- For the Teamfight Tactics patch, see V12.20 (Teamfight Tactics).
New Cosmetics[]
The following Champion skins have been added to the store:
- ( )
- ( )
- ( )
- (Special Distribution)
- ( )
- ( )
The following Chroma sets have been added to the store:
The following Summoner icons have been added to store:
The following Emotes have been added to the store:
League of Legends V12.20[]
Client[]
- Behavioral Systems
- Zero-tolerance language will now be detected live and in-game. When detected, these messages will not be sent to other players, the offending player will be system muted, and all players will be notified.
- With growing confidence in feeding detection, increased strictness in the model for high-level play in Ranked Solo/Duo.
- Recently honored players will now be visible in the Add Friend and Friend Requests menus.
- Champion Select
- Bug Fix: Searching for a champion by typing their name in the search bar will automatically clear any currently selected role filters.
- Mythic Content
- Mythic Chroma icons have been updated and standardized to have: a portrait with new colors that reflect changes to the skin, new summoner icon if the original skin did not have a matching icon OR did not have an icon that features their portrait, no decorative border, and naming standardization - Skin Name Mythic Chroma Icon.
- The following icons receiving changes in patch 12.20 include: Mythic Chroma icon, Mythic Chroma icon, Mythic Chroma icon, Mythic Chroma icon, and Mythic Chroma icon.
- In this Mythic Shop rotation, we'll have a new Unvaulted Prestige and a new Mythic Chroma.
- In:
- Mythic Chroma and icon for
- Out:
- In:
Game[]
- Challenges
- Bug Fix: Players now properly receive the Wave Goodbye challenge after killing 20 minions within 3 seconds.
- Bug Fix: The Jukes challenge now properly progresses when dodging 5 skill shots quickly.
- Bug Fix: The Disrespect challenge no longer behaves improperly when players used champions with clone abilities.
- Challenges token menu has been updated to sort correctly by rarity under the Identity Customization menu when using filters.
- Challenges title menu has been updated to sort correctly by time earned under the Identity Customization menu when using filters.
- Eternals
- Bug Fix: Rekindled Eternals' personal best no longer appear as locked whenever hovered over.
- Health bars
- Bug Fix: Health bar VFX has been corrected to no longer only display the top half of health and magic shields.
- Items
- Bug Fix: Mythic item borders no longer improperly appear on other items if they are moved around within the player's inventory.
- Shop
- Bug Fix: Clicking the X in the shop while the search is open now properly closes the shop entirely instead of only the search.
Champions[]
- Heal reduced to 80% of post-mitigation damage from 100%.
- New Effect: Swing duration is now indefinite, rather than ending after 3 seconds.
- Bug Fix: Fixed some bugs that would cause him to spin in place when using the ability in certain locations.
- Shield strength changed to 15% − 45% (based on level) maximum mana from 30% at all levels.
- Base damage reduced to 105 / 150 / 195 / 240 / 285 from 105 / 155 / 205 / 255 / 305.
- Bonus non-champion damage increased to 60 − 220 (based on level) from 60 − 180 (based on level).
- AD ratio reduced to 75% AD from 100% AD.
- Non-champion AD ratio increased to 175% AD from 150% AD.
- New Effect: Now occasionally knocks up minions and monsters to space if it overkills them.
- Cast range reduced to 575 units from 625.
- Cast range changed to edge range from centered range.
- Base damage per mark increased to 15 / 25 / 35 / 45 / 55 from 10 / 20 / 30 / 40 / 50.
- Charm duration increased to 1.25 / 1.5 / 1.75 / 2 / 2.25 seconds from 1 / 1.25 / 1.5 / 1.75 / 2.
- Bug Fix: bleed stacks no longer deal 1 true damage at the end of Riposte despite being properly parried.
- Bug Fix: Airborne debuff no longer lasts shorter than intended.
- Base damage per snip increased to 10 / 15 / 20 / 25 / 30 from 10 / 14 / 18 / 22 / 26.
- Final snip base damage increased to 60 / 85 / 110 / 135 / 160 from 60 / 80 / 100 / 120 / 140.
- Mana restore increased to 10 / 12 / 14 / 16 / 18 / 20 from 6 / 8 / 10 / 12 / 14 / 16.
- New Effect: Bonus resistances now scale with 7.5% bonus AD.
- Heal health ratio reduced to 4% − 10% (based on level) maximum health from 4.5% − 12% (based on level).
- Cooldown increased to 120 / 110 / 100 seconds from 120 / 100 / 80.
- Removed: No longer slows himself for 30% while active.
- Dash speed growth increased to 110% from 105%.
- Stats
- Base magic resistance reduced to 28 from 32.
- Bonus health regeneration reduced to 0.15 / 0.5 / 1 / 2 (based on level) from 0.25 / 0.5 / 1 / 2 (based on level).
- Right Punch bonus AD ratio increased to 55% bonus AD from 50%.
- Bug Fix: Splinters of Wrath are now properly gained even when gaining minion credit from an ally's Spoils of War item.
- Bug Fix: Mark empowered attacks are no longer audible to enemies from the Fog of War.
- AD ratio per tick increased to 34.375% AD from 27.5% AD.
- AD ratio per cast increased to 275% AD from 220% AD.
- AD ratio per tick increased to 34.375% AD from 27.5% AD.
- Base damage increased to 95 / 145 / 195 / 245 / 295 from 85 / 135 / 185 / 235 / 285.
Items[]
- Ability power increased to 75 from 60.
- Health reduced to 350 from 450.
- Azakana Gaze damage per tick for ranged champions reduced to 0.8% of target's maximum health from 1%.
- Total cost increased to 2700 from 2500.
- Armor increased to 90 from 80.
- Rock Solid base damage reduction reduced to 5 from 7.
- Total cost increased to 2600 from 2500.
- Attack damage increased to 35 from 25.
- Attack speed reduced to 20% from 25%.
- Shield health ratio increased to 80% bonus health from 75%.
- Shield duration increased to 4.5 seconds from 3.75.
- Bonus attack damage increased to 50% base AD from 45%.
Runes[]
- Bonus attack range for ranged champions reduced to 50 units from 75.
Hotfixes[]
October 19th Hotfix[]
- Removed: Can no longer swing infinitely on player-generated terrain; now ends prematurely once the terrain expires.
- Bug Fix: Third cast is no longer automatically used if the first and second casts were used in quick succession while the hook landed at a short distance.
- Bug Fix: Caster is no longer revealed for an extended period of time after they are killed during the second cast.