- For the Teamfight Tactics patch, see V11.9 (Teamfight Tactics).
New Cosmetics[]
The following Champion skins have been added to the store:
The following Chroma sets have been added to the store:à
The following Summoner icons have been added to store:
The following Emotes have been added to the store:
League of Legends V11.9[]
Client[]
- Rotating Game Mode: One for All returns to live servers from April 1st, 2021 to May 3rd, 2021.
- Clash
- Shurima Clash: The second weekend of Shurima-themed Clash will be May 1 and 2. Team formation for the second weekend will open on April 26.
- MSI Clash: The first weekend of the MSI-themed Clash will be May 8 and 9. Team formation for the first weekend open on May 3. The second weekend will be during patch 11.11.
- Ranked
- Season 2021, split 2 starts on Sunday, May 2, 2021 (11:59 PM).
- Your Shop
- Your Shop returns from April 29th 2021 to May 31st 2021 (18:00 CEST).
Game[]
- Champion Stat Panel
- Bug Fix: Fixed various bugs regarding omnivamp and the champion's stat panel. Omnivamp in the stat panel will now properly match up to the actual values a champion has.
- In-Game Shop
- Improved the dropdown for item sets.
- Elixirs now display a cooldown in the Quickbuy panels so you can tell when the most powerful potions will be available for you to purchase.
- After purchasing a Mythic Item, additional Mythics will stop pestering you in the builds menu.
- Ornn items are displayed in the shop if there is a on the team.
Champions[]
- Stats
- Armor growth reduced to 3.1 from 3.6.
- Base health regeneration reduced to 6.5 from 7.5.
- Bonus attack speed reduced to 15% − 40% (based on level) from 20% − 40% (based on level).
- Maximum bonus attack speed reduced to 45% − 120% (based on level) from 60% − 120% (based on level).
- Bonus attack speed reduced to 15% − 40% (based on level) from 20% − 40% (based on level).
- Stats
- Attack damage growth reduced to 3 from 3.5.
- Armor growth reduced to 3 from 3.5.
- Maximum stacks increased to 150 from 120.
- Bonus resistances per stack reduced to 0.2 from 0.25.
- Maximum bonus resistances unchanged.
- Base damage reduced to 80 / 125 / 170 / 215 / 260 from 80 / 130 / 180 / 230 / 280.
- Stats
- Base armor reduced to 32 from 36.
- Armor growth increased to 4.25 from 4.
- Damage amplification per stack reduced to 2% from 5%.
- New Effect: Damage amplification per stack now scales with 3% per 100 bonus AD.
- New Effect: Healing now scales with 2.5% per 100 bonus AD.
- Healing from ally damage reduced to 15% from 30%.
- New Effect: Healing from ally damage now scales with 1.25% per 100 bonus AD.
- Minimum base damage reduced to 30 / 50 / 70 / 90 / 110 from 35 / 65 / 95 / 125 / 155.
- Maximum base damage reduced to 60 / 100 / 140 / 180 / 220 from 70 / 130 / 190 / 250 / 310.
- Minimum base damage reduced to 30 / 50 / 70 / 90 / 110 from 35 / 65 / 95 / 125 / 155.
- Initial rocket base damage reduced to 50 / 75 / 100 / 125 / 150 from 50 / 80 / 110 / 140 / 170.
- Additional rocket base damage reduced to 10 / 15 / 20 / 25 / 30 from 10 / 16 / 22 / 28 / 34.
- Maximum base damage reduced to 90 / 135 / 180 / 225 / 270 from 90 / 144 / 198 / 252 / 306.
- Initial rocket base damage reduced to 50 / 75 / 100 / 125 / 150 from 50 / 80 / 110 / 140 / 170.
- Bug Fix: Fixed bug where it would not update his attack speed correctly.
- Bug Fix: Rocket splash critical strike damage reduced to 175% from 200%.
- General
- Bug Fix: Now properly has voice lines for eating and killing enemies with .
- Bug Fix: and now grant her the appropriate amount of stats for her Evolutions.
- Darkin AD ratio increased to 65% AD from 55% AD.
- Cooldown reduced to 8 seconds from 9.
- Base damage increased to 60 / 85 / 110 / 135 / 160 from 60 / 80 / 100 / 120 / 140.
- Bug Fix: VO has been restored and is playing once again on all skins.
- Resistance reduction increased to 25 / 27 / 29 / 31 / 33% from 20 / 22 / 24 / 26 / 28%.
- Mana cost reduced to 60 / 70 / 80 / 90 / 100 from 80 / 90 / 100 / 110 / 120.
- Cooldown reduced to 15 / 14 / 13 / 12 / 11 seconds from 16 / 15 / 14 / 13 / 12.
- Bonus attack speed increased to 25 / 27.5 / 30 / 32.5 / 35% from 20 / 23.75 / 27.5 / 31.25 / 35%.
- Damage against non-epic monsters reduced to 185% from 200%.
- Overheat on-hit base damage reduced to 5 − 40 (based on level) from 10 − 50 (based on level).
- Overheat on-hit AP ratio reduced to 25% AP from 30% AP.
- Bonus AD ratio increased to 20% per 100 bonus AD from 10%.
- Bonus AD ratio increased to 120% bonus AD from 100%.
- Minimum base shield reduced to 140 / 320 / 500 from 175 / 350 / 525.
- Maximum base shield reduced to 224 / 512 / 800 from 280 / 560 / 840.
- New Effect: Shield now scales with 17.5% bonus health, increased up to 28% based on target's missing health.
- Minimum base shield reduced to 140 / 320 / 500 from 175 / 350 / 525.
- Mana cost reduced to 70 / 75 / 80 / 85 / 90 from 70 / 80 / 90 / 100 / 110.
- Removed: Bound allies no longer mimic abilities if they are vanished via , , , or . Mimicked abilities will be removed if the ally becomes vanished via those abilities as well.
- Slow increased to 32 / 39 / 46 / 53 / 60% from 20 / 30 / 40 / 50 / 60%.
- Bug Fix: Fixed bugs where he would not properly copy and stacking passives.
- Bug Fix: Fixed bug where, on possessing , he would sometimes become mounted with unmounted abilities.
- Bug Fix: Fixed a bug where, after possessing , he would occasionally keep the Wolf's VFX for the rest of the game.
- Cooldown increased to 9 / 7.9 / 6.8 / 5.7 / 4.6 seconds from 9 / 7.75 / 6.5 / 5.25 / 4.
-
- Updated visual effects.
- Bug Fix: Fixed a bug where he would not knock-up enemies who entered the ability radius while untargetable even after their untargetability ends.
- Base damage reduced to 70 / 110 / 150 / 190 / 230 from 80 / 120 / 160 / 200 / 240.
- AP ratio increased to 85% AP from 75% AP.
- Base damage increased to 60 / 95 / 130 / 165 / 200 from 60 / 90 / 120 / 150 / 180.
- Maximum base damage increased to 100.02 / 158.365 / 216.71 / 275.055 / 333.4 from 100.02 / 150.03 / 200.04 / 250.05 / 300.06.
- Base damage increased to 60 / 95 / 130 / 165 / 200 from 60 / 90 / 120 / 150 / 180.
Items[]
- Bug Fix: No longer unintentionally mutually exclusive with Lifeline items such as or .
- No longer builds into .
- Bug Fix: Stat panel no longer shows the omnivamp as stacking.
- Health reduced to 300 from 400.
- Attack damage increased to 55 from 50.
- Armor increased to 45 from 40.
- Now builds into .
- Starlit Grace base heal increased to 70 from 60.
- Sandswipe targeting changed:
- New: Looks for a target in the following order:
- Nearest champion within 50 units of the cursor.
- Nearest non-champion within 50 units of the cursor.
- Nearest champion within 200 units of cursor.
- Nearest non-champion within 200 units of cursor.
- Old: Targets enemy exactly at the cursor.
- New: Looks for a target in the following order:
- Bug Fix: Now grants the appropriate amount of stats for her .
- Bug Fix: Stat panel now correctly shows the omnivamp from the Mythic passive.
- Bug Fix: No longer unintentionally mutually exclusive with Lifeline items such as or .
- Bug Fix: Inspire passive no longer counts allied champions twice for its "Allies Motivated" counter in its tooltip.
- Bonus monster damage increased to 150% from 100%.
- Bug Fix: Now grants the appropriate amount of stats for her .
- Supercharged bonus movement speed reduced to 40% from 60%.
Runes[]
- Bug Fix: Stat panel now correctly shows the omnivamp.