Berserk Leech Hydroe

From Pikmin Fanon
This article relates to the official games. See Pikipedia's "Berserk Leech Hydroe" article for more official information.
Hey Pikmin icon.png
Berserk Leech Hydroe The icon used to represent this enemy.
Enemy
HP Berserk Leech Hydroe.png
Appearance in Hey! Pikmin, final form.
Scientific name Unknown
Family Hydroe (assumed)

The Berserk Leech Hydroe is a plant transformed into a much larger creature after being parasitized by a frenzied Leech Hydroe. The creature starts the battle in its buried form, launching three balls of poison from its side heads, one at a time, starting from the one closest to Captain Olimar. After this, the main head tracks Olimar from above for some seconds, stops, and then lunges directly downward. If the creature receives damage while its main head is stuck to the ground, then when it recovers, it follows up with an attack wherein its side heads fire 1 ball of poison simultaneously, and, after a pause, fire another.

When its health is reduced to half, the creature emerges from the ground, now in its quadruped form. Its front paws are on the same plane as Olimar, each occupying a quarter of the arena. As its first attack, the creature raises one of its paws, moves it closer to Olimar, and slams it down after a short wait. Every time a paw is raised, its weak spot, the palm, is exposed, and after every stomp, it may quickly move one paw to a different spot to readjust. After a palm has been hit enough times, that paw will move to a place opposite the other paw. The boss will then raise both paws together, move them to the center of the arena, and slowly lower them to the ground with a stomp. Hitting the palms enough causes the creature to topple over, the main head landing within reach of attack. After some seconds, it recovers and places its paws in their starting positions. If the Berserk Leech Hydroe loses any health during its vulnerable state, it will retaliate with a different attack when it gets up; its side heads launch 6 balls of poison one at a time starting with the head closest to Olimar, and each shot alternates between the heads.

After the creature's health is depleted, it gains another health meter, grows wings, and takes to the air. It flies in from right to left, creating a burst of wind that launches Olimar and Pikmin in its direction of travel. It then launches 3 balls of poison that land roughly below it, one by one, then 3 balls thrown at the edge of the arena, and 3 more balls that land roughly below it. It then flies off in the same direction it is facing and eventually flies in from the opposite side, again creating a burst of wind. Damaging the creature causes it to stop what it is doing, and retaliate by creating a gust of wind that throws Olimar and Pikmin back before it rises out of reach. The head then lingers above Olimar for some seconds, then stops, shrieks, and clamps down at the ground. The head will dangle above for some seconds afterward, vulnerable, before the creature flies away. After this, it flies in from the same direction it went and spits 3 volleys of poison balls, each volley consisting of 2 balls that spread at an angle, with gaps between them. If the head is damaged while it dangles, then after executing its angled poison ball attack, the creature follows up by flying to the background, facing the group, and firing a beam of poison at the ground below it, gradually aiming toward Olimar's current position in the foreground, but won't change direction once the attack has started. After this, it flies away and returns to the foreground. After its health is reduced to half, some of its attacks change. When it shoots balls of poison when its body is within reach, it fires 5 of them, one by one, and all of them land in various places. When it chomps down at the ground, it does so 3 times in a row, slightly deviating the position each time. When it goes to the background to fire beams, it fires a second one after the first and aims faster.

In fanon games

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