For more information from the Pokémon Wiki, see Agatha.
Agatha and Gengar are a Ghost-type sync pair who have been available since 8/29/19.
Their expanded sync grid has been available since 12/25/22.
Agatha's 6★ EX has been available since 4/25/24.
Voice Actors[]
English | Japanese |
---|---|
Dorothy Fahn | Yoshino Ootori |
How to Obtain[]
Sync Pair Scout | |
---|---|
Any Sync Pair Scout |
Pokémon[]
Gengar |
---|
Mega Gengar |
Weakness |
Stats[]
Gengar/Mega Gengar (4★ Potential) | |||||
---|---|---|---|---|---|
Level 1, 0/20 Potential | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
107 | 10 | 10 | 15 17 |
12 13 |
23 25 |
Level 140, 0/20 Potential | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
533 | 158 | 132 | 380 455 |
177 194 |
413 454 |
Moves[]
Passive Skills[]
Wide Awake |
---|
Prevents the user from falling asleep. |
Theme Skills[]
Ghost Tech | |
---|---|
Conditions | |
Form a team with two or more sync pairs that share the same type. | |
Effects | |
Level 1 | Raises allies' Attack and Sp. Atk by 12 when using Ghost-type attacks. Raises the maximum HP of all allied sync pairs by 12. |
Level 2 | Raises allies' Attack and Sp. Atk by 16 when using Ghost-type attacks. Raises the maximum HP of all allied sync pairs by 16. |
Level 3 | Raises allies' Attack and Sp. Atk by 20 when using Ghost-type attacks. Raises the maximum HP of all allied sync pairs by 20. |
Level 4 | Raises allies' Attack and Sp. Atk by 24 when using Ghost-type attacks. Raises the maximum HP of all allied sync pairs by 24. |
Kanto Tech | |
Conditions | |
Form a team with two or more sync pairs that share the same theme. | |
Effects | |
Level 1 | Raises the Attack and Sp. Atk of all allied sync pairs by 1. Raises the maximum HP of all allied sync pairs by 1. |
Level 2 | Raises the Attack and Sp. Atk of all allied sync pairs by 2. Raises the maximum HP of all allied sync pairs by 3. |
Level 3 | Raises the Attack and Sp. Atk of all allied sync pairs by 3. Raises the maximum HP of all allied sync pairs by 5. |
Level 4 | Raises the Attack and Sp. Atk of all allied sync pairs by 4. Raises the maximum HP of all allied sync pairs by 7. |
Elite Four Tech | |
Conditions | |
Form a team with two or more sync pairs that share the same theme. | |
Effects | |
Level 1 | Raises the Attack and Sp. Atk of all allied sync pairs by 1. Raises the maximum HP of all allied sync pairs by 1. |
Level 2 | Raises the Attack and Sp. Atk of all allied sync pairs by 2. Raises the maximum HP of all allied sync pairs by 3. |
Level 3 | Raises the Attack and Sp. Atk of all allied sync pairs by 3. Raises the maximum HP of all allied sync pairs by 5. |
Level 4 | Raises the Attack and Sp. Atk of all allied sync pairs by 4. Raises the maximum HP of all allied sync pairs by 7. |
Veteran Trainer Tech | |
Conditions | |
Form a team with two or more sync pairs that share the same theme. | |
Effects | |
Level 1 | Raises the Attack and Sp. Atk of all allied sync pairs by 2. Raises the maximum HP of all allied sync pairs by 2. |
Level 2 | Raises the Attack and Sp. Atk of all allied sync pairs by 3. Raises the maximum HP of all allied sync pairs by 4. |
Level 3 | Raises the Attack and Sp. Atk of all allied sync pairs by 4. Raises the maximum HP of all allied sync pairs by 6. |
Level 4 | Raises the Attack and Sp. Atk of all allied sync pairs by 5. Raises the maximum HP of all allied sync pairs by 8. |
Old-Timer
Tech | |
Conditions | |
Form a team with two or more sync pairs that share the same theme. | |
Effects | |
Level 1 | Raises the Attack and Sp. Atk of all allied sync pairs by 2. Raises the maximum HP of all allied sync pairs by 2. |
Level 2 | Raises the Attack and Sp. Atk of all allied sync pairs by 3. Raises the maximum HP of all allied sync pairs by 4. |
Level 3 | Raises the Attack and Sp. Atk of all allied sync pairs by 4. Raises the maximum HP of all allied sync pairs by 6. |
Level 4 | Raises the Attack and Sp. Atk of all allied sync pairs by 5. Raises the maximum HP of all allied sync pairs by 8. |
Sync Grid[]
Tile | Effect | Energy Cost | Sync Orb Cost | Move Level Required |
---|---|---|---|---|
Attack +5 | Attack +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
Hypnosis: Accuracy +5 | Hypnosis: Accuracy ↑ +5 | 3 | 36 | 1 |
Lick: Power +4 | Lick: Power ↑ +4 | 3 | 36 | 1 |
Lick: Power +4 | Lick: Power ↑ +4 | 3 | 36 | 1 |
Lick: Power +4 | Lick: Power ↑ +4 | 3 | 36 | 1 |
Lick: Power +4 | Lick: Power ↑ +4 | 3 | 36 | 1 |
Shadow Ball: Power +3 | Shadow Ball: Power ↑ +3 | 3 | 36 | 1 |
Shadow Ball: Power +3 | Shadow Ball: Power ↑ +3 | 3 | 36 | 1 |
Shadow Ball: Power +3 | Shadow Ball: Power ↑ +3 | 3 | 36 | 1 |
Shadow Ball: Power +3 | Shadow Ball: Power ↑ +3 | 3 | 36 | 1 |
Sp. Atk +10 | Sp. Atk +10 | 4 | 48 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 2 | 24 | 1 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Sp. Def +5 | Sp. Def +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Grand Entry 1 | Raises the user’s Sp. Atk by one stat rank when it enters a battle. | 9 | 108 | 2 |
Healthy Healing | Applies the Gradual Healing effect to the user when its HP is full when it enters a battle. | 9 | 108 | 2 |
Lick: Hostile Environment 1 | Raises the chance of inflicting status conditions with the additional effects of moves. | 7 | 84 | 2 |
Lick: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Lick: Power +4 | Lick: Power ↑ +4 | 3 | 36 | 2 |
On a Roll 1 | Raises the chance of lowering stat values with the additional effects of moves. | 7 | 84 | 2 |
Pinpoint Entry 1 | Raises the user’s accuracy by one stat rank when it enters a battle. | 8 | 96 | 2 |
Rude Awakening 5 | Powers up the user’s sync move when the target is asleep. | 10 | 120 | 2 |
Run Along Now!: MP Refresh 2 | Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Shadow Ball: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Shadow Ball: Power +3 | Shadow Ball: Power ↑ +3 | 3 | 36 | 2 |
Sp. Def +10 | Sp. Def +10 | 4 | 48 | 2 |
Brainteaser | The more the target's Sp. Def is lowered, the more it powers up the user's moves. | 10 | 120 | 3 |
First Aid 4 | Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | 10 | 120 | 3 |
HP Trade-Off 5 | The smaller the user’s percentage of remaining HP, the more it powers up the user’s moves. | 10 | 120 | 3 |
Hypnosis: Accuracy +10 | Hypnosis: Accuracy ↑ +10 | 5 | 60 | 3 |
Hypnosis: Move Gauge Refresh 9 | Charges the user’s move gauge by one when its move is successful. | 10 | 120 | 3 |
On a Roll 2 | Raises the chance of lowering stat values with the additional effects of moves. | 8 | 96 | 3 |
Ramming Speed | The more the user’s Speed is raised, the more it powers up the user’s moves. | 10 | 120 | 3 |
Run Along Now!: Ramp Up 2 | Raises the user’s Sp. Atk by two stat ranks when its move is successful. | 10 | 120 | 3 |
Tried-and-True Hex: Power +25 | Tried-and-True Hex: Power ↑ +25 | 5 | 60 | 3 |
Tried-and-True Hex: Power +25 | Tried-and-True Hex: Power ↑ +25 | 5 | 60 | 3 |