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Status Icon WeaponStatus Icon MoveNel Stoic Bride Face FC
Nel: Stoic Bride
General Quotes Misc Heroic Ordeal
Nel
Stoic Dragon
Portrait
Nel Stoic Dragon Face
Attack
Nel Stoic Dragon BtlFace
Special
Nel Stoic Dragon BtlFace C
Damage

Nel Stoic Dragon BtlFace D

Art by: 千種みのり
Description A child of the Fell Dragon from another Elyos. She is Rafal's elder sister and very much his counterpart. Appears in Fire Emblem Engage.
Rarities ★ Focus — Rearmed Rearmed
Pre-Inheritance In contrast with standard inheritance, arcane weapon skills can be inherited and the source ally will not be lost in the process. This can be performed only once for each Rearmed Hero summoned. (See the Inherit Skills menu Help messages to learn more.)
Weapon Type Icon Class Blue Breath Blue Breath
Move Type Icon Move Infantry Infantry
Voice Actor EN Liz Morey
Voice Actor JP Romi Park (朴璐美)
Release Date
Entry Icon MiniUnit Head 14 Engage
Version 9.2
Internal ID PID_魔器エル (1209)
Origin 140000950100

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★13/14/158/9/105/6/75/6/711/12/1347
★13/14/159/10/115/6/75/6/712/13/1449
★14/15/169/10/116/7/86/7/812/13/1452
★14/15/1610/11/126/7/86/7/813/14/1554
★15/16/1710/11/127/8/97/8/913/14/1557

Level 40 stats

RarityHPAtkSpdDefResTotal
★27/30/3331/33/3633/36/3819/22/2529/31/34151~153
★28/31/3434/36/3935/38/4120/23/2631/34/37162~163
★31/34/3736/39/4239/42/4523/26/2933/36/39177
★32/35/3838/42/4541/44/4724/27/3035/38/41185~186
★34/38/4140/44/4744/47/5126/30/3337/40/43198~200

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★50%75%90%50%60%325%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[ | ]

Weapons[ | ]

NameMightRangeDescriptionSPDefaultUnlock
Fire Breath6150★★
Fire Breath+81100★★
Flametongue111200★★
Arcane Fell Arts161
Accelerates Special trigger (cooldown count-1).

If foe's Range = 2, calculates damage using the lower of foe's Def or Res.

If foe initiates combat or if unit's HP ≥ 25% at start of combat, grants bonus to unit's Atk/Spd/Def/Res = 25% of foe's Atk at start of combat - 4 (max 14; min 5), deals damage = 15% of unit's Atk (including when dealing damage with an area-of-effect Special), reduces damage from foe's attacks by 15% of unit's Atk (including from area-of-effect Specials; excluding Røkkr area-of-effect Specials), grants Special cooldown charge +1 to unit per attack (only highest value applied; does not stack), and grants Special cooldown count-1 to unit before unit's first attack during combat.
300★★

Arcane Fell Arts can be upgraded in the Weapon Refinery.

Assists[ | ]

This unit owns no Assist skills.

Specials[ | ]

NameCooldownDescriptionSPDefaultUnlock
Chilling Wind4
Boosts damage by 50% of unit's Res.
100★★
Iceberg3
Boosts damage by 50% of unit's Res.
200★
Dragon's Roar3
Boosts Special damage by 40% of unit's Res when Special triggers. If unit's or foe's Special is ready, or if unit's or foe's Special triggered before or during this combat, and also, if unit's Res ≥ foe's Res-4 during combat, reduces damage from foe's next attack by 40% (once per combat; excluding area-of-effect Specials).
500★

Passives[ | ]

TypeNameDescriptionSPUnlock
AProtectiveProtective
For foes within 3 rows or 3 columns centered on unit, inflicts Atk/Spd/Def/Res-5 on foe and neutralizes foe's bonuses during combat.

At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+9 to unit and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials), and also, if foe is engaged or if unit's Res ≥ foe's Res+5, reduces damage from foe's first attack by 15% of foe's Atk during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and also, if foe's attack can trigger foe's Special, inflicts Special cooldown count+1 on foe before foe's first attack during combat (cannot exceed the foe's maximum Special cooldown).

At start of combat, if unit's HP ≥ 25% and if unit's support partner's HP ≤ 99% or if unit is within 2 spaces of an ally with HP ≤ 99%, deals +15 damage when Special triggers during combat (excluding area-of-effect Specials).
300★
BDragons Wrath 1Dragon's Wrath 1
If foe initiates combat, reduces damage from foe's first attack by 10% during combat, and also, if unit's Atk > foe's Res, unit's first attack deals damage = 10% of unit's Atk minus foe's Res during combat.
60★
Dragons Wrath 2Dragon's Wrath 2
If foe initiates combat, reduces damage from foe's first attack by 15% during combat, and also, if unit's Atk > foe's Res, unit's first attack deals damage = 15% of unit's Atk minus foe's Res during combat.
120★
Dragons Wrath 3Dragon's Wrath 3
If foe initiates combat, reduces damage from foe's first attack by 20% during combat, and also, if unit's Atk > foe's Res, unit's first attack deals damage = 20% of unit's Atk minus foe's Res during combat.
240★
Edged ScalesEdged Scales
If foe initiates combat or if unit's HP ≥ 25% at start of combat, inflicts Spd/Def/Res-4 on foe, deals damage = 15% of foe's Atk (excluding area-of-effect Specials), reduces damage from foe's first attack by 10 ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and increases the Spd difference necessary for foe to make a follow-up attack by 10 during combat, and also, if unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat.
300★
CClose Guard 1Close Guard 1
Allies within 2 spaces gain: "If foe uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+2 during combat."
60★
Close Guard 2Close Guard 2
Allies within 2 spaces gain: "If foe uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+3 during combat."
120★
Close Guard 3Close Guard 3
Allies within 2 spaces gain: "If foe uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+4 during combat."
240★
BarricadeBarricade
Foes with Range = 1 cannot warp into spaces within 3 spaces of unit and foes with Range = 2 cannot warp into spaces within 4 spaces of unit (in either case, does not affect foes with Pass skills or warp effects from structures, like camps and fortresses in Rival Domains).

Grants Def/Res+4 to allies within 3 spaces of unit and neutralizes their penalties to Def/Res during their combat.

If unit is within 3 spaces of an ally, grants Def/Res+4 to unit and neutralizes unit's penalties to Def/Res during combat.
300★

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