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Status Icon WeaponStatus Icon MoveMyrrh Great Dragon Face FC
Myrrh: Great Dragon
Status Icon WeaponStatus Icon MoveMyrrh Spooky Monster Face FC
Myrrh: Spooky Monster
Status Icon WeaponStatus Icon MoveMyrrh Spring Harmony Face FC
Myrrh: Spring Harmony
Status Icon WeaponStatus Icon MoveMyrrh Guardian Dragon Face FC
Myrrh: Guardian Dragon
General Quotes Misc Heroic Ordeal
Myrrh
Adored Dragon
Portrait
Myrrh Adored Dragon Face
Attack
Myrrh Adored Dragon BtlFace
Special
Myrrh Adored Dragon BtlFace C
Damage

Myrrh Adored Dragon BtlFace D

Art by: Amagaitaro (アマガイタロー)
Description A girl from the village of Caer Pelyn, where she is honored as the Great Dragon. Separated from Ephraim and friends when summoned to Askr. Appears in Fire Emblem: The Sacred Stones.
Rarities ★ Focus — Special
Weapon Type Icon Class Colorless Breath Colorless Breath
Move Type Icon Move Armored Armored
Voice Actor EN Erica Lindbeck
Voice Actor JP Mai Kadowaki (門脇舞以)
Release Date
Addition Date
Entry Icon MiniUnit Head 7 The Sacred Stones
Version 8.2
Internal ID PID_愛の祭ミルラ (1061)
Origin 70000700100

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★17/18/195/6/70/1/26/7/89/10/1142
★17/18/195/6/70/1/27/8/910/11/1244
★18/19/206/7/81/2/37/8/910/11/1247
★18/19/206/7/81/2/38/9/1011/12/1349
★19/20/217/8/92/3/48/9/1011/12/1352

Level 40 stats

RarityHPAtkSpdDefResTotal
★38/41/4333/36/388/10/1334/37/3932/34/37157~159
★40/43/4535/38/418/11/1437/40/4335/37/40168~170
★43/46/4939/42/4510/13/1640/43/4637/40/43184
★44/47/5141/44/4711/14/1743/46/4939/43/46193~195
★47/50/5444/47/5112/16/1945/48/5241/45/48205~207

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★70%90%30%90%75%355%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[ | ]

Weapons[ | ]

NameMightRangeDescriptionSPDefaultUnlock
Fire Breath6150★★
Fire Breath+81100★★
Flametongue111200★★
Loving Breath161
Accelerates Special trigger (cooldown count-1). Unit can counterattack regardless of foe's range. If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk+X to unit and inflicts Atk-X on foe during combat (X = number of allies within 3 spaces of unit × 4, + 6; max 14), grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack), and restores 7 HP to unit after combat. If foe initiates combat or foe's HP ≥ 75% at start of combat and if unit's Res > foe's Res, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
400★★

Assists[ | ]

This unit owns no Assist skills.

Specials[ | ]

NameCooldownDescriptionSPDefaultUnlock
Glowing Ember4
Boosts damage by 50% of unit's Def.
100★★
Bonfire3
Boosts damage by 50% of unit's Def.
200★
Armored Beacon3
Boosts Special damage by 40% of unit's Def. If foe's Range = 2 and unit or foe's Special is ready or triggered before or during this combat, reduces damage from foe's next attack by 40% (once per combat; excluding area-of-effect Specials).
500★

Passives[ | ]

TypeNameDescriptionSPUnlock
ADef Res Scowl 1Def/Res Scowl 1
If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Def/Res+2 to unit during combat, and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res+15 during combat, inflicts Special cooldown count+1 on foe before foe's first attack. (Cannot exceed the foe's maximum Special cooldown.)
60★
Def Res Scowl 2Def/Res Scowl 2
If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Def/Res+4 to unit during combat, and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res+12 during combat, inflicts Special cooldown count+1 on foe before foe's first attack. (Cannot exceed the foe's maximum Special cooldown.)
120★
Def Res Scowl 3Def/Res Scowl 3
If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Def/Res+6 to unit during combat, and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res+9 during combat, inflicts Special cooldown count+1 on foe before foe's first attack. (Cannot exceed the foe's maximum Special cooldown.)
240★
Def Res Scowl 4Def/Res Scowl 4
If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Def/Res+7 to unit during combat, and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res+5 during combat, inflicts Special cooldown count+1 on foe before foe's first attack. (Cannot exceed the foe's maximum Special cooldown.)
300★
BWary Fighter 1Wary Fighter 1
If unit's HP ≥ 90%, unit and foe cannot make a follow-up attack.
60★
Wary Fighter 2Wary Fighter 2
If unit's HP ≥ 70%, unit and foe cannot make a follow-up attack.
120★
Wary Fighter 3Wary Fighter 3
If unit's HP ≥ 50%, unit and foe cannot make a follow-up attack.
240★
Canny FighterCanny Fighter
At start of combat, if unit's HP ≥ 25%, inflicts Atk/Res-4 on foe, unit and foe cannot make a follow-up attack, reduces damage from foe's first attack by X% (if foe can make a follow-up attack, X = 80; otherwise, X = 40), and reduces damage from foe's follow-up attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes; likewise, "follow-up attack" normally means the second strike; for effects that grant "unit attacks twice," it means the third and fourth strikes), and restores 7 HP to unit after combat.
300★
CDarkling DragonDarkling Dragon
At start of turn, if unit is within 2 spaces of an ally, grants Def/Res+6 and【Warp Bubble】to unit for 1 turn. At start of turn, grants Def/Res+6 and【Warp Bubble】to any support partner within 2 spaces of unit or, if unit is not on a team with unit's support partner, to ally with the highest Def within 2 spaces of unit for 1 turn. If unit is within 2 spaces of an ally, inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). If a foe uses bow, dagger, magic, or staff and initiates combat against an ally within 2 spaces of unit, triggers【Savior】on unit. If unit triggers Savior, grants Atk/Def/Res+4 during combat.

【Warp Bubble】
Foes cannot warp into spaces within 4 spaces of unit. (Does not affect foes with Pass skills or warp effects from structures, like camps and fortresses in Rival Domains.)

【Savior】
Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects.

Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur.
300★

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