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Status Icon WeaponStatus Icon MoveFlora Cold as Ice Face FC
Flora: Cold as Ice
Status Icon WeaponStatus Icon MoveFlora Signature Dish Face FC
Flora: Signature Dish
General Quotes Misc Heroic Ordeal
Flora
Polar-Perfect
Portrait
Flora Polar-Perfect Face
Attack
Flora Polar-Perfect BtlFace
Special
Flora Polar-Perfect BtlFace C
Damage

Flora Polar-Perfect BtlFace D

Art by: kyusokyu (久蒼穹)
Description A calm, composed maid from the Ice Tribe of Nohr. She supports the festival of snow and ice with poise and perfection. Appears in Fire Emblem Fates.
Rarities ★ — 5 ★ Focus — Special
Weapon Type Icon Class Colorless Dagger Colorless Dagger
Move Type Icon Move Cavalry Cavalry
Voice Actor EN Julie Ann Taylor
Voice Actor JP 加隈亜衣(Ai Kakuma)
Release Date
Addition Date
Entry Icon MiniUnit Head 11 Fates
Version 8.9
Internal ID PID_氷部族フローラ (1139)
Origin 110000700100

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★15/16/175/6/71/2/36/7/88/9/1040
★15/16/175/6/71/2/37/8/99/10/1142
★16/17/186/7/82/3/47/8/99/10/1145
★16/17/186/7/82/3/48/9/1010/11/1247
★17/18/197/8/93/4/58/9/1010/11/1250

Level 40 stats

RarityHPAtkSpdDefResTotal
★29/32/3533/36/3812/15/1720/23/2632/35/38140~141
★30/33/3635/38/4113/16/1822/25/2835/38/41149~150
★33/36/3939/42/4515/18/2124/27/3038/41/44164
★34/37/4041/44/4716/19/2226/29/3241/44/47173
★36/40/4344/47/5118/21/2427/31/3443/46/49184~186

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★50%90%40%50%80%310%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[ | ]

Weapons[ | ]

NameMightRangeDescriptionSPDefaultUnlock
Iron Dagger32
After combat, if unit attacked, inflicts Def/Res-3 on foe through its next action.
50★★
Steel Dagger52
After combat, if unit attacked, inflicts Def/Res-3 on foe through its next action.
100★★
Ice Dagger82
Calculates damage using the lower of foe's Def or Res.

If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, unit makes a guaranteed follow-up attack, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials).

Effect:【Dagger 5】

【Dagger 5】
After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions.
200★★
Ice Dagger+122
Calculates damage using the lower of foe's Def or Res.

If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, unit makes a guaranteed follow-up attack, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials).

Effect:【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
300★★

Ice Dagger+ can be upgraded in the Weapon Refinery.

Assists[ | ]

This unit owns no Assist skills.

Specials[ | ]

NameCooldownDescriptionSPDefaultUnlock
Chilling Wind4
Boosts damage by 50% of unit's Res.
100★★
Glacies4
Boosts damage by 80% of unit's Res.
200★

Passives[ | ]

TypeNameDescriptionSPUnlock
AAtk Res Catch 1Atk/Res Catch 1
At start of combat, if foe's HP = 100% or if【Penalty】is active on foe, grants Atk/Res+3 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
60★
Atk Res Catch 2Atk/Res Catch 2
At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Res+4 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
120★
Atk Res Catch 3Atk/Res Catch 3
At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Res+5 to unit during combat.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
240★
BDisarm Trap 1Disarm Trap 1
While attacking in Aether Raids, if unit ends movement on a space with a Bolt Trap or a Heavy Trap and that trap's level ≤ 1, cancels trap's effect.
60★
Disarm Trap 2Disarm Trap 2
While attacking in Aether Raids, if unit ends movement on a space with a Bolt Trap or a Heavy Trap and that trap's level ≤ 3, cancels trap's effect.
120★
Disarm Trap 3Disarm Trap 3
While attacking in Aether Raids, if unit ends movement on a space with a Bolt Trap or a Heavy Trap, cancels trap's effect.
240★

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