- For the Teamfight Tactics patch, see V12.21 (Teamfight Tactics).
New Cosmetics[]
The following Champion skins have been added to the store:
- ( )
- ( )
- ( )
- (2000 Worlds Tokens)
- ( )
- ( )
- ( )
- ( )
- ( )
The following Chroma sets have been added to the store:
The following Summoner icons have been added to store:
The following Ward skins have been added to the store:
The following Emotes have been added to the store:
League of Legends V12.21[]
Client[]
- Options
- Removed the "Show Enemy Information Tooltips" option from the game. Note: we removed this functionality years ago, but are finally turning off the option, which, did nothing.
Game[]
- Clones
- Bug Fix: Champion clones now correctly receive increased damage from consecutive turret shots.
- Remake
- Remake is now available between 1:30 and 3:00, instead of only being available at 3:00.
- Window length increased to 90 seconds from 30.
- Idle length detection reduced to 90 seconds from 180.
- New: If the remake conditions are met between game start and 3:00, teams will have from 1:30 to 3:00 to start a remake vote by typing "/remake". Players have 30 seconds to type /remake from the conditions being met, so if the conditions are met at 2:59, players have until 3:29 to start a vote.
- Old: At 3:00, the impacted team has 60 seconds to start a vote by typing "/remake" in chat
- Remake is now available in ARAM & Rotating Game Modes with the same updated rules.
Champions[]
- Mana cost reduced to 55 / 65 / 75 / 85 / 95 from 60 / 70 / 80 / 90 / 100.
- AP ratio per hit increased to 45% AP from 40% AP.
- Cooldown increased to 24 / 22.5 / 21 / 19.5 / 18 seconds from 22 / 20.5 / 19 / 17.5 / 16.
- Void Remora health reduced to 40 / 50 / 60% of minion's maximum health from 50 / 60 / 70%.
- Stats
- Base health reduced to 633 from 653.
- Base magic resistance reduced to 28 from 32.
- Bonus attack speed reduced to 30 / 43 / 56 / 69 / 82% from 40 / 53 / 66 / 79 / 92%.
- General
- Updated ability icons.
- Stats
- Attack damage growth increased to 2.8 from 2.5.
- Health growth increased to 105 from 101.
- Bug Fix: Now properly resets its cooldown if a target died a moment before taking damage.
- - New champion
- Innate: K'Sante's abilities mark enemies hit for 4 seconds. His basic attacks against marked enemies are empowered to consume the mark to gain 25 bonus range and deal 10 − 25 (based on level) (+ 1 / 1.33 / 1.66 / 2% (based on level) of target's maximum health) bonus physical damage.
- Bonus damage dealt by consuming a mark is converted to Bonus: true damage. Both the attack's damage and the mark damage are increased by 35% (+ 20% per 100 bonus armor) (+ 20% per 100 bonus magic resistance).
(Innate)
- Active: K'Sante slams his tonfa down in the target direction that deals 50 / 75 / 100 / 125 / 150 (+ 40% AD) (+ 30% bonus armor) (+ 30% bonus magic resistance) physical damage to enemies hit and slows them by 80% for 0.5 seconds.
- If this hits at least one enemy, K'Sante generates a stack for 6 seconds, stacking up to 2 times and refreshing on subsequent hits. At 2 stacks, the next Ntofo Strikes consumes them all to become empowered with a new effect.
- Empowered Active: K'Sante fires a shockwave in the target direction that applies the same effects to enemies hit, but also pulls them towards him over 1 second and stuns them for the same duration.
- Ntofo Strikes's Bonus: cooldown is reduced by 1 second and it no longer slows targets hit.
- Ntofo Strikes partially resets K'Sante's basic attack timer. While , it fully resets the timer.
- Mana Cost: 15.
- Static Cooldown: 3.5 − 1.75 (based on bonus resistances) seconds.
- Cast Time: 0.45 − 0.25 (based on bonus health) seconds, Range: 465, Width: 150 / 140.
(Q)
- Active: K'Sante charges for up to 1 second, during which he increases Path Maker's range, damage, and stun duration over the first 0.85 seconds of the channel and gains displacement immunity and 25% (+ 10% per 100 bonus armor) (+ 10% per 100 bonus magic resistance) (+ 1% per 100 bonus health) damage reduction.
- Path Maker can be recast within the duration, and does so automatically afterwards. Path Maker's charge cannot be interrupted by crowd control.
- Recast: K'Sante dashes in the target direction, though not through terrain, dealing 4.25 / 4.5 / 4.75 / 5 / 5.25% of target's maximum health physical damage to enemies he passes through, carrying them alongside him, and stunning them for 0.35 / 0.45 / 0.55 / 0.65 / 0.75 seconds. When charged, the damage goes up to 8.25 / 8.5 / 8.75 / 9 / 9.25% of target's maximum health and the stun goes up to 0.85 / 0.95 / 1.05 / 1.15 / 1.25 seconds. This damage is capped at 50 − 475 (based on level) against monsters.
- Path Maker no longer applies its Bonus: knock back and stun, but it deals 25 / 35 / 45 / 55 / 65 (+ 50% AD) bonus physical damage and its damage reduction is increased to 30% (+ 12% per 100 bonus armor) (+ 12% per 100 bonus magic resistance) (+ 1.2% per 100 bonus health), as well as has doubled charge duration and dash speed. Upon going All Out, Path Maker's cooldown is refreshed. When charged, this bonus damage goes up to 110 / 170 / 230 / 290 / 350 (+ 50% AD).
- cast-inhibiting crowd control. and can be cast during the dash. Path Maker's recast can be used while affected by
- Mana Cost: 75 / 80 / 85 / 90 / 95.
- Cooldown: 24 / 22 / 20 / 18 / 16 seconds.
- Cast Time: None, Range: 100 / 450, Speed: 800 / 1000 / 1800.
(W)
- Active: K'Sante dashes to the target location, though not through terrain, and grants himself a shield for 45 / 65 / 85 / 105 / 125 (+ 15% bonus health) for 2 seconds. Footwork can be cast on allies to dash to them at an increased range. If the ally is a champion upon arrival, they receive the shield as well.
- Footwork's dash speed and location range are increased, and it can dash through terrain. Bonus:
- K'Sante can cast any of his abilities during the dash. Footwork will cast at max range if cast beyond that.
- Mana Cost: 45 / 50 / 55 / 60 / 65.
- Cooldown: 9 / 8.5 / 8 / 7.5 / 7 seconds.
- Cast Time: None, Range: 250 / 400 / 550, Speed: 1500 / 2100.
(E)
- Active: K'Sante roots the target enemy champion for 0.5 seconds and gains displacement immunity over the cast time, then shatters his tonfas to knock them back and blink 175 units beyond their hitbox's edge at the end location. The target is dealt 35 / 70 / 105 (+ 20% AD) physical damage near the end of the displacement and is stunned for 0.25 seconds afterwards.
- If the target collides with terrain during the displacement, they are knocked back through the terrain and are dealt the physical damage once they have gone past it. At the end of the displacement, K'Sante strikes the target to deal 150 / 200 / 250 / 300 / 350 (+ 20% AD) additional physical damage and they remain airborne for 0.5 seconds, after which they are stunned for 0.25 seconds.
- After K'Sante blinks, he goes All Out for 20 seconds, and the ability can be recast after 1.5 seconds within the duration.
- All Out: K'Sante's current health is reduced to 55% maximum health and he cannot exceed this threshold through healing nor health regeneration. Additionally, his base armor and base magic resistance are reduced by 65% bonus armor and 65% bonus magic resistance, respectively. In return, he gains 5 (+ 32.5% bonus armor) (+ 32.5% bonus magic resistance) bonus attack damage and 10% (+ 0.75% per 100 bonus health) omnivamp and empowers his basic abilities, which can be cast at no cost.
- Recast: K'Sante ends All Out early.
- K'Sante retains his maximum health and bonus resistances during All Out. Health lost from All Out is not restored after the effect ends. Upon going All Out, K'Sante is restored to 100% maximum mana which rapidly decays over the duration. His mana percentage prior to All Out is preserved and is gained back after the effect ends. If the target is knocked over terrain that is longer than 2000 units, K'Sante will vanish during their displacement and reappear near the end of it.
- Mana Cost: 100.
- Cooldown: 120 / 100 / 80 seconds.
- Cast Time: 0.4 seconds, Target Range: 350, Effect Radius: 5000, Speed: 2000.
(R)
- New Effect: Now executes minions below 15 − 45 (based on level) health.
- Damage AP ratio increased to 120% AP from 100% AP.
- Base slow reduced to 40% from 50%.
- Slow AP ratio increased to 6% per 100 AP from 4% per 100 AP.
- AP ratio per wave increased to 25% AP from 20% AP.
- Bug Fix: VFX no longer sometimes plays twice per cast.
- Bug Fix: Passive shield duration now properly matches the ability tooltip.
- First cast slowing for the full amount, instead of ramping up from 10% at the maximum distance, is now considered the intended function.
- This functionality was unintentionally changed to this in V9.1.
- First cast slowing for the full amount, instead of ramping up from 10% at the maximum distance, is now considered the intended function.
- Bug Fix: Enemies hit by The Quickness and can no longer use items and abilities while airborne.
- Bug Fix: Now correctly damages all epic monsters.
- Bug Fix: Can no longer damage while she's inside her .
- Bug Fix: Now properly release units picked up with after stopping possession of .
- Bonus damage AD ratio increased to 15 / 30 / 45 / 60% (based on level) AD from 15 / 25 / 35 / 45% (based on level) AD.
- Heal AP ratio increased to 65% AP from 55% AP.
- Cooldown reduced to 11 seconds from 12.
- Bug Fix: The adaptive force buff no longer disappear on allies affected by specific debuffs.
Items[]
- Updated icon.
- Updated icon.
- Updated icon.
- Updated icon.
- Updated icon.
- Updated icon.
- Updated icon.
- Updated icon.
- Updated icon.
- Updated icon.
- Updated icon.
- Updated icon.
- Updated icon.
- Updated icon.
- Updated icon.
Hotfixes[]
November 2nd Hotfix[]
- Bug Fix: Casting the ability no longer improperly resets the cooldowns of and if they were already on cooldown.
- Bug Fix: Knock back is now properly resisted by crowd control immunity.