New Cosmetics[]
The following Champion skins have been added to the store:
The following Summoner icons have been added to store:
The following Ward skins have been added to the store:
PVP.net[]
- Rotating Game Mode: Hunt of the Blood Moon returns from 8/25/17 (12:00 PM PT) to 8/29/17 (04:00 AM PT) and 8/31/17 (12:00 PM PT) to 9/5/17 (04:00 AM PT).
- Free to play champions: , , , , , , , , , .
- Other available champions: , , , , , , , , , .
- Upcoming Events: New Game Mode: Invasion. Play as Star Guardians and defend Valoran City Park against the corruption! Play Invasion from 9/7/17 (11:00 AM PT) to 9/25/17 (11:59 PM PT).
- Available champions (if owned): , , , , , , , , , .
- Only the Star Guardian skin for these champions will be available.
- Available champions (if owned): , , , , , , , , , .
- Bug Fix: Banned players now have an accurate tooltip telling them why they can't play.
- Bug Fix: Fixed a bug where setting your status to "Away" didn't work.
- Honor
- A notification now appears when you miss honors from your previous match.
- Bug Fix: Players on low-spec mode can now properly access Honor tooltips on the end-of-game screen.
- Match History
- Unranked match history is now publicly visible.
- Preferred Item Slots
- Preferred item slots are a new feature of item sets (under the "Collection" tab). Settings are saved per item set, so make sure you've assigned your item sets to the correct champions and maps.
- Items added to an item set now display a grid icon in the upper righthand corner. Clicking the grid icon lets you assign a preferred slot for that item to occupy.
- Multiple items can be assigned the same preferred slot, but each item can only be assigned one preferred slot.
- When you purchase an item with a preferred slot, your inventory will automatically shift to put that item in its preferred slot unless a different active item is already in that slot.
- You're still free to rearrange your inventory however you want in-game.
- Switching item sets in-game also switches your preferred item slot settings. Reminder: the "Default" item set has no preferred slot assignments.
League of Legends V7.17[]
Champions[]
- General
- Bug Fix: Fixed a bug where, when playing with a skin, her portrait would revert to her base portrait while dead.
- General
- Bug Fix: Corrected suggested starting items to no longer cost more than starting gold.
- AD ratio increased to 125% AD from 110% AD.
- New Effect: Duration no longer ticks down during charge.
- Flee duration changed to 0.75 / 1.5 (based on distance traveled) from 1 second at all distances.
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- Bug Fix: VO is now more audible.
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- Bug Fix: VFX no longer ends prematurely after receiving the second stack.
- Bug Fix: No longer does additional damage on crits when she dashes.
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- Bug Fix: Now has enemy and ally indicators.
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- Bug Fix: No longer play her initial spawn song during her first respawn.
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- Bug Fix: No longer gets stuck in her recall animation if she uses Voracity right before beginning her recall.
- Mark duration reduced to 1.5 seconds from 3.5.
- Base damage increased to 25 − 144 (based on level) from 20 − 105 (based on level).
- Cooldown changed to 6 seconds at all ranks from 9 / 8 / 7 / 6 / 5.
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- Bug Fix: Buffbone now follows her model during homeguard and recall animations.
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- Bug Fix: Pix no longer uses classic VFX.
- Bug Fix: Now correctly blocks .
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- Bug Fix: Auto attack animation is no longer faster than his base model's.
- Removed: Healing procing when attacking a ward.
- Bug Fix: Is no longer considered a valid unit for to stun against.
- - New Champion
- Innate: Ornn can purchase non-consumable items from anywhere on the field by forging them himself, and is also presented a Forge Menu with his recommended items to select to be forged. Forging takes 4 seconds and the process is interrupted if Ornn enters combat, disabling Living Forge for 4 seconds.
- Additionally, Ornn and each of his teammates can purchase Masterwork upgrades. Each player may only have one Masterwork upgrade at a time.
- Brittle: final flame and apply Brittle to enemies for 6 seconds. Ornn's next basic attack against a Brittle enemy briefly knocks them back.
- The next immobilizing effect against a Brittle target consumes the mark, dealing 7% − 16% (based on level) of target's maximum health as bonus magic damage and lasting 30% longer.
- Active: Ornn slams his hammer into the ground, sending a fissure in the target direction that stops early if an enemy champion is hit, dealing 20 / 50 / 80 / 110 / 140 (+ 100% AD) physical damage and slowing enemies hit by 40 / 45 / 50 / 55 / 60% for 2 seconds.
- After a 1.5-second delay, an impassable magma pillar erupts at maximum range for 4 seconds.
- Target Range: 800
- Mana Cost: 55 / 60 / 65 / 70 / 75
- Cooldown: 9 / 8.5 / 8 / 7.5 / 7 seconds
- Active: Ornn shields himself for 12% of maximum health for 4 seconds and marches unstoppably in the target direction over the next 2.5 seconds.
- Over the march he belches fire over a cone in front of him, dealing magic damage every 0.5 seconds to enemies hit, up to a maximum of 15 / 17.5 / 20 / 22.5 / 25% of target's current health (with a minimum of 80 / 130 / 180 / 230 / 280 damage). The final bout of flame will apply Brittle.
- Target Range: 400
- Mana Cost: 45 / 50 / 55 / 60 / 65
- Cooldown: 12 / 11 / 10 / 9 / 8 seconds
- Active: Ornn charges forward, dealing 20 / 40 / 60 / 80 / 100 (+ 30% armor) (+ 30% magic resistance) physical damage to enemies he passes through, stopping upon colliding with terrain.
- Upon collision creates a shockwave that deals 40 / 80 / 120 / 160 / 200 (+ 30% armor) (+ 30% magic resistance) physical damage and knocks up enemies within for 1 second. Searing Charge can damage enemies twice.
- Magma pillars and terrain created by enemy champions caught in the shockwave are destroyed.
- Target Range: 800
- Effect Radius: 350
- Mana Cost: 60
- Cooldown: 16 / 15 / 14 / 13 / 12 seconds
- First Cast: Ornn summons an elemental at maximum range in the target direction that stampedes toward him, dealing 125 / 175 / 225 (+ 20% AP) magic damage and slowing enemies hit by 40% for 2 seconds.
- While stampeding, Ornn can re-activate Call of the Forge God.
- Second Cast: Ornn dashes forward in the target direction. If Ornn collides with the elemental, he headbutts it, sending it stampeding again in the new direction and empowering it to knock up enemies hit. Call of the Forge God can damage enemies twice.
- Target Range: 2500
- Mana Cost: 100
- Cooldown: 150 / 115 / 80 seconds
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- Bug Fix: No longer play her initial spawn song during her first respawn.
- Bug Fix: No longer becomes permanent if they are destroyed as she exits them.
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- Bug Fix: Center body buffbone now follow his model during all animations.
- Bug Fix: Empowered basic attacks no longer consume all Energized buff charges.
- General
- Bug Fix: Now has in his recommended items.
- Purge now refreshes the duration of the "locked on" debuff, preventing cases where Urgot would switch targets partway through Purge's duration.
- If Urgot casts Disdain during but fails to toss a champion, will now resume firing for the remainder of its duration 0.375 seconds earlier than before (lockout period reduced to 1 second from 1.375).
- Slow duration and reactivation window increased to 4 seconds from 3.
- Bug Fix: Fixed an interaction where energized attacks prevented some movement speed boosts, including active and Blood Hunt.
- Bug Fix: Can no longer activate by attempting to casting Last Breath on enemy who is not currently knocked up.
- Bug Fix: Bloblets are now correctly invisible when in fog of war.
- Stats
- Base attack speed increased to 0.651 from 0.644.
- Shadow duration increased to 5 seconds from 4.5.
- Bug Fix: No longer behaves inconsistently when interacting with .
Items[]
- Bonus attack speed changed to 25% at all levels from 20% − 35% (based on level).
- On-hit magic damage and healing changed to 25 at all levels from 20 − 35 (based on level).
- Bug Fix: No longer causes to apply two stacks per basic attack.
- Bug Fix: Fixed an interaction where energized attacks prevented some movement speed boosts, including Blade of the Ruined King's active and .
- - Added
- Only available while is on your team. Limited to one item.
- Recipe: + 500 = 2700
- Stats: +45 armor, +75 magic resistance.
- Unique Active: Grants a decaying shield to nearby allied champions and yourself for up to 2.5 seconds, absorbing up to 60 − 434 (based on target's level) (+ 2% − 36% (based on level) of caster's bonus health) damage (90 second cooldown) (600 range).
- - Added
- Only available while is on your team. Limited to one item.
- Recipe: + 1000 = 3900
- Stats: +625 health, +90 armor.
- Unique Passive - Immolate: Deals 12 − 29 (based on level) magic damage per second to nearby enemies. Deals 「 200% bonus 」「 36 − 87 (based on level) 」 magic damage to minions and monsters (325 range).
- +20% bonus health is now only applied once after Metallicize, rather than Metallicize first increasing the champion's health already factoring Cinderhulk active and then Cinderhulk triggering again to increase the new amounts of bonus health.
- - Added
- Only available while is on your team. Limited to one item.
- Recipe: + 1000 = 3900
- Stats: +550 health, +90 magic resistance, +300 mana, +10% cooldown reduction.
- Unique Passive - Eternity: 15% of damage taken from champions is gained as mana. Spending mana restores 20% of mana spent as health, up to 25 per cast (toggle spells heal for up to 25 per second).
- Unique Aura: Nearby enemy champions take 10% more magic damage (700 range).
- - Added
- Only available while is on your team. Limited to one item.
- Recipe: + 1000 = 4400
- Stats: +100 attack damage, +20% critical strike chance.
- Unique Passive: Critical strike bonus damage is increased by 50%.
- Bug Fix: Now correctly refunds 15% of spent mana.
- - Added
- Only available while is on your team. Limited to one item.
- Recipe: + 1000 = 4800
- Stats: +175 ability power.
- Unique Passive: +35% ability power.
- Bug Fix: Active is now correctly amplified by its own +10% bonus healing and shielding power passive while the casting champion is dead.
- - Added
- Only available while is on your team. Limited to one item.
- Recipe: + 500 = 2600
- Stats: +300 health, +150% base health regeneration, +200% base mana regeneration, +10% cooldown reduction.
- Unique Passive: +10% bonus healing and shielding power.
- Unique Passive: The healing from the active effect is affected three times as much by increased healing and shielding power amplifiers.
- Unique Active: Target an area within 5500 range. After 2.5 second, call down a beam of light to heal allies for 30 − 370 (based on target's level), deals 10% of maximum health true damage to enemy champions and 250 true damage to minions (120 second cooldown). Can be used while dead.
- - Added
- Only available while is on your team. Limited to one item.
- Recipe: + 1000 = 4000
- Stats: +550 health, +60 attack damage, +20% cooldown reduction.
- Unique Passive: Dealing physical damage to an enemy champion Cleaves them, reducing their armor by 4% for 6 seconds, stacking up to 6 times for a maximum of 24%.
- Unique Passive - Rage: Dealing physical damage grants 20 movement speed for 2 seconds. Assists on Cleaved enemy champions or kills on any unit grant 60 movement speed for 2 seconds instead. This movement speed bonus is halved for ranged champions.
- - Added
- Only available while is on your team. Limited to one item.
- Recipe: + 1000 = 4733
- Stats: +35 attack damage, +50% attack speed, +20% cooldown reduction, +350 health, +350 mana, +8% movement speed.
- Unique Passive - Spellblade: After using an ability, your next basic attack (on-hit) deals (200% base AD) bonus damage (1.5 second cooldown).
- Unique Passive - Rage: Basic attacks (on-hit) grant +20 flat movement speed for 2 seconds. Killing a unit grants +60 flat movement speed instead. Bonus movement speed is halved on ranged champions.
- - Added
- Only available while is on your team. Limited to one item.
- Recipe: + 1050 = 4550
- Stats: +155 ability power, +45 armor.
- Unique Passive: Increases ability power by 25%.
- Unique Active: Put yourself in stasis for 2.5 seconds, rendering yourself untargetable and invulnerable for the duration, but also unable to move, attack, cast spells, or use items during this time (120 second cooldown).
Hotfixes[]
August 24th Hotfix[]
- Bug Fix: Mitigated a lag issue caused by Ornn's mini-shop UI updating after he purchased an item outside his base. Until 7.18, the UI will only show basic items and won't update as Ornn makes purchases.
- Bug Fix: This also solves an issue where the mini-shop UI told Ornn to buy things way too expensive for him to afford.
August 25th Hotfix[]
- Stats
- Health growth increased to 90 from 85.
- Base health regeneration increased to 9 from 7.18.
- Health regeneration growth increased to 0.8 from 0.6.
- Attack speed growth increased to 2% from 1.3%.
- Cooldown reduced to 130 / 100 / 70 seconds from 150 / 115 / 80.
- Previous V7.17 changes reverted.
September 1st Hotfix[]
- Mini-shop UI now correctly updates when you purchase items.
- Pillar spawn delay reduced to 1.125 seconds from 1.25.
- New Effect: Pillar now displaces champions who are standing on top of it when it spawns. This does not apply any form of interrupt.
- New Effect: Now attempts to spawn its pillar outside of a wall if it is slightly in a wall, otherwise it destroys itself.
- Range increased to 550 from 500.
- Width increased by 50. Unknown current value.
- Self-slow reduced to 50% from 65%. This increases how far he walks during the effect.
- Removed: Displacing enemies he passes through. This did not apply any form of interrupt.
September 5th Hotfix[]
- Turret Aggro
- Bug Fix: Fixed a bug where attacking an enemy champion wouldn't draw enemy turret aggro if the attack happened at the same time that turret acquired a new target after killing a unit.