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Chaos Manifest
From Fire Emblem Wiki, your source on Fire Emblem information. By fans, for fans.
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Chaos Manifest (Japanese: 負の力 Negative strength) is a weapon skill in the green tome category which debuted in Fire Emblem Heroes; it is a personal weapon of Yune. Chaos Manifest boosts its user's resistance at all times, and boosts its user's attack during the combat and guarantees the user a follow-up strike against such a foe suffering a penalty.
Stats
Game | Icon | Type | Might | Range | SP cost | Refine cost | Prerequisites | Unusable by | Inheritable | Other effects and notes |
---|---|---|---|---|---|---|---|---|---|---|
Heroes (refine: Unrefined) |
14 | 2 | 400 | -- | Rexcalibur | -- | ✗ | Grants +3 resistance. If penalty is active on foe, grants +6 attack to user during combat and user makes guaranteed follow-up attack. | ||
Heroes (refine: +Effect) |
14 | 2 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 resistance. If foe's HP ≥ 75% or penalty is active on foe at start of combat, grants +6 attack and +5 resistance to user during combat, user makes guaranteed follow-up attack, and if user initiates combat, foe's first attack deals −(2 × total penalties on enemy within 2 spaces of foe (including foe) with highest total)% damage. If user initiates combat or is within 2 spaces of an ally, grants +5 each to attack and resistance to user during combat and user deals +(total penalties on enemy within 2 spaces of foe (including foe) with highest total) damage (except with area-of-effect specials). | ||
Heroes (refine: +Atk) |
15 | 2 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 resistance. If foe's HP ≥ 75% or penalty is active on foe at start of combat, grants +6 attack and +5 resistance to user during combat, user makes guaranteed follow-up attack, and if user initiates combat, foe's first attack deals −(2 × total penalties on enemy within 2 spaces of foe (including foe) with highest total)% damage. Grants +2 HP. | ||
Heroes (refine: +Spd) |
14 | 2 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 resistance. If foe's HP ≥ 75% or penalty is active on foe at start of combat, grants +6 attack and +5 resistance to user during combat, user makes guaranteed follow-up attack, and if user initiates combat, foe's first attack deals −(2 × total penalties on enemy within 2 spaces of foe (including foe) with highest total)% damage. Grants +2 HP and +2 speed. | ||
Heroes (refine: +Def) |
14 | 2 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 resistance. If foe's HP ≥ 75% or penalty is active on foe at start of combat, grants +6 attack and +5 resistance to user during combat, user makes guaranteed follow-up attack, and if user initiates combat, foe's first attack deals −(2 × total penalties on enemy within 2 spaces of foe (including foe) with highest total)% damage. Grants +2 HP and +3 defense. | ||
Heroes (refine: +Res) |
14 | 2 | 400 | 500 200 |
-- | -- | ✗ | Grants +3 resistance. If foe's HP ≥ 75% or penalty is active on foe at start of combat, grants +6 attack and +5 resistance to user during combat, user makes guaranteed follow-up attack, and if user initiates combat, foe's first attack deals −(2 × total penalties on enemy within 2 spaces of foe (including foe) with highest total)% damage. Grants +2 HP and +3 resistance. |
Availability
Heroes
Method | Data |
---|---|
Unit (★★★★★) | Yune: Chaos Goddess |
Flavor text
Game | Text (English) |
Text (Japanese) |
---|---|---|
Heroes (Unrefined) |
Grants Res+3. If a penalty inflicted by a skill like
Panic or Threaten and/or a negative status effect (preventing counterattacks or restricting movement) is active on foe, grants Atk+6 during combat and unit makes a guaranteed follow-up attack. |
魔防+3
敵が不利な状態異常を受けている時、 戦闘中、攻撃+6、自分は絶対追撃 (不利な状態異常… 「敵の次回行動終了まで」の効果全般 弱化、移動制限、パニック、反撃不可、相性激化等) |
Heroes (Refined) |
Grants Res+3. At start of combat, if foe's
HP ≥ 75% or if【Penalty】is active on foe, grants Atk+6, Res+5 to unit during combat, unit makes a guaranteed follow-up attack, and also, if unit initiates combat, reduces damage from foe's first attack by X% (X = 2 × total penalties on the foe within 2 spaces of target, including target, who has the highest total penalties). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
魔防+3
戦闘開始時、敵のHPが75%以上の時、または、 敵が【不利な状態異常】を受けている時、 戦闘中、攻撃+6、魔防+5、自分は絶対追撃、 かつ、自分から攻撃した時、 戦闘中、最初に受けた攻撃のダメージを軽減 軽減値は、戦闘相手の弱化の合計値と、 その周囲2マス以内の敵の弱化の合計値のうち、 最も高い値×2% 【不利な状態異常】 「敵の次回行動終了まで」の効果全般 (弱化、移動制限、パニック、反撃不可、 相性激化、キャンセル等) |
Heroes (Refined: +effect) |
If unit initiates combat or is within 2 spaces
of an ally, grants Atk/Res+5 to unit during combat and deals damage = total penalties on the foe within 2 spaces of target (including target) who has the highest total penalties (excluding area-of-effect Specials). |
自分から攻撃した時、または、
周囲2マス以内に味方がいる時、 戦闘中、攻撃、魔防+5、 与えるダメージが増加 増加値は、戦闘相手の弱化の合計値と、 その周囲2マス以内の敵の弱化の合計値のうち、 最も高い値(範囲奥義除く) |
Etymology and other languages
Names, etymology, and in other regions | ||
---|---|---|
Language | Name | Definition, etymology, and notes |
English |
Chaos Manifest |
-- |
Japanese |
負の力 |
Negative strength |
Spanish (Spain) |
Espíritu del Caos |
Spirit of Chaos |
Spanish (Latin America) |
Espíritu caótico |
Chaotic spirit |
French |
Pouvoir du chaos |
Power of chaos |
German |
Gestalt des Chaos |
Shape of Chaos |
Italian |
Caos scatenato |
Wild chaos |
Portuguese |
Espírito do caos |
Spirit of chaos |
Traditional Chinese |
負之力 |
Negative strength |