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Status Icon WeaponStatus Icon MoveEirika Restoration Lady Face FC
Eirika: Restoration Lady
Status Icon WeaponStatus Icon MoveEirika Anamnesis Lady Face FC
Eirika: Anamnesis Lady
Status Icon WeaponStatus Icon MoveEirika Graceful Resolve Face FC
Eirika: Graceful Resolve
Status Icon WeaponStatus Icon MoveEirika Gentle as Snow Face FC
Eirika: Gentle as Snow
Status Icon WeaponStatus Icon MoveEirika Twin Refulgence Face FC
Eirika: Twin Refulgence
Status Icon WeaponStatus Icon MoveEirika Pledged Restorer Face FC
Eirika: Pledged Restorer
Status Icon WeaponStatus Icon MoveEirika Beach Restorer Face FC
Eirika: Beach Restorer
Status Icon WeaponStatus Icon MoveEirika Resolute Princess Face FC
Eirika: Resolute Princess
Status Icon WeaponStatus Icon MoveEphraim Dynastic Duo Face FC
Ephraim: Dynastic Duo
Status Icon WeaponStatus Icon MoveLyon Shadow Prince Face FC
Lyon: Shadow Prince
Status Icon WeaponStatus Icon MoveLyon Demon King Face FC
Lyon: Demon King
Status Icon WeaponStatus Icon MoveLyon Grados Gaze Face FC
Lyon: Grado's Gaze
Status Icon WeaponStatus Icon MoveLyon Sunlit Prince Face FC
Lyon: Sunlit Prince
General Quotes Misc Heroic Ordeal
Lyon
Esteemed Royals
Portrait
Lyon Esteemed Royals Face
Attack
Lyon Esteemed Royals BtlFace
Special
Lyon Esteemed Royals BtlFace C
Damage

Lyon Esteemed Royals BtlFace D

Art by: azu-taro (azuタロウ)
Description Quiet, mild-mannered prince of Grado and Princess Eirika of Renais who both share a strong connection with Prince Ephraim. They appear in Fire Emblem: The Sacred Stones.
Rarities ★ Focus — Special Duo Duo
Duo Skill Inflicts the following status on foes in cardinal directions of unit through their next actions: "after start-of-turn skills trigger, action ends immediately" (for foes who have not yet taken an action in Summoner Duels, instead of inflicting this effect, ends their action immediately).
(Duo Skills can be used once per map by tapping the Duo button. Duo Skills cannot be used by units deployed using Pair Up.)
Standard Effect 1: Duel If unit is 5★ and level 40 and unit's stats total less than 205, treats unit's stats as 205 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.)
Weapon Type Icon Class Green Tome Green Tome
Move Type Icon Move Cavalry Cavalry
Voice Actor EN Mark P. Whitten + Kira Buckland
Voice Actor JP 中村悠一(Yuichi Nakamura) with 水橋かおり(Kaori Mizuhashi)
Release Date
Addition Date
Entry Icon MiniUnit Head 7 The Sacred Stones
Version 8.2
Internal ID PID_比翼リオン (1058)
Origin 70000300100

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★14/15/165/6/70/1/21/2/313/14/1538
★14/15/166/7/80/1/21/2/314/15/1640
★15/16/176/7/81/2/32/3/414/15/1643
★15/16/177/8/91/2/32/3/415/16/1745
★16/17/187/8/92/3/43/4/515/16/1748

Level 40 stats

RarityHPAtkSpdDefResTotal
★28/31/3433/36/388/10/1315/18/2134/37/39131~133
★29/32/3536/39/428/11/1416/19/2237/40/42140~141
★32/35/3839/42/4510/13/1619/22/2539/42/45154
★33/36/3942/45/4811/14/1720/23/2641/44/48162~163
★35/39/4244/47/5112/16/1922/26/2943/46/50173~175

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★50%90%30%50%70%290%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[ | ]

Weapons[ | ]

NameMightRangeDescriptionSPDefaultUnlock
Wind4250★★
Elwind62100★★
Rexcalibur92200★★
Tender Vessel142
Enables【Canto (1)】.

Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, deals damage to foe = X% of foe's Atk as combat begins (if unit has weapon-triangle advantage or if unit's Res > foe's Res, X = 40; otherwise, X = 20; activates only when unit can attack in combat; effects that reduce damage "during combat" do not apply; will not reduce foe's HP below 1), grants Atk/Def/Res+5 to unit during combat, grants bonus to unit's Atk/Def/Res during combat = 20% of unit's Res at start of combat, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials).

【Canto (1)】
After an attack, Assist skill, or structure destruction, unit can move 1 space(s).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.)
400★★

Assists[ | ]

This unit owns no Assist skills.

Specials[ | ]

NameCooldownDescriptionSPDefaultUnlock
Chilling Wind4
Boosts damage by 50% of unit's Res.
100★★
Iceberg3
Boosts damage by 50% of unit's Res.
200★

Passives[ | ]

TypeNameDescriptionSPUnlock
AGray IllusionGray Illusion
If unit initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Def/Res+9 to unit during combat, and if unit's Res > foe's Res, foe cannot counterattack. If unit initiates combat, after combat, inflicts the following status on foes with the highest Spd within 3 spaces of target foe (excluding target) through their next actions: "after start-of-turn skills trigger, action ends immediately" (for foes who have not yet taken an action in Summoner Duels, instead of inflicting this effect, ends their action immediately).
300★
BPoison Strike 1Poison Strike 1
If unit initiates combat, deals 4 damage to foe after combat.
60★
Poison Strike 2Poison Strike 2
If unit initiates combat, deals 7 damage to foe after combat.
120★
Poison Strike 3Poison Strike 3
If unit initiates combat, deals 10 damage to foe after combat.
240★
Occultists StrikeOccultist's Strike
If unit initiates combat, deals 7 damage to foe as combat begins (effects that reduce damage during combat do not apply; will not reduce foe's HP below 1), inflicts Spd/Res-4 on foe during combat, and deals damage = 20% of foe's Res (excluding area-of-effect Specials).
300★
CRouse Atk Res 1Rouse Atk/Res 1
At start of turn, if unit is not adjacent to an ally, grants Atk/Res+2 to unit for 1 turn.
60★
Rouse Atk Res 2Rouse Atk/Res 2
At start of turn, if unit is not adjacent to an ally, grants Atk/Res+4 to unit for 1 turn.
120★
Rouse Atk Res 3Rouse Atk/Res 3
At start of turn, if unit is not adjacent to an ally, grants Atk/Res+6 to unit for 1 turn.
240★
Incite Atk ResIncite Atk/Res
At start of turn, if number of allies adjacent to unit ≤ 2, grants Atk/Res+6 and【Incited】 to unit for 1 turn. If number of allies adjacent to unit ≤ 1, grants Atk/Res+3 to unit during combat.

【Incited】
If unit initiates combat, grants bonus to unit's Atk/Spd/Def/Res = number of spaces from start position to end position of unit during combat (max 3; that turn only).
300★

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