featured In | Availability |
Battle Points | Since 8/28/24 |
Pokémon[]
Perrserker |
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Weakness |
Stats[]
Perrserker (4★ Potential) | |||||
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Level 1, 0/20 Potential | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
95 | 11 | 12 | 10 | 10 | 12 |
Level 140, 0/20 Potential | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
608 | 414 | 164 | 224 | 158 | 244 |
Moves[]
Passive Skills[]
Infliction Freebie 9 |
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Applies the Free Move Next effect to the user when its Pokémon uses a status move. |
Vigilance |
Protects the user against critical hits. |
Sand Shelter |
Protects the user from damage from a sandstorm. |
Theme Skills[]
Steel Tech | |
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Conditions | |
Form a team with two or more sync pairs that share the same type. | |
Effects | |
Level 1 | Raises allies' Attack and Sp. Atk by 12 when using Steel-type attacks. Raises the maximum HP of all allied sync pairs by 12. |
Level 2 | Raises allies' Attack and Sp. Atk by 16 when using Steel-type attacks. Raises the maximum HP of all allied sync pairs by 16. |
Level 3 | Raises allies' Attack and Sp. Atk by 20 when using Steel-type attacks. Raises the maximum HP of all allied sync pairs by 20. |
Level 4 | Raises allies' Attack and Sp. Atk by 24 when using Steel-type attacks. Raises the maximum HP of all allied sync pairs by 24. |
Galar Tech | |
Conditions | |
Form a team with two or more sync pairs that share the same theme. | |
Effects | |
Level 1 | Raises the Attack and Sp. Atk of all allied sync pairs by 1. Raises the maximum HP of all allied sync pairs by 1. |
Level 2 | Raises the Attack and Sp. Atk of all allied sync pairs by 2. Raises the maximum HP of all allied sync pairs by 3. |
Level 3 | Raises the Attack and Sp. Atk of all allied sync pairs by 3. Raises the maximum HP of all allied sync pairs by 5. |
Level 4 | Raises the Attack and Sp. Atk of all allied sync pairs by 4. Raises the maximum HP of all allied sync pairs by 7. |
Villain Tech | |
Conditions | |
Form a team with two or more sync pairs that share the same theme. | |
Effects | |
Level 1 | Raises the Attack and Sp. Atk of all allied sync pairs by 1. Raises the maximum HP of all allied sync pairs by 1. |
Level 2 | Raises the Attack and Sp. Atk of all allied sync pairs by 2. Raises the maximum HP of all allied sync pairs by 3. |
Level 3 | Raises the Attack and Sp. Atk of all allied sync pairs by 3. Raises the maximum HP of all allied sync pairs by 5. |
Level 4 | Raises the Attack and Sp. Atk of all allied sync pairs by 4. Raises the maximum HP of all allied sync pairs by 7. |
Passionate Spirit Tech | |
Conditions | |
Form a team with two or more sync pairs that share the same theme. | |
Effects | |
Level 1 | Raises the Attack and Sp. Atk of all allied sync pairs by 2. Raises the maximum HP of all allied sync pairs by 2. |
Level 2 | Raises the Attack and Sp. Atk of all allied sync pairs by 3. Raises the maximum HP of all allied sync pairs by 4. |
Level 3 | Raises the Attack and Sp. Atk of all allied sync pairs by 4. Raises the maximum HP of all allied sync pairs by 6. |
Level 4 | Raises the Attack and Sp. Atk of all allied sync pairs by 5. Raises the maximum HP of all allied sync pairs by 8. |
Sync Grid[]
Tile | Effect | Energy Cost | Sync Orb Cost | Move Level Required |
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Antitoxin | Prevents the user from getting poisoned or badly poisoned. | 5 | 60 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
Iron Head: Power +3 | Iron Head: Power ↑ +3 | 3 | 36 | 1 |
Iron Head: Power +3 | Iron Head: Power ↑ +3 | 3 | 36 | 1 |
Iron Head: Power +3 | Iron Head: Power ↑ +3 | 3 | 36 | 1 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Attack +10 | Attack +10 | 4 | 48 | 2 |
Attack +5 | Attack +5 | 2 | 24 | 2 |
First Aid 2 | Restores the user's HP by approximately 20% of its maximum HP the first time it is in a pinch each battle. | 8 | 96 | 2 |
Iron Defense: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Iron Head: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Iron Head: Power +3 | Iron Head: Power ↑ +3 | 3 | 36 | 2 |
Iron Head: Power +3 | Iron Head: Power ↑ +3 | 3 | 36 | 2 |
Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 7 | 84 | 2 |
Poison Guard | Reduces damage when the user is attacked by Poison-type moves. | 9 | 108 | 2 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 7 | 84 | 2 |
Screech: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Tough Sync 3 | Powers up the user's sync move when its Defense is raised. | 8 | 96 | 2 |
Catalytic Infliction | Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's Pokémon uses a status move each battle. | 10 | 120 | 3 |
Double Down 5 | Powers up the user's sync moves that are super effective. | 10 | 120 | 3 |
For a Better Future!: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 3 |
For a Better Future!: Super Preparation 9 | Applies the Supereffective ↑ Next effect to the user when its move is successful. | 10 | 120 | 3 |
For a Prosperous Galar Steel Impact: Power +25 | For a Prosperous Galar Steel Impact: Power ↑ +25 | 5 | 60 | 3 |
For a Prosperous Galar Steel Impact: Power +25 | For a Prosperous Galar Steel Impact: Power ↑ +25 | 5 | 60 | 3 |
Insult to Injury | The more the target's Defense is lowered, the more it powers up the user's moves. | 10 | 120 | 3 |
Iron Defense: Berserker 1 | Raises the user's Attack by one stat rank when its move is successful. | 9 | 108 | 3 |
Iron Head: Aggravation 1 | Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 10 | 120 | 3 |
Mighty Affliction 4 | Has a chance (50%) of increasing the user's Physical Moves ↑ Next effect by one rank when its Pokémon uses a status move. | 10 | 120 | 3 |