For more information from the Pokémon Wiki, see Kris.
Kris and Totodile/Croconaw/Feraligatr are a Water-type sync pair who have been available since 8/29/19.
Their expanded sync grid has been available since 9/3/20. New tiles were added on 11/25/22.
Kris's 6★ EX has been available since 6/6/22.
Voice Actors[]
English | Japanese |
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Cherami Leigh | Kana Asumi |
How to Obtain[]
Sync Pair Scout | |
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Any Sync Pair Scout | |
Featured In | Availability |
Kris Spotlight Scout | 11/21/19 - 12/5/19 |
Ethan, Kris, and Lyra Spotlight Scout | 9/3/20 - 9/17/20 |
Kanto and Johto 5★-Guaranteed Scout | 12/28/20 - 1/1/21 |
Triple Feature Spotlight Scout | 6/9/21 - 6/23/21 |
5★-Guaranteed Johto Special Scout | 5/19/22 - 6/16/22 |
Ticket Scout | |
Featured In | Availability |
5★-Guaranteed Ticket Scout | Since 9/30/20 |
5★-Guaranteed Johto Ticket Scout | Since 10/13/21 |
Pokémon[]
Totodile ![]() |
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Croconaw ![]() |
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Feraligatr ![]() |
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Weakness |
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Stats[]
Totodile (5★ Potential) | |||||
---|---|---|---|---|---|
Level 1, 0/20 Potential | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
95 | 15 | 10 | 5 | 10 | 16 |
Level 140, 0/20 Potential | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
650 | 247 | 132 | 114 | 120 | 298 |
Croconaw (5★ Potential) | |||||
Level 1, 0/20 Potential | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
110 | 21 | 13 | 10 | 13 | 21 |
Level 140, 0/20 Potential | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
665 | 276 | 135 | 119 | 123 | 319 |
Feraligatr (5★ Potential) | |||||
Level 1, 0/20 Potential | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
132 | 28 | 18 | 19 | 17 | 30 |
Level 140, 0/20 Potential | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
688 | 285 | 140 | 128 | 127 | 329 |
Moves[]
Passive Skills[]
Endurance |
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When the user enters battle with full HP, applies the Enduring effect to it. |
Water Shift |
Normal-type moves become Water-type moves. |
Theme Skills[]
Water Strike | |
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Conditions | |
Form a team with two or more sync pairs that share the same type. | |
Effects | |
Level 1 | Raises allies' Attack and Sp. Atk by 15 when using Water-type attacks. |
Level 2 | Raises allies' Attack and Sp. Atk by 20 when using Water-type attacks. |
Level 3 | Raises allies' Attack and Sp. Atk by 25 when using Water-type attacks. |
Level 4 | Raises allies' Attack and Sp. Atk by 30 when using Water-type attacks. |
Johto Strike | |
Conditions | |
Form a team with two or more sync pairs that share the same theme. | |
Effects | |
Level 1 | Raises the Attack and Sp. Atk of all allied sync pairs by 2. |
Level 2 | Raises the Attack and Sp. Atk of all allied sync pairs by 4. |
Level 3 | Raises the Attack and Sp. Atk of all allied sync pairs by 6. |
Level 4 | Raises the Attack and Sp. Atk of all allied sync pairs by 8. |
Main Character Strike | |
Conditions | |
Form a team with two or more sync pairs that share the same theme. | |
Effects | |
Level 1 | Raises the Attack and Sp. Atk of all allied sync pairs by 2. |
Level 2 | Raises the Attack and Sp. Atk of all allied sync pairs by 4. |
Level 3 | Raises the Attack and Sp. Atk of all allied sync pairs by 6. |
Level 4 | Raises the Attack and Sp. Atk of all allied sync pairs by 8. |
Pigtails Strike | |
Conditions | |
Form a team with two or more sync pairs that share the same theme. | |
Effects | |
Level 1 | Raises the Attack and Sp. Atk of all allied sync pairs by 3. |
Level 2 | Raises the Attack and Sp. Atk of all allied sync pairs by 5. |
Level 3 | Raises the Attack and Sp. Atk of all allied sync pairs by 7. |
Level 4 | Raises the Attack and Sp. Atk of all allied sync pairs by 9. |
Knowledgeable Strike | |
Conditions | |
Form a team with two or more sync pairs that share the same theme. | |
Effects | |
Level 1 | Raises the Attack and Sp. Atk of all allied sync pairs by 3. |
Level 2 | Raises the Attack and Sp. Atk of all allied sync pairs by 5. |
Level 3 | Raises the Attack and Sp. Atk of all allied sync pairs by 7. |
Level 4 | Raises the Attack and Sp. Atk of all allied sync pairs by 9. |
Sync Grid[]
Tile | Effect | Energy Cost | Sync Orb Cost | Move Level Required |
---|---|---|---|---|
Attack +20 | Attack +20 | 0 | 5 | 1 |
Attack +20 | Attack +20 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 2 | 24 | 1 |
Attack +5 | Attack +5 | 3 | 36 | 1 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +20 | HP +20 | 4 | 48 | 1 |
Mega Kick: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 6 | 72 | 1 |
Mega Kick: Power +3 | Mega Kick: Power ↑ +3 | 4 | 48 | 1 |
Mega Kick: Power +3 | Mega Kick: Power ↑ +3 | 4 | 48 | 1 |
Mega Kick: Power +3 | Mega Kick: Power ↑ +3 | 4 | 48 | 1 |
Pick Up the Pace!: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 1 |
Sp. Def +10 | Sp. Def +10 | 4 | 48 | 1 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Speed +10 | Speed +10 | 4 | 48 | 1 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Waterfall: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 6 | 72 | 1 |
Waterfall: Power +5 | Waterfall: Power ↑ +5 | 3 | 36 | 1 |
Waterfall: Power +5 | Waterfall: Power ↑ +5 | 3 | 36 | 1 |
Waterfall: Power +5 | Waterfall: Power ↑ +5 | 3 | 36 | 1 |
X Attack: MP Refresh 3 | Has a chance (40%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 1 |
Critical Focus 1 | Raises the user's critical-hit rate by one stat rank when it lands a critical hit. | 3 | 36 | 2 |
Defense +10 | Defense +10 | 7 | 84 | 2 |
Dynamic Entry | Applies the Sure Hit Next effect to the user when it enters a battle. | 10 | 120 | 2 |
Haymaker | The more the user's Attack is raised, the more it powers up the user's sync move. | 7 | 84 | 2 |
HP +20 | HP +20 | 4 | 48 | 2 |
Mega Kick: Accuracy +5 | Mega Kick: Accuracy ↑ +5 | 8 | 96 | 2 |
Mega Kick: Power +3 | Mega Kick: Power ↑ +3 | 4 | 48 | 2 |
Mega Kick: Power +3 | Mega Kick: Power ↑ +3 | 4 | 48 | 2 |
Pick Up the Pace!: Fleet Feet 1 | Raises the user's Speed by one stat rank when its move is successful. | 7 | 84 | 2 |
Pick Up the Pace!: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Pinpoint Entry 2 | Raises the user's accuracy by two stat ranks when it enters a battle. | 3 | 36 | 2 |
Sp. Def +10 | Sp. Def +10 | 4 | 48 | 2 |
Waterfall: Power +5 | Waterfall: Power ↑ +5 | 3 | 36 | 2 |
Waterfall: Power +5 | Waterfall: Power ↑ +5 | 3 | 36 | 2 |
Build Up | Applies the Critical Hit Next effect to the user after using its sync move. | 8 | 96 | 3 |
Crystalline Aqua Tail: Power +25 | Crystalline Aqua Tail: Power ↑ +25 | 5 | 60 | 3 |
Crystalline Aqua Tail: Power +25 | Crystalline Aqua Tail: Power ↑ +25 | 5 | 60 | 3 |
First Aid 4 | Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | 10 | 120 | 3 |
Inertia | The more the user's Speed is raised, the more it powers up the user's sync move. | 5 | 60 | 3 |
Mega Kick: Accuracy +5 | Mega Kick: Accuracy ↑ +5 | 8 | 96 | 3 |
Mega Kick: Power +3 | Mega Kick: Power ↑ +3 | 4 | 48 | 3 |
Power Reserves 2 | Powers up the user's moves when in a pinch. | 10 | 120 | 3 |
Super Powered 5 | Powers up the user's moves and sync move that are super effective. | 5 | 60 | 3 |
Unyielding 2 | Except in certain circumstances, when the user's Enduring effect activates and the user has 1 HP remaining, has a chance (30%) of applying the Enduring effect to the user again. | 12 | 144 | 3 |
Waterfall: Aggravation 1 | Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 7 | 84 | 3 |
Waterfall: Ramming Speed | The more the user's Speed is raised, the more it powers up the user's moves. | 10 | 120 | 3 |