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For more information from the Pokémon Wiki, see Kris.


Kris and Totodile/Croconaw/Feraligatr are a Water-type sync pair who have been available since 8/29/19.

Their expanded sync grid has been available since 9/3/20. New tiles were added on 11/25/22.

Kris's 6★ EX has been available since 6/6/22.

Type
Water
Potential
★★★★★☆
Role
PhysicalStrike
Physical Strike
Kris
Utilizing her deep knowledge of Pokémon on her journey, she looks out for all Pokémon and treats them with love. She is known for her kind personality.
Totodile
Despite the smallness of its body, Totodile's jaws are very powerful. While the Pokémon may think it is just playfully nipping, its bite has enough power to cause serious injury.
Croconaw
Once Croconaw has clamped its jaws on its foe, it will absolutely not let go. Because the tips of its fangs are forked back like barbed fishhooks, they become impossible to remove when they have sunk in.
Feraligatr
Feraligatr intimidates its foes by opening its huge mouth. In battle, it will kick the ground hard with its thick and powerful hind legs to charge at the foe at an incredible speed.

Voice Actors[]

English Japanese
Cherami Leigh Kana Asumi

How to Obtain[]

Sync Pair Scout
Any Sync Pair Scout
Featured In Availability
Kris Spotlight Scout 11/21/19 - 12/5/19
Ethan, Kris, and Lyra Spotlight Scout 9/3/20 - 9/17/20
Kanto and Johto 5★-Guaranteed Scout 12/28/20 - 1/1/21
Triple Feature Spotlight Scout 6/9/21 - 6/23/21
5★-Guaranteed Johto Special Scout 5/19/22 - 6/16/22
Ticket Scout
Featured In Availability
5★-Guaranteed Ticket Scout Since 9/30/20
5★-Guaranteed Johto Ticket Scout Since 10/13/21

Pokémon[]

Totodile Female
Totodile
Croconaw Female
Croconaw
Feraligatr Female
Feraligatr
Weakness
Grass

Stats[]

Totodile (5★ Potential)
Level 1, 0/20 Potential
HP Attack Defense Sp. Atk Sp. Def Speed
95 15 10 5 10 16
Level 140, 0/20 Potential
HP Attack Defense Sp. Atk Sp. Def Speed
650 247 132 114 120 298
Croconaw (5★ Potential)
Level 1, 0/20 Potential
HP Attack Defense Sp. Atk Sp. Def Speed
110 21 13 10 13 21
Level 140, 0/20 Potential
HP Attack Defense Sp. Atk Sp. Def Speed
665 276 135 119 123 319
Feraligatr (5★ Potential)
Level 1, 0/20 Potential
HP Attack Defense Sp. Atk Sp. Def Speed
132 28 18 19 17 30
Level 140, 0/20 Potential
HP Attack Defense Sp. Atk Sp. Def Speed
688 285 140 128 127 329

Moves[]

Waterfall Water
MGBarMGBar
Category: Physical Physical
Base Power: 45
Max Power: 54
Accuracy: 100
Target: An opponent
Has a chance (20%) of making the target flinch.
XAttack
X Attack
2 Uses
Category: Status Status
Target: Self
Raises the user's Attack by two stat ranks.
Mega Kick NormalWater
MGBarMGBarMGBar
Category: Physical Physical
Base Power: 167
Max Power: 200
Accuracy: 75
Target: An opponent
No additional effect.
Pick Up the Pace!
2 Uses
Category: Status Status
Target: Self
Raises the user's Speed by two stat ranks. Applies the Sure Hit Next effect to the user. Applies the Critical Hit Next effect to the user.
SyncMoveIcon
Sync Move
Water Sync Impact Water
Category: Physical Physical
Base Power: 200
Max Power: 240
Target: An opponent
No additional effect.

Waterfall Water
MGBarMGBar
Category: Physical Physical
Base Power: 45
Max Power: 54
Accuracy: 100
Target: An opponent
Has a chance (20%) of making the target flinch.
XAttack
X Attack
2 Uses
Category: Status Status
Target: Self
Raises the user's Attack by two stat ranks.
Mega Kick NormalWater
MGBarMGBarMGBar
Category: Physical Physical
Base Power: 167
Max Power: 200
Accuracy: 75
Target: An opponent
No additional effect.
Pick Up the Pace!
2 Uses
Category: Status Status
Target: Self
Raises the user's Speed by two stat ranks. Applies the Sure Hit Next effect to the user. Applies the Critical Hit Next effect to the user.
SyncMoveIcon
Sync Move
Crystalline Aqua Tail Water
Category: Physical Physical
Base Power: 250
Max Power: 300
Target: An opponent
No additional effect.

Passive Skills[]

Endurance
When the user enters battle with full HP, applies the Enduring effect to it.
Water Shift
Normal-type moves become Water-type moves.

Theme Skills[]

Water Strike
Conditions
Form a team with two or more sync pairs that share the same type.
Effects
Level 1 Raises allies' Attack and Sp. Atk by 15 when using Water-type attacks.
Level 2 Raises allies' Attack and Sp. Atk by 20 when using Water-type attacks.
Level 3 Raises allies' Attack and Sp. Atk by 25 when using Water-type attacks.
Level 4 Raises allies' Attack and Sp. Atk by 30 when using Water-type attacks.
Johto Strike
Conditions
Form a team with two or more sync pairs that share the same theme.
Effects
Level 1 Raises the Attack and Sp. Atk of all allied sync pairs by 2.
Level 2 Raises the Attack and Sp. Atk of all allied sync pairs by 4.
Level 3 Raises the Attack and Sp. Atk of all allied sync pairs by 6.
Level 4 Raises the Attack and Sp. Atk of all allied sync pairs by 8.
Main Character Strike
Conditions
Form a team with two or more sync pairs that share the same theme.
Effects
Level 1 Raises the Attack and Sp. Atk of all allied sync pairs by 2.
Level 2 Raises the Attack and Sp. Atk of all allied sync pairs by 4.
Level 3 Raises the Attack and Sp. Atk of all allied sync pairs by 6.
Level 4 Raises the Attack and Sp. Atk of all allied sync pairs by 8.
Pigtails Strike
Conditions
Form a team with two or more sync pairs that share the same theme.
Effects
Level 1 Raises the Attack and Sp. Atk of all allied sync pairs by 3.
Level 2 Raises the Attack and Sp. Atk of all allied sync pairs by 5.
Level 3 Raises the Attack and Sp. Atk of all allied sync pairs by 7.
Level 4 Raises the Attack and Sp. Atk of all allied sync pairs by 9.
Knowledgeable Strike
Conditions
Form a team with two or more sync pairs that share the same theme.
Effects
Level 1 Raises the Attack and Sp. Atk of all allied sync pairs by 3.
Level 2 Raises the Attack and Sp. Atk of all allied sync pairs by 5.
Level 3 Raises the Attack and Sp. Atk of all allied sync pairs by 7.
Level 4 Raises the Attack and Sp. Atk of all allied sync pairs by 9.

Sync Grid[]

Tile Effect Energy Cost Sync Orb Cost Move Level Required
Attack +20 Attack +20 0 5 1
Attack +20 Attack +20 0 5 1
Attack +5 Attack +5 0 5 1
Attack +5 Attack +5 0 5 1
Attack +5 Attack +5 2 24 1
Attack +5 Attack +5 2 24 1
Attack +5 Attack +5 3 36 1
Defense +5 Defense +5 0 5 1
Defense +5 Defense +5 2 24 1
HP +10 HP +10 0 5 1
HP +10 HP +10 2 24 1
HP +20 HP +20 4 48 1
Mega Kick: Move Gauge Refresh 3 Has a chance (40%) of charging the user's move gauge by one when a move is successful. 6 72 1
Mega Kick: Power +3 Mega Kick: Power ↑ +3 4 48 1
Mega Kick: Power +3 Mega Kick: Power ↑ +3 4 48 1
Mega Kick: Power +3 Mega Kick: Power ↑ +3 4 48 1
Pick Up the Pace!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 1
Sp. Def +10 Sp. Def +10 4 48 1
Sp. Def +5 Sp. Def +5 0 5 1
Speed +10 Speed +10 4 48 1
Speed +5 Speed +5 0 5 1
Speed +5 Speed +5 2 24 1
Speed +5 Speed +5 2 24 1
Waterfall: Move Gauge Refresh 3 Has a chance (40%) of charging the user's move gauge by one when a move is successful. 6 72 1
Waterfall: Power +5 Waterfall: Power ↑ +5 3 36 1
Waterfall: Power +5 Waterfall: Power ↑ +5 3 36 1
Waterfall: Power +5 Waterfall: Power ↑ +5 3 36 1
X Attack: MP Refresh 3 Has a chance (40%) of restoring one MP of the user's move when that move is successful. 7 84 1
Critical Focus 1 Raises the user's critical-hit rate by one stat rank when it lands a critical hit. 3 36 2
Defense +10 Defense +10 7 84 2
Dynamic Entry Applies the Sure Hit Next effect to the user when it enters a battle. 10 120 2
Haymaker The more the user's Attack is raised, the more it powers up the user's sync move. 7 84 2
HP +20 HP +20 4 48 2
Mega Kick: Accuracy +5 Mega Kick: Accuracy ↑ +5 8 96 2
Mega Kick: Power +3 Mega Kick: Power ↑ +3 4 48 2
Mega Kick: Power +3 Mega Kick: Power ↑ +3 4 48 2
Pick Up the Pace!: Fleet Feet 1 Raises the user's Speed by one stat rank when its move is successful. 7 84 2
Pick Up the Pace!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Pinpoint Entry 2 Raises the user's accuracy by two stat ranks when it enters a battle. 3 36 2
Sp. Def +10 Sp. Def +10 4 48 2
Waterfall: Power +5 Waterfall: Power ↑ +5 3 36 2
Waterfall: Power +5 Waterfall: Power ↑ +5 3 36 2
Build Up Applies the Critical Hit Next effect to the user after using its sync move. 8 96 3
Crystalline Aqua Tail: Power +25 Crystalline Aqua Tail: Power ↑ +25 5 60 3
Crystalline Aqua Tail: Power +25 Crystalline Aqua Tail: Power ↑ +25 5 60 3
First Aid 4 Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. 10 120 3
Inertia The more the user's Speed is raised, the more it powers up the user's sync move. 5 60 3
Mega Kick: Accuracy +5 Mega Kick: Accuracy ↑ +5 8 96 3
Mega Kick: Power +3 Mega Kick: Power ↑ +3 4 48 3
Power Reserves 2 Powers up the user's moves when in a pinch. 10 120 3
Super Powered 5 Powers up the user's moves and sync move that are super effective. 5 60 3
Unyielding 2 Except in certain circumstances, when the user's Enduring effect activates and the user has 1 HP remaining, has a chance (30%) of applying the Enduring effect to the user again. 12 144 3
Waterfall: Aggravation 1 Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. 7 84 3
Waterfall: Ramming Speed The more the user's Speed is raised, the more it powers up the user's moves. 10 120 3
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