The Chicom CQB (referred to as QCW-05 in the game files) is a bullpup submachine gun that appears in Call of Duty: Black Ops II and Call of Duty: Mobile. It was first seen in the Los Angeles Gameplay Trailer. In-game, it delivers high cyclic fire rate and is a three-round burst weapon.
Call of Duty: Black Ops II[]
Campaign[]
- "Fully automatic submachine gun. High rate of fire with a large magazine."
- — Campaign description
The Chicom CQB is available at the start of the future missions. It is fully-automatic by default, unlike its multiplayer and Zombies counterparts.
Multiplayer[]
- "3 round burst submachine gun. High cyclic fire rate allows for fast consecutive bursts."
- — Description.
The Chicom CQB is unlocked at level 37, alongside the HAMR.
At any range short of 12.5 meters, the Chicom CQB will deal 33 damage per bullet, needing four shots to kill. At any range between 12.5 meters and 23.75 meters, the Chicom CQB will deal 22 damage per bullet, needing five shots to kill. At any range past 23.75 meters, the Chicom CQB will deal eighteen damage per bullet, needing six shots to kill. The Chicom CQB will deal 10% extra damage on a Headshot. A single headshot will reduce the number of shots needed to kill from four to three at any range short of 12.5 meters, but a headshot will otherwise not change the Chicom CQB's shots needed to kill, even with a slew of headshots. The Chicom CQB has low penetration power.
The Chicom CQB fires in three round bursts by default, unlike all other SMGs in Black Ops 2 multiplayer. The Chicom CQB fires at 1250 RPM within the burst. There is no burst delay. Using Select Fire allows the Chicom CQB to fire fully automatically at 937 RPM instead.
The Chicom CQB's recoil per shot is softer than other SMGs, with recoil values of 50 to the left and right, 55 upwards, and 45 downwards. The Chicom CQB has a centerspeed value of 1625. Like most other SMGs, the Chicom CQB has a very slight amount of shot spread when aiming down the sights.
The Chicom CQB will allow the user to move at 100% of the base speed, or strafe at 80% of the base movement speed. The Chicom CQB allows the user to aim down the sights in 200 milliseconds, and the Chicom CQB has good hip-fire accuracy. The Chicom CQB's reload animation is 2.1 seconds long, or 2.7 seconds long if the magazine was completely empty. The user can Reload Cancel in 1.55 seconds.
The Chicom CQB has a magazine capacity of 36 rounds, equating to twelve bursts per magazine. The Chicom CQB has a starting ammo loadout of 144 rounds.
The Chicom CQB has the usual assortment of SMG attachments on offer. Most attachments work as usual on the Chicom CQB, but there are two exceptions. As previously mentioned, Select Fire has different behaviour on the Chicom CQB compared to other SMGs. Rapid Fire will reduce the Chicom CQB's range values by 75% instead of the usual 60% for SMGs, a trait shared with the Skorpion EVO.
Attachments[]
- Reflex Sight (unlocked weapon level 2)
- Laser Sight (unlocked weapon level 3)
- Suppressor (unlocked weapon level 4)
- Fast Mag (unlocked weapon level 5)
- EOTech Sight (unlocked weapon level 6)
- Foregrip (unlocked weapon level 7)
- Quickdraw Handle (unlocked weapon level 8)
- FMJ (unlocked weapon level 9)
- Long Barrel (unlocked weapon level 10)
- Target Finder (unlocked weapon level 11)
- Adjustable Stock (unlocked weapon level 12)
- Extended Clip (unlocked weapon level 13)
- Select Fire (unlocked weapon level 14)
- Rapid Fire (unlocked weapon level 15)
- MMS (unlocked weapon level 16)
Zombies[]
- "With such a high capacity and rate of fire, I predict a high number of zombie fatalities."
- — Marlton Johnson, when obtaining the Chicom CQB from the Mystery Box in Die Rise
The Chicom CQB is available in the Mystery Box for 950 points in TranZit, Nuketown Zombies, Die Rise, and Origins. It starts with a 40-round magazine and retains its burst-fire function from multiplayer. It has a fairly average damage output, not being very effective on high rounds, but good for accumulating points and headshots. However, the weapon has quite low ammo reserve, and coupled with the high rate of fire, the player is likely to run through all ammo rather fast.
When Pack-a-Punched, it becomes the Chicom Cataclysmic Quadruple Burst. It is more powerful, has a 40-round magazine with 200 reserve rounds, and shoots four-round bursts. Its style of shooting does not change, though it becomes more useful with the added damage. It can be Pack-a-Punched multiple times cycling new attachments. These attachments include a Reflex Sight, Select Fire, Fore Grip and Fast Mag.
In the game mode Turned, it is the fourth weapon to be obtained if the player is a human.
Chicom CQB vs Chicom Cataclysmic Quadruple Burst[]
Chicom CQB | Chicom Cataclysmic Quadruple Burst | |
---|---|---|
Damage | 100-60 | 160-120 |
Fire mode | 3 Round Burst | 4 Round Burst (+ Automatic if Select Fire is obtained) |
Rate of fire | 1250 RPM per burst & overall | 1250 RPM per burst & overall (937 RPM Select Fire) |
Magazine size | 40 | 40 |
Max ammo | 120+40 | 200+40 |
Mobility | High | High |
Extras | More ammo, higher damage, becomes 4-round burst | |
Possible Attachments | Grip, Reflex Sight, Select Fire, Fast Mag |
Gallery[]
- For camouflage images, see Chicom CQB/Camouflage.
Call of Duty: Mobile[]
- "Three round burst SMG. High cyclic fire rate allows for fast bursts."
- — Description
The Chicom CQB returns in Call of Duty: Mobile as the Chicom.
Multiplayer[]
After the gun's rebalance, the Chicom can deal fatal damage at close range with very high rate of fire for a burst firing weapon, turning it into a fast killing submachine gun at close range. It also sports mediocre recoil, making it easier to fight close range, but might cause players trouble when engaging at mid to long range. The gun is also very mobile.
Battle Royale[]
The Chicom can deal high damage to well-armored enemies, however it faces several troubles when fighting at long ranges. The gun was removed from Battle Royale in Season 9, and is only available as customized blueprints.
Attachments[]
Muzzle[]
- OWC Light Suppressor
- OWC Light Compensator
- RTC Light Muzzle Brake
- Tactical Suppressor
- MIP Light Flash Guard
- Monolithic Suppressor
Barrel[]
- MIP Light
- YKM Integral Suppressor Light
- OWC Marksman
Optic[]
- Classic Red Dot Sight
- Red Dot Sight 1
- Red Dot Sight 6
- Classic Holographic Sight
- Holographic Sight 2
- 3X Tactical Scope 1
- Holographic Sight 3
- 3X Tactical Scope 2
- 3X Tactical Scope 3
- Red Dot Sight 4
- Red Dot Sight 5
- Holographic Sight 1
- Red Dot Sight 3
- Red Dot Sight 2
- Tactical Scope
Stock[]
Ammunition[]
Rear Grip[]
Underbarrel[]
Laser[]
Perks[]
- FMJ
- Wild Hipfire
- Double Kill
- Fast Reload Kill
- Sleight of Hand
- Wounding
- Full Ammo
- Disable
Blueprints[]
Epic[]
- CQB
- Moonstone
- Silver Ghoul
- Tourmaline
- Oil Spill
- Starstruck
- Chevalier
- Demon Fury
- Onomatopoeia
- Cyberspace
- White Steel
- Iron Flight
- Cyberspace
Gallery[]
- For variants images, see Chicom CQB/Variants.
Trivia[]
General[]
- The Chicom CQB has an unusable flashlight, similar to the MTAR and the Peacekeeper.
- Equipping an optic attachment will remove it.
- The Chicom CQB has a serial number of 95ZWH1979. This can be seen at the base of the iron sights.
- There is Chinese writing on the side of the weapon that says "9毫米自動步槍" which means "9mm automatic rifle".
Call of Duty: Mobile[]
- In the Chinese version, the Chicom was called the CQB5.
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