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Caellach
Tiger Eye
Portrait
Caellach Tiger Eye Face
Attack
Caellach Tiger Eye BtlFace
Special
Caellach Tiger Eye BtlFace C
Damage

Caellach Tiger Eye BtlFace D

Art by: Yoneko (米子)
Description The Tiger Eye of Grado's six generals. Rose from mercenary life doing whatever it takes to achieve his goals. Appears in Fire Emblem: The Sacred Stones.
Rarities ★ — 5 ★Grand Hero Battle
Weapon Type Icon Class Green Axe Axe
Move Type Icon Move Infantry Infantry
Voice Actor EN Mike McFarland
Voice Actor JP 大泊貴揮(Takaki Ootomari)
Release Date
Entry Icon MiniUnit Head 7 The Sacred Stones
Version 5.0
Internal ID PID_ケセルダ (599)
Origin 70000300700

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★16/17/187/8/95/6/74/5/66/7/843
★16/17/188/9/105/6/74/5/67/8/945
★17/18/198/9/106/7/85/6/77/8/948
★17/18/199/10/116/7/85/6/78/9/1050
★18/19/209/10/117/8/96/7/88/9/1053

Level 40 stats

RarityHPAtkSpdDefResTotal
★34/36/3928/31/3318/20/2320/23/2522/25/27134~136
★35/38/4131/34/3619/21/2421/24/2724/27/30143~145
★38/41/4433/36/3921/24/2724/27/3026/29/32157
★39/42/4535/38/4222/25/2825/28/3128/31/34164~165
★42/45/4837/40/4424/27/3128/31/3430/33/36176~177

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★60%70%45%55%55%285%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[ | ]

Weapons[ | ]

NameMightRangeDescriptionSPDefaultUnlock
Iron Axe6150★★
Steel Axe81100★★
Reprisal Axe101
If foe initiates combat, grants Atk+6 during combat.
200★★
Reprisal Axe+141
If foe initiates combat, grants Atk+6 during combat.
300★★
Tiger-Eye Axe161
At start of turn, if unit's HP ≥ 25%, inflicts Atk/Def-7 and【Discord】on closest foes and any foe within 2 spaces of those foes through their next actions.

At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit and reduces damage from foe's first attack by 30% during combat, and unit's next attack deals damage = 30% of foe's attack damage prior to reductions (resets at end of combat; only highest value applied; does not stack).

【Discord】
Inflicts Atk/Spd/Def/Res-X on unit during combat (X = 2 + number of allies within 2 spaces of unit; max 5) through its next action.
400★

Reprisal Axe+ can be upgraded in the Weapon Refinery.
Tiger-Eye Axe can be upgraded in the Weapon Refinery.
Tiger-Eye Axe can be upgraded with the additional effect Tiger-Eye Axe W "If any【Bonus】is active on unit or any【Penalty】is active on foe, grants Atk/Spd/Def/Res+4 to unit, inflicts penalty on foe's Atk/Spd/Def = highest penalty on each stat between target and foes within 2 spaces of target (calculates each stat penalty independently), unit makes a guaranteed follow-up attack, and unit deals damage = 10% of unit's Atk during combat (excluding area-of-effect Specials).

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).".

Assists[ | ]

This unit owns no Assist skills.

Specials[ | ]

NameCooldownDescriptionSPDefaultUnlock
Dragon Gaze4
Boosts damage by 30% of unit's Atk.
100★★
Dragon Fang4
Boosts damage by 50% of unit's Atk.
200★

Passives[ | ]

TypeNameDescriptionSPUnlock
BGuard 1Guard 1
At start of combat, if unit's HP = 100%, inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)
50★
Guard 2Guard 2
At start of combat, if unit's HP ≥ 90%, inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)
100★
Guard 3Guard 3
At start of combat, if unit's HP ≥ 80%, inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)
200★
CEven Def Wave 1Even Def Wave 1
At start of even-numbered turns, grants Def+2 to unit and adjacent allies for 1 turn.
(Bonus granted to unit even if no allies are adjacent.)
60★
Even Def Wave 2Even Def Wave 2
At start of even-numbered turns, grants Def+4 to unit and adjacent allies for 1 turn.
(Bonus granted to unit even if no allies are adjacent.)
120★
Even Def Wave 3Even Def Wave 3
At start of even-numbered turns, grants Def+6 to unit and adjacent allies for 1 turn.
(Bonus granted to unit even if no allies are adjacent.)
240★

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