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General | Quotes | Misc | Heroic Ordeal |
Marisa Willful Blades | ||
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Art by: kainown | ||
Description | Marisa, of Gerik's Mercenaries, and Byleth, a former mercenary of Jeralt's band. The two meet for the first time at the Jehanna festival. They appear in Fire Emblem: The Sacred Stones / Three Houses. | |
Rarities | 5 Focus — Special Harmonized | |
Harmonized Skill [Collapse] |
Grants "unit can move 1 extra space" to unit (that turn only; does not stack). Grants【Resonance: Blades】and "unit cannot be slowed by terrain (does not apply to impassable terrain)" to unit and allies from the same titles as unit for 1 turn. Once used, Harmonized Skill cannot be activated again right away. At start of every third turn, if Harmonized Skill has already been used, unit can use Harmonized Skill again. (Harmonized Skills can be used by tapping the Harmonized button. Harmonized Skills cannot be used by units deployed using Pair Up.) |
Grants "unit can move 1 extra space" to unit (that turn only; does not stack). Grants【Resonance: Blades】and "unit cannot be slowed by terrain (does not apply to impassable terrain)" to unit and allies from the same titles as unit for 1 turn. Once used, Harmonized Skill cannot be activated again right away. At start of every third turn, if Harmonized Skill has already been used, unit can use Harmonized Skill again. 【Resonance: Blades】 Grants Atk/Spd+4 during combat for 1 turn. (Harmonized Skills can be used by tapping the Harmonized button. Harmonized Skills cannot be used by units deployed using Pair Up.) |
Resonance Effect | The Sacred Stones / Three Houses Increases scores in Resonant Battles. (More details can be found in the Help messages within Resonant Battles.) | |
Weapon Type | Axe | |
Move Type | Cavalry | |
Voice Actor EN | Connor Kelley + Jeannie Tirado | |
Voice Actor JP | Mai Nakahara (中原麻衣) with Shizuka Itoh (伊藤静) | |
Release Date | ||
Entries | The Sacred Stones Three Houses | |
Version | 8.10 | |
Internal ID | PID_双界マリカ (1196)
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Origin | 70000401100 |
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
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1 | 16/17/18 | 12/13/14 | 6/7/8 | 3/4/5 | 1/2/3 | 43 |
2 | 16/17/18 | 13/14/15 | 7/8/9 | 3/4/5 | 1/2/3 | 45 |
3 | 17/18/19 | 13/14/15 | 7/8/9 | 4/5/6 | 2/3/4 | 48 |
4 | 17/18/19 | 14/15/16 | 8/9/10 | 4/5/6 | 2/3/4 | 50 |
5 | 18/19/20 | 14/15/16 | 8/9/10 | 5/6/7 | 3/4/5 | 53 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 34/36/39 | 33/36/38 | 34/37/39 | 17/20/23 | 14/16/19 | 144~146 |
2 | 35/38/41 | 36/39/41 | 37/40/43 | 18/21/24 | 15/17/20 | 154~156 |
3 | 38/41/44 | 38/41/44 | 40/43/46 | 21/24/27 | 17/20/23 | 169 |
4 | 39/42/45 | 40/43/47 | 43/46/49 | 22/25/28 | 18/21/24 | 177~178 |
5 | 42/45/48 | 42/45/49 | 45/48/52 | 24/28/31 | 20/23/27 | 188~190 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
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3 | 60% | 70% | 90% | 50% | 45% | 315% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Iron Axe | 6 | 1 | — | 50 | 1 | 1 |
Steel Axe | 8 | 1 | — | 100 | 2 | 2 |
Silver Axe | 11 | 1 | — | 200 | 4 | 3 |
Laconic Axe | 16 | 1 | Accelerates Special trigger (cooldown count-1). Enables【Canto (2)】. Grants Atk/Spd/Def/Res+4 to allies within 3 rows or 3 columns centered on unit during combat. For target ally within 3 rows or 3 columns centered on unit, if Savior is not triggered, that ally attacks twice during their combat. If target ally is within 3 rows or 3 columns centered on unit, unit attacks twice during combat. (If support partner is on player team, targets any support partner; otherwise, targets ally with the highest max HP on player team, excluding unit.) If unit initiates combat or if an ally is within 3 rows or 3 columns centered on unit, grants bonus to unit's Atk/Spd/Def/Res = number of allies within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), deals damage = 20% of unit's Spd (excluding area-of-effect Specials), reduces damage from foe's first attack by 20% of unit's Spd, ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat, and restores 7 HP to unit after combat. 【Canto (2)】 After an attack, Assist skill, or structure destruction, unit can move 2 space(s). (Once per turn. Only highest value applied. Does not stack.) | 400 | 5 | 5 |
Assists[ | ]
This unit owns no Assist skills.
Specials[ | ]
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
New Moon | 3 | Treats foe's Def/Res as if reduced by 30% during combat. | 100 | 4 | 3 |
Moonbow | 2 | Treats foe's Def/Res as if reduced by 30% during combat. | 200 | — | 4 |
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | Atk/Spd Clash 1 | If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 1. (X = number of spaces from start position to end position of whoever initiated combat; max 1.) | 60 | 2 | |
Atk/Spd Clash 2 | If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 3. (X = number of spaces from start position to end position of whoever initiated combat; max 2.) | 120 | 3 | ||
Atk/Spd Clash 3 | If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 5. (X = number of spaces from start position to end position of whoever initiated combat; max 3.) | 240 | 4 | ||
Atk/Spd Excel | If unit or foe initiates combat after moving to a different space, grants Atk/Spd+6 and Atk/Spd+X to unit during combat (X = number of spaces from start position to end position of whoever initiated combat; max 4), and also, if unit initiates combat, reduces damage from foe's attacks by X × 3 during combat (excluding area-of-effect Specials). If foe's attack triggers foe's Special, reduces damage dealt to unit by X × 3 during combat (excluding area-of-effect Specials). | 300 | 5 | ||
B | Flow Force 1 | At the start of combat, if unit's HP = 100% and unit initiates combat, neutralizes effects that prevent unit's follow-up attacks and neutralizes unit's penalties to Atk/Spd during combat. | 60 | 2 | |
Flow Force 2 | At start of combat, if unit's HP ≥ 50% and unit initiates combat, neutralizes effects that prevent unit's follow-up attacks and neutralizes unit's penalties to Atk/Spd during combat. | 120 | 3 | ||
Flow Force 3 | If unit initiates combat, neutralizes effects that prevent unit's follow-up attacks and neutralizes unit's penalties to Atk/Spd during combat. | 240 | 4 | ||
Assault Force | If unit initiates combat or is within 2 spaces of an ally, inflicts Spd/Def-4 on foe, neutralizes penalties on unit, deals damage = 20% of the greater of unit's Spd or Def (excluding area-of-effect Specials), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). | 300 | 5 | ||
C | Odd Spd Wave 1 | At start of odd-numbered turns, grants Spd+2 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) | 60 | 2 | |
Odd Spd Wave 2 | At start of odd-numbered turns, grants Spd+4 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) | 120 | 3 | ||
Odd Spd Wave 3 | At start of odd-numbered turns, grants Spd+6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) | 240 | 4 | ||
Odd Spd Wave 4 | At start of turn, grants Spd+6 to unit and allies within 2 spaces of unit for 1 turn. If unit's Spd ≥ foe's Spd-5, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. If it is an odd-numbered turn, grants Spd+6 to unit during combat. | 300 | 5 |