Missions are the primary playable content in WARFRAME. Up to four players can participate in the same mission as a Squad, and upon completing the objective(s) extract themselves from the site with their Landing Craft. Missions are primarily accessed through the Star Chart, and are PvE (Player vs Environment) only. PvP (Player vs Player) content may be found in Teshin's Conclave, accessible from the Orbiter or from Tenno Relays.
There are over 30 types of missions in Warframe. Each mission has a specific pre-assigned objective, although secondary objectives or a change of objective may occur during the mission (except in missions that assign Assassination, Defense, Disruption and Interception).
Each mission node is occupied by at least one opposing Faction, but two or more may appear and engage in an invasion or a crossfire.
The mission area in which pseudo-randomly pre-designed rooms and halls commonly referred to as "tiles". Some tiles (most noticeably Reactor Sabotage and Hive missions) will include environmental hazards.
When attempting to join an online mission, the matchmaking system will take into account a player's total equipment rank (Weapons, Warframes, Companions etc.). Players with similar equipment ranking (hidden) will be more likely matched into the same squad; this way it is ensured that within the same node, the system tries its best to reduce the chances of an experienced player joining a squad full of new players.[citation needed] Note that for players with new or recently polarized equipment, they will be considered a slightly lower overall rank and may be placed similarly lower-ranked players, therefore possibly increasing difficulty.
[]
Hovering the cursor over a node will give a mission description, including:
- Tileset - The theme of the environment to be expected, displayed as a picture. Different tile sets on different planets may have varying conditions.
- Mission type - The type of mission objective that will be given.
- Faction - The NPC faction currently occupying this node. Multiple NPC factions trying to occupy the same node will result in a crossfire.
- Level - Starting range of the level of enemies in this node. Survival, Defense, Disruption, Excavation, and Defection are endless missions where the enemies will scale with time and/or player equipment ranking.
Each planet will have 12 to 26 missions displayed as nodes. Completing a mission will mark the node completed as white and will unlock connected uncompleted missions as blue nodes, and unavailable missions as gray locks.
After completing The Archwing Quest, on the top right of the normal Starchart it is possible to switch to the Empyrean one (note that it is not necessary having a built Railjack in order to play an Empyrean mission). Currently, the only Mission Types for this unique game mode are Skirmish and Volatile.
Mission Types[]
There are 31 selectable mission types:
- Alchemy
- Arena (Rathuum and The Index)
- Ascension
- Assassination
- Assault
- Capture
- Defection
- Defense
- Disruption
- Excavation
- Exterminate
- Free Roam/Bounty (Plains of Eidolon, Orb Vallis, & Cambion Drift)
- Hijack
- Infested Salvage
- Interception
- Junction
- Mobile Defense
- Netracells
- Orphix (Exclusive to Railjack)
- Pursuit (Exclusive to Archwing)
- Rescue
- Rush (Exclusive to Archwing)
- Sabotage
- Sanctuary Onslaught
- Skirmish (Exclusive to Railjack)
- Shrine Defense
- Spy
- Survival
- Void Armageddon (Exclusive to Zariman Ten Zero)
- Void Cascade (Exclusive to Zariman Ten Zero)
- Void Flood (Exclusive to Zariman Ten Zero)
- Volatile (Exclusive to Railjack)
Locations[]
Planet | Mission Name | Faction | Credit Reward | Addtional Credit Reward | Wiki's DropTableAlias | Level | Tileset |
---|---|---|---|---|---|---|---|
Kuva Fortress | Koro | Grineer | 3,800 | 0 |
|
29 - 31 | Grineer Asteroid Fortress |
Planet | Mission Name | Faction | Credit Reward | Addtional Credit Reward | Wiki's DropTableAlias | Level | Tileset |
---|---|---|---|---|---|---|---|
Earth | Mantle | Grineer | 1,100 | 0 | Capture |
2 - 4 | Grineer Forest |
Venus | Venera | Corpus | 1,400 | 0 | Capture |
5 - 7 | Corpus Outpost |
Mercury | Elion | Grineer | 1,600 | 0 | Capture |
7 - 9 | Grineer Asteroid |
Mars | Ara | Grineer | 1,900 | 0 | Capture |
10 - 12 | Grineer Settlement |
Void | Hepit | Corrupted | 1,900 | 0 | VoidCapture1 |
10 - 15 | Orokin Tower |
Phobos | Skyresh | Corpus | 2,100 | 0 | Capture |
12 - 14 | Corpus Ship |
Deimos | Horend | Infested | 2,100 | 0 | Capture |
12 - 14 | Orokin Derelict |
Ceres | Lex | Grineer | 2,300 | 0 | Capture |
14 - 16 | Grineer Shipyard |
Jupiter | Ananke | Corpus | 2,500 | 0 | Capture |
16 - 18 | Corpus Gas City |
Europa | Abaddon | Corpus | 3,000 | 0 | Capture |
21 - 23 | Corpus Ice Planet |
Saturn | Cassini | Grineer | 3,000 | 0 | Capture |
21 - 23 | Grineer Galleon |
Uranus | Ariel | Grineer | 3,400 | 0 | Capture |
25 - 27 | Grineer Sealab |
Lua | Copernicus | Corpus | 3,400 | 0 | Capture |
25 - 30 | Orokin Moon |
Neptune | Galatea | Corpus | 3,600 | 0 | Capture |
27 - 29 | Corpus Outpost |
Pluto | Hydra | Corpus | 3,900 | 0 | Capture |
30 - 34 | Corpus Ship |
Void | Ukko | Corrupted | 3,900 | 0 | VoidCapture3 |
30 - 35 | Orokin Tower |
Eris | Isos | Infested | 4,100 | 0 | Capture |
32 - 36 | Infested Ship |
Enemy Types[]
Since Update 19.0 (2016-11-11) Capture enemy types are split into 3 tiers: Easy (1-10), Medium (10-20), Hard (20+). Unlike other mission types, the tier does not affect the reward given from capturing a target.
Corpus Nullifiers and white-suited Corpus Targets (capable of creating a Snow Globe-esqe barrier) do not appear on lower level Capture missions.

Planet | Mission Name | Faction | Credit Reward | Addtional Credit Reward | Wiki's DropTableAlias | Level | Tileset |
---|---|---|---|---|---|---|---|
Phobos | Memphis (Dark Sector) | Infested | 2,400 | 16,000 | Defection1 |
15 - 25 | Grineer Asteroid |
Saturn | Caracol (Dark Sector) | Infested | 3,500 | 14,000 | Defection2 |
26 - 36 | Grineer Galleon |
Neptune | Yursa (Dark Sector) | Infested | 3,900 | 18,000 | Defection3 |
30 - 40 | Infested Ship |
There are a total of three tiers which determines the reward pool players have access to at each 5th wave checkpoint.
Planet | Mission Name | Faction | Credit Reward | Addtional Credit Reward | Wiki's DropTableAlias | Level | Tileset |
---|---|---|---|---|---|---|---|
Mars | Olympus | Grineer | 2,400 | 0 | DisruptionMars |
15 - 20 | Grineer Settlement |
Neptune | Laomedeia | Corpus | 3,400 | 0 | DisruptionNeptune |
25 - 30 | Corpus Ship |
Jupiter | Ganymede | Corpus | 3,900 | 0 | DisruptionJupiter |
30 - 35 | Corpus Gas City |
Uranus | Ur (Dark Sector) | Infested | 3,900 | 16,000 | DisruptionUranus |
30 - 35 | Grineer Galleon |
Sedna | Kappa | Grineer | 4,300 | 0 | DisruptionSedna |
34 - 38 | Grineer Galleon |
Lua | Apollo | Corpus | 4,400 | 0 | DisruptionLua |
35 - 40 | Orokin Moon |
Kuva Fortress | Tamu | Grineer | 4,400 | 0 | DisruptionKuva |
35 - 40 | Grineer Asteroid Fortress |
Deimos | Armatus | The Murmur | 6,400 | 0 | EntratiDisruption |
55 - 60 | Albrecht's Laboratories |
Planet | Mission Name | Faction | Credit Reward | Addtional Credit Reward | Wiki's DropTableAlias | Level | Tileset |
---|---|---|---|---|---|---|---|
Earth | Everest | Grineer | 1,000 | 0 | Excavation1 |
1 - 6 | Grineer Forest |
Venus | Kiliken | Corpus | 1,200 | 0 | Excavation1 |
3 - 8 | Corpus Outpost |
Earth | Tikal (Dark Sector) | Infested | 1,500 | 12,000 | Excavation1 |
6 - 16 | Grineer Forest |
Mars | Augustus | Grineer | 1,800 | 0 | Excavation1 |
9 - 14 | Grineer Settlement |
Europa | Valefor | Corpus | 2,700 | 0 | Excavation2 |
18 - 23 | Corpus Ice Planet |
Europa | Cholistan (Dark Sector) | Infested | 3,200 | 16,000 | Excavation3 |
23 - 33 | Corpus Ice Planet |
Europa | Mines of Karishh | Corpus | 3,400 | 0 |
|
25 - 30 | Corpus Ice Planet |
Neptune | Despina | Corpus | 3,600 | 0 | Excavation3 |
27 - 32 | Corpus Outpost |
Pluto | Hieracon (Dark Sector) | Infested | 4,400 | 20,000 | Excavation3 |
35 - 45 | Corpus Outpost |
Planet | Mission Name | Faction | Credit Reward | Addtional Credit Reward | Wiki's DropTableAlias | Level | Tileset |
---|---|---|---|---|---|---|---|
Ceres | Ludi | Grineer | 2,400 | 0 |
|
15 - 17 | Grineer Shipyard |
Europa | Sorath | Corpus | 2,800 | 0 |
|
19 - 21 | Corpus Ice Planet |
Sedna | Marid | Grineer | 4,300 | 0 |
|
34 - 38 | Grineer Shipyard |
Planet | Mission Name | Faction | Credit Reward | Addtional Credit Reward | Wiki's DropTableAlias | Level | Tileset |
---|---|---|---|---|---|---|---|
Eris | Oestrus | Infested | 4,300 | 0 | Salvage |
34 - 38 | Infested Ship |
Planet | Mission Name | Faction | Credit Reward | Addtional Credit Reward | Wiki's DropTableAlias | Level | Tileset |
---|---|---|---|---|---|---|---|
Earth | Gaia | Grineer | 1,000 | 0 | Interception1 |
1 - 6 | Grineer Forest |
Venus | Cytherean | Corpus | 1,200 | 0 | Interception1 |
3 - 8 | Corpus Ship |
Mercury | Odin | Grineer | 1,500 | 0 | Interception1 |
6 - 11 | Grineer Galleon |
Mars | Alator | Grineer | 1,700 | 0 | Interception1 |
8 - 13 | Grineer Settlement |
Ceres | Cinxia | Grineer | 2,100 | 0 | Interception1 |
12 - 17 | Grineer Shipyard |
Jupiter | Callisto | Corpus | 2,400 | 0 | Interception2 |
15 - 20 | Corpus Gas City |
Europa | Ose | Corpus | 2,700 | 0 | Interception2 |
18 - 23 | Corpus Ice Planet |
Saturn | Rhea | Grineer | 3,000 | 0 | Interception2 |
21 - 26 | Grineer Asteroid |
Uranus | Umbriel | Grineer | 3,300 | 0 | Interception2 |
24 - 29 | Grineer Sealab |
Uranus | Caelus | Grineer | 3,300 | 0 | AWInterception |
24 - 29 | Free Space |
Sedna | Berehynia | Grineer | 3,900 | 0 | Interception3 |
30 - 40 | Grineer Shipyard |
Pluto | Cerberus | Corpus | 3,900 | 0 | Interception3 |
30 - 40 | Corpus Outpost |
Eris | Xini | Infested | 3,900 | 0 | Interception3 |
30 - 40 | Corpus Ship |
Void | Mithra | Corrupted | 4,900 | 0 | VoidInterception4 |
40 - 45 | Orokin Tower |
Location | Tasks | Rewards |
---|---|---|
Earth |
|
|
Guardian
Volt Specter | General | Drops | ||
---|---|---|---|---|
![]() ![]() |
Introduced | Update 19.0 (2016-11-11) | Mod Drops: | |
Mission | Mercury Junction | |||
Weapon | ![]() ![]() | |||
Codex Scans | 1 | |||
Statistics | ||||
Flesh | 1125 | |||
![]() ![]() ![]() ![]() ![]() | ||||
Shield | 130 | |||
![]() ![]() ![]() ![]() ![]() | ||||
Ferrite Armor | 200 | |||
![]() ![]() ![]() ![]() | ||||
Spawn Level | 5 |
Location | Tasks | Rewards |
---|---|---|
Venus |
|
|
Guardian
Rhino Specter | General | Drops | ||
---|---|---|---|---|
![]() ![]() |
Introduced | Update 19.0 (2016-11-11) | Mod Drops: | |
Mission | Venus Junction | |||
Weapon | ![]() ![]() | |||
Codex Scans | 1 | |||
Statistics | ||||
Flesh | 550 | |||
![]() ![]() ![]() ![]() ![]() | ||||
Shield | 1000 | |||
![]() ![]() ![]() ![]() ![]() | ||||
Ferrite Armor | 200 | |||
![]() ![]() ![]() ![]() | ||||
Spawn Level | 5 |
Location | Tasks | Rewards |
---|---|---|
Earth |
|
|
Guardian
Loki Specter | General | Drops | ||
---|---|---|---|---|
![]() ![]() |
Introduced | Update 19.0 (2016-11-11) | Mod Drops: | |
Mission | Mars Junction | |||
Weapon | ![]() ![]() | |||
Codex Scans | 1 | |||
Statistics | ||||
Flesh | 180 | |||
![]() ![]() ![]() ![]() ![]() | ||||
Shield | 1000 | |||
![]() ![]() ![]() ![]() ![]() | ||||
Ferrite Armor | 200 | |||
![]() ![]() ![]() ![]() | ||||
Spawn Level | 10 |
Location | Tasks | Rewards |
---|---|---|
Mars |
|
|
Guardian
Mag Specter | General | Drops | ||
---|---|---|---|---|
![]() ![]() |
Introduced | Update 19.0 (2016-11-11) | Mod Drops: | |
Mission | Phobos Junction | |||
Weapon | ![]() ![]() | |||
Codex Scans | 1 | |||
Statistics | ||||
Flesh | 1800 | |||
![]() ![]() ![]() ![]() ![]() | ||||
Shield | 1000 | |||
![]() ![]() ![]() ![]() ![]() | ||||
Ferrite Armor | 200 | |||
![]() ![]() ![]() ![]() | ||||
Spawn Level | 20 |
Location | Tasks | Rewards |
---|---|---|
Mars |
|
|
Guardian
Trinity Specter | General | Drops | ||
---|---|---|---|---|
![]() ![]() |
Introduced | Update 19.0 (2016-11-11) | Mod Drops: | |
Mission | Ceres Junction | |||
Weapon | ![]() ![]() | |||
Codex Scans | 1 | |||
Statistics | ||||
Flesh | 1500 | |||
![]() ![]() ![]() ![]() ![]() | ||||
Shield | 500 | |||
![]() ![]() ![]() ![]() ![]() | ||||
Ferrite Armor | 215 | |||
![]() ![]() ![]() ![]() | ||||
Spawn Level | 15 |
Location | Tasks | Rewards |
---|---|---|
Ceres |
|
|
Guardian
Valkyr Specter | General | Drops | ||
---|---|---|---|---|
![]() ![]() |
Introduced | Update 19.0 (2016-11-11) | Mod Drops: | |
Mission | Jupiter Junction | |||
Weapon | ![]() ![]() | |||
Codex Scans | 1 | |||
Statistics | ||||
Flesh | 1800 | |||
![]() ![]() ![]() ![]() ![]() | ||||
Shield | 1000 | |||
![]() ![]() ![]() ![]() ![]() | ||||
Ferrite Armor | 200 | |||
![]() ![]() ![]() ![]() | ||||
Spawn Level | 25 |
Location | Tasks | Rewards |
---|---|---|
Jupiter |
|
|
Guardian
Nova Specter | General | Drops | ||
---|---|---|---|---|
![]() ![]() |
Introduced | Update 19.0 (2016-11-11) | Mod Drops: | |
Mission | Europa Junction | |||
Weapon | ![]() ![]() | |||
Codex Scans | 1 | |||
Statistics | ||||
Flesh | 1800 | |||
![]() ![]() ![]() ![]() ![]() | ||||
Shield | 1000 | |||
![]() ![]() ![]() ![]() ![]() | ||||
Ferrite Armor | 200 | |||
![]() ![]() ![]() ![]() | ||||
Spawn Level | 25 |
Location | Tasks | Rewards |
---|---|---|
Jupiter |
|
|
Guardian
Ember Specter | General | Drops | ||
---|---|---|---|---|
![]() ![]() |
Introduced | Update 19.0 (2016-11-11) | Mod Drops: | |
Mission | Saturn Junction | |||
Weapon | ![]() ![]() | |||
Codex Scans | 1 | |||
Statistics | ||||
Flesh | 1800 | |||
![]() ![]() ![]() ![]() ![]() | ||||
Shield | 1000 | |||
![]() ![]() ![]() ![]() ![]() | ||||
Ferrite Armor | 200 | |||
![]() ![]() ![]() ![]() | ||||
Spawn Level | 20 |
Location | Tasks | Rewards |
---|---|---|
Saturn |
|
|
Guardian
Equinox Specter | General | Drops | ||
---|---|---|---|---|
![]() ![]() |
Introduced | Update 19.0 (2016-11-11) | Mod Drops: | |
Mission | Uranus Junction | |||
Weapon | ![]() ![]() | |||
Codex Scans | 1 | |||
Statistics | ||||
Flesh | 1800 | |||
![]() ![]() ![]() ![]() ![]() | ||||
Shield | 1000 | |||
![]() ![]() ![]() ![]() ![]() | ||||
Ferrite Armor | 200 | |||
![]() ![]() ![]() ![]() | ||||
Spawn Level | 25 |
Location | Tasks | Rewards |
---|---|---|
Uranus |
|
|
Guardian
Frost Specter | General | Drops | ||
---|---|---|---|---|
![]() ![]() |
Introduced | Update 19.0 (2016-11-11) | Mod Drops: | |
Mission | Neptune Junction | |||
Weapon | ![]() ![]() | |||
Codex Scans | 1 | |||
Statistics | ||||
Flesh | 1300 | |||
![]() ![]() ![]() ![]() ![]() | ||||
Shield | 1000 | |||
![]() ![]() ![]() ![]() ![]() | ||||
Ferrite Armor | 200 | |||
![]() ![]() ![]() ![]() | ||||
Spawn Level | 30 |
Location | Tasks | Rewards |
---|---|---|
Neptune |
|
Guardian
Excalibur Specter | General | Drops | ||
---|---|---|---|---|
![]() ![]() |
Introduced | Update 19.0 (2016-11-11) | Mod Drops: | |
Mission | Pluto Junction | |||
Weapon | ![]() ![]() | |||
Codex Scans | 1 | |||
Statistics | ||||
Flesh | 1800 | |||
![]() ![]() ![]() ![]() ![]() | ||||
Shield | 1000 | |||
![]() ![]() ![]() ![]() ![]() | ||||
Ferrite Armor | 200 | |||
![]() ![]() ![]() ![]() | ||||
Spawn Level | 30 |
Location | Tasks | Rewards |
---|---|---|
Pluto |
|
|
Guardian
Saryn Specter | General | Drops | ||
---|---|---|---|---|
![]() ![]() |
Introduced | Update 19.0 (2016-11-11) | Mod Drops: | |
Mission | Sedna Junction | |||
Weapon | ![]() ![]() | |||
Codex Scans | 1 | |||
Statistics | ||||
Flesh | 1800 | |||
![]() ![]() ![]() ![]() ![]() | ||||
Shield | 1000 | |||
![]() ![]() ![]() ![]() ![]() | ||||
Ferrite Armor | 200 | |||
![]() ![]() ![]() ![]() | ||||
Spawn Level | 35 |
Location | Tasks | Rewards |
---|---|---|
Pluto |
|
|
Guardian
Mesa Specter | General | Drops | ||
---|---|---|---|---|
![]() ![]() |
Introduced | Update 19.0 (2016-11-11) | Mod Drops: | |
Mission | Eris Junction | |||
Weapon | Regulators![]() | |||
Codex Scans | 1 | |||
Statistics | ||||
Flesh | 1800 | |||
![]() ![]() ![]() ![]() ![]() | ||||
Shield | 1000 | |||
![]() ![]() ![]() ![]() ![]() | ||||
Ferrite Armor | 200 | |||
![]() ![]() ![]() ![]() | ||||
Spawn Level | 40 |
Planet | Mission Name | Faction | Credit Reward | Addtional Credit Reward | Wiki's DropTableAlias | Level | Tileset |
---|---|---|---|---|---|---|---|
Venus Proxima | Vesper Strait | Corpus | 3,000 | 41,250 | VenusProximaOrphix |
21 - 24 | Free Space |
Neptune Proxima | Mammon's Prospect | Corpus | 4,000 | 68,750 | NeptuneProximaOrphix |
31 - 34 | Free Space |
Pluto Proxima | Khufu Envoy | Corpus | 4,400 | 80,000 | PlutoProximaOrphix |
35 - 38 | Free Space |
Veil Proxima | Erato | Corpus | 6,300 | 143,750 | VeilProximaOrphix |
54 - 58 | Free Space |
Planet | Mission Name | Faction | Credit Reward | Addtional Credit Reward | Wiki's DropTableAlias | Level | Tileset |
---|---|---|---|---|---|---|---|
Saturn | Pandora | Grineer | 3,000 | 0 | AWPursuit |
21 - 23 | Free Space |
Planet | Mission Name | Faction | Credit Reward | Addtional Credit Reward | Wiki's DropTableAlias | Level | Tileset |
---|---|---|---|---|---|---|---|
Phobos | Kepler | Corpus | 2,100 | 0 | AWRush |
12 - 14 | Corpus Ship (Archwing) |
Planet | Mission Name | Faction | Credit Reward | Addtional Credit Reward | Wiki's DropTableAlias | Level | Tileset |
---|---|---|---|---|---|---|---|
Earth Proxima | Sover Strait | Grineer | 2,400 | 32,000 | EarthProximaSkirmish |
15 - 20 | Free Space |
Earth Proxima | Iota Temple | Grineer | 2,900 | 38,000 | EarthProximaSkirmish |
20 - 28 | Free Space |
Earth Proxima | Ogal Cluster | Grineer | 3,000 | 42,500 | EarthProximaSkirmish |
21 - 26 | Free Space |
Earth Proxima | Korm's Belt | Grineer | 3,300 | 45,000 | EarthProximaSkirmish |
24 - 30 | Free Space |
Earth Proxima | Bendar Cluster | Grineer | 3,800 | 45,000 | EarthProximaSkirmish |
29 - 36 | Free Space |
Saturn Proxima | Lupal Pass | Grineer | 5,700 | 50,000 | SaturnProximaSkirmish |
48 - 56 | Free Space |
Saturn Proxima | Nodo Gap | Grineer | 6,300 | 50,000 | SaturnProximaSkirmish |
54 - 60 | Free Space |
Saturn Proxima | Mordo Cluster | Grineer | 6,400 | 50,000 | SaturnProximaSkirmish |
55 - 60 | Free Space |
Saturn Proxima | Vand Cluster | Grineer | 7,400 | 70,000 | SaturnProximaSkirmish |
65 - 70 | Free Space |
Saturn Proxima | Kasio's Rest | Grineer | 7,900 | 75,000 | SaturnProximaSkirmish |
70 - 75 | Free Space |
Veil Proxima | Flexa | Grineer | 8,900 | 85,000 | VeilProximaSkirmish |
80 - 90 | Free Space |
Veil Proxima | R-9 Cloud | Grineer | 8,900 | 115,000 | VeilProximaSkirmish |
80 - 90 | Free Space |
Veil Proxima | H-2 Cloud | Grineer | 8,900 | 135,000 | VeilProximaSkirmish |
80 - 90 | Free Space |
Veil Proxima | Nsu Grid | Grineer | 8,900 | 80,000 | VeilProximaSkirmish |
80 - 90 | Free Space |
Planet | Mission Name | Faction | Credit Reward | Addtional Credit Reward | Wiki's DropTableAlias | Level | Tileset |
---|---|---|---|---|---|---|---|
Venus | V Prime | Corpus | 1,200 | 0 | Survival1 |
3 - 8 | Corpus Ship |
Mercury | Apollodorus | Infested | 1,500 | 0 | Survival1 |
6 - 11 | Grineer Galleon |
Venus | Malva (Dark Sector) | Infested | 1,700 | 10,000 | DSSurvival1 |
8 - 18 | Corpus Ship |
Phobos | Stickney | Corpus | 1,900 | 0 | Survival1 |
10 - 15 | Corpus Ship |
Mars | Wahiba (Dark Sector) | Infested | 1,900 | 14,000 | DSSurvival2 |
10 - 20 | Corpus Ship |
Ceres | Draco | Grineer | 2,100 | 0 | Survival2 |
12 - 17 | Grineer Asteroid |
Jupiter | Elara | Corpus | 2,400 | 0 | Survival2 |
15 - 20 | Corpus Gas City |
Ceres | Gabii (Dark Sector) | Infested | 2,400 | 20,000 | DSSurvival1 |
15 - 25 | Grineer Galleon |
Phobos | Zeugma (Dark Sector) | Infested | 2,400 | 16,000 | DSSurvival2 |
15 - 25 | Grineer Asteroid |
Void | Ani | Corrupted | 2,900 | 0 | VoidSurvival2 |
20 - 25 | Orokin Tower |
Jupiter | Cameria (Dark Sector) | Infested | 2,900 | 14,000 | DSSurvival2 |
20 - 30 | Corpus Gas City |
Saturn | Titan | Grineer | 3,000 | 0 | Survival2 |
21 - 26 | Grineer Galleon |
Venus Proxima | Luckless Expanse | Corpus | 3,100 | 41,250 | VenusProximaSurvival |
22 - 25 | Free Space |
Uranus | Ophelia | Grineer | 3,300 | 0 | Survival3 |
24 - 29 | Grineer Sealab |
Europa | Archaeo-freighter | Corpus | 3,400 | 0 |
|
25 - 30 | Corpus Ice Planet |
Lua | Tycho | Corpus | 3,400 | 0 | Survival3 |
25 - 30 | Orokin Moon |
Lua | Yuvarium | Corrupted | 3,400 | 0 | ConjunctionSurvival1 |
25 - 30 | Orokin Moon |
Deimos | Terrorem | Infested | 3,400 | 0 | DerelictSurvival |
25 - 35 | Orokin Derelict |
Uranus | Assur (Dark Sector) | Infested | 3,400 | 16,000 | DSSurvival3 |
25 - 35 | Grineer Galleon |
Saturn | Piscinas (Dark Sector) | Infested | 3,500 | 14,000 | DSSurvival2 |
26 - 36 | Grineer Asteroid |
Neptune Proxima | Enkidu Ice Drifts | Corpus | 3,800 | 62,500 | NeptuneProximaSurvival |
29 - 32 | Free Space |
Sedna | Selkie | Grineer | 3,900 | 0 | Survival3 |
30 - 40 | Grineer Asteroid |
Eris | Nimus | Infested | 3,900 | 0 | Survival3 |
30 - 40 | Infested Ship |
Neptune | Kelashin (Dark Sector) | Infested | 3,900 | 18,000 | DSSurvival3 |
30 - 40 | Infested Ship |
Pluto | Palus | Corpus | 3,900 | 0 | Survival3 |
30 - 40 | Corpus Ship |
Kuva Fortress | Taveuni | Grineer | 4,100 | 0 | KuvaSurvival3 |
32 - 37 | Grineer Asteroid Fortress |
Sedna | Amarna (Dark Sector) | Infested | 4,400 | 16,000 | DSSurvival3 |
35 - 45 | Grineer Galleon |
Eris | Zabala (Dark Sector) | Infested | 4,400 | 18,000 | DSSurvival4 |
35 - 45 | Infested Ship |
Pluto Proxima | Fenton's Field | Corpus | 4,900 | 100,000 | PlutoProximaSurvival |
40 - 43 | Free Space |
Void | Mot | Corrupted | 4,900 | 0 | VoidSurvival4 |
40 - 45 | Orokin Tower |
Veil Proxima | Lu-yan | Corpus | 6,400 | 150,000 | VeilProximaSurvival |
55 - 59 | Free Space |
Deimos | Persto | The Murmur | 6,400 | 0 | EntratiSurvival |
55 - 60 | Albrecht's Laboratories |
Lua | Circulus | Corrupted | 8,900 | 0 | ConjunctionSurvival2 |
80 - 100 | Orokin Moon |
Planet | Mission Name | Faction | Credit Reward | Addtional Credit Reward | Wiki's DropTableAlias | Level | Tileset |
---|---|---|---|---|---|---|---|
Zariman Ten Zero | Oro Works | Grineer or Corpus | 5,900 | 0 | VoidArmageddon |
50 - 55 | Zariman (Tileset) |
Planet | Mission Name | Faction | Credit Reward | Addtional Credit Reward | Wiki's DropTableAlias | Level | Tileset |
---|---|---|---|---|---|---|---|
Zariman Ten Zero | Tuvul Commons | Grineer or Corpus | 5,900 | 0 | VoidCascade |
50 - 55 | Zariman (Tileset) |
Planet | Mission Name | Faction | Credit Reward | Addtional Credit Reward | Wiki's DropTableAlias | Level | Tileset |
---|---|---|---|---|---|---|---|
Zariman Ten Zero | Everview Arc | Grineer or Corpus | 5,900 | 0 | VoidFlood |
50 - 55 | Zariman (Tileset) |
Planet | Mission Name | Faction | Credit Reward | Addtional Credit Reward | Wiki's DropTableAlias | Level | Tileset |
---|---|---|---|---|---|---|---|
Venus Proxima | Beacon Shield Ring | Corpus | 2,600 | 33,750 | VenusProximaVolatile |
17 - 20 | Free Space |
Neptune Proxima | Sovereign Grasp | Corpus | 4,200 | 75,000 | NeptuneProximaVolatile |
33 - 36 | Free Space |
Pluto Proxima | Profit Margin | Corpus | 5,000 | 110,000 | PlutoProximaVolatile |
41 - 44 | Free Space |
Veil Proxima | Numina | Corpus | 5,700 | 131,250 | VeilProximaVolatile |
48 - 52 | Free Space |
Raw Data[]
- Main article: Module:Missions/data
Situational Occurances[]
Situational occurrances happen within the mission. As such, they are not displayed until either the Tenno has entered the mission, or certain conditions are met throughout the mission.
- Capture, Mobile Defense, and Sabotage can randomly turn into an Exterminate mission, with the Lotus telling the Tenno to "ignore your original objective" and "leave nothing alive."
- If all the Data Vaults during a Spy mission have had their alarms triggered and data successfully retrieved, the objective will change into an Exterminate mission, where all remaining enemies must be killed before extraction. This change will not occur if only two or fewer vaults had their alarms triggered, or if two or fewer data consoles have been successfully hacked.
- Veiled Riven challenges will also appear if the player has one or more veiled Riven mods equipped. Completing the objectives will reveal the weapon assignment and attributes of the Riven mod.
- Players are assigned to hunt down Rare Resource Caches. This objective is always available on regular Reactor Sabotage missions and the Exterminate mission in the Kuva Fortress and Lua,
- In the event the player is captured by the Zanuka Hunter, the mission will transition into Recovery.
- In the event the player is defeated by the Grustrag Three, a Grustrag Bolt will be attached to that Warframe, lowering their damage against units of the Grineer Faction by 50%. A Bolt Release blueprint will be provided along with the mission failure screen; crafting it will disengage the Bolt from the Warframe.
- Depending on the current Nightwave Series, unique objectives/enemies might appear while playing a mission. They reward Nightwave Standing and possibly unique Nightwave resources, but it is usually not needed to defeat them in order to complete the main objective.
Special Missions[]
Special missions will only be playable if the player has the node available, but exceptional nodes can be seen in the notification pane even when the node is inaccessible such as Invasions, Nightmare Mode or Sortie missions.
- Nightmare Mode missions will only be available if the player has successfully completed every mission node on the same planet. Nodes are bordered red with a nightmare (maelstrom) icon and award Nightmare Mode Mods. Dark sectors need not be completed for Nightmare Mode nodes to appear. These missions do not disappear for the player once completed and their mission availability is timed.
- Invasions are missions in which multiple factions compete for nodes on an assigned planet. Faction indicators on the notification panel will show Grineer as red, Corpus as blue and Infestation Outbreaks as green. Infestation outbreaks cannot occur on Mercury and Earth. Nodes are indicated with a fist and usually award Wraith/Vandal weapon parts, rare resources, or rare blueprints. Invasion missions will disappear once either faction has complete dominance.
- Void Fissures are missions where players are able to open any relics carried into the mission and upon extraction, select the Prime artifact contained within the relic as a reward. Nodes are indicated with a Void Trace and also drops them as a mission completion reward. These missions do not disappear for the player once completed and their mission availability is timed.
- Syndicate missions will be shown in the notification pane when the Tenno is in positive standing with at least one syndicate. Nodes are indicated by the insignia carried by each Syndicate and reward additional Syndicate standing apart from the daily standing cap. Syndicate missions require a minimum of MR3 and refreshes daily. These missions disappear for the player once completed and the additional standing can only be obtained once per Syndicate mission, even if the player has joined another squad. However, Syndicate Medallions may continue to appear for the player in another player's squad even if they have already completed their daily Syndicate missions.
- Sorties are series of three difficult endgame missions that must all be completed in order to receive a random reward from a specified reward pool, and the rewards are often much than regular missions. Sorties are indicated by a ribbon-badge and may feature unique environmental/enemy conditions not found elsewhere. Sorties require the completion of The War Within (MR5) and refreshes daily. These missions are replayable, although one-time completion credit rewards and the rewards from the specified pool may only be obtained once a day.
- Kuva missions award
Kuva, a resource used in the randomization of a Riven mod's attributes, and might award a random Requiem Relic, used mainly for the acquisition of the Requiem Mods. Kuva missions only appear on planets near the Kuva fortress, their nodes indicated by the resource icon of Kuva, and are listed on the notification panel. Kuva floods are much higher-leveled missions that award twice the regular amount of Kuva as normal Kuva missions, and have a 100% chance of awarding a random Requiem Relic. Kuva missions require the completion of The War Within (MR5). These missions disappear for the player once completed, however additional Kuva can be obtained on the same mission if the player has joined another squad.
- Arbitrations are a special version of endless nightmare mode missions unlocked after all nodes on the star chart have been completed (less the Mutalist Alad V, Jordas Golem and Zealoid Prelate assassinations). All Arbitrations spawn with the following modifications:
- Normal revives disabled, allies can only be revived by expending 5 Resurgence Tokens on the downed's Revive Tower.
- The standard mission drop table is replaced by the Arbitration drop table.
- Droptables lock on table C after the initial AB tables are cleared.
- Droptable loot is guaranteed upon mission failure.
- Players additionally receive 1 Vitus Essence for each rotation clear.
- One Warframe and Weapon per player have their strength/damage buffed by 300% for each node that spawns.
- Arbitration Shield Drones are added to the enemy spawn table, granting complete and total damage immunity to all nearby enemies until they are destroyed.
- The primary objective is made harder per the mission type:
- Excavation: Excavation time is increased from 100 seconds to 180 seconds, and takes two excavations to count for one round of rewards.
- Survival: Life Support Capsules are worth 75% of usual.
- Interception: Enemy towers fill twice as fast.
- Defense (except Stöfler node at Lua): The defense objective is a Hexis Operative NPC armed with a Telos Akbolto. Unlike Sortie Defense, the Operative follows a chosen player instead of roaming by themselves, and can't be given a weapon by a Tenno. Downtime between waves is reduced to 2 seconds. Like players, the Operative will not enter Bleedout, and their death will be an instant mission failure.
- Defection: Rescue targets cannot be revived.
- Infested Salvage: Consoles have half their normal health.
- Disruption: Demolyst and Demolisher beeping range is halved and are marked when within 15 meters of a Tenno (from 30 meters).
Empyrean[]
- Main article: Empyrean
Empyrean is a unique game mode introduced in Update 27.0 (2019-12-13). These missions take place in the vast expanse of space, utilizing Railjack and Archwings to combat enemy spacecrafts.
To host a game in Empyrean, players must go to the navigation console on their Railjack, which can be accessed within their Clan Dojo's Dry Dock, in the middle of their Orbiter, or from the menu by pressing Esc → Board Railjack . Players must complete the Rising Tide quest in order to pilot their own Railjack. However, any player that has completed The Archwing can join in Empyrean missions by selecting an Empyrean node in their Star Chart. The host's Railjack is used during the mission.
End of Mission Summary[]
The Mission Summary appears after a successful mission and displays the following:
- Affinity earned for each Warframe, Weapon, and Companion
- Focus earned for each item installed with a Focus Lens
- Collected / rewarded amount of Credits, Resources, Mods, and/or Blueprints
- Team statistics for the mission:
- Percentage of total damage dealt
- Percentage of total damage taken
- Total number of kills
- Total number of kills by headshots
- Total number of melee kills
- Total number of deaths
- Total number of upgrades received
- Total number of abilities used
- Percentage of bullets that hit (Fire Accuracy)
- Total number of pickups
- Total number of revives (assisting in reviving fallen allies & companions)
- A separate screen that shows increases in Standing for ally Syndicates and decreases in standing for opposing Syndicates. Enemy standing will not be shown if the player has hit -44,000 (maximum negative standing available) for an opposing Syndicate.
An alternate Mission Summary will be shown if the objective has been failed. It will only show:
The amount of loot, affinity, and standing for other players are not shown. Each player can only see their own Mission Summary Screen, though every member in the squad is shown the same list for Team Statistics.
Trivia[]
- Almost all of the missions are named after real physical locations and objects that exist in the solar system as recognized by the International Astronomical Union.
- When multiple factions appear on the map, they are always hostile to one another.
- Raids were removed and replaced by Survival in Update 10, due to player disinterest.
- Deception was removed in Update 19.
- Although most missions allow for up to 4 players to play, Conclave modes such as Annihilation and Cephalon Capture allow for up to 8 players to join.
- Lunaro, however, can only allow up to 6 players to join.
- Some quest missions list the mission type as Salvage.
- Previously, hovering the mouse over Starchart nodes will also reveal the usernames of a solar landmark to honor "Grand Master" founders, shown in the bottom of the planet infobox.
Bugs[]
- If the squad starts another mission before the player finishes loading from the previous mission, the player's weapons and Warframe will be unmodded.
Patch History[]
Update 38.0 (2024-12-13)
- Increased Vosfor’s priority in the End of Mission resources list, so it’ll appear near the top!
- Fixed Vome and Fass Residue not appearing in the End of Mission screen.
Hotfix 37.0.9 (2024-11-13)
- Fixed rewards scroll bar in the end of mission screen being too long.
Hotfix 37.0.4 (2024-10-10)
- Fixes towards crash when loading into mission.
- Fixed rare crashes during matchmaking, disconnecting, or leaving a mission.
- Fixed crash caused by players joining in-progress Railjack mission.
Hotfix 36.1.4 (2024-08-28)
- Fixed crash that could occur when loading into missions.
Update 36.0 (2024-06-18)
- UI ADDITIONS, CHANGES & MORE
Loadout Customization From Navigation
You can now change your Loadout directly from Navigation! Instead of running back and forth from the Arsenal when you need to make a change before jumping into a mission, you can now do so conveniently from the Navigation screen.
Most actions you can accomplish in the Arsenal you can do here:
Change Loadout: Selecting this option will bring up all of your available Loadout options to swap to.
Warframe Options:
- Swap Warframe
- Select from your available Warframes to equip.
- Upgrade Warframe
- Change upgrades (Mods, Arcanes, etc.) on equipped Warframe.
- Select Mod Config
- Select from your existing Mod Configs for equipped Warframe.
- View Warframe abilities
- Hover over the ability icons for the equipped Warframe to view stats.
- Note: Access to change Exalted Weapons from the Star Chart will be coming in a future update.
Weapon Options:
- Swap Primary/Secondary/Melee Weapon
- Select from your available Weapons to equip.
- Upgrade Primary/Secondary/Melee Weapon
- Change upgrades (Mods, Arcanes, etc.) on equipped weapons.
- Select Mod Config
- Select from your existing Mod Configs for equipped weapons.
Companion Options:
- Swap Companion
- Select from your available Companions to equip.
- Upgrade Companion
- Change upgrades on equipped Companion.
- Select Mod Config
- Select from your existing Mod Configs for equipped Companion.
- Companion Weapon Options
- Swap Companion Weapon
- Select from your available/eligible Weapons to equip onto equipped Companion.
- Upgrade Companion Weapon
- Change upgrades on equipped Companion Weapon.
- Select Mod Config
- Select from your existing Mod Configs for equipped Companion Weapon.
- Swap Companion Weapon
- General UI Changes & Fixes
- Fixed Index Mission Progress screen having broken UI elements.
- Fixed “Mission Failed” End of Mission screen showing again after exiting Arsenal if they had just returned from aborting/failing a mission.
- Fixed an issue where the mission results screen wouldn’t open while in the Orbiter when activating the “View Mission Progress” input.
- General Changes
- Increased the window for players to join an in-progress mission when playing a Star Chart node for the first time.
- Previously, the window was much smaller for first-time joiners, to avoid them missing key cutscenes or transmissions that appear at the start of the mission. The unintended result was that many players ended up starting a new session and playing the mission alone.
- FIXES
- Fixed an extremely rare crash that could occur when joining a mission in progress.
- Fixed a UI issue where Credit Cache rewards were not shown properly at End of Mission.
- Fixed Companion UI stretching if you're dead when the mission fails.
Update 35.6 (2024-05-15)
- Fixed the Credit amount displayed in the End Of Mission screen for Index missions being greater than what was actually earned.
Hotfix 35.5.2 (2024-03-28)
- Fixed black Energy color appearing white (in Orbiter and mission).
- Fixed Vessel Capillaries being sorted to the bottom of the End of Missions results screen. It will now be sorted higher to the top.
Hotfix 35.5.1 (2024-03-27)
- Fixed a crash caused by hovering over the Tenno Guide while in a mission.
- Fixed an extremely rare crash that could occur when joining a mission in progress.
Update 35.5 (2024-03-27)
- Unidentified rewards will now be sorted at the top of the End of Mission list.
- Added an “Owned” tag in the tooltip of collected resources in the End of Mission screen.
- Added new End of Mission screen medals for the following game modes:
- Void Cascade - Most Thrax Kills
- Void Flood - Most Vitoplast Deposited
- Void Armageddon - Most Argozene Collected
Update 35.1 (2024-02-20)
- Fixed missing sound during “Finding Squad” after selecting mission node.
Hotfix 35.0.10 (2024-01-18)
- Fixed script error in the End of Mission screen.
Update 35.0 (2023-12-13)
- Pressing “P” in-match will now directly open the End Of Mission preview screen instead of forcing the Pause Menu to also open and swing the camera.
- Fixed Host Migrating with a dead Client sometimes resulting in a Failed mission for the returning players.
- Fixed Clients being unable to skip mission intro cutscene if the Host skipped it before they loaded in.
- Fixed Client crash that could occur when trying to Abort a mission from the pause menu while transitioning to a hub.
- Fixed Mods starting with a special character are incorrectly sorted in the End of Mission screen when using the French client.
- Fixed a crash that could occur when hovering over empty slots in the End of Mission screen.
- Fixed being able press "repeat mission" while already reconnecting to a disconnected squad, resulting in a crash.
Update 34.0 (2023-10-18)
- Fixed graphical issues with the minimap and several on-hover popups (Mission Node in Navigation) while Upscaling options are enabled.
- Fixed the Navigation and other fast travel options disappearing from the pause menu upon aborting from a Railjack mission and returning to a Featured Dojo.
- Fixed the extraction timer resetting after switching to Operator in the extraction zone.
- Fixed blurry ground texture in the underside of some Landing Crafts during Extraction cutscene if the High Shader Quality if toggled off.
- Fixed Shawzin emote not deactivating when another player activates Extraction.
- Fixed a noticeable hitch when opening Navigation due to the Naberus event tab icon.
Hotfix 33.6.7 (2023-08-31)
- Fixed a script error after failing a mission.
Update 33.6 (2023-07-27)
- Fixed rewards and resources earned not appearing in the End of Mission screen upon extracting via the “Leave Duviri” option.
- These were already awarded upon leaving via this method, they simply were not reflected properly in this End of Mission Screen!
- Fixed a brief flash of brightness in the end of the mission screen.
- Fixed being stuck in a loading tunnel if you experienced a host migration during the End of Mission Screen after abandoning a Railjack Mission.
- Fixed the “Repeat Mission” button in the Circuit End of Mission screen not taking you to the Circuit Menu.
- Fixed a script error triggered by the Phage in the End of Mission screen.
Hotfix 33.5.4 (2023-06-28)
- Fixed a brief flash of brightness in the end of the mission screen.
Update 32.3 (2023-02-15)
- Changed some mission types to display information related to your mission success in the end of mission screen. This change applies to the following mission types:
- Defense
- Survival
- Excavation
- Previously a small icon would display which wave you reached, the amount of time survived, or the amount of Excavators successfully defended for these missions. This icon wasn’t always clear in terms of what it indicated, and it appeared in rewards despite not being one. Adding this information to the top of the end of mission screen should make this more clear.
- Fixed Host force starting a mission while a Client is joining a squad with a slow connection causing the Client to get permanently stuck in an End of Mission screen.
- Fixed Clients with slower internet connections getting stuck on the End of Mission screen after Host force starts a follow-up mission.
- Fixed Client with slow internet connection speeds getting stuck behind in mission (regular, open landscape, and Railjack) if Host aborts and loads into their next mission before the Client gets to the end of mission screen.
- Fixed being stuck on the End of Mission screen after failing a Railjack mission.
- Fixed script error related to the Break Narmer end of mission screen.
- Fixed the End of Mission screen music overlapping with Profile music when inspecting other players after just having finished a mission.
- Fixed players on controller selecting the ‘repeat mission’ key as the end of mission screen causing both the navigation and end of mission screen to appear.
- Fixed Clients with poor connections being stuck in the End of Mission screen and unable to exit when in a squad.
Hotfix 32.2.9 (2023-01-11)
- Fixed script error caused by the end of mission UI screen.
Hotfix 32.2.8 (2022-12-15)
- The end of mission screen did not show the rewards in the UI, but players who were stuck did not lose any rewards from these missions. Their accounts were updated upon mission completion.
Hotfix 32.2.7 (2022-12-15)
- Fixed a rare crash that could occur when extracting from a mission.
Hotfix 32.2.5 (2022-12-14)
- Fixed opening chat linked Mods/Looks causing overlap with the End of Mission UI.
Hotfix 32.0.12 (2022-10-12)
- Fixed the search bar being active in the mission overview.
- This fixes typing into the search bar instead of chat being popped up when using the default ‘T’ binding.
- Fixed script error when trying to use Navigation after a hotfix.
- Fixed script error when clicking on a node with multiple missions active on it.
Hotfix 32.0.7 (2022-09-28)
- Fixed Riven pop-out being completely blank when hovering over it in the world state window (Sorties, Archon Hunts, etc.).
- Fixed the number of ‘Open Squads’ in Navigation not being accurate and always showing as ‘0’.
Hotfix 32.0.3 (2022-09-14)
- Fixed menu UI overlapping with exit Survey UI when attempting to leave the game while in Navigation.
Update 32.0 (2022-09-07)
- Fixed Prime Parts being sorted at the bottom of the end of mission screen.
- They will now be sorted with the same importance as Prime Blueprints.
- Fixed Mods showing up in the End of Mission screen regardless of what is typed.
- Fixed End of Mission screen not covering the top of the screen.
- Fixed the “Updating Account Information. Please wait.” message not disappearing in poor network conditions with the end of a mission screen.
- Fixed “Syndicate Disruption” and “Fissure Kuva Survival” mission labels in the World State Window appearing in title case when they should be in uppercase.
- Fixed not being able to launch event missions from the World State Window in Navigation.
Hotfix 31.5.7 (2022-05-06)
- Fixes towards Clients loading into a mission with no enemy spawns (including Railjack missions) after Host invites them but abandons the mission/closes the game while the Client is loading in.
- Fixed crash after mind controlling or disarming enemies right as the "change of plans" swap-to-exterminate happens in mission.
- Fixed potential script error when joining a mission in progress or Host migrating.
Hotfix 31.5.5 (2022-05-03)
- Fixed being unable to individually extract from endless missions (excluding the new Zariman mission types, stay tuned for possible add!).
Hotfix 31.1.7 (2022-02-23)
- Fixed some mixed case text issues in the end of mission progression box.
Hotfix 31.1.1 (2022-02-09)
- Fixed Credit icon mission from the End of Mission screen on mission nodes with an active Sister of Parvos.
Hotfix 30.9.1 (2021-11-11)
- Fixed a script error that could occur at End of Mission.
Update 30.9 (2021-11-11)
- Fixed “Last Mission Results” not retaining total mission time.
- Fixed Boosters not being listed near the top when sorting the End of Mission Rewards from “Importance”.
- Fixed Credit Cache not showing the correct amount in the End of Mission screen.
- Fixed texture-streaming glitches that could occur when loading into missions.
- Fixed the game pausing after changing HUD colours while in a solo mission.
- Also fixes a full loss of functionality when using Transference after changing HUD colours.
- Fixed Mods marked as “NEW” throughout the mission not having the “NEW” tag on the End of Mission screen.
Hotfix 30.7.6 (2021-09-23)
- Fixed Mission Timers on sequential missions not starting at 0.
Update 30.7 (2021-09-08)
- Fixed missing End of Mission stats if enemies are killed with Yareli’s Abilities while riding Merulina.
- Changed the sorting of items on the End Of Mission screen to better reflect importance, including Steel Essence, Riven Slivers, Granum Crowns, Built Forma, Orokin Cells, Corrupted Holokeys, built Prime parts, War Hilt, Requiem Ultimatums, Exilus Adapters, Drop Chance Boosters, Scintillant, and built Railjack Components.
- Fixed an issue with the UI where the View Mission Progress menu and the End of Mission results menu displayed incorrect Affinity values if a weapon gained multiple ranks in a mission.
Hotfix 30.5.5 (2021-07-29)
- Fixed End of Mission screen only starts to count the Mission Time when the End of Mission screen appears.
Update 30.5 (2021-07-06)
- Fixed Mastery Rank icons in the End of Mission player tooltip screen appearing incorrectly tinted.
Hotfix 30.3.5 (2021-06-10)
- Fixed a brief flash of brightness on the End of Mission screen en route back to the Orbiter.
Hotfix 30.3.4 (2021-06-02)
- Fixed Squad being disbanded automatically during force extract on Endless mission types, instead of the intended choice to stay or leave.
Hotfix 30.3.1 (2021-05-25)
- Fixed being taken to your own Profile when attempting to view a squadmates Profile by opening the Last Mission Results.
- Fixed Mission Abort showing Mission Time as 0s on the End of Mission screen.
Hotfix 29.10.8 (2021-03-31)
- Fixed End of Mission screen becoming stuck on screen when attempting to reconnect with the squad before loading back to the Orbiter.
Hotfix 29.10.3 (2021-03-23)
- Fixed becoming stuck on the End of Mission screen after a mission due to Host/Client attempting disconnects at the same time.
Update 29.10 (2021-03-19)
- Fixed the Mission Progress screen and End of Mission screen not showing Affinity gained for Sentinel weapons.
- Fixed earned Focus Affinity appearing twice in the End of Mission UI screen on Archguns/Heavy Weapons. This was a UI only issue, Focus Affinity was not rewarded twice.
Hotfix 29.6.8 (2021-01-25)
- Fixed Star Chart music playing underneath End of Mission rewards screen.
Hotfix 29.6.2 (2020-12-22)
- Fixed an issue with the ‘NEW’ label on mods not appearing properly as reported here: https://twitter.com/DaeCatt/status/1340660117323329536
Update 29.6 (2020-12-18)
- Fixed Dojo Pigment icon overlapping the End of Mission reward screen UI.
Hotfix 29.5.7 (2020-12-10)
- Fixed End of Mission screen showing Affinity gained for your equipped Necramech’s special weapon when you didn’t use it during the mission (no Affinity was actually gained).
Hotfix 29.5.6 (2020-12-01)
- Fixed End of Mission Medals not showing in the Last Mission Results UI screen.
Update 29.5 (2020-11-19)
- Added Demolyst and Arbitration Drone kill medals in the End of Mission screen.
- “Winged” Syandanas that have open/closed states (Sari Syandana etc.) will now only be open in the End of Mission diorama for the player with it equipped. This fixes issues with overlap/clipping for the rest of the squad.
- Changed Ayatan Stars to sort as a rare Resource in the End of Mission screen.
- Fixed Energy recovery abilities and Thrall kill tracking not counting properly in the End of Mission screen.
- Fixed a minor issue where the Cyst would be at full size in the End of mission diorama.
- Fixed the Focus points earned during missions appearing in the End of Mission screen but not the total owned Focus points. Both should now be showing as intended.
Update 29.3 (2020-10-27)
- The End of Mission ‘Important’ filter will now place Alert rewards at the top of the list.
- Fixed inability to close the End of Mission screen after failing a Sortie Defense mission and waiting to close the EOM screen until you were back in the Orbiter.
Hotfix 29.1.2.1 (2020-09-22)
- Fixed an issue where pausing during extraction can lead to issues as reported here: https://forums.warframe.com/topic/1222578-bugged-end-of-mission-progress-board/
Update 29.1 (2020-09-17)
- Fixed Tokens appearing in End of Mission screen with common items. Should now appear above regular Resources and Mods.
- Fixed Khora appearing mangled in the End of Mission screen diorama.
- Fixed the Gear Wheel overlapping the Void Fissure End of Mission Reward screen.
- Fixed Credits Icon appearing slightly larger than intended in the End of Mission screen.
Hotfix 29.0.8.1 (2020-09-10)
- Blueprints and Entrati Tokens will now appear closer to the top of the End of Mission Reward section when ordered by ‘Importance’, instead of being buried under Mods and Resources.
- Fixed Garuda’s Talons not being visible on the End of Mission screen.
Hotfix 29.0.3 (2020-08-26)
- End of Mission screen music will now properly duck sound FX.
Update 29.0 (2020-08-25)
- Mission Summary/End of Mission Screen Changes & Fixes:
- Reordered various Rewards in the End of Mission screen:
- Syndicate Medallions now appear above Mods and Resources.
- Mods now always appear above Resources of the same rarity.
- Removed the sort by ‘Type’ since sorting by ‘Importance’ already does that in a more logical way.
- Updated the Conclave and Index scoreboard window with the new End of Mission screen style.
- Added “hide” button to the top left corner of the Mission Summary and End of Mission screen. Hover over the “eye” icon to hide the mission summary UI to get a clear shot of your surroundings if needed while reviewing stats mid-mission. This icon also removes the UI overal from the Warframe diorama in the backdrop in the End of Mission screen. Now you can take screenshots of your squad looking really really cool.
- The exit button will now pulse when it’s available upon returning to your Orbiter.
- Squad overlay now appears on the End of Mission results/screen in mission and after returning to the Orbiter.
- Pausing Warframe while previewing Mission results (Tab) now closes the Mission results before opening the Pause screen to avoid overlapping UI.
- We’ve added more Medals to the End of Mission screen related to:
- Life support Capsules and Modules / Excavator Powercells found
- Healing done
- Rescue Target found
- First to find Syndicate Medallion
- When returning from a Free Roam location to the respective Town (Plains -> Cetus, etc), the End of Mission screen will no longer stop player movement until after the initial animation ends.
- Reduced colored backer visibility with the quick view mission summary window (opened with Tab).
- Added new music to the End of Mission screen!
- Fixed Syndicate Medallion variants not being listed beside each other in the End of Mission Rewards section.
- Fixed End of Mission recap music not properly removing other music and sounds in the Orbiter when playing.
- Fixed the Kill Boss Medal in the End of Mission screen crediting Eximus and other VIP kills.
- Fixed the Kill Boss Medal not properly counting the Hyena Pack.
- Fixed the chosen End of Mission Reward sorting preference not carrying over multiple missions.
- Fixed the End of Mission screen overlapping with the Daily Tribute screen.
- Fixed Accuracy Medal double-counting Melee hits.
- Fixed several script errors with the End of Mission screen.
Hotfix 28.3.2 (2020-08-12)
- Added music to the End of Mission screen!
- Fixed inability to see other players loadouts when hovering over the players Glyph in the End of Mission/Mission Progress screens.
Hotfix 28.3.1 (2020-08-12)
- Fixed script error at End of Mission when using Equinox.
Update 28.3 (2020-08-12)
- UI Reskins
Since our Dev Workshops in early 2020, we have made a lot of progress behind the scenes on UI updates and changes. The End-of-Mission re-design is here, and it adheres to feedback we received as well as our own direction to better showcase your Warframes and your squads Warframes!
In general, these UI screens have been updated with fresh looks and will reflect your chosen UI Theme! More changes to come!
- The End of Mission / Mission Progress screen have also received some functionality changes:
- Added Collapse/Expand buttons (arrow with a +/× inside).
- Rewards can be sorted by IMPORTANCE, NAME, or TYPE.
- The Rewards section now has a Search bar.
- STATS and PROGRESSION can be selected via the bottom right of the screen.
- End of Mission screen now includes “Medals”! These are fun stats that highlight unique mission achievements aside from the usual, such as Lockers Opened, Syndicate Medallions Found, and much more!
- More Medals to come as we continue working on these UI screens!
- Railjack Fixes
- Fixed Avionics not stacking in the end of mission screen rewards.
Update 28.0 (2020-06-11)
- Fixed a case where the End of Mission screen would pop in for a split second when transitioning from a Railjack mission to Dojo.
Update 25.0 (2019-05-22)
- Non-Endless Survival/Excavation/etc missions (i.e. Alerts, Sorties, Syndicate dailies, etc) now disable individual extraction as it leads to unnecessary Host migrations.
Hotfix 24.5.3 (2019-03-19)
- The World Cycles displayed in the Navigation Window now display time until next Cycle/Temperature. The Plains of Eidolon time phases for Dawn, Sunrise, Morning, Day, Dusk, and Sunset are now all described as Day for clarity. We’ve also removed Freezing state in Orb Vallis, now it's just one long period of Cold.
Hotfix 22.16.5 (2018-03-21)
- Arcanes will now be listed according to Rarity at the End of Mission screen.
Update 22.16 (2018-03-15)
- (Undocumented) End of mission summary now displays player loadout upon hovering cursor over a player's profile picture
Hotfix 19.5.7.1 (2017-01-06)
- Players who are dead during extraction are no longer denied their mission rewards.
Update 19.0 (2016-11-11)
- The Landing Craft extraction door has received an upgraded look!
Update 18.5 (2016-03-04)
- Acquiring a Mod that is not yet in your collection will flag the Mod as ‘New’ in the End of Mission screen details.
- Players will now keep parts of their inventory when reconnecting to a Mission after having crashed or disconnected:
- Clients can only recover their previous rewards as long as the Host is still in the Mission.
- The Mission must still be in-progress and not completed for a Client to receive their rewards.
Hotfix 18.4.4 (2016-01-28)
- Added better exposure to Rare Mods on the End of Mission results screen so that Rare and Identified Mods always come first in the list.
Update 15.0 (2014-10-24)
- Added more information to the End-of-mission screen! Learn about your Syndicate Standing and more!
Hotfix 14.10.2 (2014-10-10)
- Affinity bonuses will no longer be awarded on failed mission.
Update 14.0 (2014-07-18)
- Diegetic UI
- Pressing the ESC button/Start on Controller in mission will now allow you to see “Current Mission Progress”, which shows all pickups and details of the current mission.
- New Mission Results screen! This new screen shows all the details of your previous run! Its minimalistic appearance will be expanded on as feedback and experiences with Liset form.
Update 9.0 (2013-07-13)
- Prevent players from entering missions once a build update has been detected.
Update 7.9 (2013-04-26)
- Moved Objectives to later part of missions so the route to extraction is shorter after objective is complete.
Update 7.8 (2013-04-19)
- Mission completion credit rewards now scale up based on the AI level
- Aborting missions now forfeits any obtained credits, mods, resources or blueprints, earned XP is still rewarded