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Arrokuda (Japanese: サシカマス, HepburnSashikamasu) (AIR-oh-KOO-duh[1]) is a water-type introduced in Generation VIII.

Biology[]

Physiology[]

Arrokuda resembles a barracuda. It is very slim and has arrows on its side. It also has tail that resembles the back of an arrow.

Behavior[]

Arrokuda are a hardy species that can tolerate both fresh and salt water. Though they seem to prefer the sea, sizable populations can be found in fast-moving rivers and large lakes as well. Arrokuda are notable for their odd hunting strategy; rather than biting prey with their teeth, they instead prefer to skewer them with their closed jaws. Arrokuda will lie in wait until they sense movement before rushing towards the first sign of prey, hoping to impale them on their sharp jaws. Arrokuda are very proud of the sharpness of these structures and will show them off to other Arrokuda to assert dominance. These Pokémon are not the brightest and commonly cause issues for boats when they accidentally pierce holes into their hulls and get stuck. Boats sailing through Arrokuda territory will often have steel-coated hulls for this reason. Anglers will wave wooden planks through the water to entice Arrokuda to skewer themselves onto them, making them easy catches. After Arrokuda eat their fill, their movements slow considerably, and they are content drifting along with the currents. This makes satiated Arrokuda a prime target for hungry Cramorant scanning the water from above.

Game info[]

Game locations[]

Locations
Version(s) Area(s) Rarity
Sword and Shield Route 2, Hulbury, Motostoke Riverbank

Max Raid Battle: Bridge Field, East Lake Axewell, Giant's Cap, Giant's Mirror, Lake of Outrage, North Lake Miloch, South Lake Miloch, West Lake Axewell

Common

Pokédex entries[]

  • Sword

    If it sees any movement around it, this Pokémon charges for it straightaway, leading with its sharply pointed jaw. It's very proud of that jaw.

  • Shield

    After it's eaten its fill, its movements become extremely sluggish. That's when Cramorant swallows it up.

  • Scarlet

    Arrokuda can swim quickly only in a straight line. The ones that become sluggish from overeating are the first to be targeted by flocks of Wattrel.

  • Violet

    It takes down prey by charging into them with its hard, pointed jaw. But Arrokuda's eyesight is poor, so this tactic has a low success rate.


Stats[]

Stats
HP
41
Attack
63
Defense
40
Sp. Atk
40
Sp. Def
30
Speed
66
Total
280

Learnset[]

By leveling up[]

Generation IX
Level Move Type Category Power Accuracy PP
Bold indicates that this Pokémon receives STAB from this move.
Italic indicates that an evolved or alternate form of this Pokémon receives STAB from this move.

Generation VIII
Level Move Type Category Power Accuracy PP
1 Peck Type Flying Physical 35 100% 35
1 Aqua Jet Type Water Physical 40 100% 20
6 Fury Attack Type Normal Physical 15 85% 20
12 Bite Type Dark Physical 60 100% 25
18 Agility Type Psychic Status 100% 30
24 Dive Type Water Physical 80 100% 10
30 Laser Focus Type Normal Status 100% 30
36 Crunch Type Dark Physical 80 100% 15
42 Liquidation Type Water Physical 85 100% 10
48 Double-Edge Type Normal Physical 120 100% 15
Bold indicates that this Pokémon receives STAB from this move.
Italic indicates that an evolved or alternate form of this Pokémon receives STAB from this move.

By TM[]

Generation IX
Machine Move Type Category Power Accuracy PP
Bold indicates that this Pokémon receives STAB from this move.
Italic indicates that an evolved or alternate form of this Pokémon receives STAB from this move.

Generation VIII
Machine Move Type Category Power Accuracy PP
TM21 Rest Type Psychic Status 100% 10
TM24 Snore Type Normal Special 50 100% 15
TM25 Protect Type Normal Status 100% 10
TM31 Attract Type Normal Status 100% 15
TM33 Rain Dance Type Water Status 100% 5
TM36 Whirlpool Type Water Special 35 85% 15
TM39 Facade Type Normal Physical 70 100% 20
TM40 Swift Type Normal Special 60 100% 20
TM43 Brick Break Type Fighting Physical 75 100% 15
TM45 Dive Type Water Physical 80 100% 10
TM52 Bounce Type Flying Physical 85 85% 5
TM58 Assurance Type Dark Physical 60 100% 10
TM67 Ice Fang Type Ice Physical 65 95% 15
TM76 Round Type Normal Special 60 100% 15
TR12 Agility Type Psychic Status 100% 30
TR13 Focus Energy Type Normal Status 100% 30
TR16 Waterfall Type Water Physical 80 100% 15
TR20 Substitute Type Normal Status 100% 10
TR26 Endure Type Normal Status 100% 10
TR27 Sleep Talk Type Normal Status 100% 10
TR32 Crunch Type Dark Physical 80 100% 15
TR53 Close Combat Type Fighting Physical 120 100% 5
TR57 Poison Jab Type Poison Physical 80 100% 20
TR84 Scald Type Water Special 80 100% 15
TR87 Drill Run Type Ground Physical 80 95% 10
TR95 Throat Chop Type Dark Physical 80 100% 15
TR97 Psychic Fangs Type Psychic Physical 85 100% 10
TR98 Liquidation Type Water Physical 85 100% 10
Bold indicates that this Pokémon receives STAB from this move.
Italic indicates that an evolved or alternate form of this Pokémon receives STAB from this move.

By breeding[]

Generation IX
Move Type Category Power Accuracy PP
Acupressure Type Normal Status —% 30
Parent Candidates: Qwilfish, Hisuian Qwilfish, Overqwil
Night Slash Type Dark Physical 70 100% 15
Parent Candidates: Veluza
Slash Type Normal Physical 70 100% 20
Parent Candidates: Veluza
Thrash Type Normal Physical 120 100% 10
Parent Candidates: Gyarados, Basculin, Hisuian Basculin, Basculegion
Bold indicates that this Pokémon receives STAB from this move.
Italic indicates that an evolved or alternate form of this Pokémon receives STAB from this move.
* indicates this move requires chain breeding.
◊ indicates the father must learn this move in a previous generation.
♈ indicates the father must learn this move via TM.

Generation VIII
Move Type Category Power Accuracy PP
Acupressure Type Normal Status —% 30
Parent Candidates: Qwilfish
Night Slash Type Dark Physical 70 100% 15
Parent Candidates: Sharpedo, Inkay, Malamar
Slash Type Normal Physical 70 100% 20
Parent Candidates: Sharpedo, Inkay, Malamar
Thrash Type Normal Physical 120 100% 10
Parent Candidates: Gyarados, Whiscash, Basculin
Bold indicates that this Pokémon receives STAB from this move.
Italic indicates that an evolved or alternate form of this Pokémon receives STAB from this move.
* indicates this move requires chain breeding.
◊ indicates the father must learn this move in a previous generation.
♈ indicates the father must learn this move via TM.

By tutoring[]

Generation IX
Games Move Type Category Power Accuracy PP
Bold indicates that this Pokémon receives STAB from this move.
Italic indicates that an evolved or alternate form of this Pokémon receives STAB from this move.

Generation VIII
Games Move Type Category Power Accuracy PP
' Scale Shot Type Dragon Physical 25 90% 20
Bold indicates that this Pokémon receives STAB from this move.
Italic indicates that an evolved or alternate form of this Pokémon receives STAB from this move.

Sprites[]

    Trivia[]

    Origin[]

    Arrokuda resembles a barracuda, more specifically one in its young stages. It may also be based on different throwing weapons such as spears or arrows. Paired with its thin snout and its tail fin resembling a dart flight, it may also be based on a throwing dart. This can be seen when Cramorant gulps this Pokémon and shoots it (in a similar fashion to an arrow) at opponents.

    Etymology[]

    Arrokuda comes from arrow and barracuda.

    Gallery[]

    1. ^ Silvestri, Cris (2024). Pokémon Super Duper Extra Deluxe Essential Handbook [Book]. p. 38. Scholastic. ISBN 978-1-339-02801-9.
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