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Pirate Ship
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“ | These seas belong to us! Whoever they are, they're in our waters! This is a day for strange occurrences, it seems. You whelps watch your own hides. We've no time to waste on you! | ” | — Fargus |
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Pirate Ship (Japanese: 海賊船 Pirate Ship) is the seventeenth chapter of Eliwood's tale and eighteenth of Hector's tale in Fire Emblem: The Blazing Blade.
Plot
- Main articles:
Pirate Ship/Script (Eliwood) andPirate Ship/Script (Hector)
Eliwood, Hector, and Lyn have secured a method of transportation to Dread Isle on Fargus's ship. As they draw closer to their destination, Eliwood asks Fargus why he agreed to take their company to Dread Isle. Fargus replies that he has been seeking a challenge and Eliwood's company presented the most interesting one he had seen in years. Fargus also expresses confidence in Eliwood's ability to be the first to visit Dread Isle and live, and promises that he will pick his group up when they are ready to leave.
Meanwhile, Lyn stands alone near the ship's bow. Hector comes to the deck looking for Eliwood but finds Lyn, who is clearly uncomfortable working with pirates. Hector tells Lyn that there is no other way for them to reach Dread Isle, which frustrates Lyn. Hector again tries to calm her down by telling her that she should not allow the murder of parents to color her perception of the pirates.
Lyn then describes how her tribe was killed: the bandits poisoned the tribe's drinking water, and then attacked while everyone was rendered defenseless by the poison's effects. The last she saw of her father was his arms shaking from the poison as he lifted her onto a horse and sent her off to safety. Lyn was rescued by another tribe and awoke ten days after the attack, in which time her tribesmen had already been buried. Hector, in turn, shares how he lost his parents to illness and his sorrow in having to hide his tears from others, eventually finding himself unable to cry for them at all.
The pirates find a small dory with a lone girl adrift in the sea; they pull the dory on board to find Ninian. Eliwood and Lyn wake Ninian and ask her why she was on the dory and about Nils's whereabouts; however, Ninian is cut off by the arrival of other pirate ships, which cause a breach in the hull. At the behest of the lords, Fargus decides to help his crew fix the breach and leaves the task of defending the ship to Eliwood's company.
The lords manage to defend long enough for Fargus to fix the ship and return above deck to take care of what remains of the enemy. Ninian comes out to the deck. It becomes clear that Ninian has lost her memories when she does not recognize her name or know why she was adrift at sea. Eliwood, Lyn, and Hector decide to take Ninian along to the Dread Isle to protect her from further attacks from the Black Fang, and because Fargus's men believe she is cursed and refuse to keep her on board for longer than necessary.
The lords finally set foot on Dread Isle. Fargus informs the group that he will await their return for two weeks; additionally, he sends Dart to help them if he was not defeated in the previous chapter. As Fargus departs, Lyn remarks that there are good people, even among pirates.
Chapter data
Eliwood Normal Eliwood Hard Hector Normal Hector Hard
Character data
Characters | |
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New units
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Required characters
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Available characters
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Note: Only one of Eliwood or Hector is required to be deployed, with the other being optional. The required unit will be whichever one's tale the player chose.
Item data
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Shop data
Swords Lances Axes Bows Anima Light Dark Staves Items Secret
Name | Cost | |
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Iron Sword | 460 | |
Steel Sword | 600 |
Enemy data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
Eliwood Normal Eliwood Hard Hector Normal Hector Hard
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Reinforcements
Eliwood's tale
- Turns 3, 5 (Hard Mode), and 10
- Turns 3 and 4 (Hard Mode only)
- 1 level 4 Shaman from the western ship's southern corner
- Turns 3 (Hard Mode), 5, and 10 (Hard Mode)
- 2 Shamans (level 6 and 5) from the western stairs
- Turn 7 enemy phase, and Hard Mode turns 9–11
- 2 level 5 Mercenaries (one with a Slim Sword, the other an Iron Sword), 1 level 6 Shaman, and 1 Myrmidon with a Steel Sword from the southern ship
- Turn 9
- 1 level 5 Mercenary with an Iron Sword from the south south ship's east stairs
- 1 level 4 Mercenary from the south south ship's west stairs
- 1 level 5 Myrmidon with an Iron Sword from the eastern ship's southern corner
- 1 Pegasus Knight with a Steel Lance from west of the south ship
- 1 Pegasus Knight with a Slim Lance from east of the south ship
Hector's tale
- Turns 3, 5 (Hard Mode), and 10
- Turns 3–6 and 9 (Hard Mode only)
- 1 level 4 Shaman from the western ship's southern corner
- Turns 5 (Normal Mode) and 10 (Hard Mode)
- 2 Shamans (level 6 and 5) from the western stairs
- Turn 7 enemy phase, and Hard Mode turns 9–11
- 2 level 5 Mercenaries (one with a Slim Sword, the other an Iron Sword), 1 level 6 Shaman, and 1 Myrmidon with a Steel Sword from the southern ship
- Turns 4 (Hard Mode), 6 (Hard Mode), and 9
- 1 Pegasus Knight with a Steel Lance from west of the south ship
- 1 level 4 Pegasus Knight with an Iron Lance from the south ship's west stairs
- 1 level 5 Pegasus Knight with an Iron Lance from the south ship's east stairs
- 1 Pegasus Knight with a Slim Lance from east of the south ship
- 1 level 5 Pegasus Knight with an Iron Lance from the east ship's southeast corner
Boss data
- Stats with two figures separated by a ~ are presented as a range, representing stats that vary due to random growths. The figures to the left and right of the ~ are the stat's minimum and maximum possible values respectively.
- Main article:
Zoldam
Normal/Eliwood Hard Hector Hard
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Strategy
Hannah's Augury | |
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Price: 50 |
Intro: Heh heh heh... So, you seek insight into your next battle? Augury: Stay...still. Choose your ground, and fight where you stand. To the east...longswords. Magic to the west. Heh heh heh... You'll understand when the fighting starts. Pegasus knights...yes. Oh, it couldn't hurt to have thieves along, either. That...is all I see.
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This section details unofficial strategies that may help with completion of the chapter. This may not work for everybody. |
This section has been marked as a stub. Please help improve the page by adding information.
Etymology and other languages
Names, etymology, and in other regions | ||
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Language | Name | Definition, etymology, and notes |
English |
Pirate Ship |
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Japanese |
海賊船 |
Pirate Ship |
French |
Bateau pirate |
Pirate Ship |
German |
Das Piratenschiff |
The Pirate Ship |
Gallery
Prototype
Equivalent CG from the prototype.
← Whereabouts Unknown • ← The Port of Badon • |
Pirate Ship | • The Dread Isle → |
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