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Status Icon WeaponStatus Icon MoveByleth Proven Professor Face FC
Byleth: Proven Professor
Status Icon WeaponStatus Icon MoveByleth Fell Stars Duo Face FC
Byleth: Fell Star's Duo
Status Icon WeaponStatus Icon MoveByleth The Fodlan Light Face FC
Byleth: The Fódlan Light
Status Icon WeaponStatus Icon MoveByleth Sublime Light Face FC
Byleth: Sublime Light
Status Icon WeaponStatus Icon MoveByleth Vengeance Vessel Face FC
Byleth: Vengeance Vessel
Status Icon WeaponStatus Icon MoveByleth Frosty Professors Face FC
Byleth: Frosty Professors
Status Icon WeaponStatus Icon MoveMarisa Crimson Flash Face FC
Marisa: Crimson Flash
Status Icon WeaponStatus Icon MoveMarisa Crimson Rabbit Face FC
Marisa: Crimson Rabbit
General Quotes Misc Heroic Ordeal
Marisa
Willful Blades
Portrait
Marisa Willful Blades Face
Attack
Marisa Willful Blades BtlFace
Special
Marisa Willful Blades BtlFace C
Damage

Marisa Willful Blades BtlFace D

Art by: kainown
Description Marisa, of Gerik's Mercenaries, and Byleth, a former mercenary of Jeralt's band. The two meet for the first time at the Jehanna festival. They appear in Fire Emblem: The Sacred Stones / Three Houses.
Rarities ★ Focus — Special Harmonized Harmonized
Harmonized Skill
[ExpandCollapse]
Grants "unit can move 1 extra space" to unit (that turn only; does not stack).

Grants【Resonance: Blades】and "unit cannot be slowed by terrain (does not apply to impassable terrain)" to unit and allies from the same titles as unit for 1 turn.

Once used, Harmonized Skill cannot be activated again right away. At start of every third turn, if Harmonized Skill has already been used, unit can use Harmonized Skill again.

(Harmonized Skills can be used by tapping the Harmonized button. Harmonized Skills cannot be used by units deployed using Pair Up.)
Grants "unit can move 1 extra space" to unit (that turn only; does not stack).

Grants【Resonance: Blades】and "unit cannot be slowed by terrain (does not apply to impassable terrain)" to unit and allies from the same titles as unit for 1 turn.

Once used, Harmonized Skill cannot be activated again right away. At start of every third turn, if Harmonized Skill has already been used, unit can use Harmonized Skill again.

【Resonance: Blades】
Grants Atk/Spd+4 during combat for 1 turn.

(Harmonized Skills can be used by tapping the Harmonized button. Harmonized Skills cannot be used by units deployed using Pair Up.)
Resonance Effect The Sacred Stones / Three Houses
Increases scores in Resonant Battles.
(More details can be found in the Help messages within Resonant Battles.)
Weapon Type Icon Class Green Axe Axe
Move Type Icon Move Cavalry Cavalry
Voice Actor EN Connor Kelley + Jeannie Tirado
Voice Actor JP Mai Nakahara (中原麻衣) with Shizuka Itoh (伊藤静)
Release Date
Entries Icon MiniUnit Head 7 The Sacred Stones
Icon MiniUnit Head 12 Three Houses
Version 8.10
Internal ID PID_双界マリカ (1196)
Origin 70000401100

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★16/17/1812/13/146/7/83/4/51/2/343
★16/17/1813/14/157/8/93/4/51/2/345
★17/18/1913/14/157/8/94/5/62/3/448
★17/18/1914/15/168/9/104/5/62/3/450
★18/19/2014/15/168/9/105/6/73/4/553

Level 40 stats

RarityHPAtkSpdDefResTotal
★34/36/3933/36/3834/37/3917/20/2314/16/19144~146
★35/38/4136/39/4137/40/4318/21/2415/17/20154~156
★38/41/4438/41/4440/43/4621/24/2717/20/23169
★39/42/4540/43/4743/46/4922/25/2818/21/24177~178
★42/45/4842/45/4945/48/5224/28/3120/23/27188~190

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★60%70%90%50%45%315%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[ | ]

Weapons[ | ]

NameMightRangeDescriptionSPDefaultUnlock
Iron Axe6150★★
Steel Axe81100★★
Silver Axe111200★★
Laconic Axe161
Accelerates Special trigger (cooldown count-1).

Enables【Canto (2)】.

Grants Atk/Spd/Def/Res+4 to allies within 3 rows or 3 columns centered on unit during combat.

For target ally within 3 rows or 3 columns centered on unit, if Savior is not triggered, that ally attacks twice during their combat. If target ally is within 3 rows or 3 columns centered on unit, unit attacks twice during combat. (If support partner is on player team, targets any support partner; otherwise, targets ally with the highest max HP on player team, excluding unit.)

If unit initiates combat or if an ally is within 3 rows or 3 columns centered on unit, grants bonus to unit's Atk/Spd/Def/Res = number of allies within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), deals damage = 20% of unit's Spd (excluding area-of-effect Specials), reduces damage from foe's first attack by 20% of unit's Spd, ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat, and restores 7 HP to unit after combat.

【Canto (2)】
After an attack, Assist skill, or structure destruction, unit can move 2 space(s). (Once per turn. Only highest value applied. Does not stack.)
400★★

Assists[ | ]

This unit owns no Assist skills.

Specials[ | ]

NameCooldownDescriptionSPDefaultUnlock
New Moon3
Treats foe's Def/Res as if reduced by 30% during combat.
100★★
Moonbow2
Treats foe's Def/Res as if reduced by 30% during combat.
200★

Passives[ | ]

TypeNameDescriptionSPUnlock
AAtk Spd Clash 1Atk/Spd Clash 1
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 1. (X = number of spaces from start position to end position of whoever initiated combat; max 1.)
60★
Atk Spd Clash 2Atk/Spd Clash 2
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 3. (X = number of spaces from start position to end position of whoever initiated combat; max 2.)
120★
Atk Spd Clash 3Atk/Spd Clash 3
If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 5. (X = number of spaces from start position to end position of whoever initiated combat; max 3.)
240★
Atk Spd ExcelAtk/Spd Excel
If unit or foe initiates combat after moving to a different space, grants Atk/Spd+6 and Atk/Spd+X to unit during combat (X = number of spaces from start position to end position of whoever initiated combat; max 4), and also, if unit initiates combat, reduces damage from foe's attacks by X × 3 during combat (excluding area-of-effect Specials). If foe's attack triggers foe's Special, reduces damage dealt to unit by X × 3 during combat (excluding area-of-effect Specials).
300★
BFlow Force 1Flow Force 1
At the start of combat, if unit's HP = 100% and unit initiates combat, neutralizes effects that prevent unit's follow-up attacks and neutralizes unit's penalties to Atk/Spd during combat.
60★
Flow Force 2Flow Force 2
At start of combat, if unit's HP ≥ 50% and unit initiates combat, neutralizes effects that prevent unit's follow-up attacks and neutralizes unit's penalties to Atk/Spd during combat.
120★
Flow Force 3Flow Force 3
If unit initiates combat, neutralizes effects that prevent unit's follow-up attacks and neutralizes unit's penalties to Atk/Spd during combat.
240★
Assault ForceAssault Force
If unit initiates combat or is within 2 spaces of an ally, inflicts Spd/Def-4 on foe, neutralizes penalties on unit, deals damage = 20% of the greater of unit's Spd or Def (excluding area-of-effect Specials), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials).
300★
COdd Spd Wave 1Odd Spd Wave 1
At start of odd-numbered turns, grants Spd+2 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.)
60★
Odd Spd Wave 2Odd Spd Wave 2
At start of odd-numbered turns, grants Spd+4 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.)
120★
Odd Spd Wave 3Odd Spd Wave 3
At start of odd-numbered turns, grants Spd+6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.)
240★
Odd Spd Wave 4Odd Spd Wave 4
At start of turn, grants Spd+6 to unit and allies within 2 spaces of unit for 1 turn.

If unit's Spd ≥ foe's Spd-5, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat.

If it is an odd-numbered turn, grants Spd+6 to unit during combat.
300★

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