New Cosmetics[]
The following Champion skins have been added to the store:
- ( )
The following Chromas packs have been added to the store:
The following Summoner Icons have been added to store:
The following Ward skins have been added to the store:
The following skins have received some VFX/Texture changes:
PVP.net[]
- Ascension is now live from 5/19/17 (12:00 PT) to 5/23/17 (04:00 PT) and 5/26/17 (12:00 PT) to 5/30/17 (04:00 PT).
- "Your Shop" returns and will be open from 5/18/17 (12:00 PT) to 6/6/17 (23:59 PT).
League of Legends V7.10[]
General[]
- Crowd Control Display
- New Effect: Now displays polymorph and grounded effects next to the health bar.
- League Client Update
- Now you can start new conversations with your friends during champ select. You can also see your friends list ordered by availability.
- You can now manually block players from anywhere in the client. Navigate to the Block List in client settings, and type in their name to block. It's also now accessible when you right click player names in the "recently played" menu (find by clicking the "Add Friend" button on the social panel).
- Fixed custom game lobbies showing the incorrect highest rank between game modes.
- Fixed visual bug where players would sometimes see two party captains in a lobby after the original captain had left.
- Fixed a bug where players couldn't accept invites after the sender entered queue, or saw the summoner name display as "...".
- QUIT button in the lobby has been replaced with X.
- Ping Mute
- Can now mute pings in-game.
- Unanimous Surrender at 15
- Can now surrender at 15 minutes if every member of team agree to.
- Surrendering between 15:00 and 19:59 with a unanimous team vote works as a full-on surrender.
Monsters[]
- Bug Fix: Fixed a bug where mini Krugs sometimes died instantly.
- New Effect: Death cry is now global when killed as a neutral objective.
- New Effect: Added a chat notification for the enemy team indicating which player picked up the Eye of the Herald.
- New Effect: Rift Herald pings the enemy team whenever she prepares to leap at a turret.
Champions[]
- Bug Fix: Orbs no longer visually linger in their last known location when she enters Fog of War.
- General
- New Effect: Tail now follows her realistically as she moves and turns.
- Bug Fix: Orbs no longer visually linger in their last known location when she enters Fog of War.
- Passive AP ratio increased to 40% AP from 33.3% AP.
- Active AP ratio increased to 40% AP from 33.3% AP.
- Charged active AP ratio increased to 120% AP from 100% AP.
- Passive and active base damage reduced to 20 / 30 / 40 / 50 / 60 from 25 / 40 / 55 / 70 / 85.
- Charged active base damage reduced to 60 / 90 / 120 / 150 / 180 from 75 / 120 / 165 / 210 / 255.
- Bug Fix: No longer rarely passes through targets standing next to terrain.
- First hit base damage reduced to 40 / 55 / 70 / 85 / 100 from 55 / 70 / 85 / 100 / 115.
- First hit bonus AD ratio increased to 80% bonus AD from 75% bonus AD.
- Second hit base damage reduced to 80 / 110 / 140 / 170 / 200 from 80 / 125 / 170 / 215 / 260.
- Second hit bonus AD ratio increased to 40 / 70 / 100 / 130 / 160% bonus AD from 40 / 60 / 80 / 100 / 120% bonus AD.
- Cooldown increased to 120 / 100 / 80 seconds from 100 / 90 / 80.
- Stats
- Base health regeneration reduced to 7 from 11.008.
- Health regeneration growth reduced to 0.55 from 1.75.
- Renamed to Hextech Affinity from Techmaturgical Repair Bots.
- New Effect: Grants 20% bonus movement speed while near allied turrets (his and the map's) (300 range).
- Removed: Heimerdinger grants nearby allied champions and his 10 / 15 / 20 / 25 / 30 (based on level) health regeneration, persisting for 5 seconds after they move out of range or his death (1000 range).
- Amount of turrets held increased to 3 at all ranks from 1 / 2 / 2 / 3 / 3.
- Cooldown reduced to 20 seconds at all ranks from 24 / 23 / 22 / 21 / 20.
- Base damage reduced to 6 / 9 / 12 / 15 / 18 from 12 / 18 / 24 / 30 / 36.
- AP ratio increased to 30% AP from 15% AP.
- Beam attack base damage reduced to 40 / 60 / 80 / 100 / 120 from 60 / 80 / 100 / 120 / 140.
- Removed: Turrets no longer prioritize nearby enemy champions or champions that attack them.
- Removed: Turrets no longer briefly remain active after Heimerdinger leaves the area.
- Beam attack generation rate per second reduced to 1.11% from 6.25%.
- Beam attack charge time increased to 90 seconds from 16.
- Removed: Turrets no longer gain 1 / 2 / 3 / 4 / 5% beam charge for each of their basic attacks.
- Removed: Turrets no longer spawn with 70% beam charge.
- New Effect: The charge bar is now white instead of dark blue.
- Mana cost reduced to 50 / 60 / 70 / 80 / 90 from 70 / 80 / 90 / 100 / 120.
- Cooldown reduced to 11 / 10 / 9 / 8 / 7 seconds from 11 at all ranks.
- New Effect: Each rocket that hits a champion grants 20% beam charge to all turrets within 1000 range of the damage, up to a maximum of 100% if all five rockets hit.
- Cooldown changed to 12 seconds at all ranks from 18 / 16 / 14 / 12 / 10.
- Grenade hitbox increased to 250 from 210. Stun hitbox is still 135.
- New Effect: If the grenade hits a champion, all turrets within 1000 range of the damage gain 100% beam charge.
- New Effect: Heimerdinger can now lob the grenade onto himself.
- Base damage increased to 150 / 250 / 350 from 150 / 200 / 250.
- AP ratio increased to 75% AP from 60% AP.
- General
- New Effect: Basic attack, empowered attack, and crit animations have been improved across all skins to better match the moment damage is applied and generally feel more responsive.
- Stats
- Base movement speed reduced to 325 from 330.
- Health cost to place a grove increased to 192 − 248 (based on level) from 174 − 161 (based on level).
- Mana cost to place a grove increased to 149 − 111 (based on level) from 135 − 67 (based on level).
- Stats
- Base movement speed reduced to 345 from 350.
- Cooldown increased to 110 / 85 / 60 seconds from 90 / 75 / 60.
- Bug Fix: Fixed a visual bug causing it to not display its cooldown after firing if the initial target became untargetable or invulnerable during the cast animation.
- Stats
- Base health reduced to 525 from 552.76.
- Shield strength reduced to 70 / 105 / 140 / 175 / 210 from 80 / 120 / 160 / 200 / 240.
- New Effect: Now determines what it hits at the end of its cast time, rather than the start.
- Range increased to 600 from 585.
- Removed: Procing against structures.
- Cast time reduced to 0.25 seconds from 0.275.
- New Effect: Cast time now scales down with attack speed.
- Mana cost changed to 50 at all ranks from 45 / 50 / 55 / 60 / 65.
- Cooldown reduced to 8 / 7.25 / 6.5 / 5.75 / 5 seconds from 8 / 7.5 / 7 / 6.5 / 6.
- Maximum knockback distance increased to 300 from 275.
- Mana cost increased to 60 / 65 / 70 / 75 / 80 from 60 at all ranks.
- Base damage reduced to 25 / 50 / 75 / 100 / 125 from 45 / 70 / 95 / 120 / 145.
- Maximum health ratio increased to 8% target's maximum health from 6 / 6.5 / 7 / 7.5 / 8% target's maximum health.
- Bug Fix: Fixed a bug that caused Nature's Grasp to fire without going on cooldown if Maokai died while casting it.
- Range increased to 900 from 800.
- Base damage increased to 70 / 115 / 160 / 205 / 250 from 70 / 110 / 150 / 190 / 230.
- Shield strength reduced to 50 / 75 / 100 / 125 / 150 from 50 / 85 / 120 / 155 / 190.
- Removed: Grants 25% of his armor as bonus attack damage.
- New Effect: Basic attacks deals 8 − 20 (based on level) (+ 10% armor) bonus magic damage amplified by 50% to 12 − 30 (based on level) (+ 15% armor) bonus magic damage while is active.
- Cooldown reduced to 16 / 13.5 / 11 / 8.5 / 6 seconds from 16 / 14.5 / 13 / 11.5 / 10.
- Duration reduced to 6 seconds from 7.
- New Effect: Is now a channeled spell, and thus is stopped by spells that interrupt channels.
- Maximum movement speed changed to 150 − 235 (based on level)% from 155%.
- Base damage reduced to 100 / 135 / 170 / 205 / 240 from 100 / 150 / 200 / 250 / 300.
- Slow increased to 40 / 50 / 60 / 70 / 80% from 20 / 25 / 30 / 35 / 40%.
- Slow duration reduced to 1 second from 2.
- Radius slightly reduced, allowing Rammus to better navigate through enemies. Collision check rate increased, making collision more consistent.
- Bug Fix: Rammus can now interact with Plants during Powerball
- Cooldown reduced to 6 seconds from 14.
- Bonus armor changed to 20 (+ 50 / 55 / 60 / 65 / 70% armor) from 40 / 60 / 80 / 100 / 120.
- Bonus magic resistance changed to 20 (+ 50 / 55 / 60 / 65 / 70% magic resistance) from 40 / 60 / 80 / 100 / 120.
- New Effect: Now slows Rammus by 60% during the effect.
- New Effect: Can be toggled off early.
- Damage when attacked changed to (+ 10% armor). damage from 25 / 35 / 45 / 55 / 65
- Renamed Frenzying Taunt from Puncturing Taunt.
- Removed: Reduces the target's armor by 5 / 10 / 15 / 20 / 25.
- New Effect: Grants 20 / 25 / 30 / 35 / 40% bonus attack speed for the duration of the taunt.
- New Effect: Attack speed bonus constantly refreshes while any of Rammus' other spells are active.
- Base damage reduced to 40 / 80 / 120 from 65 / 130 / 195.
- AP ratio reduced to 20% AP from 30% AP.
- New Effect: Slow enemies it damage by 8 / 10 / 12% for 1.5 seconds, stacking up to 8 times, up to a maximum of 64 / 80 / 96%.
- New Effect: Deals double damage to structures.
- Damage against structure per second increased to 80 / 160 / 240 (+ 40% AP) from 65 / 130 / 195 (+ 30% AP).
- Bug Fix: Fixed a bug where Ruthless Predator's lockout time was shorter than intended (0.525 seconds instead of 0.75).
- Bug Fix: Fury-empowered casts no longer generate Fury.
- Bug Fix: Fixed a bug where, when casting Ruthless Predator and queueing either or while at 100 Fury, the queued ability would sometimes not be empowered or consume Fury.
- Bug Fix: Fixed a bug where Slice and Dice's ranges were shorter than intended (400 instead of 450).
- Bug Fix: Fixed a bug where Slice and Dice's dash speeds were slower than intended (650 instead of 750).
- General
- New Effect: buff duration, recast window, and buff duration are now tracked as timers overlaid above their ability icons, rather than via buff bar icons.
- New Effect: Stacks are now tracked below her health bar and are only visible to Riven.
- The timing around when Riven becomes able to animation cancel Q casts, as well as how long she has to animation cancel, have both been made more consistent.
- New Effect: Can no longer joke, taunt, or laugh during Broken Wings's animations.
- New Effect: Can more reliably target units on high-latency environments.
- Bug Fix: Fixed a bug where the knockback on Broken Wings's third cast ended sooner than intended if it interrupted a different displacement effect or if the target collided with terrain.
- Bug Fix: Fixed a bug where spell queueing sometimes didn't properly work when casting Valor during animation.
-
- Bug Fix: Broccoli is now properly centered during his recall animation.
- Frost Armor bonus resistances reduced to 20 / 60 / 100 (based on level) from 100 at all levels.
- Shifted slightly to address instances where Sejuani collided with targets behind her.
- New Effect: Cooldown starts once both swings are complete instead of on-cast.
- Cooldown reduced to 9 / 8 / 7 / 6 / 5 seconds from 10 / 9 / 8 / 7 / 6.
- Mana cost reduced to 45 − 28 (based on level) from 50 − 33 (based on level).
- Mana cost reduced to 45 − 28 (based on level) from 50 − 33 (based on level).
- Mana cost reduced to 45 − 28 (based on level) from 50 − 33 (based on level).
- Mana cost reduced to 45 − 28 (based on level) from 50 − 33 (based on level).
- Bug Fix: Will no longer carry her into the enemy fountain if her target during the travel time.
- Bug Fix: Enemies no longer lose spell shields when walking through the very edge of Wind Wall.
- New Effect: Mist Walkers no longer perish when they move too far away from Yorick or the .
- New Effect: If it kills a unit when Yorick has max graves, the furthest grave will now be replaced rather than no grave being spawned.
- New Effect: The Maiden's stats now increase when Yorick puts another skill point into Eulogy of the Isles, rather than remaining unchanged until Yorick summons her again.
- Base damage reduced to 40 / 60 / 80 / 100 / 120 from 50 / 70 / 90 / 110 / 130.
- New Effect: Damage now scales with 2.5% of Zac's maximum health.
- Second hit bonus attack range increased to 125 from 100.
- New Effect: Second part of the spell now always spawns a second blob if it hits a unique unit.
- Collision AoE size increased to 300 from 200.
- Bug Fix: If the second hit would kill a minion or monster, the target will now wait to die until after Zac has slammed it into Stretching Strikes' first target.
- New Effect: If the first target is standing on top of other enemies, the second hit will now reliably choose a different target than the first.
- New Effect: Can now cast and queue up during Stretching Strikes' second attack and while slamming two targets together.
- New Effect: Knockup duration now scales from 0.5 to 1 second base upon how long Zac charges before release.
- Time to full charge time increased to 1.1 seconds from 1.
Items[]
- New Effect: Cannon minions now always drop coins.
- New Effect: The bonus skill point you get from the Elixir of Skill now behaves as if you're one level higher than you actually are.
- New Effect: Tooltip now mentions damage dealt to turrets by empowered minions (in addition to existing gold earned stat).
- Bug Fix: No longer shows as one of its upgrades.
- New Effect: Grants melee champions 150 bonus attack range and slightly increased attack speed against minions that can be executed by Spoils of War.
- Base health regeneration increased to 125% from 100%.
- Total cost increased to 1925 from 1900.
- New Effect: Cannon minions now always drop coins.
- New Effect: The bonus skill point you get from the Elixir of Skill now behaves as if you're one level higher than you actually are.
- New Effect: Grants melee champions 150 bonus attack range and slightly increased attack speed against minions that can be executed by Spoils of War.
- New Effect: Killing a minion now only pauses Tribute generation for 6 seconds per minion slain instead of disabling it for 6 seconds per minion slain.
- New Recipe: + + 375 = 875
- Base health regeneration increased to 50% from 25%.
- New Effect: Cannon minions now always drop coins.
- New Effect: The bonus skill point you get from the Elixir of Skill now behaves as if you're one level higher than you actually are.
- New Effect: Tooltip now mentions number of takedowns enabled by the shockwave.
- New Effect: Killing a minion now only pauses Tribute generation for 6 seconds per minion slain instead of disabling it for 6 seconds per minion slain.
- Health increased to 450 from 425.
- Magic resistance reduced to 55 from 60.
- Base health regeneration reduced to 100% from 200%.
- Bug Fix: Tooltip has been updated to clarify that the buff from Sterak's Fury lasts 8 seconds, but the shield from Lifeline only lasts 3 seconds.
- Base health regeneration increased to 175% from 150%.
- Total cost increased to 2425 from 2400.
- Bug Fix: Tooltip no longer mentions Point Runner grants 200% movement speed instead of 20%.
- New Effect: Cannon minions now always drop coins.
- New Effect: The bonus skill point you get from the Elixir of Skill now behaves as if you're one level higher than you actually are.
- New Effect: Tooltip now mentions damage dealt to turrets by empowered minions (in addition to existing gold earned stat).
Howling Abyss[]
General[]
- Gold
- Ambient gold per 5 seconds increased increased to 5.5 from 5.
- Gold per minion that you didn't kill increased to 5 from 3
- Howling Abyss Aura
- New Effect: Grants melee champions +10 bonus magic resistance.
- Minions
- New Effect: Cannon minions now alternate between Red and Blue Side.
- Removed: Cannon minion spawning on first wave.
- Minions become stronger every 50 seconds from 60.
- Melee minion attack damage growth increased to 1 from 0.5.
- Melee minion attack damage growth increased to 2 from 1.5.
- Super minions
- Inhibitor respawn timer reduced to 250 seconds from 300.
- Base armor reduced to 60 from 100.
- Base magic resistance increased to 10 from -30.
- New Effect: Out-of-combat movement speed aura is disabled on champions when super minion enters combat.
Items[]
- Grants +12 maximum mana from 8 on spellcast or mana expenditure.
- Attack damage increased to 20 from 15.
- Ability power increased to 35 from 30.
- Grants +6 maximum mana from 4 on basic attack, spellcast or mana expenditure.
- Passive gains a stack every 40 seconds from 60.
- Grants +6 maximum mana from 4 on spellcast or mana expenditure.
Twisted Treeline[]
- Super minions
- Base armor reduced to 60 from 100.
- Base magic resistance increased to 10 from -30.
Hotfixes[]
May 17th Hotfix[]
- General
- Bug Fix: Fixed a bug where he wasn't gaining his flat bonus movement speed towards enemies while dismounted.
- Bug Fix: Fixed a bug where he wasn't moving the expected distance during his dismount.
- Bug Fix: Fixed a bug allowing it to be casted globally.
- Bug Fix: Fixed a visual bug where if he died while charging Let's Bounce!, his ult kidnap animation would play on top of him for the rest of the game.
May 19th Hotfix[]
- Bug Fix: Fixed a few bugs with it interacting oddly with other effects.
- Bug Fix: Fixed a few bugs with it interacting oddly with other effects.
May 22nd Hotfix[]
- Base damage reduced to 30 / 40 / 50 / 60 / 70 from 40 / 80 / 60 / 100 / 120.