- For the Teamfight Tactics patch, see V12.19 (Teamfight Tactics).
New Cosmetics[]
The following Champion skins have been added to the store:
- ( )
- ( )
- ( )
- ( )
- (2000 Worlds 2022 Tokens)
- ( )
- ( )
- ( )
- ( )
- ( )
The following Chroma sets have been added to the store:
The following Summoner icons have been added to store:
The following Ward skins have been added to the store:
The following Emotes have been added to the store:
League of Legends V12.19[]
Client[]
- Challenges
- Thresholds for the Scoreboard Challenge has been lowered. New wins required are 3 for Iron, 10 for Bronze, 20 for Silver, 30 for Gold, 50 for Platinum, 75 for Diamond, and 100 for Master.
- One Stone and One Stone: 2022 Challenges now progress correctly.
- Most Dangerous Game Challenge now properly progresses and not only if killed in your own jungle by the enemy jungler.
- Challenges tooltip now properly appears when hovering over Challenges in the Identity Customizer menu.
- Event Pass Evolved
- The final phase of The Mythic Content Overhaul has finally arrived! With the start of the Worlds 2022 Event, players will get their first look at the new Event Pass and Event Shop experiences.
- Event Page: We've moved event related content to one convenient location! Once you navigate here (using the special event icon at the top of the client), you'll be able to find exactly what you're looking for regarding the Event Shop, Event Pass, rewards, and more.
- Event Shop: Just like before, you'll be able to spend your Event Tokens on exclusive Worlds 2022 content in the Event Shop. To help you find the rewards you want to redeem most, we’ve added a navigation bar on the left side of the shop to quickly jump to categories like chromas, borders, and more.
- Event Pass: Overall, Event Passes are still the same. By playing games and completing missions, you'll earn rewards. Everyone will have access to free rewards, and pass buyers will unlock access to a premium set of additional rewards. However, you'll notice a slight change to how you receive your rewards. The new system has a track full of reward milestones for you to progress along and eventually claim what you've earned. Be sure to click and claim prior to the end of the event!
- Event Mission: Now that rewards are claimed from the new milestone track, Event Missions will now grant Event XP to help you progress and earn rewards. As a result, all players will have access to all missions, whether they've purchased the Event Pass or not. Don't worry, if you decide to purchase the pass after progressing past several milestones, you'll still be able to claim the rewards you’ve earned along the way.
- Event Tokens: Tokens are rewarded at each milestone on the track, and they can still be redeemed for event-exclusive content just as they always have been. Since Worlds 2022 is a BIG event, we've boosted the amount of tokens you can earn along the milestone track by adding an additional 100 free tokens spread across several milestones.
- Additionally, for the players that finish the milestone track, you'll be able to continue to play and earn tokens endlessly with the repeatable milestones starting at milestone 51. We've included a counter for how many times you loop this segment of the track, so keep playing and earning those rewards!
- Themed Clash
- Team formation for the second week of Worlds Clash will be open on October 10th and the tournaments will be on October 15th and 16th. In addition to the trophy, banner, and logo rewards of other Clash tournaments, Worlds Clash has an additional reward of a loot capsule.
- This loot capsule will contain the following:
- For Worlds Clash participants with premium tickets who finish between 1 - 7 place: (1) Championship Skin Permanent.
- For all Worlds Clash participants (premium and basic tickets) who finish 1st place: (1) World's Event Capsule.
- For Worlds Clash participants with premium tickets who finish between 8 - 15 place: (1) Championship Skin Shard.
- This loot capsule will contain the following:
Champions[]
- General
- Bug Fix: Icon in the HUD now properly displays the correct size and image.
- Stats
- Base attack speed increased to 0.65 from 0.625.
- Attack speed ratio increased to 0.7 from 0.625.
- Bonus attack speed increased to 40 / 53 / 66 / 79 / 92% from 30 / 38 / 46 / 54 / 62%.
- Mana cost increased to 85 from 75.
- New Effect: Basic attacks now deal 1% of the target's maximum health bonus magic damage on-hit while active, increased by 60 − 180 (based on level) against minions and monsters.
- Bug Fix: The movement speed boost's decay is now linear instead of decaying by 20% of the current value every update tick (exponential). The boost no longer decays on the first update tick after the buff is gained.
- Knock up duration increased to 1 second from 0.9.
- Mana cost increased to 40 from 25.
- New Effect: Damage now scales with 25% AP.
- New Effect: Now deals an additional 150% AD (+ 125% AP) bonus physical damage against minions and monsters.
- New Effect: Critical strikes now increase the bonus damage as well.
- Removed: Passive is no longer capped at 3 stacks per target.
- Passive damage AP ratio increased to 30 / 40 / 50% AP from 30% AP at all ranks.
- General
- Bug Fix: Icon in the HUD now properly displays the correct size and image.
- AP ratio increased to 90% AP from 80% AP.
- Base damage increased to 200 / 350 / 500 from 150 / 300 / 450.
- Damage AP ratio increased to 175% AP from 150% AP.
- AP ratio increased to 90% AP from 75% AP.
- Critical strike damage increased to 175% from 158%.
- General
- Updated visual effects
-
- Complete overhaul.
-
- Same as new base.
-
- Complete overhaul.
-
- Complete overhaul.
-
- Complete overhaul.
-
- Complete overhaul.
-
- Same as new base, but with new effects for .
- , , , , , , ,
- New impact effect for and healing effect for .
- Stats
- Base attack damage increased to 59 from 57.
- Maximum base damage increased to 300 / 450 / 600 from 250 / 375 / 500.
- Minimum base damage increased to 30 / 45 / 60 from 25 / 37.5 / 50.
- Maximum base damage increased to 300 / 450 / 600 from 250 / 375 / 500.
- Detonation AP ratio increased to 6% per 100 AP from 5% per 100 AP.
- Cleave AP ratio increased to 30% AP from 20% AP.
- AP ratio increased to 90% AP from 80% AP.
- Stats
- Attack damage growth reduced to 2.2 from 2.5.
- Bonus AD ratio reduced to 30% bonus AD from 35%.
- Bonus attack range increased to 50 units from 25.
- Cripple increased to 75% of slow from 50%.
- Base cripple increased to 26.25% from 17.5%.
- Additional cripple per second increased to 2.25 / 4.5 / 6.75 / 9 / 11.25% from 1.5 / 3 / 4.5 / 6 / 7.5%.
- Maximum cripple increased to 35.25 / 44.25 / 53.25 / 62.25 / 71.25% from 23.5 / 29.5 / 35.5 / 41.5 / 47.5%.
- Cripple increased to 75% of slow from 50%.
- Bonus size increased to 30 / 35 / 40% from 30% at all ranks.
- New Effect: Damage radius now scales with bonus size.
- Damage tick interval reduced to 0.5 seconds per tick from 1 second per tick.
- Total damage unchanged.
- Bug Fix: Damage now displays as the stacking display type.
- Maximum AP ratio increased to 300% AP from 250% AP.
- Shield AP ratio increased to 95% AP from 85% AP.
- AP ratio increased to 70% AP from 60% AP.
- Stats
- Base attack damage reduced to 61 from 64.
- AP ratio increased to 55% AP from 50% AP.
- AP ratio increased to 70% AP from 60% AP.
- Bonus AD ratio per tick increased to 15% bonus AD from 10%.
- On-hit bonus AD ratio increased to 7.5% bonus AD from 5%.
- Bonus AD ratio per tick increased to 15% bonus AD from 10%.
- Fireball AP ratio increased to 90% AP from 70% AP.
- Fireball AD ratio increased to 40% AD from 30% AD.
- On-hit health ratio reduced to 3.5% of target's maximum health from 3.75%.
- Explosion base damage reduced to 75 − 135 (based on level) from 100 − 160 (based on level).
- AP ratio increased to 130% AP from 100% AP.
- Base damage increased to 50 / 80 / 110 / 140 / 170 from 40 / 70 / 100 / 130 / 160.
- Base slow increased to 50% from 40%.
- General
- Updated ability icons.
- Stats
- Base health reduced to 563 from 593.
- New Innate: Syndra collects up to 120 Splinters of Wrath, enhancing each of her abilities based on the number collected and updating their ability icons. She restores 20 − 215 (based on level) mana whenever she collects a Splinter of Wrath from an enemy. Splinters of Wrath are brought to Syndra from enemies over 0.6 seconds. At 120 Splinters, Syndra achieves Transcendence, increasing her ability power by 15%.
- Dealing two instances of ability damage to an enemy champion within 4 seconds grants 1 / 2 / 3 (based on level) Splinters. This cannot occur on the same target more than once every 8 seconds.
- Ranking up an ability with skill points beyond the first grants 5 Splinters.
- Killing a large minion grants 1 Splinter.
- New Innate: Syndra collects up to 120 Splinters of Wrath, enhancing each of her abilities based on the number collected and updating their ability icons. She restores 20 − 215 (based on level) mana whenever she collects a Splinter of Wrath from an enemy. Splinters of Wrath are brought to Syndra from enemies over 0.6 seconds. At 120 Splinters, Syndra achieves Transcendence, increasing her ability power by 15%.
- Cooldown increased to 7 seconds from 4.
- AP ratio increased to 70% AP from 65% AP.
- Mana cost reduced to 40 / 45 / 50 / 55 / 60 from 40 / 50 / 60 / 70 / 80.
- New Effect: Collecting 40 Splinters of Wrath now stores 2 charges of the ability, with a 1.25-second static cooldown between casts.
- Grab range increased to 500 units from 400.
- New Effect: Now prevents non-sphere targets from dying when picking them up.
- New Effect: Collecting 60 Splinters of Wrath now causes it to deal 15% (+ 1.5% per 100 AP) bonus true damage.
- Removed: spawned after casting are no longer scattered.
- collision radius reduced to 70 units from 100.
- Base damage reduced to 75 / 115 / 155 / 195 / 235 from 85 / 130 / 175 / 220 / 265.
- AP ratio reduced to 55% AP from 60% AP.
- Scatter angle increased to 56° from 34°.
- Cooldown changed to 15 seconds at all ranks from 18 / 17 / 16 / 15 / 14.
- Stun duration reduced to 1.25 seconds from 1.5.
- New Effect: Collecting 80 Splinters of Wrath increases the scatter angle to 84° and slows enemies by 70% for 1.25 seconds after the initial knock back and stun.
- spawned at close range of the ability are now more likely to be hit.
- New Effect: Now passively grants 10 / 20 / 30 ability haste, stacking additively with other sources.
- Base damage per sphere reduced to 90 / 130 / 170 from 90 / 140 / 190.
- Minimum damage reduced to 270 / 390 / 510 from 270 / 420 / 570.
- Maximum damage reduced to 630 / 910 / 1190 from 630 / 980 / 1330.
- AP ratio per sphere reduced to 17% AP from 20% AP.
- Minimum AP ratio reduced to 51% AP from 60% AP.
- Maximum AP ratio reduced to 119% AP from 140% AP.
- New Effect: Collecting 100 Splinters of Wrath now causes it to execute enemies below 15% health.
- AP ratio increased to 90% AP from 70% AP.
- AP ratio increased to 125% AP from 100% AP.
- AP ratio per tick per stack increased to 3% AP from 2.5% AP.
- Maximum AP ratio per tick increased to 18% AP from 15% AP.
- AP ratio per tick per stack increased to 3% AP from 2.5% AP.
- AP ratio per stack increased to 35% AP from 33% AP.
- Maximum AP ratio increased to 210% AP from 198% AP.
- AP ratio per stack increased to 35% AP from 33% AP.
- New Effect: Awakened cast lightning strikes now each deal a minimum of 40 − 160 (based on level) against minions.
- On-hit heal against minions increased to 60% from 50%.
- Damage against minions changed to 50 / 60 / 70 / 80% (based on level) from 40 / 55 / 70 / 85% (based on level).
Items[]
- Attack damage increased to 60 from 55.
- Lethality reduced to 12 from 18.
- attack damage increased to 80 from 75.
- lethality reduced to 20 from 26.
- Execute damage is now displayed as 4444 instead of 999 if the user is .
Hotfixes[]
October 10th Hotfix[]
- Bug Fix: VFX of the ability are no longer improperly displayed on top of the caster if it was cast as attached to an ally with .
October 11th Hotfix[]
- URF-specific balancing
- Outgoing damage modifier changed to +5% from 0%.
- Healing modifier changed to -35% from -20%.
- Outgoing damage modifier changed to +10% from +5%.
- Outgoing damage modifier changed to +10% from +5%.
- Healing modifier changed to -30% from -20%.
- Outgoing damage modifier changed to -10% from 0%.
- Outgoing damage modifier changed to -10% from 0%.
- Healing modifier changed to -30% from -20%.
- Outgoing damage modifier changed to -10% from -5%.
- Healing modifier changed to -15% from 0%.
- Incoming damage modifier changed to -10% from -5%.
- Incoming damage modifier changed to -10% from -5%.
- Healing modifier changed to -30% from -40%.
- Outgoing damage modifier changed to -35% from -40%.