- For features with similar effects, see Double Tap and Reckless.
- For the barrel attachment in Call of Duty: Black Ops Cold War, see Rapid Fire (Barrel).
- For the game mode of the same name, see Rapid Fire (Gamemode).
Rapid Fire is an attachment featured in Call of Duty: Modern Warfare 2, Call of Duty: Black Ops, Call of Duty: Modern Warfare 3, Call of Duty: Black Ops II, Call of Duty: Black Ops: Declassified, Call of Duty: Ghosts, Call of Duty: Advanced Warfare, Call of Duty: Black Ops III, Call of Duty: WWII, Call of Duty: Black Ops 4, Call of Duty: Mobile, and Call of Duty: Black Ops 6. It was also cut from Call of Duty: Modern Warfare. It is the replacement for Double Tap and has exactly the same function; the delay between shots is decreased, effectively increasing the weapon's rate of fire, as well as recoil. As with most submachine guns in the Call of Duty series, on the Nintendo Wii, it has little, if any, effect.
Call of Duty: Modern Warfare 2[]
Rapid Fire is unlocked when the Marksman I challenge is completed for any submachine gun. Obtaining 30 kills with the Rapid Fire attachment will unlock the Akimbo attachment.
It increases rate of fire by around 25%. However, Rapid Fire also decreases the centerspeed of whatever SMG it is attached to by 400 points.[1]
The combination of enhanced fire rate and the enormous centerspeed decrease makes the SMG it's attached to monumentally less accurate, to the extent that medium range combat is often a struggle, even if the SMG is still retaining most of its power at the distance it's being used at. Rapid Fire will often make the SMG's accuracy so poor that it'll discourage players from using SMGs at medium range in any capacity.
Despite the huge accuracy reduction, Rapid Fire makes the SMG it's attached to significantly more effective at close range, where the centerspeed reduction is of little note. As such, Rapid Fire is very much a risk-reward attachment that makes the SMG it's attached to much less versatile, but it will also make the SMG far more capable and competitive up close. The attachment plays very well on SMGs that are already confined to close-quarters and have accuracy problems to begin with, such as the MP5K. The attachment is far less effective on SMGs that specialize in medium range combat competency, like the Mini-Uzi, Vector, and UMP45.
Weapon | Standard | Rapid Fire | Increase |
---|---|---|---|
UMP45 | 666 RPM | 845 RPM | 26% |
MP5K | 895 RPM | 1153 RPM | 28% |
P90 | 937 RPM | 1153 RPM | 23% |
Mini-Uzi | 952 RPM | 1200 RPM | 26% |
Vector | 1111 RPM | 1395 RPM | 25% |
Call of Duty: Black Ops[]
Rapid Fire is available for all submachine guns. It costs 3000.
Rapid Fire will increase the rate of the fire of the SMG it's applied to by roughly 33%. Unlike the Modern Warfare 2 version, this iteration of Rapid Fire does not reduce the centerspeed of the SMG it's attached to.
In addition to being ineligible with Dual Wield, Rapid Fire cannot be combined with Extended Mags or Dual Mags.
Applicable Weapons[]
Call of Duty: Modern Warfare 3[]
Rapid Fire is nearly identical in performance to previous installments. However, the increase in rate of fire is 25% (like in Call of Duty: Modern Warfare 2), as opposed to the 33% increase in Call of Duty: Black Ops. It's unlocked at Weapon Level 11 for the submachine guns and is also available for the light machine guns at Weapon Level 14. Two burst-fire assault rifles unlock Rapid Fire at Weapon Level 12: the M16A4 and Type 95, and one semi-automatic, the MK14.
On the M16A4 and Type 95, Rapid Fire increases how fast the burst is fired, which means that bullets have tighter grouping. However, the delay between bursts remains unchanged at 0.2 seconds. Rapid Fire on the MK14 is unique; instead of increasing rate of fire, it increases the MK14's firecap significantly, since it is semi-automatic. For assault rifles, Rapid Fire significantly increases their effectiveness at long range; but for submachine guns, this attachment makes them lethal at close range but harder to use at a distance. When used with light machine guns, Rapid Fire increases their deadliness at medium to long range.
Fire Rate increase | ||||||
---|---|---|---|---|---|---|
Weapon | Standard | Rapid Fire | Percentage Increase | |||
M16A4 | 909 per burst (452 overall) | 1136 per burst (502 overall) | 25% per burst (11% overall) | |||
Type 95 | 1016 per burst (477 overall) | 1271 per burst (526 overall) | 25% per burst (10% overall) | |||
MK14 | 550 RPM | 688 RPM | 25% | |||
UMP45 | 759 RPM | 949 RPM | ||||
PP90M1 | 1016 RPM | 1271 RPM | ||||
PM9 | 1111 RPM | 1388 RPM | ||||
MP5 | 895 RPM | 1119 RPM | ||||
MP7 | ||||||
P90 | 857 RPM | 1071 RPM | ||||
MK46 | ||||||
L86 LSW | 800 RPM | 1000 RPM | ||||
MG36 | 769 RPM | 961 RPM | ||||
PKP Pecheneg | 705 RPM | 882 RPM | ||||
M60E4 | 600 RPM | 750 RPM |
Call of Duty: Black Ops II[]
The Rapid Fire attachment returns to Call of Duty: Black Ops II. The attachment is only available to submachine guns and light machine guns.
On all weapons it is attached to, Rapid Fire will increase the fire rate, but reduce the weapon's range, centerspeed, and hip-fire spread.
Across all weapons that can receive Rapid Fire, their centerspeed will always be decreased by 15% when the attachment is equipped. The remaining factors are increased/decreased depending on what weapon/weapon class Rapid Fire is equipped on.
Across all LMGs, the fire rate is increased by 33%. The weapon's range is made 40% shorter and the hip-fire spread is made 20% larger when using the attachment. The LMGs receive the least downside from using the attachment, but also receive the least benefit from the attachment.
On all SMGs, the fire rate is increased by 51% and the hip-fire spread is made 30% larger. On all SMGs barring the Chicom CQB and Skorpion EVO, the range is made 60% shorter. On the Chicom CQB and Skorpion EVO specifically, the range is made 75% shorter instead.
In all situations, a weapon with Rapid Fire is less accurate than the same weapon without the attachment equipped, both in terms of hip-firing and aiming down the sight.
Fire Rate increase | ||||||
---|---|---|---|---|---|---|
Submachine Guns | ||||||
Weapon | Standard RoF | Rapid Fire | Percentage increase | |||
Campaign | Multiplayer | Campaign | Multiplayer | Campaign | Multiplayer | |
MP7 | 937 | 1420 | 51% | |||
Chicom CQB | 937 | 1250 | 1420 | 1893 | ||
Vector K10 | 750 | 937 | 1136 | 1420 | ||
PDW-57 | 750 | 1136 | ||||
Skorpion EVO | 1250 | 1893 | ||||
MSMC | 937 | 750 | 1420 | 1136 | ||
Peacekeeper | - | - | - | 51% | ||
MP5 | 750 | - | 1136 | - | 51% | - |
AK74u | ||||||
Uzi | 937 | 1420 | ||||
Light Machine Guns | ||||||
Weapon | Standard | Rapid Fire | Percentage increase | |||
Campaign | Multiplayer | Campaign | Multiplayer | Campaign | Multiplayer | |
LSAT | 750 | 1136 | 1000 | 51% | 33% | |
Mk 48 | 625 | 946 | 833 | |||
HAMR | 937 | 625 | 1420 | |||
QBB LSW | 937 | 1420 | 1250 | |||
M60 | 625 | - | 833 | - | 33% | - |
RPD | 750 | 1000 |
Call of Duty: Black Ops: Declassified[]
- "Increased fire rate."
- — In-game description.
Rapid Fire returns in Call of Duty: Black Ops: Declassified. It can now be used on shotguns as well.
Call of Duty: Ghosts[]
- "Increased fire rate."
- — In-game description
Rapid Fire reappears in Call of Duty: Ghosts, available once again to submachine guns and light machine guns. It increases the fire rate on compatible weapons by ~17%[2], which is a lower amount than in previous games. Unlike its Black Ops II counterpart, where rate of fire was greatly increased at the cost of reduced range and increased hipfire spread, Rapid Fire in Ghosts does not reduce range or decrease hipfire accuracy but it does increase recoil values by 5%. Using the Grip attachment will more than counteract the recoil increase.
Extinction[]
Rapid Fire can be found in Search Piles in Extinction by default. Unlike in Multiplayer, Rapid Fire can be equipped on Assault rifles (barring the SC-2010).
Rapid Fire does not require Master Scavenger in order to be found in search piles. Because of this, it is also possible to receive Rapid Fire on eligible weapons should the player open a weapon locker.
Rapid Fire conflicts with Extended Mags. The two attachments cannot be equipped at the same time. Should the user find Rapid Fire in a Search Pile and their active weapon has Extended Mags equipped, it is possible to swap it out for Rapid Fire. If this is done, in addition to removing Extended Mags from the active weapon and dropping the attachment on the ground, the magazine capacity of the active weapon will instantly be reduced to its regular value, and if the reserve ammo is a value greater than the default max reserve ammo, the reserve ammo will also be reduced to the default maximum value. This can cause a player to lose up to 500 rounds of ammunition for that weapon. If the opposite happens, and Rapid Fire is swapped out for Extended Mags, the reserve ammo will stay the same, but the current magazine will have its remaining ammo maxed out. A player can take advantage of this and essentially get a free reload, in addition to extra ammo.
Fire Rate increase | ||||||
---|---|---|---|---|---|---|
Submachine Guns | ||||||
Weapon | Standard | Rapid Fire | ||||
Bizon | 937 RPM | 1102 RPM | ||||
CBJ-MS | 1000 RPM | 1176 RPM | ||||
Vector CRB | 759 RPM | 893 RPM | ||||
Vepr | 869 RPM | 1023 RPM | ||||
K7 | 895 RPM | 1053 RPM | ||||
MTAR-X | 810 RPM | 953 RPM | ||||
Ripper | 967 RPM (672 in AR mode) | 1138 RPM (790 in AR mode) | ||||
Light Machine Guns | ||||||
Weapon | Standard | Rapid Fire | ||||
Ameli | 631 RPM | 743 RPM | ||||
M27-IAR | 705 RPM (750 in Extinction) |
830 RPM (882 in Extinction) | ||||
LSAT | 800 RPM | 941 RPM | ||||
Chain SAW | 857 RPM | 1008 RPM | ||||
Assault Rifles (in Extinction only) | ||||||
Weapon | Standard | Rapid Fire | ||||
SA-805 | 769 RPM | 904 RPM | ||||
AK-12 | 689 RPM | 811 RPM | ||||
ARX-160 | 857 RPM | 1008 RPM | ||||
Maverick | 652 RPM | 767 RPM | ||||
Remington R5 | 631 RPM | 743 RPM |
Call of Duty: Advanced Warfare[]
Multiplayer[]
Rapid Fire returns in Call of Duty: Advanced Warfare, and increases rate of fire by 25%, the recoil by 20%, the hip-fire spread by 20%, and decreases the maximum damage range by 15%. Rapid Fire can be equipped on all submachine guns and heavy weapons, except the EM1 and the EPM3.
Rapid Fire has several downsides to its usage, so players must be cautious about selecting the attachment on their weapon, as the recoil will be largely increased, the hip-fire cone will be much larger, and the maximum damage range is made shorter. The attachment can be seen as extremely valuable on weapons with a flatter damage profile, such as the MP11, the Ohm, or the Ameli, as said weapons deal similar damage outside of the maximum damage range.
The ASM1 Reckless variant has integrated Rapid Fire by default, and the KF5 Breakneck variant is incapable of equipping the attachment.
Exo Survival[]
In addition to submachine guns, Rapid Fire in Exo Survival mode can be attached to two assault rifles as well (Bal-27 and HBRa3), but as a downside it is unavailable to be attached to the XMG or Pytaek.
It should be noted that Rapid Fire doesn't increase the first fired rounds of the ASM1, SN6, Bal-27 and HBRa3.
Fire Rate increase | ||||
---|---|---|---|---|
Submachine Guns | ||||
Weapon | Standard | Rapid Fire | Percentage Increase | |
KF5 | 869 RPM | 1086 RPM | 25% | |
MP11 | 923 RPM | 1153 RPM | ||
ASM1 | 674 (later shots) | 842 (later shots) | ||
SN6 | 800 (later shots) | 1000 (later shots) | ||
SAC3 | 600 RPM | 750 RPM | ||
MP40 | 800 RPM | 1000 RPM | ||
Sten | 750 RPM | 937 RPM | ||
Repulsor | 759 RPM | 949 RPM | ||
AMR9 | 923 per burst (800 overall) | 1153 per burst (967 overall) | 25% per burst (20% overall) | |
Heavy Weapons | ||||
Weapon | Standard | Rapid Fire | Percentage Increase | |
Pytaek | 631 RPM | 789 RPM | 25% | |
XMG | 600 RPM (800 in lockdown mode) | 750 RPM (1000 in lockdown mode) | ||
Ameli | 666 RPM | 833 RPM | ||
Ohm | 666 RPM (500 in shotgun mode) | 833 RPM (625 in shotgun mode) | ||
Assault Rifles (in Exo Survival only) | ||||
Weapon | Standard | Rapid Fire | Percentage Increase | |
Bal-27 | 705 (later shots) | 882 (later shots) | 25% | |
HBRa3 | 625 (later shots) | 781 (later shots) | ||
Supply Drop variants | ||||
Weapon | Variant | Standard | Rapid Fire | Percentage Increase |
KF5 | Spanner | 674 RPM | 842 RPM | 25% |
Royalty | ||||
Scout | 759 RPM | 949 RPM | ||
Locomotive | ||||
Single Stack | 1016 RPM | 1271 RPM | ||
MP11 | Devourer | 705 RPM | 882 RPM | 25% |
Scout | 800 RPM | 1000 RPM | ||
Savior | 1090 RPM | 1363 RPM | ||
Toxic | ||||
Squeaker | 1200 RPM | 1500 RPM | ||
ASM1 | Sweeper | 606 (later shots) | 757 (later shots) | 25% |
Scout | ||||
Reckless | - | 949 (later shots)[3] | ||
Speakeasy | 869 (later shots) | 1086 (later shots) | ||
Royalty | 1016 (later shots) | 1271 (later shots) | ||
SN6 | Cycled | 923 (later shots) | 1153 (later shots) | 25% |
K | ||||
SAC3 | Fire & Brimstone | 500 RPM | 625 RPM | 25% |
Crime and Punishment | 545 RPM | 681 RPM | ||
Rapid | 666 RPM | 833 RPM | ||
Misery & Company | ||||
Blood & Glory | ||||
Loner | 705 RPM | 882 RPM | ||
Solitary | 923 RPM | 1153 RPM | ||
Isolated | ||||
Royalty | ||||
Introvert | 1200 RPM | 1500 RPM | ||
AMR9 | Pro Pipe | 705 per burst (631 overall) | 882 per burst (769 overall) | 25% per burst (21% overall) |
Royalty | ||||
Noob Tube | 800 per burst (705 overall) | 1000 per burst (857 overall) | ||
Outlaw | ||||
Dynamo | 1090 per burst (821 overall) | 1363 per burst (967 overall) | 25% per burst (17% overall) | |
Shorty | 1090 per burst (923 overall) | 1363 per burst (1111 overall) | 25% per burst (20% overall) | |
Hipshot | ||||
MP40 | Parabellum | 705 RPM | 882 RPM | 25% |
Sten | Commando | 666 RPM | 833 RPM | 25% |
Repulsor | Deadstrike | 674 RPM | 842 RPM | 25% |
Supersonic | 1016 RPM | 1271 RPM | ||
Pytaek | Expanse | 400 RPM | 500 RPM | 25% |
Adept | 600 RPM | 750 RPM | ||
Exploit | ||||
Royalty | ||||
LR | 666 RPM | 833 RPM | ||
Hasty | ||||
XMG | Yin and Yang | 750 RPM | 937 RPM | 25% |
Black and White | ||||
Smoke and Mirrors | ||||
Death and Taxes | ||||
Chicken and Waffles | 800 RPM | 1000 RPM | ||
Bread and Butter | 857 RPM | 1071 RPM | ||
Ameli | Spacer | 705 RPM | 882 RPM | 25% |
Accelerated | ||||
Redshirt | 800 RPM | 1000 RPM | ||
Chicanery | ||||
Royalty | ||||
Ohm | Watcher | 545 RPM | 681 RPM | 25% |
Lycanthrope | 600 RPM | 750 RPM | ||
Heart Seeker | ||||
Unending | ||||
Lunacy | 750 RPM | 937 RPM |
Call of Duty: Black Ops III[]
Rapid Fire returns in Call of Duty: Black Ops III, and is available on all primary weapons. On most weapons it gains a tiny 6.38% fire rate increase, but on the rest (which include burst-firing weapons) the increase is usually higher.
Fire Rate increase | ||||||
---|---|---|---|---|---|---|
Submachine Guns | ||||||
Weapon | Standard | Rapid Fire | Percentage Increase | |||
Kuda | 722 RPM | 769 RPM | 6.38% | |||
Weevil | ||||||
VMP | 909 RPM | 967 RPM | ||||
Vesper | 1200 RPM | 1276 RPM | ||||
Razorback | 625 RPM | 664 RPM | ||||
Sten | ||||||
HG 40 | 517 RPM | 550 RPM | ||||
DIY 11 Renovator | ||||||
HLX 4 | 1000 RPM | 1063 RPM | ||||
PPSh | 895 RPM | 952 RPM | ||||
AK-74u | 652 RPM | 693 RPM | ||||
XMC | 800 RPM | 851 RPM | ||||
Pharo | 909 per burst (659 overall) | 967 per burst (689 overall) | 6.38% per burst (4.55% overall) | |||
Assault Rifles | ||||||
Weapon | Standard | Rapid Fire | Percentage Increase | |||
KN-44 | 625 RPM | 664 RPM | 6.38% | |||
HVK-30 | 722 RPM | 769 RPM | ||||
ICR-1 | 600 RPM | 638 RPM | ||||
Man-O-War | 517 RPM | 550 RPM | ||||
MX Garand | 361 RPM | 384 RPM | ||||
FFAR | 800 RPM | 851 RPM | ||||
Peacekeeper MK2 | 652 RPM | 693 RPM | ||||
LV8 Basilisk | 1000 RPM | 1063 RPM | ||||
Galil | 750 RPM | 797 RPM | ||||
KVK 99m | 555 RPM | 591 RPM | ||||
M16 | 909 per burst (452 overall) | 967 per burst (466 overall) | 6.38% per burst (3.07% overall) | |||
M8A7 | 1000 per burst (591 overall) | 1063 per burst (612 overall) | 6.38% per burst (3.68% overall) | |||
XR-2 | 857 per burst (439 overall) | 941 per burst (470 overall) | 9.89% per burst (4.83% overall) | |||
Sheiva | 257 RPM | 283 RPM | 9.89% | |||
M14 | 400 RPM | 439 RPM | ||||
Shotguns | ||||||
Weapon | Standard | Rapid Fire | Percentage Increase | |||
KRM-262 | 60 RPM | 63 RPM | 6.38% | |||
205 Brecci | 187 RPM on PC 212 RPM on consoles |
199 RPM on PC 225 RPM on consoles | ||||
Haymaker 12 | 300 RPM | 319 RPM | ||||
Olympia | 212 RPM | 225 RPM | ||||
Argus | 63 RPM | 67 RPM | 6.74% | |||
Banshii | 50 RPM | 53 RPM | 6.66% | |||
Light Machine Guns | ||||||
Weapon | Standard | Rapid Fire | Percentage Increase | |||
BRM | 517 RPM | 550 RPM | 6.38% | |||
Dingo | 722 RPM | 769 RPM | ||||
Gorgon | 327 RPM | 348 RPM | ||||
R70 Ajax | 652 RPM | 693 RPM | ||||
RPK | 600 RPM | 638 RPM | ||||
48 Dredge | 1153 per burst (753 overall) | 1267 per burst (800 overall) | 9.89% per burst (6.24% overall) | |||
Sniper Rifles | ||||||
Weapon | Standard | Rapid Fire | Percentage Increase | |||
XPR-50 | 240 RPM | 255 RPM | 6.38% | |||
Drakon | 240 RPM on PC 277 RPM on consoles |
255 RPM on PC 295 RPM on consoles | ||||
SVG-100 | 42 RPM | 45 RPM | ||||
Dragoon | 50 RPM | 53 RPM | ||||
Locus | 57 RPM | 60 RPM | 6.49% | |||
P-06 | 1818 per burst (171 overall on PC) (225 overall on consoles) |
3030 per burst (178 overall on PC) (237 overall on consoles) |
66% per burst (3.92% overall on PC) (5.21% overall on consoles) | |||
RSA Interdiction | 50 RPM | 52 RPM | 5.63% | |||
DBSR-50 | 300 per pair of shots (85 overall) |
441 per pair of shots (94 overall) |
47% per pair of shots (10% overall) |
Call of Duty: WWII[]
Rapid Fire returns in Call of Duty: WWII. It is available to all primary weapons.
Fire Rate increase | ||||||
---|---|---|---|---|---|---|
Rifles | ||||||
Weapon | Standard | Rapid Fire | Percentage Increase | |||
M1941 | 800 RPM | 851 RPM | 6.38% | |||
M1 Garand | 324 RPM | 345 RPM | ||||
STG44 | 666 RPM | 709 RPM | ||||
M1A1 Carbine | 454 RPM | 483 RPM | ||||
FG 42 | 422 RPM | 449 RPM | ||||
BAR | 571 RPM | 607 RPM | ||||
SVT-40 | 257 RPM | 273 RPM | ||||
Gewehr 43 | 491 RPM | 523 RPM | ||||
Volkssturmgewehr | 722 RPM | 769 RPM | ||||
Type 5 | 250 RPM | 265 RPM | ||||
M2 Carbine | 461 RPM | 490 RPM | ||||
AVS-36 | 441 RPM | 469 RPM | ||||
Automaton | 472 RPM | 502 RPM | ||||
AS-44 | 483 RPM | 514 RPM | ||||
NZ-41 | 400 RPM | 425 RPM | ||||
ITRA Burst | 952 per burst (604 overall) | 1013 per burst (628 overall) | 6.38% per burst (3.95% overall) | |||
Submachine Guns | ||||||
Weapon | Standard | Rapid Fire | Percentage Increase | |||
Grease Gun | 545 RPM | 580 RPM | 6.38% | |||
Sterling | ||||||
PPSh-41 | 722 RPM | 769 RPM | ||||
Type 100 | 652 RPM | 693 RPM | ||||
Waffe 28 | 1000 RPM | 1063 RPM | ||||
M1928 | 909 RPM | 967 RPM | ||||
MP-40 | 689 RPM | 733 RPM | ||||
M-38 | ||||||
Sten | 638 RPM | 679 RPM | ||||
Orso | 810 RPM | 862 RPM | ||||
Nambu Type 2 | 681 RPM | 725 RPM | ||||
Ribeyrolles | 588 RPM | 625 RPM | ||||
Proto-X1 | 750 RPM | 797 RPM | ||||
EMP44 | 740 RPM | 788 RPM | ||||
Light Machine Guns | ||||||
Weapon | Standard | Rapid Fire | Percentage Increase | |||
Lewis | 517 RPM | 568 RPM | 9.89% | |||
MG 15 | 722 RPM | 794 RPM | ||||
GPMG | ||||||
Bren | 300 RPM | 329 RPM | ||||
MG 42 | 652 RPM | 716 RPM | ||||
MG 81 | 491 RPM | 540 RPM | ||||
Stinger | 312 RPM | 343 RPM | ||||
VMG 1927 | 545 RPM | 599 RPM | ||||
Sniper Rifles | ||||||
Weapon | Standard | Rapid Fire | Percentage Increase | |||
Karabin | 234 RPM | 308 RPM | 31% | |||
PTRS-41 | 85 RPM | 112 RPM | ||||
Lee Enfield | 50 RPM | 52 RPM | 5.63% | |||
De Lisle | ||||||
M1903 | 41 RPM | 44 RPM | 8.37% | |||
Kar98k | 48 RPM | 50 RPM | 5.39% | |||
3-Line Rifle | ||||||
Type 38 | 51 RPM | 55 RPM | 7.8% | |||
Lever Action | 60 RPM | 63 RPM | 5.04% | |||
SDK 9mm | 57 RPM | 60 RPM | 6.49% | |||
Shotguns | ||||||
Weapon | Standard | Rapid Fire | Percentage Increase | |||
Combat Shotgun | 60 RPM | 85 RPM | 42% | |||
M30 Luftwaffe Drilling | 150 RPM | 159 RPM | 6.38% | |||
Toggle Action | 171 RPM | 182 RPM | ||||
Sawed-off Shotgun | 200 RPM | 212 RPM |
Call of Duty: Black Ops 4[]
Rapid Fire returns in Call of Duty: Black Ops 4. It is available to some primary weapons, as well as the RK 7 Garrison and the KAP 45.
- "Increased spin-up speed."
- — Description on the MicroMG 9mm
The attachment behaves differently when equipped on the MicroMG 9mm, in which case it allows the gun to spin up faster before firing.
Some guns have the option to equip Rapid Fire II, the fire rate will be increased greatly if 2 Rapid Fire are attached.
Call of Duty: Mobile[]
Rapid Fire returns in Call of Duty: Mobile as a weapon perk. It is exclusive to the Razorback submachine gun.
It increases the Razorback's rate of fire by 10%.
A similar perk, Enhanced Bolt, is available for the QXR. It increases the QXR's rate of fire by 13%.
Call of Duty: Modern Warfare[]
Rapid Fire was going to be a Gun Perk in Call of Duty: Modern Warfare however was cut from the final game.
Call of Duty: Black Ops 6[]
- "Aftermarket trigger with a light pull weight improves rate of fire at the cost of recoil control."
- — Gunsmith Description
Rapid Fire returns in Call of Duty: Black Ops 6 as a Fire Mod attachment.
Assault Rifles[]
Weapon | Unlock Level | Positive Stats | Negative Stats |
---|---|---|---|
XM4 | Level 23 | + 9% Fire Rate (800 to 870 RPM) | - 10% Bullet Velocity (750 to 675 m/s) - 9.69% Effective Range (16.5 to 14.9 meters) |
AK-74 | Level 14 | + 6% Fire Rate (652 to 690 RPM) | - 10% Bullet Velocity (725 to 652.5 m/s) - 9.97% Effective Range (38.1 to 34.3 meters) |
AMES 85 | Level 39 | + 11% Fire Rate (750 to 833 RPM) | - 10% Bullet Velocity (760 to 684 m/s) - 10.03% Effective Range (50.8 to 45.7 meters) |
GPR 91 | Level 42 | + 8% Fire Rate (714 to 769 RPM) | - 10% Bullet Velocity (730 to 657 m/s) - 10.47% Effective Range (19.1 to 17.1 meters) |
Model L | Level 40 | + 9% Fire Rate (600 to 652 RPM) | - 10% Bullet Velocity (770 to 693 m/s) - 9.9% Effective Range (44.4 to 40 meters) |
Goblin Mk2 | Level 32 | + 11% Fire Rate (462 to 513 RPM) | + 30% Recoil Gun Kick (21.73 to 28.24 °/s) + 30% Horizontal Recoil Control (3.66 to 4.76 °/s) |
AS VAL | Level 42 | + 6% Fire Rate (896 to 952 RPM) | - 10% Bullet Velocity (715 to 643.5 m/s) - 11.34% Effective Range (21.6 to 19.4 meters) |
Krig C | Level 39 | + 12% Fire Rate (896 to 714 RPM) | - 15% Bullet Velocity (750 to 637.5 m/s) - 10.50% Effective Range (41.9 to 37.5 meters) |
SMGs[]
Weapon | Unlock Level | Positive Stats | Negative Stats |
---|---|---|---|
C9 | Level 43 | + 6% Fire Rate (732 to 779 RPM) | - 10% Bullet Velocity (550 to 495 m/s) - 9.77% Effective Range (13.3 to 12 meters) |
KSV | Level 43 | + 7% Fire Rate (800 to 857 RPM) | - 10% Bullet Velocity (510 to 459 m/s) - 10.18% Effective Range (10.8 to 9.7 meters) |
Tanto .22 | Level 38 | + 12% Fire Rate (441 to 496 RPM) | - 10% Bullet Velocity (560 to 477 m/s) - 9.52% Effective Range (6.3 to 5.7 meters) |
PP-919 | Level 27 | + 12% Fire Rate (625 to 698 RPM) | - 10% Bullet Velocity (540 to 486 m/s) - 9.69% Effective Range (16.5 to 14.9 meters) |
Jackal PDW | Level 33 | + 6% Fire Rate (682 to 723 RPM) | - 10% Bullet Velocity (530 to 477 m/s) - 9.86% Effective Range (15.2 to 13.7 meters) |
Kompakt 92 | Level 17 | + 8% Fire Rate (1091 to 1176 RPM) | - 10% Bullet Velocity (475 to 427.5 m/s) - 13.15% Effective Range (11.4 to 9.9 meters) |
Saug | Level 16 | + 12% Fire Rate (909 to 1017 RPM) | - 10% Bullet Velocity (525 to 472.5 m/s) - 9.64% Effective Range (11.4 to 10.3 meters) |
Shotguns[]
Weapon | Unlock Level | Positive Stats | Negative Stats |
---|---|---|---|
Marine SP | Level 36 | + 13% Fire Rate (63 to 71 RPM) + >> Rechamber Speed |
- 6.25% Effective Range (3.2 to 3 meters) - 25% Recoil Gun Kick (53.6 to 66.87 °/s) |
ASG-89 | Level 34 | + 5% Fire Rate (188 to 197 RPM) | |
Maelstrom | Level 19 | + 5% Fire Rate (300 to 316 RPM) | - 10% Bullet Velocity (320 to 288 m/s) |
LMGs[]
Weapon | Unlock Level | Positive Stats | Negative Stats |
---|---|---|---|
PU-21 | Level 42 | + 7% Fire Rate (749 to 799 RPM) | - 10% Bullet Velocity (700 to 630 m/s) - 10.06% Effective Range (45.7 to 41.1 meters) |
XMG | Level 36 | + 5% Fire Rate (697 to 952 RPM) | - 10% Bullet Velocity (715 to 643.5 m/s) - 10% Effective Range (61 to 54.9 meters) |
GPMG-7 | Level 41 | + 6% Fire Rate (909 to 967 RPM) | - 10% Bullet Velocity (710 to 639 m/s) - 10.01% Effective Range (55.9 to 50.3 meters) |
Marksman Rifles[]
Weapon | Unlock Level | Positive Stats | Negative Stats |
---|---|---|---|
SWAT 5.56 | Level 34 | + 15% Fire Rate (354 to 406 RPM) | - 10% Bullet Velocity (715 to 643.5 m/s) - 10.06% Effective Range (31.8 to 28.6 meters) |
Tsarkov 7.62 | Level 37 | + 11% Fire Rate (200 to 222 RPM) | + 20% Recoil Gun Kick (17 to 20.40 °/s) + 20% Horizontal Recoil Control (15.05 to 18.06 °/s) |
AEK-973 | Level 42 | + 78% Fire Rate (342 to 610 RPM) | - 10% Bullet Velocity (860 to 774 m/s) - 9.91% Effective Range (34.3 to 30.9 meters) |
DM-10 | Level 35 | + 16% Fire Rate (300 to 349 RPM) | + 25% Recoil Gun Kick (17 to 21.31 °/s) + 30% Horizontal Recoil Control (29.41 to 38.23 °/s) |
Sniper Rifles[]
Weapon | Unlock Level | Positive Stats | Negative Stats |
---|---|---|---|
LW3A1 Frostline | Level 33 | + 28% Fire Rate (45 to 58 RPM) + >>> Rechamber Speed |
- 10% Bullet Velocity (880 to 748 m/s) + 25% Recoil Gun Kick (35.35 to 44.17 °/s) |
SVD | Level 42 | + 6% Fire Rate (120 to 952 RPM) | + 25% Recoil Gun Kick (40 to 50 °/s) + 25% Horizontal Recoil Control (26.02 to 32.53 °/s) |
LR 7.62 | Level 42 | + 39% Fire Rate (39 to 55 RPM) + >>> Rechamber Speed |
- 15% Bullet Velocity (920 to 782 m/s) + 25% Recoil Gun Kick (31.15 to 38.92 °/s) |
AMR Mod 4 | Level 30 | + 4% Fire Rate (95 to 99 RPM) | + 20% Recoil Gun Kick (40 to 48 °/s) + 20% Horizontal Recoil Control (15.97 to 19.16 °/s) |
Pistols[]
Weapon | Unlock Level | Positive Stats | Negative Stats |
---|---|---|---|
9mm PM | Level 26 | + 11% Fire Rate (375 to 417 RPM) | + 20% Recoil Gun Kick (43 to 51.52 °/s) + 15% Horizontal Recoil Control (24.42 to 28.08 °/s) |
Grekhova | Level 27 | + 5% Fire Rate (750 to 789 RPM) | - 10% Bullet Velocity (290 to 261 m/s) - 9.21% Effective Range (7.6 to 6.9 meters) |
GS45 | Level 7 | + 8% Fire Rate (286 to 308 RPM) | + 20% Recoil Gun Kick (45 to 53.91 °/s) + 15% Horizontal Recoil Control (39.51 to 45.44 °/s) |
Stryder .22 | Level 29 | + 11% Fire Rate (500 to 556 RPM) | + 20% Recoil Gun Kick (31.45 to 37.73 °/s) + 15% Horizontal Recoil Control (6.75 to 7.76 °/s) |
Trivia[]
Call of Duty: Modern Warfare 2[]
- Rapid Fire's Create-A-Class icon is also used as an emblem unlocked for completing the challenge "Mach 5."
Call of Duty: Black Ops[]
- For balancing reasons, Rapid Fire cannot be used with Extended Mags, Dual Wield, Dual Mags, or an underbarrel attachment via Warlord.
References[]
- ↑ http://denkirson.proboards.com/index.cgi?board=general&action=display&thread=4943
- ↑ The delay between shots is multiplied by 0.85, which means the fire rate is increased by ≈ 17.647%
- ↑ Rapid Fire is integrated to the ASM1 "Reckless", and the fire rate of this variant has a base value of 759 RPM.
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