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Single-Minded
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Single-Minded (Japanese: 執着 Obsession) is a skill which debuted in Fire Emblem Engage. The personal skill of Ivy, it increases its user's hit rate whenever they fight the same opponent twice in a row, with no other enemies fought between the two encounters.
The skill also appears under the name Final Say when used by corrupted Ivy in the Fell Xenologues. In Heroes, it is named Obsession.
Data
In the main Fire Emblem series
Game | Icon | Effect | Activation | Capacity | Notes |
---|---|---|---|---|---|
Engage | +20 hit rate when active. | If current foe was user's most recent opponent | -- | -- |
In other Fire Emblem series titles
Game | Icon | Type | Effect | SP cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|
Heroes |
A | If user's HP ≥ 25% at start of combat, grants +9 each to attack, speed, defense, and resistance to user during combat, user makes guaranteed follow-up attack, foe cannot make follow-up attacks, and when user performs follow-up attacks, neutralizes foe's non-special "reduces damage by X%" effects. If user's HP ≥ 25% and user's speed ≥ (foe's speed − 20) at start of combat, Grants Potent Follow X% (Grants additional follow-up attack after unit's standard follow-up attack (if unit cannot follow up, occurs after follow-up attack would occur) that deals X% of unit's normal attack damage; treated like a follow-up attack, but is not affected by effects preventing unit's follow-up attacks.) during combat—if user can make follow-up attack and attack twice consecutively, X = 40; otherwise, X = 80. |
300 | -- | -- | ✗ | -- |
Availability
Engage
Units | Ivy |
Heroes
Method | Data |
---|---|
Unit (★★★★★) | Ivy: Snow Queen |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Engage | During combat with a foe who was
also unit's most recent opponent, grants Hit+20. |
同じ敵と連続してもう一度戦闘した時
命中+20 |
Heroes | At start of combat, if unit's HP ≥ 25%, grants
Atk/Spd/Def/Res+9 to unit during combat, unit makes a guaranteed follow-up attack, foe cannot make a follow-up attack, and also, when unit performs a follow-up attack, neutralizes "reduces damage by X%" effects from foe's non-Special skills (excluding area-of-effect Specials). At start of combat, if unit's HP ≥ 25% and if decreasing the Spd difference necessary to make a follow-up attack by 25 would allow unit to trigger a follow-up attack (excluding guaranteed or prevented follow-ups), triggers【Potent Follow X%】during combat (if unit cannot perform follow-up and attack twice, X = 80; otherwise, X = 40). 【Potent Follow X%】 Triggers an additional follow-up attack immediately after unit's standard follow-up attack and deals damage = X% of unit's normal attack damage (if unit cannot make a follow-up attack, this effect triggers when the standard follow-up attack would occur; this effect is treated like a follow-up attack, so effects like "reduce damage by X%" still apply, but this effect is not affected by effects that prevent follow-ups or "attacks twice" effects; only highest value applied; does not stack). |
戦闘開始時、自身のHPが25%以上なら、
戦闘中、攻撃、速さ、守備、魔防+9、 自分は絶対追撃、敵は追撃不可、かつ 追撃時、敵の奥義以外のスキルによる 「ダメージを◯◯%軽減」を無効 (範囲奥義を除く) 戦闘開始時、自身のHPが25%以上の時、かつ 追撃の速さ条件を-25した状態で 追撃の速さ条件を満たしている時 (絶対追撃、追撃不可は含まない)、 戦闘中、【神速追撃:ダメージ○%】を発動 (○は、自分が2回攻撃でない、かつ 追撃ができない時は80、それ以外は40) 【神速追撃:ダメージ○%】 自分の通常の追撃の直後、さらに追撃が発動する 神速追撃で与えるダメージは通常の攻撃時の○% (自分が追撃できない時は、通常の追撃のタイミングで発動) (神速追撃は追撃として扱い、 「ダメージを◯◯%軽減」等の対象となる、ただし、 追撃不可、2回攻撃の効果は受けない) (同系統効果複数時、最大値適用) |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Single-Minded |
Used in Engage. |
Japanese |
執着 |
Obsession |
Spanish |
Fijación |
Fixation |
French |
Détermination |
Determination |
German |
Zielstrebigkeit |
Determination |
Italian |
Idea fissa |
|
Korean |
집착 |
Obsession |
Simplified Chinese |
执着 |
Obsession |
Traditional Chinese |
執著 |
Obsession |
Obsession
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Obsession |
Used in Heroes. |
Japanese |
執着 |
Obsession |
Spanish |
Obsesión |
Obsesion |
French |
Obsession |
Obsession |
German |
Obsession |
Obsession |
Italian |
Ossessione |
Obsession |
Portuguese |
Obsessão |
Obsession |
Traditional Chinese |
執著 |
Obsession |
Gallery
References
See also
Type A passive skills in Heroes | ||||||||||||||
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