General | Quotes | Misc | Heroic Ordeal |
Igrene Nabata Protector | |
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Art by: cuboon | |
Description | Daughter of Hawkeye and protector of Nabata. Although she has lost her family, she is stalwart in her duty. Appears in Fire Emblem: The Binding Blade. |
Rarities | 4 SR |
Weapon Type | Red bow |
Move Type | Infantry |
Voice Actor EN | Krizia Bajos |
Voice Actor JP | Yumi Hara (原由実) |
Release Date | |
Entry | The Binding Blade |
Version | 3.11 |
Internal ID | PID_イグレーヌ (450)
|
Origin | 50001000300 |
Stats
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 15/16/17 | 4/5/6 | 6/7/8 | 4/5/6 | 4/5/6 | 38 |
2 | 15/16/17 | 5/6/7 | 7/8/9 | 4/5/6 | 4/5/6 | 40 |
3 | 16/17/18 | 5/6/7 | 7/8/9 | 5/6/7 | 5/6/7 | 43 |
4 | 16/17/18 | 6/7/8 | 8/9/10 | 5/6/7 | 5/6/7 | 45 |
5 | 17/18/19 | 6/7/8 | 8/9/10 | 6/7/8 | 6/7/8 | 48 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 31/34/36 | 25/28/30 | 25/28/31 | 17/19/22 | 15/18/20 | 126~128 |
2 | 32/35/38 | 28/31/33 | 28/31/34 | 18/20/23 | 16/19/21 | 135~137 |
3 | 35/38/41 | 30/33/36 | 30/33/36 | 20/23/26 | 18/21/24 | 148 |
4 | 36/39/42 | 32/35/39 | 32/35/38 | 21/24/27 | 19/22/25 | 155~156 |
5 | 39/42/45 | 34/37/41 | 34/37/40 | 23/26/30 | 21/24/27 | 166~167 |
Growth Rates
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 55% | 70% | 65% | 45% | 40% | 275% |
Stats between level 1 and 40
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Iron Bow | 4 | 2 | Effective against flying foes. | 50 | 1 | 1 |
Steel Bow | 6 | 2 | Effective against flying foes. | 100 | 3 | 2 |
Silver Bow | 9 | 2 | Effective against flying foes. | 200 | 4 | 3 |
Guardian's Bow | 14 | 2 | Accelerates Special trigger (cooldown count-1). Effective against flying foes. If unit's Spd > foe's Spd at start of combat or during combat, inflicts Atk/Spd/Def-5 on foe during combat. (If unit and foe both have this weapon equipped, effect is calculated first for whoever initiates combat.) | 400 | 5 | 5 |
Guardian's Bow can be upgraded in the Weapon Refinery.
When upgraded, the description of Guardian's Bow becomes "Accelerates Special trigger (cooldown count-1). Effective against flying foes. If unit initiates combat or unit's Spd ≥ foe's Spd-7 at start of combat, inflicts Atk/Spd/Def-5 on foe and reduces damage from foe's first attack by 30% during combat.".
Guardian's Bow can be upgraded with the additional effect "At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit, deals damage = 10% of unit's Spd (including when dealing damage with a Special triggered before combat), neutralizes effects that inflict "Special cooldown charge -X" on unit, and neutralizes foe's bonuses to Spd/Def (from skills like Fortify, Rally, etc.) during combat.".
Assists[ | ]
Specials[ | ]
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Rising Wind | 4 | Before combat this unit initiates, foes in an area near target take damage equal to (unit's Atk minus foe's Def or Res). | 150 | 4 | 3 |
Blazing Wind | 4 | Before combat this unit initiates, foes in an area near target take damage equal to 1.5 x (unit's Atk minus foe's Def or Res). | 300 | — | 4 |
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | Life and Death 1 | Grants Atk/Spd+3. Inflicts Def/Res-3. | 50 | 2 | |
Life and Death 2 | Grants Atk/Spd+4. Inflicts Def/Res-4. | 100 | 3 | ||
Life and Death 3 | Grants Atk/Spd+5. Inflicts Def/Res-5. | 200 | 4 | ||
Life and Death 4 | Grants Atk/Spd+7. Inflicts Def/Res-5. | 300 | 5 | ||
B | Special Spiral 1 | If unit initiates combat and unit's Special triggers before or during combat, grants Special cooldown count-1 after combat. | 60 | 3 | |
Special Spiral 2 | If Special triggers before or during combat, grants Special cooldown count-1 after combat. | 120 | 4 | ||
Special Spiral 3 | If Special triggers before or during combat, grants Special cooldown count-2 after combat. | 240 | 5 | ||
C | Pulse Smoke 1 | If unit initiates combat, inflicts Special cooldown count+1 on target and foes within 1 space of target after combat. (No effect on Special cooldown counts already at maximum.) | 60 | 1 | |
Pulse Smoke 2 | If unit initiates combat, inflicts Special cooldown count+1 on target and foes within 2 spaces of target after combat. (No effect on Special cooldown counts already at maximum.) | 120 | 2 | ||
Pulse Smoke 3 | Inflicts Special cooldown count+1 on target and foes within 2 spaces of target after combat. (No effect on Special cooldown counts already at maximum.) | 240 | 4 |