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Komala (Japanese: ネッコアラ, HepburnNekkoara) (koh-MAH-la[1]) is a Normal-type Pokémon introduced in Generation VII.

Biology[]

Physiology[]

Komala is a Pokémon with a bluish-gray fur, with excess fur present on the neck. Its cheeks, tail and eyebrows are colored white. Komala has a large black nose, large ears, and black nails on its paws. Komala's underside is a light gray. The Pokémon is holding a cylindrical, brown log in the shape of a pillow.

Behavior[]

This Pokémon is always asleep as its Pokédex entry in Pokémon Sun says, its attacking is nothing but it tossing and turning in its dreams. According to Principal Oak in the anime episode SM056: Let Sleeping Pokémon Lie!, when a Komala loses its log it will roll around uncomfortably in its sleep because it acts as a security blanket. A Komala is also picky about the log it receives. Trained Komala may instead latch onto their trainers’ arms for comfort, however.

One also reacts and changes expressions on its face in accordance to everywhere they dream about.

Despite their perpetual slumbers, however, Komala seem hazily aware of their surroundings; they seem to process outside stimuli within their dreams, as some sounds and physical touches register noticeably in their brain wave patterns. When these Pokémon are attacked, they will begin to flail about in the general direction that they sense danger.

Natural abilities[]

Komala's saliva, when watered down, is able to cure sickness and insomnia in people. The anime episode SM056: Let Sleeping Pokémon Lie! reveals that any Komala is also immune sleep-based moves, such as Jigglypuff's sleeping song due to its sleep-like state.

Game info[]

Locations[]

Locations
Version(s) Area(s) Rarity
Sun and Moon Route 11 at Nighttime Rare

Pokédex entries[]

  • Sun

    It is born asleep, and it dies asleep. All its movements are apparently no more than the results of it tossing and turning in its dreams.

  • Moon

    The log it holds was given to it by its parents at birth. It has also been known to cling to the arm of a friendly Trainer.

  • Ultra Sun

    It stays asleep from the moment it's born. When it falls into a deep sleep, it stops moving altogether.

  • Ultra Moon

    It remains asleep from birth to death as a result of the sedative properties of the leaves that form its diet.


Stats[]

Stats
HP
65
Attack
115
Defense
65
Sp. Atk
75
Sp. Def
95
Speed
65
Total
480

Learnset[]

Leveling[]

LevelingGeneration VII
Level Move Power Accuracy PP Type Cat.
1 Defense Curl —% 40 Type Normal HOME Normal Status
1 Rollout 30 90% 20 Type Rock HOME Rock Physical
6 Stockpile —% 20 Type Normal HOME Normal Status
6 Spit Up 100% 10 Type Normal HOME Normal Special
6 Swallow —% 10 Type Normal HOME Normal Status
11 Rapid Spin 20 100% 40 Type Normal HOME Normal Physical
16 Yawn 100% 10 Type Normal HOME Normal Status
21 Slam 80 75% 20 Type Normal HOME Normal Physical
26 Flail 100% 15 Type Normal HOME Normal Physical
31 Sucker Punch 70 100% 5 Type Dark HOME Dark Physical
36 Psych Up —% 10 Type Normal HOME Normal Status
41 Wood Hammer 120 100% 15 Type Grass HOME Grass Physical
46 Thrash 120 100% 10 Type Normal HOME Normal Physical
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

TM[]

TMs, TRs, and HMs Generation VII
TM/HM/TR Move Power Accuracy PP Type Cat.
TM01 Work Up —% 30 Type Normal HOME Normal Status
TM04 Calm Mind —% 20 Type Psychic HOME Psychic Status
TM06 Toxic 90% 10 Type Poison HOME Poison Status
TM08 Bulk Up —% 20 Type Fighting HOME Fighting Status
TM10 Hidden Power 60 100% 15 Type Normal HOME Normal Special
TM11 Sunny Day —% 5 Type Fire HOME Fire Status
TM17 Protect —% 10 Type Normal HOME Normal Status
TM21 Frustration 100% 20 Type Normal HOME Normal Physical
TM26 Earthquake 100 100% 10 Type Ground HOME Ground Physical
TM27 Return 100% 20 Type Normal HOME Normal Physical
TM31 Brick Break 75 100% 15 Type Fighting HOME Fighting Physical
TM32 Double Team —% 15 Type Normal HOME Normal Status
TM42 Facade 70 100% 20 Type Normal HOME Normal Physical
TM45 Attract 100% 15 Type Normal HOME Normal Status
TM47 Low Sweep 65 100% 20 Type Fighting HOME Fighting Physical
TM48 Round 60 100% 15 Type Normal HOME Normal Special
TM60 Quash 100% 15 Type Dark HOME Dark Status
TM62 Acrobatics 55 100% 15 Type Flying HOME Flying Physical
TM65 Shadow Claw 70 100% 15 Type Ghost HOME Ghost Physical
TM66 Payback 50 100% 10 Type Dark HOME Dark Physical
TM75 Swords Dance —% 20 Type Normal HOME Normal Status
TM77 Psych Up 100% 10 Type Normal HOME Normal Status
TM78 Bulldoze 60 100% 20 Type Ground HOME Ground Physical
TM80 Rock Slide 75 90% 10 Type Rock HOME Rock Physical
TM87 Swagger 85% 15 Type Normal HOME Normal Status
TM88 Sleep Talk —% 10 Type Normal HOME Normal Status
TM89 U-turn 70 100% 20 Type Bug HOME Bug Physical
TM90 Substitute —% 10 Type Normal HOME Normal Status
TM100 Confide —% 20 Type Normal HOME Normal Status
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

Breeding[]

Breeding Generation VII
Move Father Power Accuracy PP Type Category
Charm Eevee, Snubbull, Granbull, Teddiursa, Phanpy, Skitty, Pachirisu, Buneary, Lopunny, Glameow, Purugly, Minccino, Deerling, Sawsbuck, Cubchoo, Furfrou, Meowstic, Dedenne 100% 20 Type Fairy HOME Fairy Status
Play Rough Persian, Persian, Snubbull, Granbull, Poochyena, Mightyena, Linoone, Slakoth, Skitty, Mawile, Glameow, Lillipup, Herdier, Stoutland, Purrloin, Liepard, Dedenne 90 90% 10 Type Fairy HOME Fairy Physical
Sing Skitty, Delcatty, Minccino, Cinccino, Popplio, Brionne, Primarina 55% 15 Type Normal HOME Normal Status
Wish * Pikachu, Eevee, Girafarig, Skitty, Spinda, Fennekin, Togedemaru —% 10 Type Normal HOME Normal Status

Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.
* indicates this move requires chain breeding.
◊ indicates the father must learn this move in a previous generation.
♈ indicates the father must learn this move via a TM.

Tutoring[]

Tutoring Generation VII
Move Power Accuracy PP Type Cat.
Endeavor USUM 100% 5 Type Normal HOME Normal Physical
Iron Head USUM 80 100% 15 Type Steel HOME Steel Physical
Knock Off USUM 65 100% 20 Type Dark HOME Dark Physical
Last Resort USUM 140 100% 5 Type Normal HOME Normal Physical
Snore USUM 50 100% 15 Type Normal HOME Normal Special
Stomping Tantrum USUM 75 100% 10 Type Ground HOME Ground Physical
Superpower USUM 120 100% 5 Type Fighting HOME Fighting Physical
Zen Headbutt USUM 80 90% 15 Type Psychic HOME Psychic Physical
Bold indicates this Pokémon receives STAB from this move.
Italic indicates an evolved or alternate form of this Pokémon receives STAB from this move.

Sprites[]

    Anime[]

    Trivia[]

    Origin[]

    Komala is based on a koala and their long sleeping habits. Koalas hug trees for shade, which is why Komala carries a log.

    Etymology[]

    Komala is a combination of comatose (extremely sleepy) and koala.

    Its Japanese name, Nekkoara, is derived from nekko (root) and koala.

    Names in other languages[]

    • French: Dodoala is derived from dodo (a childish way of saying "sleep") and koala.

    Gallery[]

    1. ^ Silvestri, Cris (2018). Pokémon: Super Deluxe Essential Handbook [Book]. p. 259. Scholastic. ISBN 978-1338230895.
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