- "The Island Museum is complete! Good job."
- —In-game text, Yoshi's Island DS
The Island Museum (ヨッシーパーク Yosshī pāku?, Yoshi Park) (also simply referred to as the Museum) is an area in Yoshi's Island DS. It shows gallery of enemies in the game which can be viewed in an area harmlessly.
Description[]
The Museum is a place where all the enemies in the game can be viewed in one area harmlessly. To unlock enemies in the Museum, Yoshi must throw an Egg at an enemy and after completing the level, the enemy will be added to the Museum, there are 8 different exhibits in all each containing different enemies that fit the theme of the exhibit.
Exhibits[]
Below is a list of all the exhibits and the enemies housed in the exhibits. Some have interactions that can be made with the enemies such as the switch to activate the wind for the Glide Guys or the Stakes that can be used to stun Egg-o-Dills and Blow Hards. The level the enemy first appears in as well as the level's name is listed next to the enemy's name.
Exhibit 1: Shy Guy Exhibit[]
Image(s) | Name | Level Debut | Enemy Capacity | Exhibit Notes |
Shy Guy | World 1-1 Ba-dum BUM! | 4 (1 Red, 1 Green, 1 Blue, 1 Yellow) | One Shy Guy is on the upper ledge while three are below, the placement of the Shy Guy colors changes with each visit. | |
Glide Guy | World 1-1 Ba-dum BUM! | 4 (1 Red, 1 Green, 1 Blue, 1 Yellow) | The Glide Guys hop around their exhibit, below it is a switch which activates wind gusts to blow the Glide Guys upward when stood on. | |
Woozy Guy | World 1-1 Ba-dum BUM! | 4 (1 Red, 1 Green, 1 Blue, 1 Yellow) | The Woozy Guys bounce around their exhibit hopping onto the platforms in their room. | |
Fly Guy | World 1-1 Ba-dum BUM! | 5 (2 carrying Coins, 2 carrying 1-Ups, 1 carrying Red Coin) | The Fly Guys fly around their exhibit with their items which cannot be collected. | |
Stilt Guy | World 2-2 Underground Mysteries | 5 (1 Red, 1 Green, 2 Blue, 1 Yellow) | The Stilt Guys have varying heights with the Red being the smallest, Green being the second smallest, Yellow being the middle height, and both Blues being the tallest with the second being so tall that it can't fully be seen. | |
Shy Stack | World 3-2 The Goonie Coast Isn't Clear! (Pirate Guy Stack) World 4-2 High-Speed Cart Race |
4 (1 Red (stack of 4), 1 Green (stack of 5), 1 Blue (stack of 8), 1 Yellow (stack of 5) | The Shy Stacks will start swaying doggedly when you go under their exhibit. | |
Mufti Guy | World 4-3 In the Clouds | 4 (1 Red, 1 Green, 1 Blue, 1 Yellow) | The use of the Spring Ball is required to reach the ledge by the Mufti Guys' exhibit to get them to notice Yoshi but only the Red Mufti Guy emerges and starts moving, the others remain camouflaged. | |
Spear Guy & Pike Guy | World 5-2 Goonie Heights (Spear Guy) World 5-3 Spear Guys' Village Found (Pike Guy) |
6 (4 Spear Guys, 2 Pike Guys) | The Spears of the Spear Guys vary in height (one is so tall, it basically goes offscreen), the Pike Guys poke their spears out periodically (despite sharing the same exhibit, the game considers the two separate enemies so Spear Guys and Pike Guys have to be hit individually to be earned in the Museum). | |
Dancing Spear Guy | World 5-3 Spear Guys' Village Found | 10 | The Spear Guys dance on the platforms on on the lower floor and spin mid-dance tending to fall off the platforms (6 start out on the platforms while the other 4 start out on the lower flooring). | |
Fat Guy | World 4-1 Rock 'n' Fall | 4 (2 Red, 2 Green) | There are two Fat Guys of each color, two are walking at average speed while the other two are running. |
Exhibit 2: Botanical Enemy Exhibit[]
Image(s) | Name | Level Debut | Enemy Capacity | Exhibit Notes |
Crazee Dayzee | World 1-1 Ba-dum BUM! | 3 (2 Yellow/White, 1 Yellow/White) | Two Crazee Dayzees are on the the lower flooring while one is on the upper platform, the colors of the Crazee Dayzees can change for example, two Crazee Dayzees and be Yellow and one can be White but it can be the opposite when you leave the screen and come back. | |
Piranha Plant | World 1-1 Ba-dum BUM! | 5 | The Piranha Plants remain asleep but Yoshi can use the Spring Ball to reach the ledge by their exhibit and watch as they start (harmlessly) snapping away when Yoshi is near. | |
Wild Ptooie Piranha | World 2-8 Big Bungee Piranha's Lair | 4 | The Wild Ptooie Piranhas spit Needlenoses and change the direction they're facing when Yoshi moves. | |
Nipper Plant | World 1-1 Ba-dum BUM! | 7 | The Nipper Plants descend from the sky in the form of Nipper Spores and become Nipper Plants upon landing on either the flooring or the platforms, a Nipper Plant must be hit to earn them in the Museum. | |
Nipper Dandelion & Nipper Spore | World 1-1 Ba-dum BUM! | 2 Nipper Dandelions, 6 Nipper Spores | Nipper Dandelions start out, when Yoshi is under the exhibit, the wind blows and the Nipper Spores are released from the Nipper Dandelions being blown into the air and becoming Nipper Plants upon hitting the ground when the wind stops, the wind resumes once the Nipper Spores become Nipper Plants the Nipper Spore must be hit to earn both in the Museum. | |
Windbag | World 1-1 Ba-dum BUM! | 2 | Two Windbags are on either side, both let out blows demonstrating their abilities. | |
Pointey | World 1-2 Hit the M Blocks! | 7 | The Pointeys all have varying heights with the ones closest to the middle being the tallest, they emerge from the ground as Yoshi runs underneath them. | |
Eggo-Dil | World 2-5 Boing! | 2 | The Eggo-Dils bloom as Yoshi gets near and release their petals every which way after some time, Yoshi can ground pound the Stake below their exhibit to drop their petals quickly. | |
Bungee Piranha | World 2-7 Yoshi on Stilts | 2 | There are two Bungee Piranhas but only the left one is low enough to be teased by Yoshi into reaching out (this can most easily be done by standing on the platform), the Bungee Piranha cannot swallow Yoshi and it can still be beaten with the use of a Yoshi Egg. | |
Blow Hard | World 4-3 In the Clouds | 4 | The Blow Hards take aim and attempt to fire their Needlenoses at Yoshi, they can be stunned by pounding the Stakes below their exhibit. | |
Hanging Blow Hard | World 3-1 Up the Creek | 2 | The Hanging Blow Hards spit Needlenoses down their ropes which explode upon reaching the bottom. The left Hanging Blow Hard swings very strongly while the right one's swings are rather weak. | |
Drool Hard | World 4-5 Friend or Foe? | 4 | The Drool Hards spit their green Needlenoses which bounce along the ground, when the Needlenoses stop bouncing, they turn yellow, then red, then they explode (exploding Needlenoses can also explode other Needlenoses within their radius). | |
Needlenose Plant & Needlenose | World 3-2 The Goonie Coast Isn't Clear! (Needlenose Plant) World 2-1 Baby DK, the Jungle King! (Needlenose) |
4 | The Needlenose Plants spew their Needlenoses and Yoshi can swallow them to make eggs. Yoshi can ground pound near them for the Needlenose Plants to either spit multiple Needlenoses at once (if Yoshi has three or less eggs) or to spit Needlenoses at a quicker pace (if Yoshi has four or more eggs). The Needlenose Plants are earned in the Museum just by simply encountering them. |
Exhibit 3: Land Enemy Exhibit[]
Image(s) | Name | Level Debut | Enemy Capacity | Exhibit Notes |
Koopa Troopa | World 1-6 Glide Guys Take to the Skies | 5 (2 Red Koopa Troopas, 2 Green Koopa Troopas, and 1 Red Beach Koopa Troopa which becomes a Green Koopa Troopa thanks to the nearby shell). | Four of the Koopa Troopas are on the platforms while the one Beach Koopa is on the flooring below, this exhibit pretty much displays the common behaviors of the Koopa Troopas with the greens walking off ledges while the reds turn back at edges. | |
Paratroopa | World 1-6 Glide Guys Take to the Skies | 5 (3 Green Paratroopas, 2 Red Paratroopas) | The Green Paratroopas hop around while the Red Paratroopas float around (with one moving up and down and the other moving left and right) there are platforms for the Green Paratroopas to hop along. | |
Burt | World 1-4 Castle of the Big Burt Bros. | 2 | The two Burts will bounce around the room (sometimes on each other). | |
Grinder | World 2-1 Baby DK, the Jungle King! | 5 | As you approach the Grinders’ exhibit, they start hopping around and climbing along the vines and walls as well as hopping along the ground and the upper platforms. | |
Debull | World 2-5 Boing! | 2 | The Debulls won’t notice Yoshi until he uses the Spring Ball to hop up to the platform by their exhibit, when Yoshi reaches the platform, the upper Debull will charge at his direction either hitting the wall to the left or the Stake to the right, the lower Debull won’t notice him until he drops down from the platform and jumps below him. | |
Crabble | World 2-8 Big Bungee Piranha’s Lair | 2 | The first Crabble is on a cubic platform constantly flipping with the changing directions while the second Crabble is on a rectangular platform attached to the wall and because of this, is able to walk along the main floors, walls, and ceilings of the exhibit. | |
Snap Jaw | World 2-7 Yoshi on Stilts | 4 | The Snap Jaws start out on the top platforms using the vines to move down to the lower platforms until reaching the exhibit’s floor, there is a divider on the flooring separating the Snap Jaws who took different paths down, the Snap Jaws always take the vines down so as a result, they never drop from the platforms by themselves as there is always a vine in the way of the platform’s edge. | |
Tap-Tap | World 1-7 Baby Mario and Baby Peach: Dynamic Duo | 10 (4 pink, 6 gray, 8 walking, 2 jumping) | There are two Gray Tap-Taps at the bottom continuously jumping, meanwhile, there are 4 Pink Tap-Taps walking along the upper path which then drop down to the lower path before reaching the bottom flooring, the four walking Gray Tap-Taps move back and forth on their path as they turn back at edges. | |
Fleeper | World 2-5 Boing! | 4 | As soon a you run under their exhibit, the Fleepers start jumping, they will continue jumping until they hop through the hole in the ceiling at which point they disappear (they return if you leave the screen and come back), the Fleepers also always face whichever direction you come from. | |
Bumpty | World 4-5 Friend or Foe? | 8 (4 normal, 2 sliding, 2 flying) | The Bumpties hang around the icy terrain. Four of them retain the same behaviors as a Shy Guy or Lantern Ghost, two of them make continuous hops before sliding around using the ice to their advantage and two are seen flying above the ice moving left and right (similar to a Red Paratroopa). | |
Bandit | World 2-5 Boing! | 3 | The Bandits are seen walking around and won’t notice you until you use the Spring Ball to reach the platform by their exhibit, upon sight, the Bandits will attempt to run at you from their exhibit using the hill to their advantage, they will continue attempting to chase at you even after you drop down from the platform. | |
Green Glove | World 1-6 Glide Guys Take to the Skies | 5 | There are two Egg-Plants on the two platforms in this exhibit which can be useful for stocking up on eggs, there are also a couple eggs scattered around the exhibit, the Green Gloves walk around the exhibit and pick up the eggs upon contact and attempt to toss them at Yoshi, they can also toss the eggs at each other which causes them to ricochet off the walls. | |
Slugger | World 1-6 Glide Guys Take to the Skies | 2 | The two Sluggers constantly whack the brown Chomp Rock in the room towards each other, in rare cases, a Slugger can get the Chomp Rock stuck in between it and the wall in which case it will constantly whack it against the wall and sometimes, the Chomp Rock can get stuck in the middle leaving it unusable by either Slugger. |
Exhibit 4: Aquatic Enemy Exhibit[]
Image(s) | Name | Level Debut | Enemy Capacity | Exhibit Notes |
Tube Guy | World 2-8 Big Bungee Piranha’s Lair | 4 (1, Red, 1 Green, 1 Blue, 1 Yellow) | The four Tube Guys swim around the water of their exhibit in their floaties. | |
Pirate Guy | World 3-2 The Goonie Coast Isn't Clear! | 4 (1, Red, 1 Green, 1 Blue, 1 Yellow) | The four Pirate Guys wander around on their boat on the water of their exhibit. | |
Rip Van Fish & Piscatory Pete | World 3-3 Island of Peril | 3 Rip Van Fish, 3 Piscatory Petes | The Rip Van Fish swim around the water moving around in various directions, the Piscatory Petes do the same until Yoshi approaches at which point they swim to the bottom of the water in their exhibit attempting to reach Yoshi to no avail. | |
Cheep Cheep & Flopsy Fish | World 2-7 Yoshi on Stilts (Cheep Cheep) World 3-1 Up the Creek (Flopsy Fish) |
5 (4 Cheep Cheeps (2 hopping, 2 swimming), 1 Flopsy Fish) | The Flopsy Fish makes hops out of the water in an arc, meanwhile, two of the Cheep Cheeps swim around making straightward leaps out of the water and two of the Cheep Cheeps merely swim around the water not doing much else. | |
Blooper | World 3-2 The Goonie Coast Isn't Clear! | 3 | The three Bloopers will constantly make leaps out of the water making rather unusual sounds as they do. |
Section 2: Tropical Section[]
Image(s) | Name | Level Debut | Enemy Capacity | Exhibit Notes |
Lunge Fish | World 2-7 Yoshi on Stilts | 1 | The Lunge Fish will periodically poke it’s head out of the water from below the bridge (sometimes sticking it’s eyes out), at some points it will emerge and sink much quicker than usual and can also make attempts to swallow Yoshi but the Lunge Fish will never actually succeed due to being just out of reach. | |
Nep-enut | World 1-8 Gilbert the Gooey’s Castle (Blargg) World 3-1 Up the Creek (actual debut) |
1 | As you approach near, the Nep-enut will emerge from the water with a menacing expression, Yoshi can use the Spring Ball to hop to the wooden platform above the Nep-enut’s and the Nep-enut can follow him from below. | |
Boss Bass | World 3-2 The Goonie Coast Isn't Clear! | 2 (1, swimming 1 jumping) | There are two Boss Basses swimming in the waters of the exhibit, one of them is constantly swimming left and right while the other is below the water and isn’t seen unless it makes attempts to leap out and eat you (but it’s never able to reach you due to it’s jump height not being high enough). | |
Spray Fish | World 2-8 Big Bungee Piranha’s Lair | 2 | The Spray Fish will constantly spray their water at Yoshi, the water sprays can be used to spring higher (however they can block Yoshi’s path so he must wait until they stop spraying before continuing). Their spraying direction can also change depending on where Yoshi is standing. | |
Egg-Enut | World 3-1 Up the Creek | 3 (2 Piped, 1 Water) | Although there are three Egg-Enuts, only two are actually provoked to swing their “fake eggs”, the first one is a Pipe dweller and will emerge from it’s pipe to attack while the second one is a water dweller and will emerge from the water to attack. The third one is also a pipe dweller but it remains in it’s pipe and doesn’t attack (although it does move it’s “fake egg” around when Yoshi moves to the other side of it). |
Exhibit 5: Haunted House[]
Image(s) | Name | Level Debut | Enemy Capacity | Exhibit Notes |
Boo Guy | World 2-4 Hector the Reflector's Haunted House | 4 | The Boo Guys wander around their exhibit, if Yoshi is to hop up to them, they may have a chance of moving quicker. | |
Ghost Piranha | World 2-4 Hector the Reflector's Haunted House | 4 | The Ghost Piranhas will fly around their exhibit, if Yoshi is to hop up, the one closest to the bottom will open it’s mouth. | |
Invisighoul | World 2-4 Hector the Reflector's Haunted House | 11 (6 Chairs, 5 Vases, 20 overall furnitures) | As Yoshi walks under the exhibit, the 11 of the 20 furnitures will rise up to the air, shake, and then throw itself at Yoshi, Yoshi can swallow the furnitures for eggs but the furnitures thrown by the Invisighouls cannot hurt Yoshi. 9 of the furnitures are not carried by Invisighouls so as a result, never move. | |
Boo & Big Boo | World 3-4 Bessie Bass’s Battleship | 9 (6 Boos, 3 Big Boos) | As Yoshi runs under the exhibit and looks away, the Boss and Big Boos will start chasing him, the Boos can even leave their exhibit to continue chasing Yoshi but they cannot harm Yoshi, Yoshi can still beat the Boos and Big Boos by ricocheting an egg off a wall whist looking away. | |
Skeleton Goonie | World 5-1 Rompin' Stompin' Chomps | 6 (3 carrying Grenades, 3 normal) | The Skeleton Goonies are seen flying in their exhibit, the Grenade-carrying Skeleton Goonies drop their Grenades the moment they’re walked under, Skeleton Goonies also leave their exhibit and cross over into others (the direction they fly in depends in which direction you came from), if the Skeleton Goonies fly right, they can be “interacted” with at the upper section of the Potted Ghost’s exhibit, the Skeleton Goonies and their Grenades cannot hurt you but you can beat them and even knock them flightless. | |
Flightless Skeleton Goonie | World 5-1 Rompin' Stompin' Chomps | 5 | The Flightless Skeleton Goonies follow the set track path downward until reaching the bottom where they run left-right constantly. | |
Potted Ghost | World 3-4 Bessie Bass’s Battleship | 2 (1 rightside up, 1 upside down) | The Potted Ghosts remain in their pots closed off but Yoshi can reach them by using the Spring Ball, the Potted Ghosts stick their heads out upon walking above them, the rightside up Potted Ghost cannot harm Yoshi despite technically making contact, the upside down Potted Ghost can lift it’s pot upward but the pot cannot be flipped with an egg. |
Exhibit 6: Giant Enemy Exhibit[]
Image(s) | Name | Level Debut | Enemy Capacity | Exhibit Notes |
Super Big Tap-Tap | World 1-3 Mario's Fleet Feet | 1 | The Super Big Tap-Tap will drop down from the sky upon entering the exhibit and slowly roll around it’s exhibit. | |
Stompin’ Chomp | World 5-1 Rompin’ Stompin’ Chomps | 1 | The Stompin’ Chomp will bounce around it’s exhibit using the walls and steps to it’s advantage. | |
Incoming Chomp | World 5-1 Rompin' Stompin' Chomps | ∞ | The Incoming Chomps emerge from the background in infinite supplies hopping through the ground by the exhibit’s entrance (which is blocked off from where the Incoming Chomps land), the first Incoming Chomp destroys the flooring while the rest of the Incoming Chomps hop and land in the same pit that was created by the first Incoming Chomp. | |
Chomp Shark | World 5-1 Rompin' Stompin' Chomps | ∞ | Upon entering the exhibit, the Chomp Shark will dart towards the wall only to break it’s teeth on the wall, start crying, and fall into the open abyss below, from here, more Chomp Sharks will come in infinite supplies and do the same thing meeting the same fate as the first one. | |
Crusher Blargg | Secret 2 Yikes! Boiling Hot! | 1 | Upon entering the exhibit, the Crusher Blargg will emerge from the lava breaking any of the rock platforms in the way while giving an angry expression. |
Exhibit 7: Airborne Enemy Exhibit[]
Image(s) | Name | Level Debut | Enemy Capacity | Exhibit Notes |
Cloud Drop | World 1-6 Glide Guys Take to the Skies | 4 (2 right-left, 2 up-down) | The exhibit has 4 Cloud Drops, two move up and down and the other two move left and right. | |
Goonie | World 2-1 Baby DK, the Jungle King! (minigame only) World 3-2 The Goonie Coast Isn't Clear! (level debut) |
5 (3 normal, 2 carrying green Shy Guys | The Goonies fly in the exhibit, three are standard Goonies while two carry Green Shy Guys and drop them as Yoshi runs underneath them, the Goonies can also fly out of their exhibit and into other exhibits too (the Goonies flying direction can change depending on which direction you’re coming from). | |
Flightless Goonie | World 2-1 Baby DK, the Jungle King! (minigame only) World 3-2 The Goonie Coast Isn't Clear! (level debut) |
6 | The Flightless Goonies run down a set path descending along the track until the reach the path’s end at the bottom. | |
Fang | World 3-5 Heeeeeeeeere's Wario! | 8 | The Fangs are seen resting on the cloudy roofs of their exhibit until Yoshi approaches at which point they awaken and fly around (and can also leave their exhibit too). | |
Gusty | World 2-3 Windblown Wilderness | 6 (direction of travel varies but is usually even) | The Gusties fly around (some traveling left, some traveling right) and can also leave their exhibit and cross over into other exhibits. | |
Lakitu | World 2-3 Windblown Wilderness | 4 | The Lakitus fly around their exhibit (sometimes barely crossing into the neighboring exhibits) and attempt to toss their Spiny Eggs at Yoshi. | |
Wall Lakitu | World 2-8 Big Bungee Piranha’s Lair | 4 | The Wall Lakitus wait in their cloudy, hollow walls and upon sight, attempt to toss their Spiny Eggs at Yoshi. | |
Baron Von Zeppelin | World 1-2 Hit the M Blocks! (overall) World 2-1 Baby DK, the Jungle King! (with hazards) |
8 (4 carrying Grenades, 4 carrying Needlenoses | The Baron Von Zeppelins float across the sky with their Grenades and Needlenoses and drop them as Yoshi runs underneath them. | |
Rocket Guy | World 5-4 The Fort of Moltz the Very Goonie | 8 | The Rocket Guys soar in all eight respective directions (North, Northeast, East, Southeast, South, Southwest, West, and Northwest respectively) upon reaching their exhibit, the one going west can cross over into other exhibits and the three going in the downward directions cannot harm you however. |
Exhibit 8: Subterranean Enemy Exhibit[]
Image(s) | Name | Level Debut | Enemy Capacity | Exhibit Notes |
Co-Blargg | World 1-4 Castle of the Big Burt Bros. | 2 | There is a Spring Ball to reach the ledge above the lava pools where the Co-Blarggs reside, the top one immediately takes notice to Yoshi but the bottom one won’t notice him until he drops down. | |
Gargantua Blargg | World 1-8 Gilbert the Gooey's Castle | 1 | The Gargantua Blargg won’t notice Yoshi unless he enters the Co-Blargg exhibit and move to the dividing wall, the Gargantua Blargg will emerge from the lava and give a menacing expression. After this, if Yoshi is to jump below the Gargantua Blargg, it will emerge again. | |
Zeus Guy | World 4-8 Castle of Big Guy the Stilted | 4 (2 straightward shooting, 2 moving aimers) | The Zeus Guys are seen at every corner of the exhibit, there are ice blocks around the exhibit as well, the two aiming Zeus Guys can spew their fire in various directions to melt the ice cubes, the center ice cube also contains a Smiley Flower which the Zeus Guys can thaw out. The top two Zeus Guys shoot their fire streams straight-ward and they don’t always melt ice cubes however they can fall to the lower floors if the ice cubes below their feet are melted by the lower Zeus Guys. | |
Gooey Goon | World 1-8 Gilbert the Gooey's Castle | 5 (1, Red, 1 Green, 1 Blue, 1 Yellow, 1 Purple) | As Yoshi crosses under their exhibit, the Gooey Goons will stretch down and start swaying around, the red and green Gooey Goons are hanging from the ledges of the exhibit, the blue and yellow Gooey Goons are hanging from the exhibits ceiling above the ledges and the purple Gooey Goon is in the center of the exhibit and as a result, is longer than the other Gooey Goons. | |
Hot Lips | World 4-4 Six-Face Sal's Fort | 2 (1 vertical shooting, 1 arc shooting) | The Hot Lips are seen lingering in the lava but as Yoshi approaches, they start spitting their lava periodically, the one on the right shoots his lava streams straight up while the one on the left shoots it across in an arc, bits of the lava do drip out of the exhibit but Yoshi can’t be killed by any of it. |
Section 2: Lava Mantle Section[]
Image(s) | Name | Level Debut | Enemy Capacity | Exhibit Notes |
Podoboo | World 2-7 Yoshi on Stilts | 5 (2 vertical, 2 arc jumpers, 1 slow arc jumper) | The Podoboos leap out of the lava of their exhibit, two are seen leaping straight up, and three are seen leaping in arcs, one of these Podoboos is leaping heaps slower than the others and can bounce off walls with more skill. There is a ! Switch below their exhibit which temporarily darkens the room, the Podoboos light up the area around them due to being made of fire. | |
Bullet Bill & Bill Blaster | World 3-2 The Goonie Coast Isn't Clear! | 3 (Bill Blasters) (the Bullet Bills fired out are equal) | The Bill Blasters are placed on the steps of the exhibit and fire the Bullet Bills at whichever direction Yoshi is in upon firing, the Bullet Bills travel along the set path and can leave their exhibits too. | |
Gobblin | World 2-8 Big Bungee Piranha’s Lair | 2 | The Gobblins are placed on the pipes on either side, there is also an Egg-Plant here to earn some eggs to feed the Gobblins, after eating six eggs, the Gobblin explodes, if the Gobblin is left waiting for too long, it will return to it’s small size. | |
Dizzy Dandy | World 2-8 Big Bungee Piranha’s Lair | 3 (there is also a single Smiley Flower as well) | The Dizzy Dandies are seen alongside a Smiley Flower (which does nothing obviously), as Yoshi runs underneath the Dizzy Dandies, they drop from their hanging area and roll until hitting a wall, the Dizzy Dandies always face the direction Yoshi comes from. | |
Lantern Ghost | World 1-2 Hit the M Blocks! | 6 (2 Gray, 2 Pink, 2 Green) | The Lantern Ghosts are seen wandering around the floor of their exhibit, one is also on a mushroom platform. The color placements are mostly the same with each visit, there is also a ! Switch below the exhibit which temporally darkens the room. While the room is dark, the area around the Lantern Ghosts is brightened due to their lanterns. |
Trivia[]
- Surprisingly, if you whack a Garantula Blargg with an egg, you will get the Nep-Enut in the Museum and vice versa.
- The same thing applies to Flightless Goonies and their Skeleton Counterparts.
- Some enemies appear just by simply encountering them (like Podoboos and Needlenose Plants) and will appear even if no eggs were thrown at them.
- The instruction booklet for the game shows the background for World 4's Castle in the Shy Guy exhibit but in the actual game, it uses the first level's background.
- Some enemies (like Gusties and Goonies can leave their exhibits)
- In the Museum, Yoshi can't be harmed but enemies can still be killed in the traditional sense.
- To get Baron Von Zeppelin in, you have to hit ones holding Grenades or Needlenoses, if you hit one carrying another item like a key, it won't appear.