New Cosmetics in the Store[]
The following champion skins have been added to the store:
- ( )
- ( )
The following Summoner Icons have been added to the store:
League of Legends V6.4[]
General[]
- Co-Op vs AI
- The following bots have been added:
Champions[]
- Highlights
- New Short Bios
- (he is now a "Celestial Aspect" of the War God, similar to Leona and Diana)
- Fixed an inconsistency with other similar crowd control effects - no longer interrupts dashes. The charm will not take effect until the dash completes, duration permitting.
- Flurry duration increased to 5 seconds from 4.
- New Effect: Stacks now decay one every 4 seconds, instead of all at once.
- Bonus (+ 70% AD) from 10 / 20 / 30 / 40 / 50% increased damage. damage changed to 30 / 70 / 110 / 150 / 190
- New Effect: Traps now display their area-of-effect range to Caitlyn.
- Cooldown reduced to 16 / 14.5 / 13 / 11.5 / 10 seconds from 18 / 16 / 14 / 12 / 10.
- Cooldown increased to 120 seconds from 80.
- Cooldown increased to 24 / 22 / 20 / 18 / 16 seconds from 19 / 18 / 17 / 16 / 15.
- Cooldown reduced to 13 / 11 / 9 / 7 / 5 seconds from 15 / 13 / 11 / 9 / 7.
- New Effect: Cooldown now starts after the two hits are spent or the buff wears off.
- Max. charges changed to 3 from 2 / 3 / 4 / 5 (based on Cannon Barrage's Rank).
- Recharge time reduced to 18 / 16 / 14 / 12 / 10 seconds from 18 / 17 / 16 / 15 / 14.
- Removed: Passive component.
- New Effect: Illaoi is immune to displacement while in her cast animation.
- Stats
- Base health regeneration increased to 6 from 5.5.
- Health regeneration growth increased to 0.55 from 0.5.
- Base movement speed increased to 330 from 325.
- Bug Fix: buff would consume itself if Jhin reloaded.
- Death In 4 Acts' final shot's critical strike now applies against structures.
- The missing health bonus physical damage isn't applied against structures.
- Every Moment Matter's critical damage reduction is now increased to 44% against structures.
- All bonus attack speed is affected by attack speed slows, affecting Every Moment Matter's bonus attack damage.
- mark can no longer fall off during Deadly Flourish's cast animation.
- Now applies spell effects as a single-target ability versus champions.
- Now constantly applies the mark, rather than just to the enemies inside upon activating and/or detonating.
- Now applies spell effects as a single-target ability versus champions.
- Bug fix: Enemies would sometimes "stutter" on the edge of Jhin's screen while ulting.
- General
- Bug Fix: The eagle screesh from the dancing animation of the being heard globally by allies.
- Mark's AP ratio increased to 20% AP from 15% AP.
- Consecutive bounces no longer reduce damage reduction.
- Bug Fix: Kindred wouldn't gain a stack from marked neutral monsters if they were too far away from their spawn point.
- Stats
- Base attack speed reduced to 0.625 from 0.665.
- Bonus damage cap against non-champions reduced to 60 from 100.
- Range reduced to 1200 from 1400.
- Stats
- Base health regeneration reduced to 7 from 8.5.
- Base damage reduced to 60 / 95 / 130 / 165 / 200 from 60 / 100 / 140 / 180 / 220.
- General
- Bug Fix: Framerate no longer drops when at becoming visible at a champion's sight range.
- Bug Fix: Epic neutral monsters were damaged twice when Keeper's Verdict was fully charged.
- New Effect: Now utilizes stock system, storing up to two charges with a 5-second recharge.
- Cooldown between shots removed from 10 seconds.
- Heat cost reduced to 10 from 20.
- Slow duration reduced to 2 seconds from 3 seconds.
- New Effect: If cast while at 2 charges and the first charge causes you to , you may cast a second charge while . Charges generated while overheated cannot be cast.
- New Effect: Now utilizes stock system, storing up to two charges with a 5-second recharge.
- Base damage increased to 60 / 95 / 130 / 165 / 200 from 60 / 85 / 110 / 135 / 160.
- New Effect: Now affect neutral monsters.
- New Effect: If Sivir critically strikes her target, the bounces will also critically strike.
- Missile width reduced to 70 from 90.
- New Effect: Now has a 1-second delay before being able to re-activate.
- New Effect: While Tahm Kench performs his re-activation's animation, allies can still click him to join his voyage.
- Base shield reduced to 60 / 95 / 130 / 165 / 200 from 60 / 100 / 140 / 180 / 220.
- base damage reduced to 40 / 75 / 110 / 145 / 180 from 40 / 80 / 120 / 160 / 200.
- Base damage reduced to 70 / 110 / 150 / 190 / 230 from 70 / 115 / 160 / 205 / 250.
- Base explosion damage reduced to 70 / 110 / 150 / 190 / 230 from 70 / 115 / 160 / 205 / 250.
- Active bonus attack speed reduced to 40 / 45 / 50 / 55 / 60% from 40 / 50 / 60 / 70 / 80%.
- Passive AP ratio reduced to 40% AP from 70% AP.
Items[]
- Movement speed reduced to 60 from 65.
- Icy Zone
- Base radius reduced to 180 from 190.
- Radius armor ratio increased to 55% armor from 45%.
- New Effect: Slow no longer lingers after leaving the area-of-effect.
- New Effect: Passively generates 1 maximum mana every 8 seconds.
- Tenacity increased to 30% from 20%.
- Toggled effect is now a passive - i.e. always active.
- New Effect: Passive is disabled while below 20% of maximum mana.
- New Effect: Bonus damage only triggers versus champions.
- Removed: Swapping with .
- Movement speed reduced to 7% from 10%.
- Removed: Swapping with .
Masteries[]
- (new Ferocity tier 2 mastery)
- Damaging enemy champions causes them to take 3% more damage from your allies.
- Gain 0.06% − 20% (based on Missing health) bonus Life Steal versus champions, and half as much versus minions. The amount of Life Steal gained caps-out at 80% missing health, but does not scale linearly.
- 10% missing health - ~1%
- 50% missing health - ~9%
- 80% missing health - 20%