New Cosmetics[]
The following Champion skins have been added to the store:
- ( )
- ( )
- ( )
The following Chroma sets have been added to the store:
The following Summoner icons have been added to store:
The following Ward skins have been added to the store:
The following Emotes have been added to the store:
General[]
- Curse of the Drowned event
- Bilgewater loot (available until June 18, 2018):
- Bloodharbor Medallion -
- Bloodharbor Medallions can be dropped from Cursed Capsules or included in bundles. To celebrate the launch of loot gifting, Bloodharbor Medallions can also be gifted.
- Bloodharbor Medallions reveal one Bilgewater skin shard and another random skin shard.
(gifting only)
- Cursed Capsule -
- Cursed Capsule reveal one epic skin shard (or better), two random skin shards, 225 Orange Essences, 4% chance for a Bloodharbor Medallion, 2% chance for a Golden Kraken.
- Gemstone and Gemstone Skin drop rate multiplied by 1.5. There are three chances to score gemstones per Cursed Capsule.
- Mythic skins have a 1 in 556 chance (0.18%) to drop from each Cursed Capsule.
- Golden Kraken
- Golden Krakens drop from Cursed Capsules or come with bundles of Capsules.
- Golden Krakens reveal one skin shard, one legendary skin permanent, and loot from one Bloodharbor Medallion (one Bilgewater skin shard and one random skin shard).
- Bloodharbor Medallion -
- Butcher's Bridge returns from May 31 to June 18 (11:59 p.m. PT), joins the ARAM free-to-play rotation during this time.
- ARAM event-exclusive changes:
- New items: , , , and .
- Removed item: and .
- Soul Essences from champion takedown reduced to 4 from 5.
- Soul Essences from large minion reduced to 2 from 4.
nerf:
- Health Relic:
- New Effect: Heals just like normal when picked up but then, after a few seconds, also heal both teams in an big area-of-effect zone (similar to ).
- Respawn time increased to 90 seconds from 60.
- During the event, Battle Boost temporarily unlocks two skins instead of one.
- Instant Feedback
- Reform cards are getting some spring cleaning, so we added per-game tabs for chat logs, and made it more clear which chat is from pre-, mid-, or post-game.
League of Legends V8.11[]
Game[]
- Last-Hit Assistance
- On patch V8.11, if a basic attack would fail to kill a minion by 4 health or less, it will kill that minion.
- On patch V8.12, this is reduced to 3.
- On patch V8.13, this is reduced to 2.
- On patch V8.14, this is reduced to 1.
- On patch V8.15, the last-hit assistance is removed.
- Minions
- Bug Fix: Dead minions no longer sometimes block champion pathing.
- Ping Distance Volume
- New Effect: The following ping sounds now change depending on how far they are from the listening player and in what direction.
- Area is Warded.
- Danger.
- Assist Me.
- Caution.
- Practice Tool
- Bug Fix: Players are no longer presented with the reconnect dialogue after exiting Practice Tool.
- Turrets
- Inhibitor turret health reduced to 3300 from 3600.
- Nexus turret health reduced to 2700 from 3600.
- Inhibitor health regeneration increased to 15 health per 5 seconds from 5 health per 5 seconds.
- Nexus and inhibitor turrets now regenerates health up to the top of their current third.
- If health is below 33.3%, regenerates up to 33.3% health.
- If health is above 33.3% and below 66.7%, regenerates up to 66.7% health.
- If health is above 66.7% and below 100%, regenerates up to 100% health.
- Inner turret local gold reward (split among nearby champions) increased to 300 from 175.
- Global gold reward (to every allied champion) reduced to 100 from 125.
Howling Abyss[]
- Available Champions Pool: During champ select, you may swap for a champion that's been rerolled by any teammate if you own it or if it's in the free-rotation.
- ARAM now has a champion rotation that consists of the 3 previous champion rotation for a total of 42 free champions.
- ARAM games now start with a Base Gate for 15 seconds, that blocks champions from leaving the base.
- Surrender time reduced to 12 minutes from 15.
- Now has a unanimous surrender at 8 minutes.
- Champion mastery scores are now more easily gained. The performance required to get an S will be more consistent with Summoner's Rift.
- ARAM rerolls drop rate increased, based on the number of owned champions.
- Now start with the correct amount of experience for level 3, instead of starting with no experience (662 experience instead of 0). But level 4 to 6 requires a bit more experience.
Champions[]
- Undocumented: Now prematurely ends the trampling when triggering the stun.
- Cooldown reduced to 10 / 9.5 / 9 / 8.5 / 8 seconds from 12 / 11 / 10 / 9 / 8.
- AP ratio increased to 45% AP from 40% AP.
- Stats
- Base health increased to 539 from 527.72.
- Health growth increased to 85 from 79.
- Base armor reduced to 26 from 30.
- Base health regeneration reduced to 3.5 from 5.5.
- Base attack damage reduced to 61 from 65.
- Attack damage growth increased to 2.96 from 2.26.
- Bug Fix: Can now correctly be knocked up or back during Comet of Legend.
- Stats
- Base health increased to 481 from 475.
- Health growth increased to 91 from 85.
- Base armor reduced to 28 from 32.
- Base health regeneration reduced to 3.5 from 5.5.
- Base attack damage reduced to 58 from 62.
- Attack damage growth increased to 2.88 from 2.18.
- Bonus attack speed increased to 30% − 90% (based on Moonfall's Rank) from 20% − 90% (based on Moonfall's Rank).
- Stats
- Base health increased to 574 from 557.76.
- Health growth increased to 88 from 82.
- Base armor reduced to 29 from 35.
- Base health regeneration reduced to 3.75 from 6.
- Base attack damage reduced to 60 from 64.
- Attack damage growth increased to 3.61 from 2.91.
- Attack delay reduced to -0.08 from -0.07937.
- Stats
- Base health increased to 491 from 484.4.
- Health growth increased to 86 from 80.
- Base armor reduced to 25 from 31.
- Base health regeneration reduced to 4 from 6.5.
- Base attack damage reduced to 60 from 64.
- Attack damage growth increased to 3.11 from 2.41.
- Stats
- Base attack damage reduced to 66 from 69.
- Cooldown increased to 120 / 90 / 60 seconds from 110 / 85 / 60.
- Stats
- Base health increased to 556 from 540.
- Health growth increased to 91 from 85.
- Base armor reduced to 24 from 29.
- Base health regeneration reduced to 3.75 from 6.
- Base attack damage reduced to 57 from 61.
- Attack damage growth increased to 4.7 from 4.
- Stats
- Base health increased to 531 from 515.
- Health growth increased to 88 from 82.
- Base armor reduced to 28 from 32.
- Base health regeneration reduced to 3.75 from 6.
- Base attack damage reduced to 57 from 61.
- Attack damage growth increased to 3.4 from 2.7.
- Stats
- Base health increased to 571 from 554.4.
- Health growth increased to 86 from 80.
- Base armor reduced to 28 from 33.04.
- Base health regeneration reduced to 3.5 from 5.5.
- Base attack damage reduced to 59 from 63.
- Attack damage growth increased to 1.7 from 1.
- Stats
- Base health increased to 534 from 517.76.
- Health growth increased to 89 from 83.
- Base armor reduced to 23 from 28.
- Base health regeneration reduced to 3.75 from 6.
- Base attack damage reduced to 62 from 66.
- Attack damage growth increased to 3.6 from 2.9.
- Cooldown reduced to 100 / 85 / 70 seconds from 100 / 90 / 80.
- Active invisibility reduced to 1.25 seconds from 1.5.
- New Effect: Now increases the invisibility duration by 0.75 seconds, for a total of 2 seconds.
- New Effect: Now increases the number of recast to 3 from 2.
- Removed: While out-of-combat, Kha'Zix also passively gains Void Assault for 3 seconds in brush. This persists for up to 1.5 seconds after exiting the brush (10 second per brush cooldown).
- Mark respawn time reduced to 40 seconds from 50.
- First mark spawn reduced to 2:05 from 2:20.
- Bug Fix: Assists on now appropriately collect marks.
- Stats
- Base health increased to 534 from 517.76.
- Health growth increased to 88 from 82.
- Base armor reduced to 24 from 29.
- Base health regeneration reduced to 3.75 from 6.
- Base attack damage reduced to 61 from 65.
- Attack damage growth increased to 3.11 from 2.41.
- Can now queue up Distortion and .
- Energy restored on first hit increased to 20 / 30 / 40 (based on level) from 20 / 25 / 30 (based on level).
- Energy restored on second hit increased to 10 / 15 / 20 (based on level) from 10 / 12.5 / 15 (based on level).
- New Effect: Timer displays on icon, showing second cast availability.
- New Effect: Cooldown reduction now also applies for the duration of the reactivation time.
- New Effect: Timer displays on icon, showing second cast availability.
- New Effect: Cooldown reduction now also applies for the duration of the reactivation time.
- New Effect: Timer displays on icon, showing second cast availability.
- New Effect: Cooldown reduction now also applies for the duration of the reactivation time.
- Stats
- Base health increased to 571 from 554.4.
- Health growth increased to 86 from 80.
- Base armor reduced to 28 from 33.
- Base health regeneration reduced to 3.75 from 6.
- Base attack damage reduced to 61 from 65.
- Attack damage growth increased to 3.11 from 2.41.
- Stats
- Base attack damage reduced to 66 from 68.
- New: Now has 8% bonus attack speed at level 1.
- Stats
- Base health increased to 541 from 530.
- Health growth increased to 91 from 85.
- Base armor reduced to 28 from 33.
- Base health regeneration reduced to 3.75 from 6.
- Base attack damage reduced to 50 from 54.
- Attack damage growth increased to 2.7 from 2.
- Stats
- Base attack damage reduced to 65 from 67.21.
- New: Now has 8% bonus attack speed at level 1.
- - New Champion
- Innate: Pyke's health cannot be improved except through growth (per level), instead he gains (1 bonus attack damage per 14 bonus health).
- Pyke also stores 30% − 81% (based on level) of the damage he takes from enemy champions as Grey Health on his health bar, up to 25% − 50% (based on bonus attack damage) of his maximum health.
- When Pyke is unseen by enemies, he rapidly consumes his Grey Health to heal for the same amount.
(Innate)
- First Cast: Pyke charges for up to 3 seconds, increasing Bone Skewer's range while being slowed by 20%.
- Second Cast: After a brief delay, Pyke hurls his harpoon forward, dealing 75 / 125 / 175 / 225 / 275 (+ 60% bonus AD) physical damage to the first enemy struck, pulling them a fixed distance towards him and slowing them by 90% for 1 second.
- Releasing the ability within 0.5 seconds causes Pyke to thrust his harpoon forward in a line, dealing 115% damage and slowing enemies by 90% for 1 second.
- If Pyke is interrupted during the charge, or the charge completes without reactivation, Bone Skewer is cancelled and the ability is put on full cooldown but refunds half the mana cost.
- Target Range: 400 / 1100
- Mana Cost: 70.
- Cooldown: 16 / 14 / 12 / 10 / 8 seconds.
(Q)
- Active: Pyke enters camouflage and gains 60 / 65 / 70 / 75 / 80% (+ 4% per 100 bonus AD) bonus movement speed decaying over 5 seconds.
- Attacking or casting abilities immediately ends camouflage.
- Mana Cost: 75.
- Cooldown: 12 / 11.5 / 11 / 10.5 / 10 seconds.
(W)
- Active: Pyke dashes, leaving behind a drowned phantom.
- After 1 second, the phantom returns to Pyke, dealing 95 / 130 / 165 / 200 / 235 (+ 80% bonus AD) physical damage and stunning enemy champions it passes through for 1.1 / 1.2 / 1.3 / 1.4 / 1.5 seconds.
- Mana Cost: 50.
- Cooldown: 15 seconds.
(E)
- Active: Pyke strikes in an X-shaped area, executing enemies below 190 − 655 (based on level) (+ 60% bonus AD) health while dealing the same amount as physical damage to enemies not within the threshold for execution.
- If Death from Below hits an enemy champion, Pyke will blink to the center of the X. If an enemy champion dies in the X, the assisting ally is granted full kill gold, and Pyke gains the ability to recast within 20 seconds at no cost.
- Mana Cost: 100.
- Cooldown: 120 / 100 / 80 seconds.
(R)
- Base heal reduced to 18 − 120 (based on level) from 22.5 − 150 (based on level).
- Base shield strength reduced to 40 / 65 / 90 / 115 / 140 from 50 / 75 / 100 / 125 / 150.
- Bug Fix: Can no longer kill through his with his Spell Flux combo.
- Stats
- Base health increased to 532 from 515.76.
- Health growth increased to 88 from 82.
- Base armor reduced to 26 from 31.
- Base health regeneration reduced to 3.25 from 5.
- Base attack damage reduced to 61 from 65.
- Attack damage growth increased to 3.11 from 2.41.
- Stats
- Base movement speed increased to 340 from 325.
- Base health increased to 532 from 502.
- Bonus movement speed increased to 30% − 45% (based on level) from 20% − 40% (based on level).
- Combat lockout duration reduced to 2 seconds from 5.
- Removed: Threaded Volley no longer deals area of effect damage.
- Subsequent hit on the same target damage reduction now only applies to champions, instead of all types of unit.
- Removed: 10% − 20% (based on level) bonus movement speed while on Worked Ground.
- Removed: Worked Ground cast refunding 50% of mana cost.
- New Effect: Worked Ground cast now reduces the mana cost to 1.
- Cooldown reduced to 9 / 7.5 / 6 / 4.5 / 3 seconds from 11 / 9 / 7 / 5 / 3.
- Cooldown reduced to 12 seconds at all ranks from 16 / 15 / 14 / 13 / 12.
- Initial and explosion base damage reduced to 50 / 75 / 100 / 125 / 150 from 70 / 90 / 110 / 130 / 150.
- Wall duration reduced to 5 seconds at all ranks from 6 / 7 / 8.
- Stats
- Base health increased to 559 from 542.76.
- Health growth increased to 88 from 82.
- Base armor reduced to 26 from 31.
- Base health regeneration reduced to 3.75 from 6.
- Base attack damage reduced to 61 from 65.
- Attack damage growth increased to 3.11 from 2.41.
- Stats
- Base health increased to 542 from 525.08.
- Health growth increased to 87 from 81.
- Base armor reduced to 27 from 32.
- Base health regeneration reduced to 3.75 from 6.
- Base attack damage reduced to 59 from 63.
- Attack damage growth increased to 3.11 from 2.41.
- Stats
- Collision radius reduced to 50 from 80.
- Base attack speed increased to 0.625 from 0.595.
- Maximum damage against monsters changed to 60 − 360 (based on level) from 25 − 365 (based on level).
- New Effect: Can now be cast during other abilities.
- Removed: Being rooted while grinding a victim to its death.
- Stats
- Base health increased to 549 from 537.76.
- Health growth increased to 86 from 82.
- Base armor reduced to 27 from 32.
- Base health regeneration reduced to 3.5 from 5.5.
- Base attack damage reduced to 59 from 63.
- Attack damage growth increased to 3.11 from 2.41.
- Stats
- Base health increased to 515 from 498.44.
- Health growth increased to 89 from 83.
- Base armor reduced to 23 from 28.
- Base health regeneration reduced to 3.5 from 5.5.
- Base attack damage reduced to 60 from 64.
- Attack damage growth increased to 2.36 from 1.66.
- Discharge base damage increased to 20 / 50 / 80 / 110 / 140 from 20 / 40 / 60 / 80 / 100.
- Tick AP ratio increased to 70% AP from 60% AP.
- Stats
- Base health increased to 561 from 545.
- Health growth increased to 86 from 80.
- Base armor reduced to 28 from 33.
- Base health regeneration reduced to 3.25 from 5.
- Base attack damage reduced to 60 from 64.
- Attack damage growth increased to 2.9 from 2.2.
- Stats
- Attack damage growth reduced to 3 from 3.3.
- Slow reduced to 30% from 50%.
- Bug Fix: Now correctly generates a shield in response to damage from clone.
- Root duration increased to 1 / 1.25 / 1.5 / 1.75 / 2 seconds from 0.75 / 1 / 1.25 / 1.5 / 1.75.
Items[]
- Removed: +10% cooldown reduction.
- Removed: Promoted minion are no longer immune to magic damage.
- New Effect: Promoted minion receive 70% reduced damage from champions.
- New Effect: Promoted minion now appear as slightly larger minions on the minimap.
- New Effect: Allies can now see floating combat numbers for the damage dealt by banner minions.
- New Effect: Tooltip now mentions that promoted minion deal 100% bonus damage to turrets.
- Undocumented: Now grants the same stats for all maps instead of giving 600 health, 50 attack damage, 0% attack speed, 40 armor and 40 magic resistance on any minion on Twisted Treeline and Howling Abyss.
- - New item
- Recipe: + + 650 = 3000.
- Stats: +75 ability power and +350 health.
- Unique Passive - Touch of Death: +15 magic penetration.
- Unique Passive: After hitting an enemy champion with a damaging ability, gain a spell shield for 2 seconds that blocks 1 incoming spell (30 second cooldown).
- Availability: Howling Abyss.
- - Removed
- Removed from the game.
- New Recipe: + + + 450 = 3200.
- New Effects:
- Stats: +70 attack damage, +20% cooldown reduction, and +300 mana.
- Unique Passive: Basic attacks refund 1% of missing mana on-hit.
- Unique Passive: After casting your ultimate, your next basic attack within 10 seconds grants Essence Flare for 8 seconds (30 second cooldown).
- Essence Flare: Gain 30% bonus attack speed, and basic attacks refund 20% of your remaining non-ultimate cooldowns.
- Old Effects:
- Stats: +70 attack damage and +20% critical strike chance.
- Unique Passive: +10% cooldown reduction.
- Unique Passive: Gain 0% − 20% (based on critical strike chance) additional cooldown reduction. This bonus does not include the critical strike chance given by this item.
- Unique Passive: Critical strikes restore 3% of your maximum mana.
- - New item
- Recipe: + 700 = 1000.
- Unique Active: Become ghostly for 6 seconds, ignoring terrain collision. While inside terrain gain 125 bonus movement speed and become untargetable, invisible, and silenced (60 second cooldown).
- Unique Passive - Enhanced Movement: +45 movement speed.
- Ghostwalkers are unaffected by the rune.
- Limitation: Can only be purchased on melee champions.
- Availability: Howling Abyss.
- - Removed
- Removed from the game.
- New item icon.
- New Recipe: + + 1100 = 3700.
- 4700 from 4400. total cost increased to
- Attack damage increased to 80 from 70.
- attack damage increased to 110 from 100.
- Removed: +20% critical strike chance.
- Removed Unique Passive: +50% critical strike damage.
- New Unique Passive: Doubles your critical strike chance.
- New Unique Passive: When critically striking enemy champions, converts 15% of critical strike damage to true damage. The true damage applies life steal, even if the damage is dealt through abilities. Area-of-effect abilities are affected by 1/3 of life steal but fully by spellvamp.
- Armor penetration changed to 10% total armor from 35% bonus armor.
- - New item
- Recipe: + + 550 = 1500.
- Stats: +20 attack damage.
- Unique Passive: +8 Lethality.
- Unique Active: Mark your current location. After 4 seconds, you will return to the marked location (120 second cooldown).
- Builds Into: .
- Availability: Howling Abyss.
- New Recipe: + + 625 = 2800.
- Attack damage reduced to 40 from 50.
- Armor penetration changed to 35% total armor from 35% bonus armor.
- Removed Unique Passive - Giant Slayer: Grants 0% − 20% (based on health difference) bonus physical damage against enemy champions with greater maximum health than you.
- Magic resistance increased to 50 from 45.
- Magic shield strength changed to 350 from 300 (+ 100% bonus magic resistance).
- Magic shield duration reduced to 3 seconds from 5.
- Total cost increased to 2800 from 2600.
- Attack damage reduced to 40 from 50.
- Armor penetration changed to 25% total armor from 35% bonus armor.
- New Recipe: + + + 475 = 2250.
- New Effect: Now grants 100% base mana regeneration.
- Unique passive bonus movement speed reduced to 5% from 8%.
- Active cooldown increased to 90 seconds from 60.
- - New item
- Recipe: + + 400 = 3000.
- Stats: +70 attack damage.
- Unique Passive: +18 Lethality.
- Unique Active: Mark your current location. After 4 seconds, you will return to the marked location (60 second cooldown).
- Availability: Howling Abyss.
- - New item
- Recipe: + + + 725 = 3200.
- Stats: +70 attack damage and +30% attack speed.
- Unique Passive: If you haven't basic attacked for 2.31 − 0.38 (based on bonus attack speed) seconds, gain Storm's Edge.
- Storm's Edge: Your next basic attack critically strikes for 160% − 200% (based on critical strike chance) damage and grants 10% bonus movement speed for 1.75 seconds.
Runes[]
- Bonus movement speed reduced to 20% from 30%.
- Removed: Healing being increased by 40% of your critical damage modifier when triggered by a critical strike.
- Removed: Healing being 60% effective against minions.
- Ranged healing against minions reduced to 20% from 30%.
- Heal AP ratio increased to 50% AP from 40% AP.
- Bug Fix: No longer incorrectly activates from ally corpses.
- - New rune
- Domination Keystone rune.
- Passive: Basic attacking an enemy champion grants 50% − 100% (based on level) bonus attack speed for your next 3 basic attacks. While active, Hails of Blade removes the attack speed cap.
- Hail of Blades lasts 1.5 seconds, and each basic attack refreshes the duration to 1.5 seconds.
- Cooldown: 5 seconds out-of-combat.
- Initial cooldown increased to 240 seconds from 155.
- - New rune
- Sorcery Slot 1 rune.
- Passive: Casting your ultimate ability, after a 1.5-second delay, grants ghosting and 100 bonus movement speed for 2.5 seconds. The movement speed decays over the last 1 second.
- Channeled ultimates will trigger Nimbus Cloak once the channel ends. This excludes channel with movement such as and .
- Cooldown: 60 seconds (affected by cooldown reduction).
- Passive: Casting your ultimate ability, after a 1.5-second delay, grants ghosting and 100 bonus movement speed for 2.5 seconds. The movement speed decays over the last 1 second.
- - Removed
- Removed from the game.
- Replaced by .
- - New rune
- Domination Slot 3 rune.
- Passive: Reduces the cooldown of your ultimate ability by 5% (+ 2% per Bounty Hunter stack).
- Earn a Bounty Hunter stack for each unique enemy champion killed.
Summoner's Rift[]
- Attack speed reduced to 0.625 from 0.75.
- Base corruption damage reduced to 60 from 120.
- Corruption AD ratio reduced to 20% AD from 30% AD.
- Removed: Special attacks no longer apply corruption stacks.
- Experience increased to 115 − 190 (based on level) from 115 − 180 (based on level).
- Experience increased to 100 − 165 (based on monster's level) from 100 − 157 (based on monster's level).
- Experience increased to 35 − 58 (based on monster's level) from 35 − 55 (based on monster's level).
- Experience increased to 7 − 12 (based on monster's level) from 7 − 11 (based on monster's level).
- Experience increased to 65 − 107 (based on monster's level) from 65 − 102 (based on monster's level).
- Experience increased to 25 − 41.5 (based on monster's level) from 25 − 39 (based on monster's level).
- Experience increased to 20 − 33 (based on monster's level) from 20 − 31 (based on monster's level).
- Experience increased to 19 − 31.4 (based on monster's level) from 19 − 30 (based on monster's level).
- Respawn time increased to 2:30 from 2:15.
- Speed shrine duration increased to 90 seconds from 75.
Hotfixes[]
May 31st Hotfix[]
- Stats
- Base health regeneration increased to 7 from 5.
- Base mana increased to 415 from 380.
- Base armor increased to 45 from 42.
- Base attack damage increased to 62 from 60.
June 1st Hotfix[]
- Stats
- Attack damage growth reduced to 2.5 from 3.11.
- Bonus attack speed per stack reduced to 10% at all levels from 10 / 12 / 14 (based on level)%.
- Plasma base damage changed to 4 − 10 (based on level) from 7 − 12 (based on level).
- Plasma per-stack base damage reduced to 1 − 5 (based on level) from 1 − 9 (based on level).
- Plasma AP ratio reduced to 10% − 20% (based on Plasma stacks) AP from 20% − 40% (based on Plasma stacks) AP.
- AP ratio increased to 60% AP from 45% AP.
- Stats
- Base attack damage increased to 58 from 56.
- Champion damage from subsequent shards increased to 60% from 40%.
- Trigger base damage increased to 50 / 60 / 70 / 80 / 90 from 35 / 45 / 55 / 65 / 75.
- Trigger AP ratio increased to 30% AP from 20% AP.
- Stats
- Base attack damage increased to 63 from 60.
- Bug Fix: The combination of and now properly grants 40% critical strike chance.
- Critical strike AD ratio increased to 180% AD from 150% AD.
- Promoted minion damage reduction reduced to 40% from 70%.