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List of weapon attributes of Fire Emblem Warriors
- "Wingslayer" redirects here. For the sword, see Wing Clipper.
Weapon attributes are a mechanic in Fire Emblem Warriors and Fire Emblem Warriors: Three Hopes; they are qualities of a weapon that give additional effects.
In Warriors, weapon attributes can be removed from a weapon or transferred to another at the smithy. Some attributes are locked, requiring the player defeat a certain number of enemies to unlock the attribute; personal weapons also have a unique attribute that is attained through the corresponding characters' crests. Additionally, attributes in the Bonus, Swap, Break, Slay, and Gen categories can be obtained on weapons with randomly-determined attributes, but cannot be transferred to another weapon until the player obtains a non-personal weapon with that attribute built in (e.g. a player cannot forge Wingslayer onto an Iron Sword until they have obtained a sword with that attribute built in, such as the Wing Clipper).
In Three Hopes, weapons have fewer attributes, and attributes cannot be modified directly. No attributes require meeting kill-count requirements, and the special attributes of Heroes' Relics and sacred weapons are unlocked through the blacksmith.
List of weapon attributes in Fire Emblem Warriors
Attribute | Effect | Kill count | Forging cost (G) | Category | Innate for |
---|---|---|---|---|---|
Strong I | Increases damage dealt by an attack in the Strong I category | -- | 1,500 | Attack | -- |
Strong II | Increases damage dealt by an attack in the Strong II category | -- | 1,500 | Attack | -- |
Strong III | Increases damage dealt by an attack in the Strong III category | -- | 1,500 | Attack | -- |
Strong IV | Increases damage dealt by an attack in the Strong IV category | -- | 1,500 | Attack | -- |
Strong V | Increases damage dealt by an attack in the Strong V category | -- | 1,500 | Attack | -- |
Strong VI | Increases damage dealt by an attack in the Strong VI category | -- | 1,500 | Attack | Elite Sword, Elite Lance, Elite Axe, Elite Bow, Elite Tome, Elitestone |
Rainstorm | Increases damage dealt by regular attacks | -- | 1,500 | Attack | -- |
Mountslayer | Deals bonus damage to mounted units, but weakens attacks against other units | -- | 4,000 | Bonus | Zanbato, Elite Sword, Horseslayer, Halberd, Elite Axe, Hunter's Bow, Unsaddler Tome, Piked Dragonstone |
Wingslayer | Deals bonus damage to flying units, but weakens attacks against other units | -- | 4,000 | Bonus | Wing Clipper, Flycatcher, Elite Lance, Volant Axe, All bows, Wingbane Tome, Elite Tome, Risestone |
Plateslayer | Deals bonus damage to armored units, but weakens attacks against other units | -- | 4,000 | Bonus | Armorslayer, Elite Sword, Heavy Spear, Hammer, Cleave Bow, Elite Bow, Piercing Tome, Ironbanestone |
Dracoslayer | Deals bonus damage to dragon units, but weakens attacks against other units | -- | 4,000 | Bonus | Falchion, Parallel Falchion, Exalted Falchion, Sol Katti, Wyrmslayer, Dragonpike, Elite Lance, Dragon Axe, Dragonkiller Bow, Condragon Tome, Elite Tome, Undragonstone, Elitestone, Divinestone |
Beastslayer | Deals bonus damage to monster units, but weakens attacks against other units | -- | 4,000 | Bonus | Enliron, Facinna, Spirit Katana, Blessed Lance*, Blessed Axe, Elite Axe, Blessed Bow, Blessed Tome, Blessedstone, Elitestone |
Rampager | Deals bonus damage to armored and mounted units | -- | -- | Bonus | Wing Spear |
Divining | Increases the chance of rarer material drops. | -- | 2,500 | Drop | -- |
Power Up | Increases the number of slots on weapon drops. | -- | 2,500 | Drop | -- |
First Class | Increases the quality of weapon drops. | -- | 2,500 | Drop | -- |
Healer | Increases the chance of healing item drops. | -- | 2,500 | Drop | Elite Sword, Elite Lance, Elite Axe, Elite Bow, Elite Tome, Elitestone |
Healing Gift | Fills up user's HP after 300 kills. | 2,000 | 3,000 | Defeat | Elite Bow, Elite Tome |
Warrior Gift | Fills up user's Warrior Gauge after 300 kills. | 2,000 | 3,000 | Defeat | Elite Sword |
Awaken Gift | Fills up user's Awakening after 300 kills. | 2,000 | 3,000 | Defeat | Elite Lance, Elite Axe, Elitestone |
Triangle+ | Increases weapon triangle advantage. | 5,000 | 10,000 | Boost | Elite Sword |
Pair Up+ | Increases damage while paired up. | 5,000 | 10,000 | Boost | Elite Lance |
Critical+ | Increases damage dealt by critical hits. | 5,000 | 10,000 | Boost | Elite Axe |
Warrior+ | Increases damage dealt by special attacks. | 5,000 | 10,000 | Boost | Elitestone |
Health+ | Increases damage dealt while at maximum HP. | 5,000 | 10,000 | Boost | Elite Bow, Elite Tome |
Desperate+ | Increases damage dealt while at low HP. | 5,000 | 10,000 | Boost | -- |
Antitriangle | Reverses the weapon triangle. | -- | 5,000 | Swap | Lancereaver, Axereaver, Swordreaver |
Topsy-Turvy | Switches the user's physical and magical attack stats. | -- | 5,000 | Swap | Conduit Sword, Conduit Lance, Conduit Axe, Conduit Bow, Conduit Tome |
Statflip | Switches the user's Strength and Defense stats, and the user's Magic and Resistance stats. If the Topsy-Turvy attribute is on the same weapon, net result is: Strength ↔ Resistance, Magic ↔ Defense |
-- | 5,000 | Swap | Statflip Sword, Statflip Lance, Statflip Axe, Statflip Bow, Statflip Tome, Statflipstone |
True Power | Increases stats of personal weapons. | 10,000 | -- | Awake | All personal weapons |
Divine Favor | Further increases stats of personal weapons. | -- | -- | Awake | All personal weapons |
Legendary | Increases a weapon's basic stats. | 6,000 | 20,000 | Awake | Legendary Sword, Legendary Lance, Legendary Axe, Legendary Bow, Legendary Tome, Legendarystone |
Strike Rate+ | Increases user's attack speed. | Requires amiibo (Chrom) | Awake | Chrom's Training Sword | |
All Stats+ | Increases all of user's stats other than movement. | Requires amiibo (Tiki) | Awake | Tiki's Tear | |
Armor Strike | Shatters armor with powerful attacks, reducing their defense and resistance. | 3,000 | 4,000 | Break | Armorbane Sword, Armorbane Lance, Armorbane Axe, Armorbane Bow, Armorbane Tome, Armorbanestone |
Fury Builder | Increases damage for every 100 foes defeated. | 2,500 | 3,500 | Fury | -- |
Swordbreaker | Increases damage dealt against sword wielders. | -- | 2,000 | Slay | Swordbane Sword, Swordbane Lance, Swordbane Axe, Swordbane Bow, Swordbane Tome, Swordbanestone |
Lancebreaker | Increases damage dealt against lance wielders. | -- | 2,000 | Slay | Lancebane Sword, Lancebane Lance, Lancebane Axe, Lancebane Bow, Lancebane Tome, Lancebanestone |
Axebreaker | Increases damage dealt against axe wielders. | -- | 2,000 | Slay | Axebane Sword, Axebane Lance, Axebane Axe, Axebane Bow, Axebane Tome, Axebanestone |
Bowbreaker | Increases damage dealt against bow wielders. | -- | 2,000 | Slay | Bowbane Sword, Bowbane Lance, Bowbane Axe, Bowbane Bow, Bowbane Tome, Bowbanestone |
Tomebreaker | Increases damage dealt against tome wielders. | -- | 2,000 | Slay | Tomebane Sword, Tomebane Lance, Tomebane Axe, Tomebane Bow, Tomebane Tome, Tomebanestone |
Stonebreaker | Increases damage dealt against stone wielders. | -- | 2,000 | Slay | Dragonbane Sword, Dragonbane Lance, Dragonbane Axe, Dragonbane Bow, Dragonbane Tome, Dragonbanestone |
Clawbreaker | Increases damage dealt against claw wielders. | -- | 2,000 | Slay | Clawbane Sword, Clawbane Lance, Clawbane Axe, Clawbane Bow, Clawbane Tome, Clawbanestone |
Critical Focus | Eases depletion of the Stun Gauge. | 4,000 | 8,000 | Focus | -- |
Antiair Focus | Increases damage dealt against foes that have been launched into midair. | 4,000 | 8,000 | Focus | -- |
Genpeer | Increases damage dealt against a same-gender target, decreases damage dealt against an opposite-gender target. | -- | 4,500 | Gen | Genpeer Sword, Genpeer Lance, Genpeer Axe, Genpeer Bow, Genpeer Tome, Genpeerstone |
Gencross | Increases damage dealt against an opposite-gender target, decreases damage dealt against a same-gender target. | -- | 4,500 | Gen | Gencross Sword, Gencross Lance, Gencross Axe, Gencross Bow, Gencross Tome, Gencrossstone |
Bolster | Strengthens any Attack or Boost attribute on the same weapon | -- | 12,000 | Spirit | Bolster Sword, Bolster Lance, Bolster Axe, Bolster Bow, Bolster Tome, Bolsterstone |
Acceleration | Increases user's attack speed. | -- | 12,000 | Spirit | Acceleration Sword, Acceleration Lance, Acceleration Axe, Acceleration Bow, Acceleration Tome, Accelerationstone |
Amped | Increases all of user's stats other than movement. | -- | 12,000 | Spirit | Amped Sword, Amped Lance, Amped Axe, Amped Bow, Amped Tome, Ampedstone |
List of weapon attributes in Fire Emblem Warriors: Three Hopes
Basic weapon attributes
The following attributes can be found on most weapons at random. Every weapon has its own set of up to two attributes, with the chance of a higher-level attribute increasing with a higher quality rating. Certain attributes can be found on all weapons of a certain type. Items bought in the Armory or obtained through the inventory of recruited characters will not have random attributes. Additionally, the attributes of rusted weapons are determined when they are obtained, but can only be used once the weapon has been restored at the blacksmith.
Basic weapon attributes in Fire Emblem Warriors: Three Hopes | ||||
---|---|---|---|---|
Attribute | Level 1 | Level 2 | Level 3 | Guaranteed on |
Boost Regular Attacks | Slightly increases damage dealt by regular attacks. | Moderately increases damage dealt by regular attacks. | Greatly increases damage dealt by regular attacks. | -- |
Boost Strong Attacks | Slightly increases damage dealt by strong attacks. | Moderately increases damage dealt by strong attacks. | Greatly increases damage dealt by strong attacks. | -- |
Boost Critical | Slightly increases critical hit rate. | Moderately increases critical hit rate. | Greatly increases critical hit rate. | Level 2: Killing Edge • Killer Lance • Killer Axe • Killer Bow • Killer Knuckles • Killer Tome • Wo Dao • Foreign Tome • Athame Level 3: Scythe of Sariel |
Boost Critical Rushes | Slightly increases damage dealt by critical rushes. | Moderately increases damage dealt by critical rushes. | Greatly increases damage dealt by critical rushes. | -- |
Boost Class Attacks | Slightly increases damage dealt by class actions. | Moderately increases damage dealt by class actions. | Greatly increases damage dealt by class actions. | -- |
Boost Combat Arts/Magic | Slightly increases damage dealt by combat arts and magic. | Moderately increases damage dealt by combat arts and magic. | Greatly increases damage dealt by combat arts and magic. | Level 3: Shamshir |
Boost Specials | Slightly increases damage dealt by Warrior Specials. | Moderately increases damage dealt by Warrior Specials. | Greatly increases damage dealt by Warrior Specials. | Level 3: Knight-Captain's Sword |
Boost Awakenings | Slightly increases damage dealt while Awakened. | Moderately increases damage dealt while Awakened. | Greatly increases damage dealt while Awakened. | Level 3: Knight-Captain's Sword |
Boost Collisions | Slightly increases damage dealt when sending enemies flying. Enemies deal a small amount of area damage upon collision. | Moderately increases damage dealt when sending enemies flying. Enemies deal a moderate amount of area damage upon collision. | Greatly increases damage dealt when sending enemies flying. Enemies deal a large amount of area damage upon collision. | Level 3: Dahaka |
Boost Aerial Attacks | Slightly increases damage to enemies launched into the air. | Moderately increases damage to enemies launched into the air. | Gratly increases damage to enemies launched into the air. | Level 1: Javelin Level 2: Short Axe Level 3: Spear • Tomahawk |
Boost Mounted Damage | Slightly increases damage dealt to enemies while mounted. | Moderately increases damage dealt to enemies while mounted. | Greatly increases damage dealt to enemies while mounted. | Level 3: Dahaka |
Invoke Crest Effects | Slightly increases the chance to trigger Crest Effects. | Moderately increases the chance to trigger Crest Effects. | Greatly increases the chance to trigger Crest Effects. | -- |
Boost Adjutant Follow-Up | When this unit is an adjutant: slightly increases damage dealt by Adjutant Follow-Ups. | When this unit is an adjutant: moderately increases damage dealt by Adjutant Follow-Ups. | When this unit is an adjutant: greatly increases damage dealt by Adjutant Follow-Ups. | -- |
Boost Consecutive Hits | Slightly increases damage to enemies as the hit count rises. | Moderately increases damage to enemies as the hit count rises. | Greatly increases damage to enemies as the hit count rises. | -- |
Chain | Slightly extends the time before the hit count expires. | Moderately extends the time before the hit count expires. | Greatly extends the time before the hit count expires. | -- |
Venom Edge | Grants attacks a low chance to poison enemies. | Grants attacks a chance to poison enemies. | Grants attacks a high chance to poison enemies. | Level 2: Venin Edge • Venin Lance • Venin Axe • Venin Bow |
Barrier Breaker | Slightly increases damage dealt to monster barriers. | Moderately increases damage dealt to monster barriers. | Greatly increases damage dealt to monster barriers. | -- |
Reckless Power | Sacrifices weapon durability to slightly increase Mt. | Sacrifices weapon durability to moderately increase Mt. | Sacrifices weapon durability to greatly increase Mt. | -- |
Dexterity Factor | Temporarily receive a minor boost to Str and Mag proportional to Dex when attacking. | Temporarily receive a moderate boost to Str and Mag proportional to Dex when attacking. | Temporarily receive a major boost to Str and Mag proportional to Dex when attacking. | -- |
Speed Factor | Temporarily receive a minor boost to Str and Mag proportional to Spd when attacking. | Temporarily receive a moderate boost to Str and Mag proportional to Spd when attacking. | Temporarily receive a major boost to Str and Mag proportional to Spd when attacking. | -- |
Luck Factor | Temporarily receive a minor boost to Str and Mag proportional to Lck when attacking. | Temporarily receive a moderate boost to Str and Mag proportional to Lck when attacking. | Temporarily receive a major boost to Str and Mag proportional to Lck when attacking. | -- |
Defense Factor | Temporarily receive a minor boost to Str and Mag proportional to Def when attacking. | Temporarily receive a moderate boost to Str and Mag proportional to Def when attacking. | Temporarily receive a major boost to Str and Mag proportional to Def when attacking. | -- |
Resistance Factor | Temporarily receive a minor boost to Str and Mag proportional to Res when attacking. | Temporarily receive a moderate boost to Str and Mag proportional to Res when attacking. | Temporarily receive a major boost to Str and Mag proportional to Res when attacking. | -- |
Charm Factor | Temporarily receive a minor boost to Str and Mag proportional to Cha when attacking. | Temporarily receive a moderate boost to Str and Mag proportional to Cha when attacking. | Temporarily receive a major boost to Str and Mag proportional to Cha when attacking. | -- |
Quality Material | Adds 1 to the maximum forge count when remaking weapons. | Adds 2 to the maximum forge count when remaking weapons. | Adds 3 to the maximum forge count when remaking weapons. | -- |
Invert Physical/Magic | Swaps the unit's physical and magical attack stats. | -- | ||
Invert Offense/Defense | Swaps the unit's Str with Def, and Mag with Res. | -- |
Additionally, the following attribute appears as a basic weapon attribute, but can be found exclusively on bows:
Basic weapon attributes in Fire Emblem Warriors: Three Hopes | ||
---|---|---|
Attribute | Effect | Guaranteed on |
Range+ | Extends the range of bows. | Longbow |
Unique attributes
Unlike basic weapon attributes, the following attributes are always guaranteed on weapons of a specific type, and are exclusively found on them. They are marked through a special brown background.
Unique weapon attributes in Fire Emblem Warriors: Three Hopes | ||
---|---|---|
Attribute | Effect | Weapon |
Resistance Breaker | When attacking enemies equipped with tomes: reduces the enemy's Res by 50% when calculating damage. | Exorcist's Tome |
Witstrike | Calculates damage using the unit's Mag stat. | Magic Bow • Aura Knuckles • Blutgang • Crusher • Ridill |
Brawnstrike | Calculates damage using the unit's Str stat. | Inverted Tome |
Lightning Crash | Calculates damage using the unit's Mag stat. Strong attacks periodically trigger lightning magic. | Levin Sword • Arrow of Indra • Bolt Axe |
Price of Power | When HP is at 50% or above: attacking causes the unit to sustain damage for a period of time. | Devil Sword • Devil Axe • Heretic's Tome |
Price of Power+ | When HP is at 50% or above: critical hit rate is greatly increased, but attacking causes the unit to sustain damage for a period of time. | Cursed Ashiya Sword • Abyssal Tome |
Holy Glow | Restores HP at regular intervals. | Blessed Lance • Blessed Bow |
Divine Glow | Restores a large amount of HP at regular intervals. | All Sacred Weapons |
Seiros's Favor | Restores HP proportional to damage dealt by the unit. | Sword of Seiros |
Relentless Barrage | Reduces the cooldown of combat arts by 50%. | Thunderbrand • The Inexhaustible |
Relentless Magic | Reduces magic cooldown by 50%. | Suttungr's Mystery |
Subversion | Drastically increases critical hit rate for magical attacks. | Blutgang |
Impulse | Drastically increases the critical hit rate for combat arts. | Lance of Ruin |
Scorch | Strong attacks periodically trigger Bolganone. | Lúin |
Radiance | Strong attacks periodically trigger Nosferatu. | Ichor Scroll |
Overwhelm | Greatly increases damage to enemy Stun Gauges. | Freikugel |
Stagger | Periodically produces the Stun Gauge when attacking. | Crusher |
Naturebender | Calculates damage using the higher of the unit's Str or Mag stat. | Hrotti |
Eye for an eye | Increases damage to enemies as the unit's HP decreases. | Vajra-Mushti |
Unstoppable | Restores the Warrior and Awakening Gauges when an enemy commander is defeated. | Aymr |
Lethal Blow | Allows the unit to damage enemies that are guarding. | Areadbhar |
Windbender | Greatly extends the range of bows. | Failnaught |
Divine Ancestry | When equipped by Byleth or Sothis: Causes attacks to hit twice. |
Sublime Creator Sword |
Twin-Crest's Darkness | Causes attacks to hit twice. | Dark Creator Sword |
Accessory attributes
Unlike weapon attributes, accessory attributes are not random and are instead assigned to every accessory of that type. The following attributes can be found on accessories:
Accessory attributes in Fire Emblem Warriors: Three Hopes | ||
---|---|---|
Attribute | Effect | Accessory |
Expert Wizardry | Increases the damage of Mag-based attacks. | Magic Staff • Asclepius |
Expert Healing | Increases the recovery amount of healing magic. | Healing Staff |
Far-Reaching magic | Extends the range of long-distance tome attacks. | Thyrsus • Caduceus Staff |
Boost Critical | Increases critical hit rate. | Critical Ring |
Alert Stance | Increases the invincibility window when dodging. | Evasion Ring |
Renewal | Restores a slight amount of HP at regular intervals. | Prayer Ring • Goddess Ring • Asclepius |
Nullify Flying Effect | Nullifies effectiveness against flying units. | Aurora Shield |
Nullify Armored Effect | Nullifies effectiveness against armored units. | Kadmos Shield |
Nullify Cavalry Effect | Nullifies effectiveness against cavalry units. | Lampos Shield |
Nullify All Effects | Nullifies all effective attacks. | Rafail Gem |
Immune Status | Nullifies all status effects. | Rafail Gem • Ochain Shield |
Monster Aegis | Halves damage from monsters. | Seiros Shield |
Earthshrinker | Grants cavalry mobility to any unit. | Fetters of Dromi |
Experience+ | Increases Exp gained on the battlefield. | Experience Gem |
Class Experience+ | Increases class Exp gained on the battlefield. | Knowledge Gem |
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