For more information from the Pokémon Wiki, see Wally.
Wally and Gallade are a Fighting-type sync pair who have been available since 5/14/20.
Their expanded sync grid has also been available since 5/14/20. New tiles were added on 1/25/23.
Wally's 6★ EX has been available since 10/22/20. Raising Wally to 6★ EX also unlocks a song in the Jukebox, available since 1/27/22.
Voice Actors[]
English | Japanese |
---|---|
Melissa Mabie | Ayumu Murase |
How to Obtain[]
Sync Pair Scout | |
---|---|
Any Sync Pair Scout After Debut Banner | |
Featured In | Availability |
Wally Spotlight Scout | 5/14/20 - 5/28/20 |
Wally and Glacia Spotlight Scout | 10/22/20 - 11/5/20 |
Hoenn and Sinnoh 5★-Guaranteed Scout | 12/29/20 - 1/1/21 |
Lisia, Wally, and Phoebe Spotlight Scout | 1/14/21 - 2/1/21 |
Hoenn 5★-Guaranteed Scout | 6/2/21 - 6/21/21 |
5★-Guaranteed Hoenn Special Scout | 7/29/22 - 8/28/22 |
Ticket Scout | |
Featured In | Availability |
5★-Guaranteed Ticket Scout | Since 9/30/20 |
5★-Guaranteed Hoenn Ticket Scout | Since 10/18/21 |
Pokémon[]
Gallade |
---|
Mega Gallade |
Weakness |
Stats[]
Gallade/Mega Gallade (5★ Potential) | |||||
---|---|---|---|---|---|
Level 1, 0/20 Potential | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
81 | 18 21 |
9 | 17 20 |
16 | 12 |
Level 140, 0/20 Potential | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
513 | 383 459 |
135 | 342 410 |
164 | 244 |
Moves[]
Passive Skills[]
Posthaste 9 |
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Raises the user's Speed by two stat ranks when it is hit by an attack move. |
Posthaste 9 |
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Raises the user's Speed by two stat ranks when it is hit by an attack move. |
Zero In 1 |
Critical hits land more easily when the user's attack move is used. |
Fast-Track 2 |
Has a chance (30%) of raising the user's Speed by one stat rank after its Pokémon uses a move. |
Theme Skills[]
Fighting Strike | |
---|---|
Conditions | |
Form a team with two or more sync pairs that share the same type. | |
Effects | |
Level 1 | Raises allies' Attack and Sp. Atk by 15 when using Fighting-type attacks. |
Level 2 | Raises allies' Attack and Sp. Atk by 20 when using Fighting-type attacks. |
Level 3 | Raises allies' Attack and Sp. Atk by 25 when using Fighting-type attacks. |
Level 4 | Raises allies' Attack and Sp. Atk by 30 when using Fighting-type attacks. |
Hoenn Strike | |
Conditions | |
Form a team with two or more sync pairs that share the same theme. | |
Effects | |
Level 1 | Raises the Attack and Sp. Atk of all allied sync pairs by 2. |
Level 2 | Raises the Attack and Sp. Atk of all allied sync pairs by 4. |
Level 3 | Raises the Attack and Sp. Atk of all allied sync pairs by 6. |
Level 4 | Raises the Attack and Sp. Atk of all allied sync pairs by 8. |
Rival Strike | |
Conditions | |
Form a team with two or more sync pairs that share the same theme. | |
Effects | |
Level 1 | Raises the Attack and Sp. Atk of all allied sync pairs by 2. |
Level 2 | Raises the Attack and Sp. Atk of all allied sync pairs by 4. |
Level 3 | Raises the Attack and Sp. Atk of all allied sync pairs by 6. |
Level 4 | Raises the Attack and Sp. Atk of all allied sync pairs by 8. |
Battle Facility Foe Strike | |
Conditions | |
Form a team with two or more sync pairs that share the same theme. | |
Effects | |
Level 1 | Raises the Attack and Sp. Atk of all allied sync pairs by 2. |
Level 2 | Raises the Attack and Sp. Atk of all allied sync pairs by 4. |
Level 3 | Raises the Attack and Sp. Atk of all allied sync pairs by 6. |
Level 4 | Raises the Attack and Sp. Atk of all allied sync pairs by 8. |
Passionate Spirit Strike | |
Conditions | |
Form a team with two or more sync pairs that share the same theme. | |
Effects | |
Level 1 | Raises the Attack and Sp. Atk of all allied sync pairs by 3. |
Level 2 | Raises the Attack and Sp. Atk of all allied sync pairs by 5. |
Level 3 | Raises the Attack and Sp. Atk of all allied sync pairs by 7. |
Level 4 | Raises the Attack and Sp. Atk of all allied sync pairs by 9. |
Sync Grid[]
Tile | Effect | Energy Cost | Sync Orb Cost | Move Level Required |
---|---|---|---|---|
Attack +20 | Attack +20 | 0 | 5 | 1 |
Attack +5 | Attack +5 | 0 | 5 | 1 |
Close Combat: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 6 | 72 | 1 |
Close Combat: Power +5 | Close Combat: Power ↑ +5 | 2 | 24 | 1 |
Close Combat: Power +5 | Close Combat: Power ↑ +5 | 2 | 24 | 1 |
Defense +5 | Defense +5 | 0 | 5 | 1 |
Defense +5 | Defense +5 | 2 | 24 | 1 |
Dire Hit: MP Refresh 3 | Has a chance (40%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 1 |
Focus Blast: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 6 | 72 | 1 |
Focus Blast: Power +2 | Focus Blast: Power ↑ +2 | 3 | 36 | 1 |
Focus Blast: Power +2 | Focus Blast: Power ↑ +2 | 3 | 36 | 1 |
HP +10 | HP +10 | 0 | 5 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
HP +10 | HP +10 | 2 | 24 | 1 |
Low Sweep: Power +5 | Low Sweep: Power ↑ +5 | 3 | 36 | 1 |
Low Sweep: Power +5 | Low Sweep: Power ↑ +5 | 3 | 36 | 1 |
Natural Remedy | Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 5 | 60 | 1 |
Sp. Atk +10 | Sp. Atk +10 | 5 | 60 | 1 |
Sp. Atk +20 | Sp. Atk +20 | 0 | 5 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 0 | 5 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 3 | 36 | 1 |
Sp. Atk +5 | Sp. Atk +5 | 3 | 36 | 1 |
Sp. Def +10 | Sp. Def +10 | 4 | 48 | 1 |
Sp. Def +5 | Sp. Def +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 0 | 5 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Speed +5 | Speed +5 | 2 | 24 | 1 |
Attack +10 | Attack +10 | 5 | 60 | 2 |
Cakewalk | The more the target's Speed is lowered, the more it powers up the user's sync move. | 8 | 96 | 2 |
Close Combat: Power +5 | Close Combat: Power ↑ +5 | 2 | 24 | 2 |
Focus Blast: Accuracy +10 | Focus Blast: Accuracy ↑ +10 | 5 | 60 | 2 |
Focus Blast: Power +2 | Focus Blast: Power ↑ +2 | 3 | 36 | 2 |
Grand Entry 1 | Raises the user's Sp. Atk by one stat rank when it enters a battle. | 6 | 72 | 2 |
Here I Come!: Ferocious Moves 9 | Raises the user's Attack and Sp. Atk by one stat rank when its move is successful. | 3 | 36 | 2 |
Here I Come!: MP Refresh 3 | Has a chance (40%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Low Sweep: Move Gauge Refresh 3 | Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
Low Sweep: Power +5 | Low Sweep: Power ↑ +5 | 3 | 36 | 2 |
Low Sweep: Power +5 | Low Sweep: Power ↑ +5 | 3 | 36 | 2 |
Ramming Speed | The more the user's Speed is raised, the more it powers up the user's moves. | 10 | 120 | 2 |
Sp. Def +10 | Sp. Def +10 | 4 | 48 | 2 |
Speedster's Sync 5 | Powers up the user's sync move when its Speed is raised. | 3 | 36 | 2 |
Close Combat: Stat's Quo 4 | Has a chance (50%) of returning the user's lowered stats to normal when its move is successful. | 6 | 72 | 3 |
Critical Strike 1 | Powers up the user's attacks when they become critical hits. | 10 | 120 | 3 |
Critical Strike 1 | Powers up the user's attacks when they become critical hits. | 10 | 120 | 3 |
Dire Hit: Critical Eye 2 | Raises the user's critical-hit rate by two stat ranks when its move is successful. | 5 | 60 | 1 |
Endurance | When the user enters battle with full HP, applies the Enduring effect to it. | 10 | 120 | 3 |
Fierce Entry 1 | Raises the user's Attack by one stat rank when it enters a battle. | 6 | 72 | 3 |
Focus Blast: Power +5 | Focus Blast: Power ↑ +5 | 3 | 36 | 3 |
Focus Blast: Power +5 | Focus Blast: Power ↑ +5 | 3 | 36 | 3 |
HP +50 | HP +50 | 5 | 60 | 3 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 5 | 60 | 3 |
Rallying Close Combat: Power +25 | Rallying Close Combat: Power ↑ +25 | 5 | 60 | 3 |
Rallying Close Combat: Power +25 | Rallying Close Combat: Power ↑ +25 | 5 | 60 | 3 |