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Ereshkigal
From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
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Ereshkigal (Japanese: エレシュキガル Ereshkigal) is an enemy-exclusive dark tome which appears only in Fire Emblem: The Blazing Blade. It is the signature weapon of Nergal, the game's main antagonist, and is used by him against the player's army in the Final Chapter.
Stats
In the main Fire Emblem series
Game | Icon | Level | Might | Weight | Hit | Crit | Range | Uses | Worth | WEXP | Other effects and notes |
---|---|---|---|---|---|---|---|---|---|---|---|
The Blazing Blade | -- | 20 | 12 | 95 | 0 | 1–2 | -- | Cannot be sold | 1 | -- |
In other Fire Emblem series titles
Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|---|---|
Heroes |
14 | 2 | 400 | -- | Rexcalibur | -- | ✗ | Grants −1 special cooldown count. If user's HP ≥ 25% at start of turn, grants +6 attack and Essence Drain (After combat, if unit attacked, grants any bonus active on foe and enemies within 2 spaces of foe to unit and allies with Essence Drain effect, and neutralizes those bonuses on foes (excludes bonuses granted at the same time)) to user and allies within 2 spaces of user for 1 turn. If user's HP ≥ 25% at start of combat, inflicts −6 each to attack and resistance on foe, inflicts −(user's resistance at start of combat × 20%) each to attack and resistance on foe, user deals +(number of bonuses (excluding stat bonuses) active on user × 5; maximum: 25) damage, foe deals −(number of bonuses (excluding stat bonuses) active on user × 3; maximum: 15), and if user's attack can trigger their special, grants −(number of bonuses (excluding stat bonuses) active on user; maximum: 3) special cooldown count to user before their first attack during combat. |
Locations
The Blazing Blade
Unobtainable | Exclusively wielded by Nergal. |
Heroes
Method | Data |
---|---|
Unit (★★★★★) | Nergal: Traitor to Nabata |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes | Accelerates Special trigger (cooldown count-1).
At start of turn, if unit's HP ≥ 25%, grants Atk+6 and【Essence Drain】to unit and allies within 2 spaces of unit for 1 turn. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Res-6 on foe, inflicts penalty on foe's Atk/Res = 20% of unit's Res at start of combat, deals damage = number of【Bonus】effects active on unit × 5 (excluding stat bonuses; max 25; excluding area-of-effect Specials), and reduces damage by value = number of 【Bonus】effects active on unit × 3 (excluding stat bonuses; max 15; excluding area-of-effect Specials), and also, if unit's attack can trigger unit's Special, grants Special cooldown count-X to unit before unit's first attack during combat (X = number of【Bonus】effects active on unit; excluding stat bonuses; max 3). 【Essence Drain】 After combat, if unit attacked, grants any 【Bonus】effects active on target and foes within 2 spaces of target to unit and allies with the Essence Drain effect, and neutralizes any【Bonus】active on target and foes within 2 spaces of target (excluding Bonus effects being granted at the same time). After combat, if foe was defeated in combat, restores 10 HP to unit and allies with the Essence Drain effect. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
奥義が発動しやすい(発動カウント-1)
ターン開始時、自身のHPが25%以上なら、 自分と周囲2マス以内の味方の 攻撃+6、【エーギル奪取】を付与(1ターン) 戦闘開始時、自身のHPが25%以上なら、 戦闘中、敵の攻撃、魔防-6、 さらに、敵の攻撃、魔防が、 戦闘開始時の自分の魔防の20%だけ減少 戦闘開始時、自身のHPが25%以上なら、 与えるダメージ+自身の【有利な状態】の数×5 (最大25、範囲奥義を除く、強化は除く)、 受けるダメージ-自身の【有利な状態】の数×3 (最大15、範囲奥義を除く、強化は除く)、かつ 自分が攻撃時に発動する奥義を装備している時、 戦闘中、自分の最初の攻撃前に 奥義発動カウント-自身の【有利な状態】の数 (最大3、強化は除く) 【エーギル奪取】 戦闘中に攻撃していれば、戦闘後に 自分と【エーギル奪取】が付与されている味方に、 戦闘相手とその周囲2マス以内の敵が受けている 【有利な状態】を付与(1ターン)し、 戦闘相手とその周囲2マス以内の敵の 【有利な状態】を解除 (付与、解除ともに、同じタイミングに付与された 有利な状態は含まない) 戦闘で敵を撃破していれば、戦闘後に 自分と【エーギル奪取】が付与されている味方は 10回復 【有利な状態】 「1ターン」の効果全般 (強化、移動+1、敵弱化ダメージ+等) |
Trivia
- If Ereshkigal is modified into the game and used against the dragon, parts of the spell animation will be visually glitched, as will the body of the dragon and the flame background. This may be the result of layer conflicts with the more complex combat background used by the dragon.
- Ereshkigal is unusual in that it completely lacks a weapon level. This means that if either the game is modified to give the player's army a copy or it is obtained using the enemy control-glitch using a mine, any and every unit in the game is able to use it without further modification and will gain dark weapon experience from it, which will give them an E rank in dark magic.
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Ereshkigal |
Ereshkigal (literally, "queen of the great earth") is the Mesopotamian goddess of the underworld, who came into conflict with fellow god Nergal. |
Japanese |
エレシュキガル |
Ereshkigal |
Spanish |
Ereshkigal |
-- |
French |
Ereshkigal |
-- |
German |
Ereshkigal |
-- |
Italian |
Ereskigal |
Phonetic simplification of "Ereshkigal". |
Portuguese |
Ereshkigal |
-- |
Traditional Chinese |
埃列什基伽勒 |
Ereshkigal |
Gallery
References
See also
Dark magic | ||||||||||
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Weapons in Fire Emblem: The Blazing Blade | ||||||||||||||||||||
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Green tome skills in Heroes | ||||||
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