New Cosmetics[]
The following Champion skins have been added to the store:
The following Chroma sets have been added to the store:
The following Summoner icons have been added to store:
The following Emotes have been added to the store:
The following Ward skins have been added to the store:
League of Legends V9.10[]
Champions[]
- Undocumented: New indicator on enemy health bar, indicating when the enemy will be executed.
- Base damage increased to 70 / 95 / 120 / 145 / 170 from 70 / 90 / 110 / 130 / 150.
- AP ratio increased to 45% AP from 35% AP.
- Base damage increased to 60 / 105 / 150 / 195 / 240 from 40 / 90 / 140 / 190 / 240.
- New Effect: No longer prevents and to apply the last stack of their passives. Now blocks the stun and the damage from the attack.
- Detonation base damage increased to 85 / 120 / 155 / 190 / 225 from 85 / 115 / 145 / 175 / 205.
- Removed: No longer has a 0.1-second cast time.
- New Effect: If Master Yi has struck less than the maximum amount of targets and there are no eligible targets nearby, he strikes the same target for 25% damage before checking again. These minor strikes deal damage instantly.
- New Effect: Duration is now always 0.8 seconds, rather than depending on the number of targets.
- Removed No longer has a 0.05-second cast time.
- Removed: No longer gains 10% bonus AD while off cooldown.
- Bonus movement speed changed to 35 / 45 / 55% bonus movement speed from 25 / 35 / 45% multiplicative movement speed.
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- Bug Fix: Now properly laughs during the cast.
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- Bug Fix: No longer uses base skin Biggest Snowball Ever!.
- Bug Fix: Can now properly recast it even when his mana is lower than the ability's cost.
- Cooldown reduced to 12 / 11.5 / 11 / 10.5 / 10 seconds from 13 at all ranks.
- Cooldown increased to 14 / 13 / 12 / 11 / 10 seconds from 10 / 9 / 8 / 7 / 6.
- New Effect: Shaco now appears 200 range in the direction of the cursor, facing the clone, rather than a random position 50-250 range in any direct around cast position, facing a random direction.
- New Effect: The clone now appears 200 range in the opposite direction of the cursor, facing Shaco, rather than a random position 50-250 range in any direction around the cast position, facing a random direction.
- Rejuvenation bonus movement speed increased to 15 / 20 / 25 / 30 / 35% from 14 / 18 / 22 / 26 / 30%.
- Bonus movement speed now decays significantly less rapidly.
- Bug Fix: Tooltip now properly displays its AP ratio.
- Cooldown reduced to 12 / 11 / 10 / 9 / 8 seconds from 13 / 12 / 11 / 10 / 9.
- AP ratio reduced to 80% AP from 100% AP.
- cooldown reduction reduced to 30 / 40 / 50% from 50% at all ranks.
- Cooldown reduced to 7 / 6.5 / 6 / 5.5 / 5 seconds from 9 / 8 / 7 / 6 / 5.
- - New Champion
- Innate: Yuumi periodically empowers her next basic attack against an enemy champion to restore 30 − 160 (based on level) mana and grant her a 50 − 330 (based on level) (+ 40% AP) shield that lasts until it is broken.
- While , the shield transfers to her Anchor.
- Static Cooldown: 20 − 8 (based on level) seconds.
(Innate)
- Active: Yuumi fires an errant missile that deals 40 / 60 / 80 / 100 / 120 / 140 (+ 30% AP) magic damage to the first enemy hit.
- If the missile is in flight for 1 second, it instead deals 60 / 100 / 140 / 180 / 220 / 260 (+ 60% AP) magic damage and slows by 30 / 40 / 50 / 60 / 70 / 80%, decaying over 1 / 1.1 / 1.2 / 1.3 / 1.4 / 1.5 seconds, to enemy champions struck.
- While , Yuumi directs the trajectory of the missile instead for up to 3 seconds before fizzling.
- Mana Cost: 60 / 65 / 70 / 75 / 80 / 85.
- Cooldown: 11 / 10 / 9 / 8 / 7 / 6 seconds.
(Q)
- Passive: Yuumi and her Anchor gain bonus attack damage or ability power (Adaptive) equal to a percentage of the other's highest stat (bonus AD = 3 / 5.4 / 7.8 / 10.2 / 12.6%, bonus AP = 5 / 9 / 13 / 17 / 21%). Additionally, Yuumi starts with a point in You and Me! and instead has 6 ranks.
- Active: Yuumi dashes to an allied champion and attaches to them. While Attached, Yuumi is untargetable except from turrets and follows her Anchor's movement, losing the ability to attack but retaining the ability to cast (except movement spells).
- Active - Change of Plan: Yuumi can switch her Anchor at no cooldown, and will detach automatically if her Anchor dies. If re-activated without a valid target, Yuumi will detach from her Anchor and dash up to 250 units in the target direction.
- Static Cooldown: 10 / 5 / 0 (based on level) seconds.
(W)
- Passive: Yuumi periodically stores a Zoomies charge, up to 2 stored at once.
- Active: Yuumi heals herself for 25 / 35 / 45 / 55 / 65 (+ 10% AP), with the base amount increased by 0% − 100% (based on target's missing health) and the scaling amount increased by 0% − 300% (based on target's missing health), up to 50 / 70 / 90 / 110 / 130 (+ 40% AP), and gains 25% (+ 10% per 100 AP) bonus movement speed decaying over 2 seconds.
- While , her partner is targeted by the ability instead.
- Mana Cost: 60 / 70 / 80 / 90 / 100.
- Cooldown: 0.5 seconds.
- Recharge: 18 / 17 / 16 / 15 / 14 seconds.
(E)
- Active: Yuumi recoils X units in the opposite direction, after which Book launches 7 waves over 3.5 seconds, each dealing 60 / 100 / 140 (+ 20% AP) magic damage. Enemy champions hit take only 40% damage from subsequent waves, and when struck with three waves, they are rooted for 1.75 seconds.
- Yuumi can move and cast both and during Final Chapter.
- Mana Cost: 100.
- Cooldown: 130 / 120 / 110 / 100 / 90 seconds.
(R)
- Damage from basic attacks that doesn't trigger on-hit effects (ex. , , etc.) no longer deals a separate instance of damage to her plants.
Items[]
- Attack damage increased to 70 from 65.
- Phantom hit frequency increased to every third attack from every second attack.
- Unique armor penetration increased to 15% at all levels from 6.5% − 15% (based on level).
- Unique magic resistance penetration increased to 15% at all levels from 6.5% − 15% (based on level).
- New Effect: Passive burn effect now applies on attacks from pets.
- New Effect: Passive burn effect now applies on attacks from pets.
- New Effect: Passive burn effect now applies on attacks from pets.
Runes[]
- Full stack heal and true damage reduced to 8% from 10%.
Howling Abyss[]
- Champion bonus damage to structures changed to 0% − 25% (based on minutes) from 0% − 15% (based on minutes).
- Minion respawn time changed to 25 − 13 (based on minutes) from 25 − 15 (based on minutes).
- Minion movement speed changed to 325 − 425 (based on minutes) from 325 − 425 (based on minutes).
- Death timer at level 18 reduced to 40 seconds from 45.
- Map-specific balancing
- Bonus damage dealt changed to 0% from +8%.
- Incoming damage modifier changed to 0% from -8%.
- Damage dealt increased by 5%.
- Reduces shielding done by 8%.
- Damage dealt increased by 5%.
- Damage dealt increased by 8%.
- Decreases incoming damage by 8%.
- Bonus damage dealt changed to -12% from -8%.
- Incoming damage modifier changed to +12% from +8%.
- Damage dealt increased by 5%.
- Decreases incoming damage by 5%.
- Reduces shielding done by 15%.
- Healing done modifier changed to -15% from -25%.
- Damage dealt increased by 5%.
- Damage dealt increased by 5%.
- Damage dealt increased by 5%.
- Decreases incoming damage by 8%.
- Damage dealt increased by 5%.
- Stats gained every 6 minutes from every 7 minutes.
- Base damage reduced to 50 from 100.
- Health ratio reduced to 20% of maximum health from 35%.
Bots[]
- Co-op vs. AI only). removed (
- Bots can now use and .
Hotfixes[]
May 15th Hotfix[]
- Stats
- Base mana regeneration increased to 10 from 7.5.
- Mana restored increased to 40 − 160 (based on level) from 30 − 160 (based on level).
- Base shield strength increased to 80 − 360 (based on level) from 50 − 330 (based on level).
- Base damage increased to 40 / 65 / 90 / 115 / 140 / 165 from 40 / 60 / 80 / 100 / 120 / 140.
- AP ratio increased to 45% AP from 30% AP.
- Empowered base damage increased to 60 / 105 / 150 / 195 / 240 / 285 from 60 / 100 / 140 / 180 / 220 / 260.
- Slow strength increased to 40 / 48 / 56 / 64 / 72 / 80% from 30 / 40 / 50 / 60 / 70 / 80%.
- Slow duration increased to 1.25 / 1.35 / 1.45 / 1.55 / 1.65 / 1.75 seconds from 1 / 1.1 / 1.2 / 1.3 / 1.4 / 1.5.
- Minimum base heal strength increased to 30 / 40 / 50 / 60 / 70 from 25 / 35 / 45 / 55 / 65.
- Maximum base heal strength increased to 60 / 80 / 100 / 120 / 140 from 50 / 70 / 90 / 110 / 130.
- Minimum base heal strength increased to 30 / 40 / 50 / 60 / 70 from 25 / 35 / 45 / 55 / 65.
- Damage taken from subsequent waves increased to 50% from 40%.
May 20th Hotfix[]
- Bug Fix: Fixed a bug where it would only give 1 stack of movement speed.