General | Quotes | Misc | Heroic Ordeal |
Heiðrún Healing Nectar | |
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Art by: Kozaki Yusuke (コザキユースケ) | |
Description | A member of Yggdrasill's Healing Hands. Her nectar is a potent medicine that can heal poison and disease. |
Rarities | 5 Focus — Mythic |
Mythic Effect | Anima |
Boost | HP+5, Res+5 |
Mythic Effect 2 Boost |
Defensive Team Bonus |
Weapon Type | Green Beast |
Move Type | Infantry |
Voice Actor EN | Cat Protano |
Voice Actor JP | Sumire Uesaka (上坂すみれ) |
Release Date | |
Entry | Heroes |
Version | 8.7 |
Internal ID | PID_神階ヘイズルーン (1124)
|
Origin | 00000800400 |
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 15/16/17 | 12/13/14 | 0/1/2 | 9/10/11 | 5/6/7 | 46 |
2 | 15/16/17 | 13/14/15 | 0/1/2 | 10/11/12 | 5/6/7 | 48 |
3 | 16/17/18 | 13/14/15 | 1/2/3 | 10/11/12 | 6/7/8 | 51 |
4 | 16/17/18 | 14/15/16 | 1/2/3 | 11/12/13 | 6/7/8 | 53 |
5 | 17/18/19 | 14/15/16 | 2/3/4 | 11/12/13 | 7/8/9 | 56 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 29/32/35 | 33/36/38 | 8/10/13 | 32/34/37 | 33/36/38 | 147~149 |
2 | 30/33/36 | 36/39/41 | 8/11/14 | 35/37/40 | 35/38/41 | 157~159 |
3 | 33/36/39 | 38/41/44 | 10/13/16 | 37/40/43 | 39/42/45 | 172 |
4 | 34/37/40 | 40/43/47 | 11/14/17 | 39/43/46 | 41/44/47 | 180~182 |
5 | 36/40/43 | 42/45/49 | 12/16/19 | 41/45/48 | 44/47/51 | 192~194 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 50% | 70% | 30% | 75% | 90% | 315% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Whelp (Infantry) | 4 | 1 | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers. | 50 | 1 | 1 |
Yearling (Infantry) | 6 | 1 | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers. | 100 | 2 | 2 |
Adult (Infantry) | 9 | 1 | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers. | 200 | 4 | 3 |
Nectar Horn | 14 | 1 | Accelerates Special trigger (cooldown count-1). At start of player phase or enemy phase, if any foes within 3 rows or 3 columns centered on unit have Res < unit's Res+5, inflicts Atk/Def-7,【Discord】,【Deep Wounds】, and a penalty that neutralizes non-Special "if foe would reduce unit's HP to 0, unit survives with 1 HP" effects on those foes through their next actions. If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts Atk/Def-6 on foe, inflicts penalty on foe's Atk/Def = 20% of unit's Res at start of combat, reduces damage from foe's attacks by 20% of unit's Res (excluding area-of-effect Specials), neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.), and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack). At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, deals +7 damage when Special triggers, and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit. 【Discord】 Inflicts Atk/Spd/Def/Res-X on unit during combat (X = 2 + number of allies within 2 spaces of unit; max 5) through its next action. 【Deep Wounds】 Unit's HP cannot be healed through its next action. | 400 | 5 | 5 |
Assists[ | ]
This unit owns no Assist skills.
Specials[ | ]
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Holy Vestments | 3 | If foe is 2 spaces from unit, reduces damage from foe's attack by 30%. | 100 | 4 | 3 |
Aegis | 3 | If foe is 2 spaces from unit, reduces damage from foe's attack by 50%. | 200 | — | 4 |
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | Fortress Res 1 | Grants Res+3. Inflicts Atk-3. | 40 | 2 | |
Fort. Def/Res 1 | Grants Def/Res+3. Inflicts Atk-3. | 100 | 3 | ||
Fort. Def/Res 2 | Grants Def/Res+4. Inflicts Atk-3. | 200 | 4 | ||
Stronghold | Inflicts Atk-3. Grants Def/Res+7. At start of player phase or enemy phase, neutralizes【Panic】and any penalties to unit's Def/Res that take effect on unit at this time. 【Panic】 Converts bonuses on target into penalties through its next action. | 300 | 5 | ||
B | Atk/Def Bulwark 1 | Foes with Range = 1 cannot move through spaces adjacent to unit, and foes with Range = 2 cannot move through spaces within 2 spaces of unit. (Does not affect foes with Pass skills.) Inflicts Atk/Def-2 on foe during combat. Restores 3 HP to unit after combat. | 60 | 2 | |
Atk/Def Bulwark 2 | Foes with Range = 1 cannot move through spaces adjacent to unit, and foes with Range = 2 cannot move through spaces within 2 spaces of unit. (Does not affect foes with Pass skills.) Inflicts Atk/Def-3 on foe during combat. Restores 5 HP to unit after combat. | 120 | 3 | ||
Atk/Def Bulwark 3 | Foes with Range = 1 cannot move through spaces adjacent to unit, and foes with Range = 2 cannot move through spaces within 2 spaces of unit. (Does not affect foes with Pass skills.) Inflicts Atk/Def-4 on foe during combat. Restores 7 HP to unit after combat. | 240 | 4 | ||
A/D Bulwark 4 | Foes with Range = 1 cannot move through spaces adjacent to unit, and foes with Range = 2 cannot move through spaces within 2 spaces of unit (does not affect foes with Pass skills). Inflicts Atk/Def-4 on foe and reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). Restores 7 HP to unit after combat. | 300 | 5 | ||
C | Divine Nectar | At start of player phase or enemy phase, if unit is within 2 spaces of an ally, grants 【Divine Nectar】to unit and allies within 2 spaces of unit for 1 turn. If a Rally or movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by an ally with the【Divine Nectar】effect active (excluding unit), grants another action to that ally (once per turn; if another effect that grants action to unit has been activated at the same time, this effect is also considered to have been triggered). If unit is within 3 spaces of an ally, inflicts Atk/Def-5 on foe and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). 【Divine Nectar】 Neutralizes【Deep Wounds】during combat. Restores 20 HP to unit as unit's combat begins (triggers after effects that deal damage as combat begins; only highest value applied; does not stack). If it is unit's first combat initiated by foe or first combat initiated by unit that turn, reduces damage from foe's attacks by 10 during combat (excluding area-of-effect Specials). 【Deep Wounds】 Unit's HP cannot be healed through its next action. | 300 | 5 |