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For more information from the Pokémon Wiki, see Wally.


Wally and Gallade are a Fighting-type sync pair who have been available since 5/14/20.

Their expanded sync grid has also been available since 5/14/20. New tiles were added on 1/25/23.

Wally's 6★ EX has been available since 10/22/20. Raising Wally to 6★ EX also unlocks a song in the Jukebox, available since 1/27/22.

Type
Fighting
Potential
★★★★★☆
Role
PhysicalStrike
Physical Strike
Wally
Known as a boy who loves Pokémon, adventures, and battling, he has put everything into growing stronger as a Pokémon Trainer.
Gallade
Because it can sense what its foe is thinking, its attacks burst out first, fast, and fierce.

Voice Actors[]

English Japanese
Melissa Mabie Ayumu Murase

How to Obtain[]

Sync Pair Scout
Any Sync Pair Scout After Debut Banner
Featured In Availability
Wally Spotlight Scout 5/14/20 - 5/28/20
Wally and Glacia Spotlight Scout 10/22/20 - 11/5/20
Hoenn and Sinnoh 5★-Guaranteed Scout 12/29/20 - 1/1/21
Lisia, Wally, and Phoebe Spotlight Scout 1/14/21 - 2/1/21
Hoenn 5★-Guaranteed Scout 6/2/21 - 6/21/21
5★-Guaranteed Hoenn Special Scout 7/29/22 - 8/28/22
Ticket Scout
Featured In Availability
5★-Guaranteed Ticket Scout Since 9/30/20
5★-Guaranteed Hoenn Ticket Scout Since 10/18/21

Pokémon[]

Gallade Male
Gallade
Mega Gallade Male MegaEvolution
MegaGallade
Weakness
Ghost

Stats[]

Gallade/Mega Gallade (5★ Potential)
Level 1, 0/20 Potential
HP Attack Defense Sp. Atk Sp. Def Speed
81 18
21
9 17
20
16 12
Level 140, 0/20 Potential
HP Attack Defense Sp. Atk Sp. Def Speed
513 383
459
135 342
410
164 244

Moves[]

Low Sweep Fighting
MGBarMGBar
Category: Physical Physical
Base Power: 30
Max Power: 36
Accuracy: 100
Target: An opponent
Lowers the target's Speed by one stat rank.
DireHit
Dire Hit
2 Uses
Category: Status Status
Target: Self
Raises the user's critical-hit rate by one stat rank.
Focus Blast Fighting
MGBarMGBarMGBar
Category: Special Special
Base Power: 142
Max Power: 170
Accuracy: 70
Target: An opponent
Has a chance (10%) of lowering the target's Sp. Def by one stat rank.
Here I Come!
2 Uses
Category: Status Status
Target: Self
Raises the user's Attack and Sp. Atk by one stat rank. Raises the user's accuracy by two stat ranks.
SyncMoveIcon
Sync Move
Rallying Close Combat Fighting
Category: Physical Physical
Base Power: 160
Max Power: 192
Target: An opponent
Become Mega Gallade until the end of battle. Raises the user's critical-hit rate by one stat rank.

Close Combat Fighting
MGBarMGBarMGBar
Category: Physical Physical
Base Power: 124
Max Power: 148
Accuracy: 100
Target: An opponent
Lowers the user's Defense and Sp. Def by one stat rank.
DireHit
Dire Hit
2 Uses
Category: Status Status
Target: Self
Raises the user's critical-hit rate by one stat rank.
Focus Blast Fighting
MGBarMGBarMGBar
Category: Special Special
Base Power: 142
Max Power: 170
Accuracy: 70
Target: An opponent
Has a chance (10%) of lowering the target's Sp. Def by one stat rank.
Here I Come!
2 Uses
Category: Status Status
Target: Self
Raises the user's Attack and Sp. Atk by one stat rank. Raises the user's accuracy by two stat ranks.
SyncMoveIcon
Sync Move
Rallying Close Combat Fighting
Category: Physical Physical
Base Power: 160
Max Power: 192
Target: An opponent
Become Mega Gallade until the end of battle. Raises the user's critical-hit rate by one stat rank.

Passive Skills[]

Posthaste 9
Raises the user's Speed by two stat ranks when it is hit by an attack move.

Posthaste 9
Raises the user's Speed by two stat ranks when it is hit by an attack move.
Zero In 1
Critical hits land more easily when the user's attack move is used.
Fast-Track 2
Has a chance (30%) of raising the user's Speed by one stat rank after its Pokémon uses a move.

Theme Skills[]

Fighting Strike
Conditions
Form a team with two or more sync pairs that share the same type.
Effects
Level 1 Raises allies' Attack and Sp. Atk by 15 when using Fighting-type attacks.
Level 2 Raises allies' Attack and Sp. Atk by 20 when using Fighting-type attacks.
Level 3 Raises allies' Attack and Sp. Atk by 25 when using Fighting-type attacks.
Level 4 Raises allies' Attack and Sp. Atk by 30 when using Fighting-type attacks.
Hoenn Strike
Conditions
Form a team with two or more sync pairs that share the same theme.
Effects
Level 1 Raises the Attack and Sp. Atk of all allied sync pairs by 2.
Level 2 Raises the Attack and Sp. Atk of all allied sync pairs by 4.
Level 3 Raises the Attack and Sp. Atk of all allied sync pairs by 6.
Level 4 Raises the Attack and Sp. Atk of all allied sync pairs by 8.
Rival Strike
Conditions
Form a team with two or more sync pairs that share the same theme.
Effects
Level 1 Raises the Attack and Sp. Atk of all allied sync pairs by 2.
Level 2 Raises the Attack and Sp. Atk of all allied sync pairs by 4.
Level 3 Raises the Attack and Sp. Atk of all allied sync pairs by 6.
Level 4 Raises the Attack and Sp. Atk of all allied sync pairs by 8.
Battle Facility Foe Strike
Conditions
Form a team with two or more sync pairs that share the same theme.
Effects
Level 1 Raises the Attack and Sp. Atk of all allied sync pairs by 2.
Level 2 Raises the Attack and Sp. Atk of all allied sync pairs by 4.
Level 3 Raises the Attack and Sp. Atk of all allied sync pairs by 6.
Level 4 Raises the Attack and Sp. Atk of all allied sync pairs by 8.
Passionate Spirit Strike
Conditions
Form a team with two or more sync pairs that share the same theme.
Effects
Level 1 Raises the Attack and Sp. Atk of all allied sync pairs by 3.
Level 2 Raises the Attack and Sp. Atk of all allied sync pairs by 5.
Level 3 Raises the Attack and Sp. Atk of all allied sync pairs by 7.
Level 4 Raises the Attack and Sp. Atk of all allied sync pairs by 9.

Sync Grid[]

Tile Effect Energy Cost Sync Orb Cost Move Level Required
Attack +20 Attack +20 0 5 1
Attack +5 Attack +5 0 5 1
Close Combat: Move Gauge Refresh 3 Has a chance (40%) of charging the user's move gauge by one when a move is successful. 6 72 1
Close Combat: Power +5 Close Combat: Power ↑ +5 2 24 1
Close Combat: Power +5 Close Combat: Power ↑ +5 2 24 1
Defense +5 Defense +5 0 5 1
Defense +5 Defense +5 2 24 1
Dire Hit: MP Refresh 3 Has a chance (40%) of restoring one MP of the user's move when that move is successful. 7 84 1
Focus Blast: Move Gauge Refresh 3 Has a chance (40%) of charging the user's move gauge by one when a move is successful. 6 72 1
Focus Blast: Power +2 Focus Blast: Power ↑ +2 3 36 1
Focus Blast: Power +2 Focus Blast: Power ↑ +2 3 36 1
HP +10 HP +10 0 5 1
HP +10 HP +10 2 24 1
HP +10 HP +10 2 24 1
Low Sweep: Power +5 Low Sweep: Power ↑ +5 3 36 1
Low Sweep: Power +5 Low Sweep: Power ↑ +5 3 36 1
Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. 5 60 1
Sp. Atk +10 Sp. Atk +10 5 60 1
Sp. Atk +20 Sp. Atk +20 0 5 1
Sp. Atk +5 Sp. Atk +5 0 5 1
Sp. Atk +5 Sp. Atk +5 3 36 1
Sp. Atk +5 Sp. Atk +5 3 36 1
Sp. Def +10 Sp. Def +10 4 48 1
Sp. Def +5 Sp. Def +5 0 5 1
Speed +5 Speed +5 0 5 1
Speed +5 Speed +5 2 24 1
Speed +5 Speed +5 2 24 1
Speed +5 Speed +5 2 24 1
Attack +10 Attack +10 5 60 2
Cakewalk The more the target's Speed is lowered, the more it powers up the user's sync move. 8 96 2
Close Combat: Power +5 Close Combat: Power ↑ +5 2 24 2
Focus Blast: Accuracy +10 Focus Blast: Accuracy ↑ +10 5 60 2
Focus Blast: Power +2 Focus Blast: Power ↑ +2 3 36 2
Grand Entry 1 Raises the user's Sp. Atk by one stat rank when it enters a battle. 6 72 2
Here I Come!: Ferocious Moves 9 Raises the user's Attack and Sp. Atk by one stat rank when its move is successful. 3 36 2
Here I Come!: MP Refresh 3 Has a chance (40%) of restoring one MP of the user's move when that move is successful. 7 84 2
Low Sweep: Move Gauge Refresh 3 Has a chance (40%) of charging the user's move gauge by one when a move is successful. 6 72 2
Low Sweep: Power +5 Low Sweep: Power ↑ +5 3 36 2
Low Sweep: Power +5 Low Sweep: Power ↑ +5 3 36 2
Ramming Speed The more the user's Speed is raised, the more it powers up the user's moves. 10 120 2
Sp. Def +10 Sp. Def +10 4 48 2
Speedster's Sync 5 Powers up the user's sync move when its Speed is raised. 3 36 2
Close Combat: Stat's Quo 4 Has a chance (50%) of returning the user's lowered stats to normal when its move is successful. 6 72 3
Critical Strike 1 Powers up the user's attacks when they become critical hits. 10 120 3
Critical Strike 1 Powers up the user's attacks when they become critical hits. 10 120 3
Dire Hit: Critical Eye 2 Raises the user's critical-hit rate by two stat ranks when its move is successful. 5 60 1
Endurance When the user enters battle with full HP, applies the Enduring effect to it. 10 120 3
Fierce Entry 1 Raises the user's Attack by one stat rank when it enters a battle. 6 72 3
Focus Blast: Power +5 Focus Blast: Power ↑ +5 3 36 3
Focus Blast: Power +5 Focus Blast: Power ↑ +5 3 36 3
HP +50 HP +50 5 60 3
Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. 5 60 3
Rallying Close Combat: Power +25 Rallying Close Combat: Power ↑ +25 5 60 3
Rallying Close Combat: Power +25 Rallying Close Combat: Power ↑ +25 5 60 3
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