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0235Smeargle
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Rest
ねむる Rest
Rest PE
Introduced: Generation I
Battle Data
Type: Type Psychic
Category: Type Status
Power: N/A
Accuracy: N/A
PP: 10, max: 16
Priority: 0
Contact: No
Contest Data
Contests (RSE)
Condition: Cute
Appeal: 2 ♥♥
Jam: 0
Can avoid being startled by others once.
Super Contests (DPPt)
Condition: Cute
Appeal: 0
Increased Voltage is added to the performance.
Contest Spectaculars (ORAS)
Condition: Cute
Appeal: 1
Jam: 0
Prevents the user from being until the turn ends.

Rest is a Psychic-type move introduced in Generation I. It has been TM44 since Generation I. In Let's Go, Pikachu! and Let's Go, Eevee!, it is available as TM05. In Generation VIII, it is TM21 for Pokémon Sword and Pokémon Shield. In Generation IX, it is TM085 for Pokémon Scarlet and Pokémon Violet.

Description[]

Games Description
GSC Sleep for 2 turns to fully recover.
RSE The user sleeps for 2 turns, restoring HP and status.
FRLG The user sleeps for two turns to fully restore HP and heal any status problem.
DPPtHGSS
BWB2W2
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
XYORAS
SMUSUMPE
SwShBDSP
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
LA The user restores its own HP but also becomes drowsy.
SV The user goes to sleep for two turns. This fully restores the user's HP and cures any status conditions.

Effect[]

In Battle[]

Rest causes the user to fall asleep, fully restoring its HP and healing any status condition. The user must rest for two turns. The move will fail if the user's HP is full.


If a Pokémon affected by Toxic manages to pull off Rest, it will be cured of poison, but Toxic's counter is not reset; if it is then Burned, or afflicted by Leech Seed or Poison, the damage will be calculated with the formula for bad poison (N * x) and the N value will still increase by 1 each time. If the Pokémon is poisoned with Toxic, the N value will be reset to 1.

Starting from Generation II, the user will now awaken from Rest three turns after it is used and can attack on the third. When called up by Sleep Talk, Rest will replenish the user's HP and reset the number of turns asleep to 2(though it will not work starting from Generation III). It will also cure major status conditions the user is affected by. Safeguard will not prevent usage of Rest, and the user of Rest under the effects of Safeguard will still sleep for the full two turns.

Rest, due to its use of the Sleeping status condition, has several unique interactions with related abilities:

  • Pokémon with the Early Bird Ability will only spend one turn asleep instead of two (excluding the turn in which Rest is used).
    • Rest will automatically fail if used by a Pokémon with a sleep prevention ability (e.g. Insomnia), as these Abilities prevent them from falling asleep.
    • Rest will fail when used while Uproar is in effect, except when the user has Soundproof (though the latter effect had been removed)
    • Leaf Guard will prevent the use of Rest when harsh sunlight (e.g. from the use of Sunny Day), starting from Generation V.
    • Rest will fail if Electric Terrain or Misty Terrain is in effect and the user is grounded (e.g. a Flying type struck down by Smack Down, Gravity being used prior etc.)
    • Rest will fail if the user is affected by Sweet Veil.

Rest can be used as part of a Pokémon Contest combination, with the user gaining two extra appeal points if Belly Drum/Charm/Yawn was used in the prior turn. It can also be used to start a combination, causing Sleep Talk/Snore's base appeal points to be doubled if the latter 2 are used next; in a Contest Spectacular combination, Rest causes these 2 moves to give an extra three appeal points if used in the next turn instead.

If powered up by a Psychium Z into Z-Rest, all of the user's lowered stats are reset.

Learnset[]

By leveling up[]

Pokémon Type Egg groups Level
I II III IV V VI VII VIII IX
0039 Jigglypuff normal/fairy Fairy 29 29 29 25 29 29XY
32ORAS
30SMUSUM
18PE
20 20
0040 Wigglytuff normal/fairy Fairy 1 1
0079 Slowpoke water/psychic Monster/Water 1 30PE
0080 Slowbro water/psychic Monster/Water 1 30PE
0086 Seel water Water 1/Field 40 21 29 21 21 21 21SMUSUM
20PE
21BDSP 21
0087 Dewgong water/ice Water 1/Field 44 21 29 21 21 21 21SMUSUM
20PE
21BDSP 21
0108 Lickitung normal Monster 6LA
0128 Tauros normal Field 34 34 19 19 19 19SMUSUM
30PE
40 40
0128PC Tauros fighting Field 40
0128PB Tauros fighting/fire Field 40
0128PA Tauros fighting/water Field 40
0143 Snorlax normal Monster 1 36 28RSE
25FRLG
25 28 28 28SMUSUM
32PE
20SwShBDSP
9LA
20
0161 Sentret normal Field 33 40 28 28 28 28 28BDSP 28
0162 Furret normal Field 38 48 32 32 32 32 32BDSP 32
0213 Shuckle bug/rock Bug 37 37 35DP
27PtHGSS
25BW
20B2W2
20 20 25
0216 Teddiursa normal Field 29 31 43 43 43 43 43BDSP 37
0217 Ursaring normal Field 29 31 47 47 47 47 47BDSP 41
0263 Zigzagoon normal Field 37 37 41 41XY
35ORAS
35 21
0263A Zigzagoon dark/normal Field 25SwSh
0264 Linoone normal Field 47 47 53 53XY
40ORAS
40 23
0264A Linoone dark/normal Field 23SwSh
0287 Slakoth normal Field 14BDSP
0288 Vigoroth normal Field 1BDSP
0289 Slaking normal Field 1BDSP
0293 Whismur normal Monster/Field 41 41 45 45XY
32ORAS
32 15
0294 Loudred normal Monster/Field 51 51 57 57XY
36ORAS
36 15
0295 Exploud normal Monster/Field 55 55 55 55XY
36ORAS
36 15
0299 Nosepass rock Mineral 37 43 43BW
22B2W2
22XY
16ORAS
16 16BDSP 16
0320 Wailmer water Field/Water 2 37 27 27 27XY
29ORAS
29 39
0321 Wailord water Field/Water 2 37 27 27 27XY
25ORAS
29 39
0325 Spoink psychic Field 37 29 29 29 29 29BDSP 29
0326 Grumpig psychic Field 43 29 29 29XY
35ORAS
35 35BDSP 35
0339 Barboach water/ground Water 2 26 31 31 31XY
25ORAS
25 6SwShBDSP
18LA
6
0340 Whiscash water/ground Water 2 26 33 33 33XY
25ORAS
25 1SwShBDSP
18LA
1
0363 Spheal ice/water Water 1/Field 37 37 37 37XY
31ORAS
31 16SwShBDSP
18LA
0364 Sealeo ice/water Water 1/Field 39 39 39 39XY
31ORAS
31 16SwShBDSP
18LA
0365 Walrein ice/water Water 1/Field 39 39 39 39XY
31ORAS
31 16SwShBDSP
18LA
0369 Relicanth water/rock Water 1/Water 2 50 64 64 64XY
41ORAS
41 35
0382 Kyogre water Undiscovered 50 50DPPt
0383 Groudon ground Undiscovered 50 50DPPt
30HGSS
30 30 30 54 54
0384 Rayquaza dragon/flying Undiscovered 50 50DPPt
30HGSS
30 30XY
35ORAS
35 54 54
0385 Jirachi steel/psychic Undiscovered 5, 30 5, 30 5, 30 5, 30 5, 30SM
5USUM
63 63
0399 Bidoof normal Water 1/Field 16LA
0400 Bibarel normal/water Water 1/Field 16LA
0446 Munchlax normal Undiscovered 9LA
0449 Hippopotas ground Field 36SwShBDSP
6LA
36
0450 Hippowdon ground Field 38SwShBDSP
6LA
38
0463 Lickilicky normal Monster 6LA
0476 Probopass rock/steel Mineral 43 43BW
22B2W2
22XY
16ORAS
16 16BDSP 16
0480 Uxie psychic Undiscovered 1 1 1 1 1SwShBDSP
19LA
1
0481 Mesprit psychic Undiscovered 1 1 1 1 1SwShBDSP
19LA
1
0482 Azelf psychic Undiscovered 1 1 1 1 1SwShBDSP
19LA
1
0613 Cubchoo ice Field 41 41 41 36 36
0614 Beartic ice Field 41 41 41 36 36
0702 Dedenne electric/fairy Field/Fairy 30 30 35 35
0734 Yungoos normal Field 46 43
0735 Gumshoos normal Field 55 52
0819 Skwovet normal Field 25 25
0820 Greedent normal Field 27 27
0862 Obstagoon dark/normal Field 23
0901 Ursaluna ground/normal Field 41
0901A Ursaluna ground/normal Field 41
0971 Greavard ghost Field 24
0972 Houndstone ghost Field 24
0974 Cetoddle ice Field 15
0975 Cetitan ice Field 15
0977 Dondozo water Water 2 15
0985 Scream Tail fairy/psychic Undiscovered 35
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

By TM[]

Every Pokémon can learn this move, even the ones that don't learn TMs normally. The following Pokémon that cannot learn this move are listed here:

By Move Tutor[]

Every Pokémon can learn this move, even the ones that don't learn TMs normally. The following Pokémon that cannot learn this move are listed here:

Special move[]

Generation IV[]

Generation VIII[]

In the Super Smash Bros. Series[]

Rest functions as Jigglypuff's Down Special Move. When used, Jigglypuff immediately falls asleep (But won't regain health) and becomes vulnerable to attack, but if an opponent is in contact with a tiny hitbox around the centre of its body, they would be sent flying and be dealt severe knockback, in addition to being set on fire (akin to getting hit by a Fire type move, in Melee only) or have a damage inflicting flower planted on their head (Brawl-present, comparable to Poison). It is often the character's go-to KO option and considered a high-risk high-reward move.

Trivia[]

  • Rest is one of the few moves who were given to a playble Pokémon that had its function changed. Others include Withdraw (used by Squirtle, based on the species use of Rapid Spin in the anime), Double Team used by Luacrio as a counterattack), and Substitute (used by Greninja as a counterattack).
  • There is a glitch in Red and Blue, as well as Yellow, that causes the stat reductions associated with paralysis and burn to remain despite the fact that the Pokémon no longer has that status after Rest was used, though it can be overcome by simply switching the user out.
  • Another quirk excluisve to Red, Blue and Yellow is how Rest will also fail if the difference between the user's maximum HP and current HP leaves a remainder of 255 when divided by 256.

Gallery[]

Main games

Main series


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