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Sonic Wiki Zone
Sonic Wiki Zone
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Sonic Wiki Zone

The Ring Shooter[1] is a gimmick that appears in the Sonic the Hedgehog series. It is a device created for taking the playable characters through midair to different sections in the levels.

Description[]

The appearance of the Ring Shooters varies between games. However, their standard feature is sending the users traveling short distances through midair.

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Sonic traveling through a Ring Shooter's yellow ring path, from Sonic & Knuckles.

When the playable character interacts with a Ring Shooter in gameplay, it will automatically send the playable character through a string of yellow energy rings across a fixed path that are generated on their own at high speed. These yellow ring paths will move through midair (often in erratic patterns) until they reach a new area in the level, upon which they will deposit the playable character riding them. The process of the playable character being transferred through the yellow rings occurs automatically, meaning the player is unable to control the playable characters for as long as they ride the ring strings.

Game appearances[]

Sonic & Knuckles[]

Ring Shooter ready to go

The Ring Shooter's launch pad in Death Egg Zone, from Sonic & Knuckles.

In Sonic & Knuckles and the lock-on game, Sonic 3 & Knuckles, the Ring Shooters look like Spin Dash launch pads next to cyan-colored gates. These gates have a three-second timer and high-voltage fuses on side. In this game, they are only featured in Death Egg Zone.

In gameplay, the Ring Shooter is initiated when the playable character walks up to a certain spot in front of it. The playable character will then be revved up automatically (like when starting up a Spin Dash) with two wheels while the Ring Shooter's timer counts down from three. Once the countdown hits zero, the playable character is launched through the Ring Shooter's yellow rings while in Spin Attack mode. The areas where that the playable character flies around in are large, and the ring paths will occasionally loop around amongst other things until the playable character arrives at their destination. At this point, the ring path will cease generating rings, leading to the playable character being dropped at their destination.

Ring Shooters are usually found in huge open areas of the Zone. All of these sections can be skipped altogether if the player chooses so by jumping over the specific area, and sometimes, it is necessary to collect certain power-ups.

Sonic the Hedgehog 4: Episode II[]

RingShooterSonic4Ep2

A Ring Shooter in Sky Fortress Zone, from Sonic the Hedgehog 4: Episode II.

In Sonic the Hedgehog 4: Episode II, the Ring Shooters are redesigned as yellow, box-shaped cannons with a transparent cover covering their insertion hole. In this game, they are only featured in Sky Fortress Zone Act 3.

In gameplay, the Ring Shooters can only be used if they are targeted with Sonic's Homing Attack. By Homing Attacking a Ring Shooter, its lid will automatically open, then both Sonic and Tails jump into it, which will sent the playable characters flying through the Ring Shooter's yellow rings without going into Spin Attack mode. Unlike the ring paths in Sonic & Knuckles however, the ring paths in this game will always deposit the playable character into a cylinder at the destination for the Ring Shooter's ring path. Upon receiving the playable characters, these cylinders will then rotate and spit out the playable characters so that they land safely on a solid surface.

Sonic Forces[]

DeathEggForcesProfile

The Ring Shooter's launch pad in Death Egg, from Sonic Forces.

In Sonic Forces, the Ring Shooters have the same appearance and behavior they had in Sonic & Knuckles and Sonic 3 & Knuckles. In this game, they are only featured in Death Egg.

In gameplay, the Ring Shooters work just they did in Sonic & Knuckles; they rev Classic Sonic into a Spin Dash for about three seconds when he gets in front of them, before sending him rolling though their yellow ring paths. Like in Sonic & Knuckles, the ring paths will also fly around a large area and loop around other things until they reach their destinations. At this point, the ring path will cease generating rings, leading to Classic Sonic simply being dropped at his destination.

Sonic Frontiers[]

In Sonic Frontiers, the Ring Shooters make an appearance. In certain high-altitude falling sections, the playable character will be propelled through a Ring Shooter ring path if they fall through a large yellow Dash Ring. This can either help the player reach the ground or hinder then, propelling them further up into the sky.

Gallery[]

Screenshots[]

References[]

  1. Kellie (2 March 2012). Sonic the Hedgehog 4 Episode II – Concept Art Friday. Sega Blog. Sega. Archived from the original on 5 March 2012. Retrieved on 6 February 2015.




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