General | Quotes | Misc | Heroic Ordeal |
Rinkah Scion of Flame | |
---|---|
Art by: Kusakihara Toshiyuki (草木原俊行) / INTELLIGENT SYSTEMS | |
Description | Daughter of the Flame Tribe chieftain. Her aloof disposition belies the wildness in her heart. Appears in Fire Emblem Fates. |
Rarities | 4 ![]() |
Weapon Type | ![]() |
Move Type | ![]() |
Voice Actor EN | Sara Cravens |
Voice Actor JP | Yui Ishikawa (石川由依) |
Release Date | |
Addition Date | |
Entry | ![]() |
Version | 4.4 |
Internal ID | PID_リンカ (504)
|
Origin | 110000400200 |
Stats
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 ![]() | 15/16/17 | 5/6/7 | 6/7/8 | 8/9/10 | 2/3/4 | 41 |
2 ![]() | 15/16/17 | 5/6/7 | 7/8/9 | 9/10/11 | 2/3/4 | 43 |
3 ![]() | 16/17/18 | 6/7/8 | 7/8/9 | 9/10/11 | 3/4/5 | 46 |
4 ![]() | 16/17/18 | 6/7/8 | 8/9/10 | 10/11/12 | 3/4/5 | 48 |
5 ![]() | 17/18/19 | 7/8/9 | 8/9/10 | 10/11/12 | 4/5/6 | 51 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 ![]() | 29/32/35 | 23/25/28 | 27/30/32 | 29/32/34 | 10/12/15 | 130~132 |
2 ![]() | 30/33/36 | 24/27/30 | 30/33/35 | 32/35/37 | 10/13/16 | 140~141 |
3 ![]() | 33/36/39 | 27/30/33 | 32/35/38 | 34/37/40 | 12/15/18 | 153 |
4 ![]() | 34/37/40 | 28/31/34 | 34/37/41 | 36/39/43 | 13/16/19 | 160~161 |
5 ![]() | 36/40/43 | 31/34/37 | 36/39/43 | 38/41/45 | 14/18/21 | 171~173 |
Growth Rates
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 ![]() | 50% | 60% | 70% | 70% | 30% | 280% |
Stats between level 1 and 40
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Iron Axe | 6 | 1 | — | 50 | 1 ![]() | 1 ![]() |
Steel Axe | 8 | 1 | — | 100 | 2 ![]() | 2 ![]() |
Silver Axe | 11 | 1 | — | 200 | 4 ![]() | 3 ![]() |
Rinkah's Club | 16 | 1 | Accelerates Special trigger (cooldown count-1). If foe initiates combat or if unit's HP < 100% at start of combat, grants Atk/Def+5 and Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.) | 400 | 5 ![]() | 5 ![]() |
Rinkah's Club can be upgraded in the Weapon Refinery.
When upgraded, the description of Rinkah's Club becomes "Accelerates Special trigger (cooldown count-1). If unit's HP ≤ 99% or foe's HP ≥ 75% at start of combat or if foe initiates combat, grants Atk/Def+5 and Spd/Res+4 to unit, grants Special cooldown charge +1 per attack during combat (only highest value applied; does not stack), and reduces damage from foe's first attack by 15% of unit's Def during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes).".
Rinkah's Club can be upgraded with the additional effect "If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat, when unit deals damage to foe during combat, restores 7 HP to unit (triggers even if 0 damage is dealt), reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and unit's next attack deals damage = total damage reduced from foe's first attack (by any source, including other skills). Resets at end of combat.".
Assists[ | ]
Specials[ | ]
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Glowing Ember | 4 | Boosts damage by 50% of unit's Def. | 100 | 4 ![]() | 3 ![]() |
Bonfire | 3 | Boosts damage by 50% of unit's Def. | 200 | — | 4 ![]() |
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | ![]() | Distant Foil | If sword, lance, axe, bow, dagger, or beast foe initiates combat, grants Atk/Def+5 to unit during combat and unit can counterattack regardless of foe's range. | 300 | 5 ![]() |
B | ![]() | Wrath 1 | At start of turn, if unit's HP ≤ 25% and unit's attack can trigger their Special, grants Special cooldown count-1, and deals +10 damage when Special triggers. | 60 | 1 ![]() |
![]() | Wrath 2 | At start of turn, if unit's HP ≤ 50% and unit's attack can trigger their Special, grants Special cooldown count-1, and deals +10 damage when Special triggers. | 120 | 2 ![]() | |
![]() | Wrath 3 | At start of turn, if unit's HP ≤ 75% and unit's attack can trigger their Special, grants Special cooldown count-1, and deals +10 damage when Special triggers. | 240 | 4 ![]() | |
C | ![]() | Even Def Wave 1 | At start of even-numbered turns, grants Def+2 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) | 60 | 3 ![]() |
![]() | Even Def Wave 2 | At start of even-numbered turns, grants Def+4 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) | 120 | 4 ![]() | |
![]() | Even Def Wave 3 | At start of even-numbered turns, grants Def+6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) | 240 | 5 ![]() |