For more information from the Pokémon Wiki, see Clemont.
Clemont and Heliolisk are an Electric-type sync pair who have been available since 4/14/20.
Their expanded sync grid has also been available since 4/14/20. New tiles were added on 10/25/23.
Clemont's 6★ EX has been available since 3/19/22.
Voice Actors[]
English | Japanese |
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Kyle McCarley | Daisuke Sakaguchi |
How to Obtain[]
Sync Pair Scout | |
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Any Sync Pair Scout After Debut Banner | |
Featured In | Availability |
Clemont Spotlight Scout | 4/14/20 - 4/28/20 |
Elesa and Clemont Spotlight Scout | 10/2/20 - 10/15/20 |
Kalos and Alola 5★-Guaranteed Scout | 12/31/20 - 1/1/21 |
Serena and Clemont Spotlight Scout | 2/15/21 - 3/4/21 |
Triple Feature Spotlight Scout | 9/23/21 - 10/5/21 |
Ticket Scout | |
Featured In | Availability |
5★-Guaranteed Ticket Scout | Since 9/30/20 |
5★-Guaranteed Kalos Ticket Scout | Since 11/2/21 |
Pokémon[]
Heliolisk ![]() |
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Weakness |
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Stats[]
Heliolisk (5★ Potential) | |||||
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Level 1, 0/20 Potential | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
99 | 10 | 14 | 16 | 14 | 19 |
Level 140, 0/20 Potential | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
570 | 115 | 204 | 289 | 204 | 427 |
Moves[]
Passive Skills[]
Piercing Gaze |
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Moves never miss. |
Charging Sun 5 |
Powers up the user's moves when the weather is sunny. |
HP Advantage 4 |
The larger the user's percentage of remaining HP, the more it powers up the user's moves. |
Theme Skills[]
Electric Tech | |
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Conditions | |
Form a team with two or more sync pairs that share the same type. | |
Effects | |
Level 1 | Raises allies' Attack and Sp. Atk by 12 when using Electric-type attacks. Raises the maximum HP of all allied sync pairs by 12. |
Level 2 | Raises allies' Attack and Sp. Atk by 16 when using Electric-type attacks. Raises the maximum HP of all allied sync pairs by 16. |
Level 3 | Raises allies' Attack and Sp. Atk by 20 when using Electric-type attacks. Raises the maximum HP of all allied sync pairs by 20. |
Level 4 | Raises allies' Attack and Sp. Atk by 24 when using Electric-type attacks. Raises the maximum HP of all allied sync pairs by 24. |
Kalos Tech | |
Conditions | |
Form a team with two or more sync pairs that share the same theme. | |
Effects | |
Level 1 | Raises the Attack and Sp. Atk of all allied sync pairs by 1. Raises the maximum HP of all allied sync pairs by 1. |
Level 2 | Raises the Attack and Sp. Atk of all allied sync pairs by 2. Raises the maximum HP of all allied sync pairs by 3. |
Level 3 | Raises the Attack and Sp. Atk of all allied sync pairs by 3. Raises the maximum HP of all allied sync pairs by 5. |
Level 4 | Raises the Attack and Sp. Atk of all allied sync pairs by 4. Raises the maximum HP of all allied sync pairs by 7. |
Gym Leader Tech | |
Conditions | |
Form a team with two or more sync pairs that share the same theme. | |
Effects | |
Level 1 | Raises the Attack and Sp. Atk of all allied sync pairs by 1. Raises the maximum HP of all allied sync pairs by 1. |
Level 2 | Raises the Attack and Sp. Atk of all allied sync pairs by 2. Raises the maximum HP of all allied sync pairs by 3. |
Level 3 | Raises the Attack and Sp. Atk of all allied sync pairs by 3. Raises the maximum HP of all allied sync pairs by 5. |
Level 4 | Raises the Attack and Sp. Atk of all allied sync pairs by 4. Raises the maximum HP of all allied sync pairs by 7. |
Glasses Tech | |
Conditions | |
Form a team with two or more sync pairs that share the same theme. | |
Effects | |
Level 1 | Raises the Attack and Sp. Atk of all allied sync pairs by 2. Raises the maximum HP of all allied sync pairs by 2. |
Level 2 | Raises the Attack and Sp. Atk of all allied sync pairs by 3. Raises the maximum HP of all allied sync pairs by 4. |
Level 3 | Raises the Attack and Sp. Atk of all allied sync pairs by 4. Raises the maximum HP of all allied sync pairs by 6. |
Level 4 | Raises the Attack and Sp. Atk of all allied sync pairs by 5. Raises the maximum HP of all allied sync pairs by 8. |
Gadgeteer Tech | |
Conditions | |
Form a team with two or more sync pairs that share the same theme. | |
Effects | |
Level 1 | Raises the Attack and Sp. Atk of all allied sync pairs by 2. Raises the maximum HP of all allied sync pairs by 2. |
Level 2 | Raises the Attack and Sp. Atk of all allied sync pairs by 3. Raises the maximum HP of all allied sync pairs by 4. |
Level 3 | Raises the Attack and Sp. Atk of all allied sync pairs by 4. Raises the maximum HP of all allied sync pairs by 6. |
Level 4 | Raises the Attack and Sp. Atk of all allied sync pairs by 5. Raises the maximum HP of all allied sync pairs by 8. |
Sync Grid[]
Tile | Effect | Energy Cost | Sync Orb Cost | Move Level Required |
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Activate!: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 8 | 96 | 1 |
Defense +10 | Defense +10 | 4 | 48 | 1 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Electroweb: Power +4 | Electroweb: Power ↑ +4 | 2 | 24 | 1 |
Electroweb: Power +4 | Electroweb: Power ↑ +4 | 2 | 24 | 1 |
Electroweb: Power +4 | Electroweb: Power ↑ +4 | 3 | 36 | 1 |
Electroweb: Power +4 | Electroweb: Power ↑ +4 | 3 | 36 | 1 |
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +20 | HP +20 | 5 | 60 | 1 |
HP +40 | HP +40 | 0 | 5 | 1 |
Parabolic Charge: Power +2 | Parabolic Charge: Power ↑ +2 | 2 | 24 | 1 |
Parabolic Charge: Power +2 | Parabolic Charge: Power ↑ +2 | 2 | 24 | 1 |
Parabolic Charge: Power +2 | Parabolic Charge: Power ↑ +2 | 3 | 36 | 1 |
Parabolic Charge: Power +2 | Parabolic Charge: Power ↑ +2 | 3 | 36 | 1 |
Refreshing Rain 1 | Restores the user's HP whenever its Pokémon takes an action while the weather is rainy. | 6 | 72 | 1 |
Sp. Atk +20 | Sp. Atk +20 | 0 | 5 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 3 | 36 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 3 | 36 | 1 |
Sp. Def +10 | Sp. Def +10 | 4 | 48 | 1 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Activate!: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Cakewalk | The more the target's Speed is lowered, the more it powers up the user's sync move. | 7 | 84 | 2 |
Dizzying Power | The more the target's accuracy is lowered, the more it powers up the user's moves. | 7 | 84 | 2 |
Electroweb: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
Electroweb: Power +4 | Electroweb: Power ↑ +4 | 3 | 36 | 2 |
Electroweb: Satisfied Snarl 2 | Has a chance (30%) of lowering the target's Sp. Atk by one stat rank when a move targeting that opponent is successful. | 9 | 108 | 2 |
HP +20 | HP +20 | 5 | 60 | 2 |
Mud-Slap: Ramp Up 1 | Raises the user's Sp. Atk by one stat rank when its move is successful. | 8 | 96 | 2 |
Obscuring Power 3 | Powers up the user's moves when the target's accuracy is lowered. | 3 | 36 | 2 |
Parabolic Charge: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
Parabolic Charge: Power +2 | Parabolic Charge: Power ↑ +2 | 3 | 36 | 2 |
Sp. Def +10 | Sp. Def +10 | 4 | 48 | 2 |
Speed +10 | Speed +10 | 4 | 48 | 2 |
Speedster's Sync 5 | Powers up the user's sync move when its Speed is raised. | 3 | 36 | 2 |
Activate!: Critical Eye 1 | Raises the user's critical-hit rate by one stat rank when its move is successful. | 5 | 60 | 3 |
Grand Entry 2 | Raises the user's Sp. Atk by two stat ranks when it enters a battle. | 5 | 60 | 3 |
Light-Up-the-World Thunderbolt: Power +25 | Light-Up-the-World Thunderbolt: Power ↑ +25 | 5 | 60 | 3 |
Light-Up-the-World Thunderbolt: Power +25 | Light-Up-the-World Thunderbolt: Power ↑ +25 | 5 | 60 | 3 |
Mud-Slap: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 5 | 60 | 3 |
Mud-Slap: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 5 | 60 | 3 |
Parabolic Charge: Master Healer 1 | Increases the amount of HP restored by the user's healing moves. | 13 | 156 | 3 |
Raging Rain 5 | Powers up the user's moves when the weather is rainy. | 7 | 84 | 3 |
Sands of Time 2 | Quickly charges the move gauge during a sandstorm. | 8 | 96 | 3 |
Sp. Atk +10 | Sp. Atk +10 | 5 | 60 | 3 |
Sp. Atk +10 | Sp. Atk +10 | 5 | 60 | 3 |
Surging Sand 5 | Powers up the user's moves during a sandstorm. | 7 | 84 | 3 |