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For more information from the Pokémon Wiki, see Agatha.


Agatha and Gengar are a Ghost-type sync pair who have been available since 8/29/19.

Their expanded sync grid has been available since 12/25/22.

Agatha's 6★ EX has been available since 4/25/24.

Type
Ghost
Potential
★★★★☆☆
Role
Tech
Tech
Agatha
A strong-willed veteran with a penchant for battling, this member of the Elite Four tries to wear opponents down. She seems to have some history with Professor Oak.
Gengar
You can hear tales told all over the world about how Gengar will pay a visit to children who are naughty.

Voice Actors[]

English Japanese
Dorothy Fahn Yoshino Ootori

How to Obtain[]

Sync Pair Scout
Any Sync Pair Scout

Pokémon[]

Gengar Female
Gengar
Mega Gengar Female MegaEvolution
MegaGengar
Weakness
Dark

Stats[]

Gengar/Mega Gengar (4★ Potential)
Level 1, 0/20 Potential
HP Attack Defense Sp. Atk Sp. Def Speed
107 10 10 15
17
12
13
23
25
Level 140, 0/20 Potential
HP Attack Defense Sp. Atk Sp. Def Speed
533 158 132 380
455
177
194
413
454

Moves[]

Lick Ghost
MGBar
Category: Physical Physical
Base Power: 12
Max Power: 14
Accuracy: 100
Target: An opponent
Has a chance (30%) of leaving the target paralyzed.
Hypnosis Psychic
MGBarMGBar
Category: Status Status
Accuracy: 75
Target: An opponent
Puts the target to sleep.
Run Along Now!
2 Uses
Category: Status Status
Target: Self
Effect Tag: Recoil
Raises the user's Speed by six stat ranks. The user takes damage equal to 25% of its maximum HP.
Shadow Ball Ghost
MGBarMGBarMGBar
Category: Special Special
Base Power: 99
Max Power: 110
Accuracy: 100
Target: An opponent
Has a chance (20%) of lowering the target's Sp. Def by one stat rank.
SyncMoveIcon
Sync Move
Tried-and-True Hex Ghost
Category: Special Special
Base Power: 160
Max Power: 192
Target: An opponent
Become Mega Gengar until the end of battle. This attack's power increases when the target is asleep.

Hex Ghost
MGBarMGBar
Category: Special Special
Base Power: 38
Max Power: 45
Accuracy: 100
Target: An opponent
This attack's power is doubled when the target is affected by a status condition.
Hypnosis Psychic
MGBarMGBar
Category: Status Status
Accuracy: 75
Target: An opponent
Puts the target to sleep.
Run Along Now!
2 Uses
Category: Status Status
Target: Self
Effect Tag: Recoil
Raises the user's Speed by six stat ranks. The user takes damage equal to 25% of its maximum HP.
Shadow Ball Ghost
MGBarMGBarMGBar
Category: Special Special
Base Power: 99
Max Power: 110
Accuracy: 100
Target: An opponent
Has a chance (20%) of lowering the target's Sp. Def by one stat rank.
SyncMoveIcon
Sync Move
Tried-and-True Hex Ghost
Category: Special Special
Base Power: 160
Max Power: 192
Target: An opponent
Become Mega Gengar until the end of battle. This attack's power increases when the target is asleep.

Passive Skills[]

Wide Awake
Prevents the user from falling asleep.

Theme Skills[]

Ghost Tech
Conditions
Form a team with two or more sync pairs that share the same type.
Effects
Level 1 Raises allies' Attack and Sp. Atk by 12 when using Ghost-type attacks. Raises the maximum HP of all allied sync pairs by 12.
Level 2 Raises allies' Attack and Sp. Atk by 16 when using Ghost-type attacks. Raises the maximum HP of all allied sync pairs by 16.
Level 3 Raises allies' Attack and Sp. Atk by 20 when using Ghost-type attacks. Raises the maximum HP of all allied sync pairs by 20.
Level 4 Raises allies' Attack and Sp. Atk by 24 when using Ghost-type attacks. Raises the maximum HP of all allied sync pairs by 24.
Kanto Tech
Conditions
Form a team with two or more sync pairs that share the same theme.
Effects
Level 1 Raises the Attack and Sp. Atk of all allied sync pairs by 1. Raises the maximum HP of all allied sync pairs by 1.
Level 2 Raises the Attack and Sp. Atk of all allied sync pairs by 2. Raises the maximum HP of all allied sync pairs by 3.
Level 3 Raises the Attack and Sp. Atk of all allied sync pairs by 3. Raises the maximum HP of all allied sync pairs by 5.
Level 4 Raises the Attack and Sp. Atk of all allied sync pairs by 4. Raises the maximum HP of all allied sync pairs by 7.
Elite Four Tech
Conditions
Form a team with two or more sync pairs that share the same theme.
Effects
Level 1 Raises the Attack and Sp. Atk of all allied sync pairs by 1. Raises the maximum HP of all allied sync pairs by 1.
Level 2 Raises the Attack and Sp. Atk of all allied sync pairs by 2. Raises the maximum HP of all allied sync pairs by 3.
Level 3 Raises the Attack and Sp. Atk of all allied sync pairs by 3. Raises the maximum HP of all allied sync pairs by 5.
Level 4 Raises the Attack and Sp. Atk of all allied sync pairs by 4. Raises the maximum HP of all allied sync pairs by 7.
Veteran Trainer Tech
Conditions
Form a team with two or more sync pairs that share the same theme.
Effects
Level 1 Raises the Attack and Sp. Atk of all allied sync pairs by 2. Raises the maximum HP of all allied sync pairs by 2.
Level 2 Raises the Attack and Sp. Atk of all allied sync pairs by 3. Raises the maximum HP of all allied sync pairs by 4.
Level 3 Raises the Attack and Sp. Atk of all allied sync pairs by 4. Raises the maximum HP of all allied sync pairs by 6.
Level 4 Raises the Attack and Sp. Atk of all allied sync pairs by 5. Raises the maximum HP of all allied sync pairs by 8.
Old-Timer
Tech
Conditions
Form a team with two or more sync pairs that share the same theme.
Effects
Level 1 Raises the Attack and Sp. Atk of all allied sync pairs by 2. Raises the maximum HP of all allied sync pairs by 2.
Level 2 Raises the Attack and Sp. Atk of all allied sync pairs by 3. Raises the maximum HP of all allied sync pairs by 4.
Level 3 Raises the Attack and Sp. Atk of all allied sync pairs by 4. Raises the maximum HP of all allied sync pairs by 6.
Level 4 Raises the Attack and Sp. Atk of all allied sync pairs by 5. Raises the maximum HP of all allied sync pairs by 8.

Sync Grid[]

Tile Effect Energy Cost Sync Orb Cost Move Level Required
Attack +5 Attack +5 0 5 1
Defense +5 Defense +5 0 5 1
Defense +5 Defense +5 2 24 1
HP +10 HP +10 0 5 1
HP +10 HP +10 2 24 1
HP +10 HP +10 2 24 1
Hypnosis: Accuracy +5 Hypnosis: Accuracy ↑ +5 3 36 1
Lick: Power +4 Lick: Power ↑ +4 3 36 1
Lick: Power +4 Lick: Power ↑ +4 3 36 1
Lick: Power +4 Lick: Power ↑ +4 3 36 1
Lick: Power +4 Lick: Power ↑ +4 3 36 1
Shadow Ball: Power +3 Shadow Ball: Power ↑ +3 3 36 1
Shadow Ball: Power +3 Shadow Ball: Power ↑ +3 3 36 1
Shadow Ball: Power +3 Shadow Ball: Power ↑ +3 3 36 1
Shadow Ball: Power +3 Shadow Ball: Power ↑ +3 3 36 1
Sp. Atk +10 Sp. Atk +10 4 48 1
Sp. Atk +5 Sp. Atk +5 0 5 1
Sp. Atk +5 Sp. Atk +5 2 24 1
Sp. Atk +5 Sp. Atk +5 2 24 1
Sp. Atk +5 Sp. Atk +5 2 24 1
Sp. Def +5 Sp. Def +5 0 5 1
Sp. Def +5 Sp. Def +5 2 24 1
Speed +5 Speed +5 0 5 1
Speed +5 Speed +5 2 24 1
Speed +5 Speed +5 2 24 1
Speed +5 Speed +5 2 24 1
Grand Entry 1 Raises the user’s Sp. Atk by one stat rank when it enters a battle. 9 108 2
Healthy Healing Applies the Gradual Healing effect to the user when its HP is full when it enters a battle. 9 108 2
Lick: Hostile Environment 1 Raises the chance of inflicting status conditions with the additional effects of moves. 7 84 2
Lick: Move Gauge Refresh 3 Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Lick: Power +4 Lick: Power ↑ +4 3 36 2
On a Roll 1 Raises the chance of lowering stat values with the additional effects of moves. 7 84 2
Pinpoint Entry 1 Raises the user’s accuracy by one stat rank when it enters a battle. 8 96 2
Rude Awakening 5 Powers up the user’s sync move when the target is asleep. 10 120 2
Run Along Now!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user's move when that move is successful. 7 84 2
Shadow Ball: Move Gauge Refresh 3 Has a chance (40%) of charging the user's move gauge by one when a move is successful. 7 84 2
Shadow Ball: Power +3 Shadow Ball: Power ↑ +3 3 36 2
Sp. Def +10 Sp. Def +10 4 48 2
Brainteaser The more the target's Sp. Def is lowered, the more it powers up the user's moves. 10 120 3
First Aid 4 Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. 10 120 3
HP Trade-Off 5 The smaller the user’s percentage of remaining HP, the more it powers up the user’s moves. 10 120 3
Hypnosis: Accuracy +10 Hypnosis: Accuracy ↑ +10 5 60 3
Hypnosis: Move Gauge Refresh 9 Charges the user’s move gauge by one when its move is successful. 10 120 3
On a Roll 2 Raises the chance of lowering stat values with the additional effects of moves. 8 96 3
Ramming Speed The more the user’s Speed is raised, the more it powers up the user’s moves. 10 120 3
Run Along Now!: Ramp Up 2 Raises the user’s Sp. Atk by two stat ranks when its move is successful. 10 120 3
Tried-and-True Hex: Power +25 Tried-and-True Hex: Power ↑ +25 5 60 3
Tried-and-True Hex: Power +25 Tried-and-True Hex: Power ↑ +25 5 60 3
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