The Boltor is a Tenno assault rifle with the characteristic of firing bolt projectiles instead of conventional bullets. This weapon requires the user to take into account projectile travel time while aiming at targets, as well as the projectile drift, making the Boltor difficult to use effectively beyond medium ranges.
This weapon is a requisite ingredient for Boltace.
Characteristics[]
- This weapon deals primarily Puncture damage.
- Bolts fired stick to their target, and will fling bodies on kill.
- The body will damage targets in its path.
- Corpses can be pinned to terrain.
Advantages over other Primary weapons (excluding modular weapons):
- Flung bodies help in dealing with crowds.
- Low recoil.
- Normal Attack (wiki attack index 1)
- Above average magazine (60)
- Above average ammo max (540)
- Above average fire rate (8.75 attacks/sec)
- Above average disposition (●●●●○ (1.30x))
- Incarnon Form (wiki attack index 2)
- High average number of crits per shot (0.66)
- High fire rate (10.00 attacks/sec)
- Above average ammo max (540)
- Above average disposition (●●●●○ (1.30x))
- Above average crit multiplier (2.80x)
Disadvantages over other Primary weapons (excluding modular weapons):
- Projectiles have travel time with slight arcing.
- Normal Attack (wiki attack index 1)
- Very low crit chance (10.00%)
- Low reload speed (2.60 s)
- Very low total damage (25)
- Low status chance (14.00%)
- Low crit multiplier (1.80x)
- Incarnon Form (wiki attack index 2)
- Below average average number of procs per shot (0.27)
- Low reload speed (2.60 s)
- Very low total damage (12)
- Below average crit chance (22.00%)
- Very low status chance (9.33%)
See WARFRAME Wiki:Stat Comparison/Percentiles for more details.
Comparisons:
- Boltor (Normal Attack), compared to Telos Boltor (Normal Attack):
- Lower base damage per projectile (25.00 vs. 30.00)
- Lower total damage (25 vs. 30)
- Lower base critical chance (10.00% vs. 30.00%)
- Lower base critical multiplier (1.80x vs. 2.40x)
- Lower base status chance (14.00% vs. 16.00%)
- Lower average damage per tap (27 vs. 42.6)
- Lower burst DPS (236.25 vs. 397.45)
- Lower sustained DPS (171.29 vs. 318.27)
- Lower fire rate (8.75 attacks/sec vs. 9.33 attacks/sec)
- Smaller magazine (60 vs. 90)
- Slower reload time (2.60 s vs. 2.40 s)
- Lesser projectile speed (85.0 m/s vs. 90.0 m/s)
- Less polarities ( vs. )
- Lower Mastery Rank required (2 vs. 12)
- Higher disposition (●●●●○ (1.30x) vs. ●●●●○ (1.20x))
- No innate Truth effect
- Boltor (Normal Attack), compared to Boltor Prime (Normal Attack):
- Lower base damage per projectile (25.00 vs. 46.00)
- Lower total damage (25 vs. 46)
- Lower base critical chance (10.00% vs. 12.00%)
- Lower base critical multiplier (1.80x vs. 2.00x)
- Lower base status chance (14.00% vs. 34.00%)
- Lower average damage per tap (27 vs. 51.52)
- Lower burst DPS (236.25 vs. 515.2)
- Lower sustained DPS (171.29 vs. 368)
- Lower fire rate (8.75 attacks/sec vs. 10.00 attacks/sec)
- Slower reload time (2.60 s vs. 2.40 s)
- Less accurate (High vs. Very High)
- Wider first-shot spread (2.00° vs. 1.00°)
- Wider maximum spread (6.00° vs. 3.00°)
- Lesser projectile speed (85.0 m/s vs. 120.0 m/s)
- Less polarities ( vs. )
- Lower Mastery Rank required (2 vs. 13)
- Higher disposition (●●●●○ (1.30x) vs. ●●●●○ (1.20x))
Acquisition[]
The Boltor's blueprint can be purchased from the Market. Alternatively, a built Boltor is awarded from completing the Venus to Mercury Junction, complete with a free weapon slot and pre-installed Orokin Catalyst.
Manufacturing Requirements | |||||
---|---|---|---|---|---|
25,000 |
Neurodes 2 |
Alloy Plate 100 |
Salvage 900 |
Polymer Bundle 600 |
Time: 1 Day(s) |
Rush: 35 | |||||
Market Price: 150 | Blueprints Price:15,000 |
This weapon can be sold for 7,500, it is also a requisite ingredient for Boltace.
Notes[]
Incarnon Genesis[]
- Upon completion of The Duviri Paradox and Angels of the Zariman, and unlocking The Steel Path, players can earn Boltor Incarnon Genesis from The Circuit's Steel Path to place on their Boltor with the help of Cavalero in the Chrysalith. This Incarnon Genesis form grants it evolutions to a transformation and newfound strength.
Evolution[]
- Installing the Boltor Incarnon Genesis requires 20 Pathos Clamps, 60 Rune Marrow, and 60 Silphsela.
- When installed, the first Evolution tier is unlocked. The following Evolution tiers, their requirements for unlocking them, and their related perks, are shown below;
- Each challenge additionally grants 5,000 affinity to the weapon, affected by Affinity Boosters.
Evolution I[]
- Weakpoint hits charge Incarnon Transmutation; Alt Fire transmutes. Switching back will expend any remaining charge.
- Prioritize Slash Damage and gain Multishot.
- Mode switching is not instantaneous and has an animation equal to the weapon's reload speed.
- Incarnon Form is activated by filling the Incarnon Transmutation gauge that appears under the reticule by achieving weakpoint hits and then pressing the Alternate Fire button. 20 weakpointss will completely fill the gauge. A full gauge is not required to activate Incarnon Form.
- Charges do not generate on the backpacks of most MOA variants, or vulnerability spots generated by Sonar or Detect Vulnerability in places other than actual weakpoints.
- Weakpoints on corpses or Invulnerable targets do not build charges.
- Individual Multishot bullets can build charges.
- Instead of drawing ammunition from its reserves, the Boltor's Incarnon Form uses a separate "magazine" with each charge producing 8 rounds to a maximum of 160. Once all ammunition is expended, the Boltor reverts to its normal form.
- Incarnon Form's magazine is not affected by mods.
- Incarnon Form is not affected by Ammo Efficiency (such as Energized Munitions).
- Charges and Incarnon Form persists through all activities, such as holstering, bleedout, or being disarmed. However, charges and Incarnon Form are removed upon death.
- Swapping to and from Incarnon Form will fully reload the normal form's magazine.
Evolution II[]
- Unlock Challenge: Complete a solo mission with this weapon equipped.
- Perk 1: Hunter's Mantra:
- Increase Damage by +18 (Boltor) / +4 (Telos / Prime).
- With Channeled Ability active: Punch Through +4 and +40% Accuracy.
- Perk 2: Crimson Overture:
- Increase Damage by +12 (Boltor) / +2 (Telos / Prime).
- On Kill: Increase Damage by +2 and +20% Ammo Efficiency for 5 seconds. Stacks up to 4x (Boltor) / 3x (Telos / Prime).
- This applies to all projectiles in both forms, for a total base damage increase of +8 / +6 in base form and +24 / +18 in incarnon form due to the difference in base multishot.
Evolution III[]
- Unlock Challenge: Kill 100 enemies with this weapon's Incarnon Form.
- Perk 1: Swift Deliverance:
- +60% Projectile Speed.
- Perk 2: Extended Volley:
- Increase Magazine Capacity by +20.
- Perk 3: Rapid Reinforcement:
- +60% Reload Speed.
Evolution IV[]
- Unlock Challenge: Kill 40 enemies while sliding.
- Perk 1: Elemental Balance:
- Increase Status Chance by +20% (Boltor) / +20% (Telos) / +18% (Prime).
- Perk 2: Survivor's Edge:
- Increase Critical Chance by +8% (Boltor) / +4% (Telos) / +10% (Prime).
- Increase Status Chance by +8% (Boltor) / +4% (Telos) / +10% (Prime).
- Perk 3: Commodore's Fortune:
- Increase Critical Chance by +12% (Boltor) / +6% (Telos) / +14% (Prime).
Tips[]
- Use the Rifle Ammo Mutation mod to gain extra ammo if needed, or alternatively bring along Squad Ammo Restore. Carrier's Ammo Case is also a good option.
- Alternatively, bring along a good sidearm/melee weapon if you find yourself in a situation with no ammo.
- Mods like Ammo Drum can also help with ammo efficiency problems.
- The bolts, like the Kunai, stagger enemies, making it useful for mild crowd control.
- With the slow travel time and high rate of fire, the Boltor can sometimes hit an enemy with four or five bolts at once, after a Tenno has disengaged from fighting that target to recover shields/health or to move to another objective.
Trivia[]
- Originally the weapon shared the same icon and description as Braton, while the blueprint icon and in-game model shared that of Burston. As of a visual update on February 8, 2013, it now has a unique appearance and description.
Media[]
Boltor Skins
Patch History[]
Update 38.0 (2024-12-13)
- New Player Experience Improvements
Mercury Junction Rewards
The Mercury Junctions will now reward a fully-built Boltor respectively, instead of the Blueprints!
- Players who have completed these Junctions will also receive said items via the Slots inbox message above.
Hotfix 31.7.1 (2022-07-28)
- Fixed ragdolled enemies flying towards your next shot when killed with the Boltor DoT damage.
Update 22.12 (2018-02-09)
- Status chance increased from 10% to 14%.
- Critical chance increased from 5% to 10%.
- Critical damage increased from 1.5x to 1.8x.
Update 21.3 (2017-08-02)
- Optimized firing sound performance of the Boltor.
Update 19.5 (2016-12-22)
- Magazine size reduced from 60 to 30 in Conclave.
Update 19.0 (2016-11-11)
- Fixed Boltor projectiles absorbing/preventing melee damage for a short time.
- Fixed projectile weapons with Punch Through not going through allies.
Update 17.9 (2015-10-28)
- Day of the Dead Skin released.
Update 16.5 (2015-05-12)
- Available for use in Conclave.
Hotfix 14.0.11 (2014-07-30)
- Boltor damage multiplier reduced from 2.0 to 0.75.
Update 12.4 (2014-03-05)
- Fixed muzzle flash FX on Boltor.
Update 12.3 (2014-02-27)
- Fixed Boltor not using energy colour.
Update 11.3 (2013-12-12)
- Projectile flies faster, Upped damage (18 - 25), Higher Crit chance.
Update 10.3 (2013-10-09)
- Fixed animation bug with Boltor if reload is interrupted by melee.
Update 9.0 (2013-07-13)
- Refined the tint options.
Update 7.7 (2013-04-03)
- Reduced fire rate to 8.3 from 11.7.
Update 7.x Weapon Balance (2013-03-22)
- Tweaks to Recoil feel and Accuracy values. Projectile speed increased from 60 to 65. Added force feedback to its firing sound.
- Decreased reload time from 2.37 to 2.15.
Update 6.2 (2013-02-08)
- Boltor Model Updated: A new look for a new favourite weapon!
Hotfix 6.1.3 (2013-02-05)
- Changed Boltor stats.
Hotfix 6.1.2 (2013-02-05)
- Boltor tweaks: Faster fire rate, less damage.
Update 6.0 (2013-01-29)
- Introduced.
See also[]
- Boltor Prime, the Prime variant.
- Telos Boltor, the Arbiters of Hexis variant.
- Bolto, the sidearm counterpart.
- Boltace, the melee counterpart.
- Boltor Incarnon Genesis, the Incarnon power-up for the Boltor series.