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Status Icon WeaponStatus Icon MoveIgrene Ninja of Nabata Face FC
Igrene: Ninja of Nabata
Status Icon WeaponStatus Icon MoveIgrene Sworn Protectors Face FC
Igrene: Sworn Protectors
General Quotes Misc Heroic Ordeal
Igrene
Nabata Protector
Portrait
Igrene Nabata Protector Face
Attack
Igrene Nabata Protector BtlFace
Special
Igrene Nabata Protector BtlFace C
Damage

Igrene Nabata Protector BtlFace D

Art by: cuboon
Description Daughter of Hawkeye and protector of Nabata. Although she has lost her family, she is stalwart in her duty. Appears in Fire Emblem: The Binding Blade.
Rarities ★ SR
Weapon Type Icon Class Red Bow Red bow
Move Type Icon Move Infantry Infantry
Voice Actor EN Krizia Bajos
Voice Actor JP Yumi Hara (原由実)
Release Date
Entry Icon MiniUnit Head 5 The Binding Blade
Version 3.11
Internal ID PID_イグレーヌ (450)
Origin 50001000300

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★15/16/174/5/66/7/84/5/64/5/638
★15/16/175/6/77/8/94/5/64/5/640
★16/17/185/6/77/8/95/6/75/6/743
★16/17/186/7/88/9/105/6/75/6/745
★17/18/196/7/88/9/106/7/86/7/848

Level 40 stats

RarityHPAtkSpdDefResTotal
★31/34/3625/28/3025/28/3117/19/2215/18/20126~128
★32/35/3828/31/3328/31/3418/20/2316/19/21135~137
★35/38/4130/33/3630/33/3620/23/2618/21/24148
★36/39/4232/35/3932/35/3821/24/2719/22/25155~156
★39/42/4534/37/4134/37/4023/26/3021/24/27166~167

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★55%70%65%45%40%275%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[ | ]

Weapons[ | ]

NameMightRangeDescriptionSPDefaultUnlock
Iron Bow42
Effective against flying foes.
50★★
Steel Bow62
Effective against flying foes.
100★★
Silver Bow92
Effective against flying foes.
200★★
Guardian's Bow142
Accelerates Special trigger (cooldown count-1). Effective against flying foes. If unit's Spd > foe's Spd at start of combat or during combat, inflicts Atk/Spd/Def-5 on foe during combat. (If unit and foe both have this weapon equipped, effect is calculated first for whoever initiates combat.)
400★★

Guardian's Bow can be upgraded in the Weapon Refinery.
When upgraded, the description of Guardian's Bow becomes "Accelerates Special trigger (cooldown count-1). Effective against flying foes. If unit initiates combat or unit's Spd ≥ foe's Spd-7 at start of combat, inflicts Atk/Spd/Def-5 on foe and reduces damage from foe's first attack by 30% during combat.".
Guardian's Bow can be upgraded with the additional effect Guardians Bow W "At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit, deals damage = 10% of unit's Spd (including when dealing damage with a Special triggered before combat), neutralizes effects that inflict "Special cooldown charge -X" on unit, and neutralizes foe's bonuses to Spd/Def (from skills like Fortify, Rally, etc.) during combat.".

Assists[ | ]

This unit owns no Assist skills.

Specials[ | ]

NameCooldownDescriptionSPDefaultUnlock
Rising Wind4
Before combat this unit initiates, foes in an area near target take damage equal to (unit's Atk minus foe's Def or Res).
150★★
Blazing Wind4
Before combat this unit initiates, foes in an area near target take damage equal to 1.5 x (unit's Atk minus foe's Def or Res).
300★

Passives[ | ]

TypeNameDescriptionSPUnlock
ALife and Death 1Life and Death 1
Grants Atk/Spd+3.
Inflicts Def/Res-3.
50★
Life and Death 2Life and Death 2
Grants Atk/Spd+4.
Inflicts Def/Res-4.
100★
Life and Death 3Life and Death 3
Grants Atk/Spd+5.
Inflicts Def/Res-5.
200★
Life and Death 4Life and Death 4
Grants Atk/Spd+7.
Inflicts Def/Res-5.
300★
BSpecial Spiral 1Special Spiral 1
If unit initiates combat and unit's Special triggers before or during combat, grants Special cooldown count-1 after combat.
60★
Special Spiral 2Special Spiral 2
If Special triggers before or during combat, grants Special cooldown count-1 after combat.
120★
Special Spiral 3Special Spiral 3
If Special triggers before or during combat, grants Special cooldown count-2 after combat.
240★
CPulse Smoke 1Pulse Smoke 1
If unit initiates combat, inflicts Special cooldown count+1 on target and foes within 1 space of target after combat. (No effect on Special cooldown counts already at maximum.)
60★
Pulse Smoke 2Pulse Smoke 2
If unit initiates combat, inflicts Special cooldown count+1 on target and foes within 2 spaces of target after combat. (No effect on Special cooldown counts already at maximum.)
120★
Pulse Smoke 3Pulse Smoke 3
Inflicts Special cooldown count+1 on target and foes within 2 spaces of target after combat. (No effect on Special cooldown counts already at maximum.)
240★

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