- For the predecessor and the successor of the Ray Gun Mark II respectively, see Ray Gun and GKZ-45 Mk3.
- "We are going to bring the fans the Ray Gun Mark II. This is an evolution of the fan favourite, the "Ray Gun". It is a true laser gun. It is gonna go through entire trains of zombies."
- — Jimmy Zielinski on the Ray Gun Mark II
The Ray Gun Mark II is a wonder weapon featured in Treyarch's Zombies mode, first introduced in Call of Duty: Black Ops II.
The weapon also appears in Call of Duty: Black Ops III in all the remastered maps featured in the Zombies Chronicles map pack, and in Call of Duty: Black Ops 4 in Zombies and Blackout.
Call of Duty: Black Ops II[]
The Ray Gun Mark II is the successor and the evolution of the Ray Gun, although, unlike its predecessor, the Ray Gun Mark II fires in three-round bursts with a very small splash range. It also has a very high penetration ability, capable of killing many zombies with one burst. The Ray Gun Mark II is one of the most coveted and rare Wonder Weapons to get from the Mystery Box, where the chances of getting it are usually only 1/3 the chances of any other weapon. Except for Buried, where it has the same chance as any other weapon.
It should be noted that the Ray Gun Mark II has remarkable headshot damage, which is a truly staggering 21.7x damage multiplier, dealing 50,000 damage unupgraded. In the later rounds, it is very worthwhile to headshot zombies, as this multiplier also applies to the Porter's Mark II Ray Gun, making it deal a whopping 100,000 damage if all three blasts hit the head. Unupgraded, this is enough to be a one-burst headshot until round 58, and 70 if upgraded. However, around the late 70's, the damage will start to fall off, and zombies will now require more than one burst to kill; this tends to not be much of a problem when considering the high penetration power and high rate of fire.
A player cannot carry the Ray Gun Mark II and the original Ray Gun at the same time. If the player has the original Ray Gun, it is impossible for them to receive the Ray Gun Mark II from the box, and vice versa.
When Pack-a-Punched via the Pack-a-Punch Machine, it becomes the Porter's Mark II Ray Gun. When Pack-a-Punched, the magazine size doubles, the ammunition total increases and it fires red rays instead of green. Overall damage is doubled as well.
Ray Gun Mark II vs Porter's Mark II Ray Gun[]
Gallery[]
Call of Duty: Black Ops III[]
The Ray Gun Mark II returns in Call of Duty: Black Ops III. It can be found in all remastered maps in the Zombies Chronicles map pack.
Like in Black Ops II , a player cannot carry the Ray Gun Mark II and the original Ray Gun at the same time. But now it is possible to receive either Ray Gun from the box if another player already has one, although if one attempts to switch out another weapon except for either Ray Gun it will still replace the equipped Ray Gun.
Ray Gun Mark II vs Porter's Mark II Ray Gun[]
Gallery[]
Call of Duty: Black Ops 4[]
The Ray Gun Mark II returns in Call of Duty: Black Ops 4.
Blackout[]
The Blackout version can be found in the Buried area on the east side of the map. It is an homage to the "Tipping the Ghost" easter egg from the Zombies map itself. It requires the player to throw a Combat Axe onto a dartboard in the Saloon. Doing so will start playing the same song as in the original easter egg on the piano, and open Arthur's cell. There, the Ray Gun Mark II can be grabbed from the chalk question mark. It now has a slower reload animation compared to the previous versions of the Mark II.
Zombies[]
The Ray Gun Mark II is available in the Mystery Box for 950 points on Blood of the Dead, Classified, Alpha Omega and Tag der Toten. In Alpha Omega, a single free Pack-a-Punched one can be obtained during Electromagnetic Awakening Party.
Elemental Variants[]
- Ray Gun Mark II-V
- Ray Gun Mark II-X
- Ray Gun Mark II-Y
- Ray Gun Mark II-Z
- "I think you're going to find the Ray Gun Mark II-V is great for crowd control."
- — Rushmore in Alpha Omega
The Ray Gun Mark II-V is a wonder weapon found in the Zombies map Alpha Omega. It shoots an electric beam that can deal extremely high damage to the head and has the ability to stun 4 enemies at once. It also regenerates ammunition over time when not in use, even while stowed, much like the Paralyzer.
How to obtain it:
- Pick up a Ray Gun Mk. II Frame.
- Have a Pack-a-Punch'd weapon with the Kill-O-Watt alternate ammo type.
- Head down to the Generators room, a panel on one of the three circuit boxes will emit a yellow smoke. Shoot the panel with Kill-O-Watt to remove it and collect the canister that's inside.
- Now, one of the five telephone poles around the town will start emitting yellow sparks. Find the one that is emitting them and shoot it with Kill-O-Watt until it glows. Repeat this process with the remaining poles and an electric current will be created, allowing a generator near the Yellow House to receive additional power.
- Place the canister on the generator to activate a soul circle. Kill enemies while staying on the circle to charge it.
- Once the canister has been charged, take it and use the Assembly Kit to craft the Ray Gun Mark II-V.
Ray Gun Mark II-V vs Porter's Mark II-V2 Ray Gun
- "The Ray Gun Mark II-X. If you're a fan of full-auto rapid-fire, this is the gun for you."
- — Rushmore in Alpha Omega
The Ray Gun Mark II-X is a wonder weapon found in the Blackout map Alcatraz and the Zombies map Alpha Omega. It fires powerful projectiles at a high rate, but has mediocre accuracy and cannot pierce enemies. It's advisable to fire in bursts or single-handedly to conserve ammo.
When upgraded, it becomes dual wield, giving it increased damage output but giving it much more ammo consumption in return alongside the removal of the use of sights.
How to obtain it in Alpha Omega:
- Pick up a Ray Gun Mk. II Frame.
- Have a Pack-a-Punch'd weapon with the Cryofreeze alternate ammo type.
- One of three filing cabinets will emit a blue smoke and is the one that contains the canister. These locations are: The garage of the Operations building, near the backdoor of the APD Interrogation, or in the Prisoner Holding building. Shoot the cabinet with Cryofreeze to open it and collect the canister.
- Now Rushmore will give the player the task of collecting samples from three scientists. These scientists appear as zombies surrounded by a blue mist and are often found in the bunker. You will need to freeze them with Cryofreeze and finish them off with a melee attack, causing them to drop a sample on the ground to be pick up. Repeat this with the others until all 3 are obtained.
- Once all samples have been obtained, head down to the APD Control room and find a broken 115 container to place the canister in, this will activate a soul circle. Kill enemies while staying within the circle to charge the canister.
- Once the canister has been charged, take it and use the Assembly Kit to craft the Ray Gun Mark II-X.
Ray Gun Mark II-X vs Porter's Mark II-X2 Ray Gun
Ray Gun Mark II-X | Porter's Mark II-X2 Ray Gun | |
---|---|---|
Fire mode | Automatic | Automatic |
Magazine size | 33 | 33/33 |
Max ammo | 198+33 | 297+33/33 |
Extras | Dual Wield |
- "In case you're wondering, that Ray Gun Mark II-Y fires a rather large explosive. Nice for taking out several targets at once."
- — Rushmore in Alpha Omega
The Ray Gun Mark II-Y is a wonder weapon found in the Blackout map Alcatraz and the Zombies map Alpha Omega . has explosive rounds (which don't splash damage the player) and a charge shot that causes a wider area of effect. It is very effective at protecting the player from being surrounded, but doesn't carry much ammo.
On lower rounds, charge shots aren't advised since single shots can one shot huge groups decently up in the rounds and charge shots spend lots of precious ammo.
How to obtain it in Alpha Omega:
- Pick up a Ray Gun Mk. II Frame.
- Obtain the Telepads.
- Have a Pack-a-Punch'd weapon with the Brain Rot alternate ammo type.
- A pile of dirt emitting a green mist can be found in one of three locations: Behind the Yellow House next to the back door, the backyard of the Green House near the bunker entrance, or on the side of Center Street nearest to Yellow House. Spawn a Brain Rot Zombie near the active green-glowing pile to obtain the canister.
- An orange orb will reveal itself and then move quickly to one of the teleporter pads. Locate it and attack the orb with any weapon, causing it to move to a new teleporter pad which must be found. Place down the first Telepad on the pad before the next step.
- Find the next location of the orb and attack it again. Place the second Telepad on the pad and follow the orb through the teleporter.
- Once the player has teleported back to the first to the position, the orb will travel to the Storage Room. Find the orb and place the Canister in it, spawning a soul circle.
- Stay within the circle and kill enemies to charge the Canister.
- Once the canister has been charged, take it and use the Assembly Kit to craft the Ray Gun Mark II-Y.
Ray Gun Mark II-Y vs Porter's Mark II-Y2 Ray Gun
Ray Gun Mark II-Y | Porter's Mark II-Y2 Ray Gun | |
---|---|---|
Fire mode | Semi-Automatic (chargeable) | Semi-Automatic (chargeable) |
Magazine size | 3 | 6 |
Max ammo | 24+3 | 48+6 |
- "Hot stuff, right? The Ray Gun Mark II-Z fires a scatter-shot blast. Just the thing for hitting a wide group with a single pull of the trigger."
- — Rushmore in Alpha Omega
The Ray Gun Mark II-Z is a wonder weapon found in the Blackout map Alcatraz and the Zombies map Alpha Omega. It's essentially a laser shotgun that passes through multiple enemies in a short-mid range.
How to obtain it in Alpha Omega:
- Pick up a Ray Gun Mk. II Frame.
- Have a Pack-a-Punch'd weapon with the Fire Bomb alternate ammo type.
- There are three possible cabinet locations the Canister can be found: The kitchen of the Green House or Yellow House, or in the Diner. The active cabinet will have orange gas coming out of it. Shoot it with a weapon that has Fire Bomb on it to reveal a Canister to be picked up.
- One of three houses will now have purple fire coming out of its chimney. The houses are Yellow House, the Transfusion House, and the Operations house. The player must then throw a Frag Grenade, Wraith Fire, or Monkey Bomb into the top of the chimney. If done correctly there should be a purple fire in the fireplace inside the house.
- Place the canister into the fireplace to activate a soul circle. Stay on the circle and kill enemies to charge the Canister.
- Once the canister has been charged, take it and use the Assembly Kit to craft the Ray Gun Mark II-Z.
Ray Gun Mark II-Z vs Porter's Mark II-Z2 Ray Gun
Ray Gun Mark II-Z | Porter's Mark II-Z2 Ray Gun | |
---|---|---|
Fire mode | Semi-Automatic | Semi-Automatic |
Magazine size | 9 | 18 |
Max ammo | 63+9 | 126+18 |
Retrieval[]
If a Ray Gun MK II prototype is lost or traded out, it will return to the cabinet in Operations over by Rushmore. The player can also deposit one there for safe keeping or to trade with other players.
Gallery[]
Trivia[]
General[]
- In first-person, the weapon is held like a submachine gun, but in third-person, it is held like a pistol. In Black Ops 4, it is held with one hand in Blackout, and two hands in Zombies.
- Due to the different type of rounds used, no significant splash damage is made by the impacting of the gun's blasts. The Ray Gun Mark II's shots can also penetrate through multiple zombies at once, whereas the original Ray Gun's shots stop upon contact. The penetration effect seems to stop at about 4 zombies.
- However, there is in fact a minor splash damage with a very small radius, which can damage the player if he shoots an adjacent target.
- While its predecessor is reloaded from the front of the weapon, the Ray Gun Mark II is reloaded from the back. They both use the same "Cold cell" ammunition, however.
- It is one of the few wonder weapons that is affected by Double Tap Root Beer. The rate of fire within each burst is shortened, and the burst delay is also shortened. However, the damage and number of shots fired is unaffected, like all other wonder weapons.
- Much like its predecessor, alongside the Mustang and Sally; and the Boomhilda, the player is pushed back when firing the weapon. Due to its nature of firing in bursts, it effectively has the largest push distance.
- The magazine size of the weapon is 21 rounds and there are 162 in reserve. However, 162 is not divisible by 21, leaving the player with seven full magazines and another with 15 shots (5 bursts).
- When looking down the sights, the three lines inside the sight appear to be floating.
- It's worth noting that those three lines are similar to the Treyarch logo.
Call of Duty: Black Ops II[]
- In all maps except Buried and Borough, only one player can obtain the weapon.
- In patch 1.12, the Ray Gun Mark II was unintentionally added to all maps prior to its official launch (several days prior to Vengeance's release for Xbox 360), but was later removed swiftly via a hotfix.
- The chance of this weapon appearing in the box varies by which map is played.
- The chance of getting it outside of Buried (1/3 chance of other weapons) makes it the rarest weapon overall to get in the Mystery Box.
Call of Duty: Black Ops III[]
- When firing, a thin bolt of green (red if Pack-a-Punched) electricity forms between two prongs extending from the back of the weapon, just above the magazine.
- Deadshot Daquiri's aim assist doesn't lock to the head with the Ray Gun Mark II.
Call of Duty: Black Ops 4[]
- One of the Pack-a-Punch camouflages on the map Classified depicts a red blueprint of the Ray Gun Mark II.
- In Blackout, the Ray Gun Mark II's lights are blue as opposed to the normal green.
- Furthermore, the blasts fired from the weapon are a variation of the normal Ray Gun's, albeit in a blue color. The firing sound is also the same as the aforementioned weapon.
- The Blackout version oddly reuses the same animation set as with the Ray Gun. It can even be inspected (sharing the same animation), whereas the other variations lack the ability to be inspected.
- In Alpha Omega, none of the Mark II variants have Pack a Punch camos, not even the base variant.
- The Mark II now has sounds from the original Ray Gun's reloading sound added on top of it.
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