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Status Icon WeaponStatus Icon MoveEirika Twin Refulgence Face FC
Eirika: Twin Refulgence
Status Icon WeaponStatus Icon MoveEphraim Restoration Lord Face FC
Ephraim: Restoration Lord
Status Icon WeaponStatus Icon MoveEphraim Legendary Lord Face FC
Ephraim: Legendary Lord
Status Icon WeaponStatus Icon MoveEphraim Sacred Twin Lord Face FC
Ephraim: Sacred Twin Lord
Status Icon WeaponStatus Icon MoveEphraim Sparkling Gallantly Face FC
Ephraim: Sparkling Gallantly
Status Icon WeaponStatus Icon MoveEphraim Sunshine Valiant Face FC
Ephraim: Sunshine Valiant
Status Icon WeaponStatus Icon MoveEphraim Ardent Prince Face FC
Ephraim: Ardent Prince
Status Icon WeaponStatus Icon MoveLyon Shadow Prince Face FC
Lyon: Shadow Prince
Status Icon WeaponStatus Icon MoveLyon Demon King Face FC
Lyon: Demon King
Status Icon WeaponStatus Icon MoveLyon Grados Gaze Face FC
Lyon: Grado's Gaze
Status Icon WeaponStatus Icon MoveLyon Sunlit Prince Face FC
Lyon: Sunlit Prince
Status Icon WeaponStatus Icon MoveLyon Esteemed Royals Face FC
Lyon: Esteemed Royals
General Quotes Misc Heroic Ordeal
Ephraim
Dynastic Duo
Portrait
Ephraim Dynastic Duo Face
Attack
Ephraim Dynastic Duo BtlFace
Special
Ephraim Dynastic Duo BtlFace C
Damage

Ephraim Dynastic Duo BtlFace D

Art by: Yamada Kotaro (山田孝太郎)
Description The princes of Renais and Grado. As heirs to allied kingdoms, they were raised with a strong bond with one another. They appear in Fire Emblem: The Sacred Stones.
Rarities ★ SRDuo Duo
Duo Skill Infantry and armored allies within 2 spaces of unit (including unit) can move 1 extra space. (That turn only. Does not stack.)
(Duo Skills can be used once per map by tapping the Duo button. Duo Skills cannot be used by units deployed using Pair Up.)
Standard Effect 1: Duel If unit is 5★ and level 40 and unit's stats total less than 185, treats unit's stats as 185 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.)
Weapon Type Icon Class Blue Lance Lance
Move Type Icon Move Infantry Infantry
Voice Actor EN Greg Chun + Mark P. Whitten
Voice Actor JP 八代拓(Taku Yashiro) with 中村悠一(Yuichi Nakamura)
Release Date
Addition Date
Entry Icon MiniUnit Head 7 The Sacred Stones
Version 3.11
Internal ID PID_比翼エフラム (441)
Origin 70000100200

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★16/17/186/7/85/6/76/7/83/4/541
★16/17/187/8/95/6/77/8/93/4/543
★17/18/197/8/96/7/87/8/94/5/646
★17/18/198/9/106/7/88/9/104/5/648
★18/19/208/9/107/8/98/9/105/6/751

Level 40 stats

RarityHPAtkSpdDefResTotal
★30/33/3627/30/3219/22/2525/28/3116/18/21130~132
★31/34/3730/33/3520/23/2628/31/3417/19/22139~141
★34/37/4032/35/3823/26/2930/33/3619/22/25153
★35/38/4134/37/4124/27/3032/35/3820/23/26160~161
★37/41/4436/39/4326/30/3334/37/4022/25/29171~173

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★50%70%50%65%45%280%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[ | ]

Weapons[ | ]

NameMightRangeDescriptionSPDefaultUnlock
Iron Lance6150★★
Steel Lance81100★★
Slaying Spear101
Effective against armored foes.
200★★
Reginleif161
Effective against armored and cavalry foes. Grants Atk+3. If unit’s Atk > foe’s Atk and/or 1 extra space of movement granted by another skill is active on unit, unit makes a guaranteed follow-up attack.
400★★

Reginleif can be upgraded in the Weapon Refinery.
When upgraded, the description of Reginleif becomes "Effective against armored and cavalry foes. Grants Atk+3. Unit cannot be slowed by terrain. (Does not apply to impassable terrain.) At start of combat, if unit's Atk > foe's Atk or if【Bonus】is active on unit, grants Atk/Spd/Def/Res+4 to unit during combat. During combat, if unit's Atk > foe's Atk or if【Bonus】is active on unit, unit makes a guaranteed follow-up attack.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).".
Reginleif can be upgraded with the additional effect Reginleif W "If【Bonus】is active on unit, enables 【Canto (Rem. +1)】.
At start of even-numbered turns, unit can move 1 extra space. (That turn only. Does not stack.) At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat, and if【Bonus】is active on unit, foe cannot make a follow-up attack.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).

【Canto (Rem. +1)】
After an attack, Assist skill, or structure destruction, unit can move again.

The distance of the movement is the remaining movement the unit had before the actions listed above+1 (If unit used a movement skill that warps them, the remainder is 0).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)".

Assists[ | ]

This unit owns no Assist skills.

Specials[ | ]

NameCooldownDescriptionSPDefaultUnlock
Dragon Gaze4
Boosts damage by 30% of unit's Atk.
100★★
Draconic Aura3
Boosts damage by 30% of unit's Atk.
200★

Passives[ | ]

TypeNameDescriptionSPUnlock
AHeavy Blade 1Heavy Blade 1
If unit's Atk ≥ foe's Atk+5, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.)
60★
Heavy Blade 2Heavy Blade 2
If unit's Atk ≥ foe's Atk+3, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.)
120★
Heavy Blade 3Heavy Blade 3
If unit's Atk > foe's Atk, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.)
240★
Heavy Blade 4Heavy Blade 4
If unit's Atk > foe's Atk, grants Special cooldown charge +1 and deals +5 damage to foe per unit's attack. (Only highest value applied. Does not stack.)
300★
BLull Atk Def 1Lull Atk/Def 1
Inflicts Atk/Def-1 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat.
60★
Lull Atk Def 2Lull Atk/Def 2
Inflicts Atk/Def-2 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat.
120★
Lull Atk Def 3Lull Atk/Def 3
Inflicts Atk/Def-3 on foe and neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.) during combat.
240★
COdd Atk Wave 1Odd Atk Wave 1
At start of odd-numbered turns, grants Atk+2 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.)
60★
Odd Atk Wave 2Odd Atk Wave 2
At start of odd-numbered turns, grants Atk+4 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.)
120★
Odd Atk Wave 3Odd Atk Wave 3
At start of odd-numbered turns, grants Atk+6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.)
240★

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