- For the successor, see Peacekeeper MK2.
- "Fully automatic personal defense weapon. Rifle-class accuracy and range with SMG speed and handling."
- — Description
The Peacekeeper is a submachine gun featured in the Revolution downloadable content pack for Call of Duty: Black Ops II.
Multiplayer[]
If the player has access to the Revolution DLC, the Peacekeeper will be unlocked at level 4, and the player will not need to use an Unlock Token to equip it.
At any range short of 35 meters, the Peacekeeper will deal 33 damage per bullet, needing four shots to kill. At any range between 35 meters and 62.5 meters, the Peacekeeper will deal 24 damage per bullet, needing five shots to kill, or two shots in Hardcore game types. At any range past 62.5 meters, the Peacekeeper will deal nineteen damage per bullet, needing six shots to kill. The Peacekeeper deals ten percent extra damage on a Headshot, and with the Peacekeeper's damage figures, headshots will reduce the number of shots to kill by one at all ranges, although multiple headshots will be needed to do this at long ranges. The Peacekeeper has low penetration power.
The Peacekeeper fires fully automatically at a rate of 750 RPM. Using Select Fire will allow the Peacekeeper to fire in three-round bursts. Unusually, the Peacekeeper in burst fire configuration has no burst delay, but the maximum potential fire rate remains 750 RPM.
The Peacekeeper has recoil values of 45 to the left and right, 60 upwards, and 35 downwards. The Peacekeeper has a centerspeed value of 1500. Unlike other SMGs, which have very slight shot spread when aiming down the sight, the Peacekeeper has no shot spread when aiming down the sight at all. The Peacekeeper also has less idle sway when aiming down the sights. The Peacekeeper also has a 10% higher innate zoom level when aiming down the iron sights compared to other SMGs, with an innate zoom level on par with an assault rifle. When firing in bursts via Select Fire, the Peacekeeper's centerspeed value increases to 1600.
The Peacekeeper will allow the user to move at 100% of the base movement speed, or strafe at 80% of the base movement speed. The Peacekeeper's aim down sight time is slower for an SMG, at 250 milliseconds. The Peacekeeper has good hip-fire accuracy. The Peacekeeper's reload animation is two seconds long, or 2.5 seconds long if the magazine is completely empty. The user can Reload Cancel after 1.35 seconds.
The Peacekeeper has a magazine capacity of thirty rounds, and a starting ammo loadout of 120 rounds.
The Peacekeeper has the standard assortment of SMG attachments available. Most attachments work as expected on the Peacekeeper. However, as previously mentioned, Select Fire has slightly unusual behavior on the Peacekeeper.
In order to unlock Diamond Camouflage for the Peacekeeper, all other submachine guns as well as the Peacekeeper must have Gold Camouflage unlocked. However, unlocking camouflages for the Peacekeeper is not required to obtain Diamond Camouflage on other submachine guns.
Attachments[]
- Reflex Sight (unlocked weapon level 2)
- Laser Sight (unlocked weapon level 3)
- Suppressor (unlocked weapon level 4)
- Fast Mag (unlocked weapon level 5)
- EOTech Sight (unlocked weapon level 6)
- Foregrip (unlocked weapon level 7)
- Quickdraw Handle (unlocked weapon level 8)
- FMJ (unlocked weapon level 9)
- Long Barrel (unlocked weapon level 10)
- Target Finder (unlocked weapon level 11)
- Adjustable Stock (unlocked weapon level 12)
- Extended Clip (unlocked weapon level 13)
- Select Fire (unlocked weapon level 14)
- Rapid Fire (unlocked weapon level 15)
- MMS (unlocked weapon level 16)
Gallery[]
- For attachment images, see Peacekeeper/Attachments.
- For camouflage images, see Peacekeeper/Camouflage.
Videos[]
Trivia[]
- "5.7x28" can be seen written on the side of the gun.
- Other text includes "SEA AIR LAND" printed below "5.7x28", the word "ARBITER" printed in the silhouette of a bird, and: "PEACEKEEPER1227 ALEXANDRE, INC J317-M81215-6112".
- The Peacekeeper seems to have an upgraded iron sights when no optical attachment is attached. A set of back-up iron sights is visible when using an optical attachment. In addition, these iron sights use blue tritium, contrary to the green, red, and white tritium commonly used on other weapons' luminous sight effects.
- According to Murad Ainuddin, lead artist at Treyarch, the Peacekeeper was designed as a weapon to deal with counter-terrorist threats and V.I.P. protection.[1]
- The Peacekeeper has a split muzzle flash, making it seem like there are two barrels.
- Bots in local multiplayer and Combat Training can use this gun even without the DLC installed.
- But they can't and won't use it in custom games of online multiplayer, no matter the DLC is installed or not.
- While playing the Sharpshooter game type, it is possible to acquire this weapon, even without the downloadable content installed.
- It can also be picked up from dead enemies, even without the DLC.
- In the Marksman, Expert and Mastery calling cards, the Peacekeeper has a side view rather than an angled view and the weapon and background colors have less contrast than other such calling cards.
- Its default grip has a white theme. It also has a special foregrip.
- Like the MTAR and the Chicom CQB, it has an unusable flashlight on the gun.
- The Laser Sight will replace it when that attachment is equipped.
- The Peacekeeper is inaccessible in the Wii U version of the game due to it lacking the Revolution DLC however is still usable through hacks.
References[]
- ↑ "The idea is, this is the weapon that is issued to special ops forces of the future to deal with counter-terrorist threats and for VIP protection. It reaches out far, yet compact enough for concealment, and easy to carry and operate in vehicles." -Murad Ainuddin, mp1st.com, Black Ops 2 Revolution DLC – Peacekeeper SMG Q&A With Treyarch Developers