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Status Icon WeaponStatus Icon MoveSeth Silver Knight Face FC
Seth: Silver Knight
General Quotes Misc Heroic Ordeal
Seth
Silver-Sea Knight
Portrait
Seth Silver-Sea Knight Face
Attack
Seth Silver-Sea Knight BtlFace
Special
Seth Silver-Sea Knight BtlFace C
Damage

Seth Silver-Sea Knight BtlFace D

Art by: Kuronoyuu (黒野ユウ)
Description Young general of Renais who has been assigned to protect Eirika, prepared to accompany her into the water if the situation calls for it. Appears in Fire Emblem: The Sacred Stones.
Rarities ★ — 5 ★Tempest Trials
Weapon Type Icon Class Green Axe Axe
Move Type Icon Move Cavalry Cavalry
Voice Actor EN Chris Smith
Voice Actor JP 小山力也(Rikiya Koyama)
Release Date
Entry Icon MiniUnit Head 7 The Sacred Stones
Version 6.7
Internal ID PID_水着ゼト (826)
Origin 70000100300

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★15/16/177/8/95/6/76/7/82/3/440
★15/16/178/9/105/6/77/8/92/3/442
★16/17/188/9/106/7/87/8/93/4/545
★16/17/189/10/116/7/88/9/103/4/547
★17/18/199/10/117/8/98/9/104/5/650

Level 40 stats

RarityHPAtkSpdDefResTotal
★29/32/3528/31/3326/29/3120/23/2615/17/20131~133
★30/33/3631/34/3628/31/3322/25/2816/18/21140~142
★33/36/3933/36/3931/34/3724/27/3018/21/24154
★34/37/4035/38/4232/35/3926/29/3219/22/25161~162
★36/40/4337/40/4435/38/4227/31/3421/24/28172~174

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★50%70%70%50%45%285%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[ | ]

Weapons[ | ]

NameMightRangeDescriptionSPDefaultUnlock
Iron Axe6150★★
Steel Axe81100★★
Seahorse Axe101
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Def+5 to unit during combat and unit makes a guaranteed follow-up attack.
200★★
Seahorse Axe+141
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Def+5 to unit during combat and unit makes a guaranteed follow-up attack.
300★★

Seahorse Axe+ can be upgraded in the Weapon Refinery.

Assists[ | ]

NameRangeDescriptionSPDefaultUnlock
Rally Speed1
Grants Spd+4 to target ally for 1 turn.
150★★
Rally Up Spd1
Grants Spd+4 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn.
300★

Specials[ | ]

This unit owns no Special skills.

Passives[ | ]

TypeNameDescriptionSPUnlock
ASpd Def Catch 1Spd/Def Catch 1
At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Spd/Def+3 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
60★
Spd Def Catch 2Spd/Def Catch 2
At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Spd/Def+4 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
120★
Spd Def Catch 3Spd/Def Catch 3
At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Spd/Def+5 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
240★
CDef Tactic 1Def Tactic 1
At start of turn, grants Def+2 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.
60★
Def Tactic 2Def Tactic 2
At start of turn, grants Def+4 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.
120★
Def Tactic 3Def Tactic 3
At start of turn, grants Def+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.
240★

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