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Disarm is a debuff that makes affected units lose their currently equipped weapon. Disarm works with slight differences depending on the unit affected:

  • Afflicted enemy units that use firearms but can engage in melee combat have their weapons permanently removed or disabled and replaces them with a Sheev Sheev if Grineer or Prova Prova if Corpus, forcing said enemies to engage in close combat. If said enemies already have a secondary melee weapon, they will be forced to use that weapon.
  • On ranged enemies without a secondary melee ability, Disarm permanently shuts down their weapons, making them incapable of attacking.
  • Applied to players, Disarm removes the weapon currently held by the Warframe. The player can still switch to any remaining weapons they may be carrying. The Warframe's disarmed weapon will be dropped on the ground, indicated by a yellow waypoint, and can be retrieved. Players will not lose their disarmed weapon should they fail to retrieve it before completing the mission.

Disarm does not work on dedicated melee units, who will retain their melee capabilities, and on Bosses. Light Infested humanoid units (Runners, Leapers) are literally disarmed, having both their arms removed, but can attack normally otherwise.

Jam[]

MesaIcon272 Mesa's ShootingGallery130xWhite Shooting Gallery and MagIcon272 Mag's Mod TT 20px Counter Pulse jam enemy weapons, causing them to stop attacking and stand in place as they attempt to un-jam their weapon, providing a similar effect as Disarm, although only temporarily. Like Disarm, melee units, except Terra Trenchers, are unaffected. In Conclave, jam abilities empty the victim's magazine, requiring them to reload to continue firing.

Sources of Disarm[]

Patch History[]

Update 34.0 (2023-10-18)

  • Fixed enemies remaining disarmed permanently from a disarming ability (e.g. Baruuk’s Desolate Hands) after Host migration.

Update 31.2 (2022-03-16)

  • Fixed ranged enemies disarmed by Loki also losing their Melee weapons on recast.

Update 31.0 (2021-12-15)

  • Fixed Disarming an enemy who is held by Xaku Gaze, Loki Radial Disarm, Baruuk Desolate Hands & Serene Storm, Naramon Disarming Blast, Mag Magnetized Discharge Augment, or Kubrow Neutralize results in them counting as a required kill for mission progress.


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