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For more information from the Pokémon Wiki, see Clemont.


Clemont and Heliolisk are an Electric-type sync pair who have been available since 4/14/20.

Their expanded sync grid has also been available since 4/14/20. New tiles were added on 10/25/23.

Clemont's 6★ EX has been available since 3/19/22.

Type
Potential
★★★★★☆
Role

Tech
Clemont
This Lumiose City Gym Leader has a burning passion for inventing. His scientific discoveries lead the path to the future and help out a large number of other Trainers.
Heliolisk
They flare their frills and generate energy. A single Heliolisk can generate sufficient electricity to power a skyscraper.

Voice Actors[]

English Japanese
Kyle McCarley Daisuke Sakaguchi

How to Obtain[]

Sync Pair Scout
Any Sync Pair Scout After Debut Banner
Featured In Availability
Clemont Spotlight Scout 4/14/20 - 4/28/20
Elesa and Clemont Spotlight Scout 10/2/20 - 10/15/20
Kalos and Alola 5★-Guaranteed Scout 12/31/20 - 1/1/21
Serena and Clemont Spotlight Scout 2/15/21 - 3/4/21
Triple Feature Spotlight Scout 9/23/21 - 10/5/21
Ticket Scout
Featured In Availability
5★-Guaranteed Ticket Scout Since 9/30/20
5★-Guaranteed Kalos Ticket Scout Since 11/2/21

Pokémon[]

Heliolisk
Weakness

Stats[]

Heliolisk (5★ Potential)
Level 1, 0/20 Potential
HP Attack Defense Sp. Atk Sp. Def Speed
99 10 14 16 14 19
Level 140, 0/20 Potential
HP Attack Defense Sp. Atk Sp. Def Speed
570 115 204 289 204 427

Moves[]

Electroweb
Category: Special
Base Power: 39
Max Power: 46
Accuracy: 95
Target: All opponents
Lowers the target's Speed by one stat rank.
Mud-Slap
Category: Special
Base Power: 13
Max Power: 15
Accuracy: 90
Target: An opponent
Lowers the target's accuracy by one stat rank.
Activate!
2 Uses
Category: Status
Target: Self
Raises the user's Speed and evasiveness by one stat rank. Applies the Critical Hit Next effect to the user.
Parabolic Charge
Category: Special
Base Power: 46
Max Power: 55
Accuracy: 100
Target: All opponents
Effect Tag: Absorbs
The more damage dealt to the target, the more this move restores the user's HP.

Sync Move
Light-Up-the-World Thunderbolt
Category: Special
Base Power: 200
Max Power: 240
Target: An opponent
The more the target's Speed is lowered, the greater the power of this attack.

Passive Skills[]

Piercing Gaze
Moves never miss.
Charging Sun 5
Powers up the user's moves when the weather is sunny.
HP Advantage 4
The larger the user's percentage of remaining HP, the more it powers up the user's moves.

Theme Skills[]

Electric Tech
Conditions
Form a team with two or more sync pairs that share the same type.
Effects
Level 1 Raises allies' Attack and Sp. Atk by 12 when using Electric-type attacks. Raises the maximum HP of all allied sync pairs by 12.
Level 2 Raises allies' Attack and Sp. Atk by 16 when using Electric-type attacks. Raises the maximum HP of all allied sync pairs by 16.
Level 3 Raises allies' Attack and Sp. Atk by 20 when using Electric-type attacks. Raises the maximum HP of all allied sync pairs by 20.
Level 4 Raises allies' Attack and Sp. Atk by 24 when using Electric-type attacks. Raises the maximum HP of all allied sync pairs by 24.
Kalos Tech
Conditions
Form a team with two or more sync pairs that share the same theme.
Effects
Level 1 Raises the Attack and Sp. Atk of all allied sync pairs by 1. Raises the maximum HP of all allied sync pairs by 1.
Level 2 Raises the Attack and Sp. Atk of all allied sync pairs by 2. Raises the maximum HP of all allied sync pairs by 3.
Level 3 Raises the Attack and Sp. Atk of all allied sync pairs by 3. Raises the maximum HP of all allied sync pairs by 5.
Level 4 Raises the Attack and Sp. Atk of all allied sync pairs by 4. Raises the maximum HP of all allied sync pairs by 7.
Gym Leader Tech
Conditions
Form a team with two or more sync pairs that share the same theme.
Effects
Level 1 Raises the Attack and Sp. Atk of all allied sync pairs by 1. Raises the maximum HP of all allied sync pairs by 1.
Level 2 Raises the Attack and Sp. Atk of all allied sync pairs by 2. Raises the maximum HP of all allied sync pairs by 3.
Level 3 Raises the Attack and Sp. Atk of all allied sync pairs by 3. Raises the maximum HP of all allied sync pairs by 5.
Level 4 Raises the Attack and Sp. Atk of all allied sync pairs by 4. Raises the maximum HP of all allied sync pairs by 7.
Glasses Tech
Conditions
Form a team with two or more sync pairs that share the same theme.
Effects
Level 1 Raises the Attack and Sp. Atk of all allied sync pairs by 2. Raises the maximum HP of all allied sync pairs by 2.
Level 2 Raises the Attack and Sp. Atk of all allied sync pairs by 3. Raises the maximum HP of all allied sync pairs by 4.
Level 3 Raises the Attack and Sp. Atk of all allied sync pairs by 4. Raises the maximum HP of all allied sync pairs by 6.
Level 4 Raises the Attack and Sp. Atk of all allied sync pairs by 5. Raises the maximum HP of all allied sync pairs by 8.
Gadgeteer Tech
Conditions
Form a team with two or more sync pairs that share the same theme.
Effects
Level 1 Raises the Attack and Sp. Atk of all allied sync pairs by 2. Raises the maximum HP of all allied sync pairs by 2.
Level 2 Raises the Attack and Sp. Atk of all allied sync pairs by 3. Raises the maximum HP of all allied sync pairs by 4.
Level 3 Raises the Attack and Sp. Atk of all allied sync pairs by 4. Raises the maximum HP of all allied sync pairs by 6.
Level 4 Raises the Attack and Sp. Atk of all allied sync pairs by 5. Raises the maximum HP of all allied sync pairs by 8.

Sync Grid[]

Tile Effect Energy Cost Sync Orb Cost Move Level Required
Activate!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user's move when that move is successful. 8 96 1
Defense +10 Defense +10 4 48 1
Defense +5 Defense +5 0 5 1
Electroweb: Power +4 Electroweb: Power ↑ +4 2 24 1
Electroweb: Power +4 Electroweb: Power ↑ +4 2 24 1
Electroweb: Power +4 Electroweb: Power ↑ +4 3 36 1
Electroweb: Power +4 Electroweb: Power ↑ +4 3 36 1
HP +10 HP +10 0 5 1
HP +10 HP +10 2 24 1
HP +20 HP +20 5 60 1
HP +40 HP +40 0 5 1
Parabolic Charge: Power +2 Parabolic Charge: Power ↑ +2 2 24 1
Parabolic Charge: Power +2 Parabolic Charge: Power ↑ +2 2 24 1
Parabolic Charge: Power +2 Parabolic Charge: Power ↑ +2 3 36 1
Parabolic Charge: Power +2 Parabolic Charge: Power ↑ +2 3 36 1
Refreshing Rain 1 Restores the user's HP whenever its Pokémon takes an action while the weather is rainy. 6 72 1
Sp. Atk +20 Sp. Atk +20 0 5 1
Sp. Atk +5 Sp. Atk +5 0 5 1
Sp. Atk +5 Sp. Atk +5 0 5 1
Sp. Atk +5 Sp. Atk +5 3 36 1
Sp. Atk +5 Sp. Atk +5 3 36 1
Sp. Def +10 Sp. Def +10 4 48 1
Sp. Def +5 Sp. Def +5 0 5 1
Sp. Def +5 Sp. Def +5 2 24 1
Speed +5 Speed +5 0 5 1
Speed +5 Speed +5 2 24 1
Speed +5 Speed +5 2 24 1
Speed +5 Speed +5 2 24 1
Activate!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Cakewalk The more the target's Speed is lowered, the more it powers up the user's sync move. 7 84 2
Dizzying Power The more the target's accuracy is lowered, the more it powers up the user's moves. 7 84 2
Electroweb: Move Gauge Refresh 3 Has a chance (40%) of charging the user's move gauge by one when a move is successful. 6 72 2
Electroweb: Power +4 Electroweb: Power ↑ +4 3 36 2
Electroweb: Satisfied Snarl 2 Has a chance (30%) of lowering the target's Sp. Atk by one stat rank when a move targeting that opponent is successful. 9 108 2
HP +20 HP +20 5 60 2
Mud-Slap: Ramp Up 1 Raises the user's Sp. Atk by one stat rank when its move is successful. 8 96 2
Obscuring Power 3 Powers up the user's moves when the target's accuracy is lowered. 3 36 2
Parabolic Charge: Move Gauge Refresh 3 Has a chance (40%) of charging the user's move gauge by one when a move is successful. 6 72 2
Parabolic Charge: Power +2 Parabolic Charge: Power ↑ +2 3 36 2
Sp. Def +10 Sp. Def +10 4 48 2
Speed +10 Speed +10 4 48 2
Speedster's Sync 5 Powers up the user's sync move when its Speed is raised. 3 36 2
Activate!: Critical Eye 1 Raises the user's critical-hit rate by one stat rank when its move is successful. 5 60 3
Grand Entry 2 Raises the user's Sp. Atk by two stat ranks when it enters a battle. 5 60 3
Light-Up-the-World Thunderbolt: Power +25 Light-Up-the-World Thunderbolt: Power ↑ +25 5 60 3
Light-Up-the-World Thunderbolt: Power +25 Light-Up-the-World Thunderbolt: Power ↑ +25 5 60 3
Mud-Slap: Move Gauge Refresh 3 Has a chance (40%) of charging the user's move gauge by one when a move is successful. 5 60 3
Mud-Slap: Move Gauge Refresh 3 Has a chance (40%) of charging the user's move gauge by one when a move is successful. 5 60 3
Parabolic Charge: Master Healer 1 Increases the amount of HP restored by the user's healing moves. 13 156 3
Raging Rain 5 Powers up the user's moves when the weather is rainy. 7 84 3
Sands of Time 2 Quickly charges the move gauge during a sandstorm. 8 96 3
Sp. Atk +10 Sp. Atk +10 5 60 3
Sp. Atk +10 Sp. Atk +10 5 60 3
Surging Sand 5 Powers up the user's moves during a sandstorm. 7 84 3
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