Fire Emblem Heroes Wiki
Advertisement
You may be looking for:
Status Icon WeaponStatus Icon MoveSaul Loving Shepherd Face FC
Saul: Loving Shepherd
General Quotes Misc Heroic Ordeal
Saul
Minister of Love
Portrait
Saul Minister of Love Face
Attack
Saul Minister of Love BtlFace
Special
Saul Minister of Love BtlFace C
Damage

Saul Minister of Love BtlFace D

Art by: Saori Toyota (とよた瑣織)
Description A holy priest of St. Elimine. Enjoys spending his time among women. Joining the bridal festival as an observer. Appears in Fire Emblem: The Binding Blade.
Rarities ★ Focus — Special
Weapon Type Icon Class Colorless Staff Staff
Move Type Icon Move Cavalry Cavalry
Voice Actor EN Damien Haas
Voice Actor JP 佐藤元(Gen Sato)
Release Date
Entry Icon MiniUnit Head 5 The Binding Blade
Version 5.5
Internal ID PID_立会人サウル (663)
Origin 50000600200

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★12/13/148/9/108/9/100/1/22/3/435
★12/13/149/10/119/10/110/1/22/3/437
★13/14/159/10/119/10/111/2/33/4/540
★13/14/1510/11/1210/11/121/2/33/4/542
★14/15/1610/11/1210/11/122/3/44/5/645

Level 40 stats

RarityHPAtkSpdDefResTotal
★26/29/3222/25/2826/28/318/10/1323/26/28117~119
★27/30/3324/27/3028/31/348/11/1425/28/30126~127
★30/33/3626/29/3230/33/3610/13/1628/31/34139
★31/34/3728/31/3432/35/3811/14/1729/32/36146~147
★33/37/4029/33/3634/37/4012/16/1932/35/39157~159

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★50%50%60%30%70%260%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[ | ]

Weapons[ | ]

NameMightRangeDescriptionSPDefaultUnlock
Assault10250★★
Observant Staff82
If unit is within 3 spaces of two allies in a support-partner pair (excluding unit), grants Atk/Spd/Def/Res+6 to unit during combat and neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat.
200★★
Observant Staff+122
If unit is within 3 spaces of two allies in a support-partner pair (excluding unit), grants Atk/Spd/Def/Res+6 to unit during combat and neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat.
300★★

Observant Staff+ can be upgraded in the Weapon Refinery.
Observant Staff+ can be upgraded with the additional effect Wrathful Staff W "Calculates damage from staff like other weapons.".
Observant Staff+ can be upgraded with the additional effect Dazzling Staff W "Foe cannot counterattack.".

Assists[ | ]

NameRangeDescriptionSPDefaultUnlock
Heal1
Restores 5 HP to target ally.
50★★
Reconcile1
Restores 7 HP to unit and target ally.
100★★
Return1
Restores 8 HP to target ally and target ally moves to opposite side of unit.

If ally cannot move to the target space (if another ally or foe is occupying the space), ally will not move. Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. (This skill is treated as a movement skill only when movement takes place.)
200★★
Return+1
Restores HP = 50% of unit's Atk (min 8 HP) to target ally and target ally moves to opposite side of unit.

If ally cannot move to the target space (if another ally or foe is occupying the space), ally will not move. Using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP. (This skill is treated as a movement skill only when movement takes place.)
300★★

Specials[ | ]

NameCooldownDescriptionSPDefaultUnlock
Imbue1
When healing an ally with a staff, restores an additional 10 HP to target ally.
50★★
Still-Water Balm1
When healing an ally with a staff, grants Res+4 to all allies for 1 turn.
150★★
Deluge Balm1
When healing an ally with a staff, grants Spd/Res+4 to all allies for 1 turn.
200★
Deluge Balm+1
When healing an ally with a staff, grants Spd/Res+6 to all allies for 1 turn.
300★

Passives[ | ]

TypeNameDescriptionSPUnlock
AC Duel Cavalry 1C Duel Cavalry 1
Grants HP+3. If unit is 5★ and level 40 and unit's stats total less than 160, treats unit's stats as 160 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.)
70★
C Duel Cavalry 2C Duel Cavalry 2
Grants HP+4. If unit is 5★ and level 40 and unit's stats total less than 165, treats unit's stats as 165 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.)
150★
C Duel Cavalry 3C Duel Cavalry 3
Grants HP+5. If unit is 5★ and level 40 and unit's stats total less than 170, treats unit's stats as 170 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.)
300★
C Duel Cavalry 4C Duel Cavalry 4
Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary Hero or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary Hero or Mythic Hero, and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.)
300★
COdd Recovery 1Odd Recovery 1
At start of odd-numbered turns, neutralizes any【Penalty】on allies within 2 spaces of unit (excluding penalties inflicted at start of turn) and restores 5 HP to those units.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
60★
Odd Recovery 2Odd Recovery 2
At start of odd-numbered turns, neutralizes any【Penalty】on allies within 2 spaces of unit (excluding penalties inflicted at start of turn) and restores 10 HP to those units.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
120★
Odd Recovery 3Odd Recovery 3
At start of odd-numbered turns, neutralizes any【Penalty】on allies within 2 spaces of unit (excluding penalties inflicted at start of turn) and restores 20 HP to those units.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
240★

Advertisement