New Cosmetics[]
The following Champion skins have been added to the store:
The following Chroma sets have been added to the store:
The following Summoner icons have been added to store:
The following Ward skins have been added to the store:
The following Emotes have been added to the store:
General[]
- Rotating Game Mode: One for All returns from 3/30/18 (8:00 AM PT) to 4/16/18 (11:59 PM PT).
- All champions now start at level 3.
- Experience and gold gain increased by 30%.
- and spawn sooner and more often.
- All champions gain bonus out-of-combat movement speed.
- Disabled Champions: and .
- is gained automatically at 10 minutes, instead of 20.
- is exchanged with .
- is exchanged with .
- is exchanged with .
- is exchanged with .
- Content Efficiency Tools Update
- Content Efficiency Tools part two update.
- Game Volume
- Bug Fix: Game audio volume slider behavior has been restored to normal.
- Bug Fix: Various loud SFX, such as end of game banner, recall, level up, and gold collection, have been restored to their proper volume level.
- Hextech Crafting
- Key fragment image updated.
- Honor
- The requirements to move up from Dishonorable to Honor level 2 have been lowered.
- Runes
- New or reworked runes will now have an indicator and the drawer they're in will auto-pop open.
- Last patch we added a feature where we auto-swapped removed runes and put an indicator on the affected pages. This patch, we're adding an indicator to the specific rune so it's easier to see what has been auto-swapped.
- Fixed some buggy behavior in substyle selection (in particular, the ring which shows you which rune will be replaced was often wrong).
- Voice Chat
- Voice chat only works for parties that queue together.
- Your party connects to voice chat automatically right from the lobby.
- Every player can adjust their team's volume in-game by clicking the mic icon at the bottom of their screen.
League of Legends V8.6[]
Champions[]
-
- Bug Fix: VFX are no longer misplaced when picked up.
- Bug Fix: Fixed a bug where his basic attack, when empowered by , would detonate his barrels.
- Stats
- Attack damage growth increased to 3 from 2.41.
- Magic resistance growth increased to 1 from 0.5.
- Wind-up duration reduced to 0.15 seconds from 0.25.
- New Effect: Vision reduction now applies more quickly.
- Bug Fix: Tentacles no longer count as wards for the purpose of placing and destroying them.
- VFX particles upon slaming on low graphics removed.
- Undocumented: Illaoi and her enemies can no longer see the maximum range which breaks Test of the Spirit's tether on low graphics.
-
- Bug Fix: VO processing has been restored.
-
- Bug Fix: Music once again plays at the beginning of the game upon first move.
- Stats
- Base attack range increased to 525 from 500.
- General
- Bug Fix: Now correctly swaps out for if she is equipped with an rune page.
- AP ratio per stack increased to 20% − 40% (based on Plasma stacks) AP from 10% − 30% (based on Plasma stacks) AP.
- Plasma detonation AP ratio increased to (3.75% per 100 AP) of target's missing health from (2.5% per 100 AP).
- Range increased to 600 from 575.
- AP ratio increased to 40% AP from 20% AP.
- AP ratio reduced to 45% AP from 65% AP.
- Charge duration reduced to 1.2 − 0.6 (based on bonus attack speed) from 1.5 − 0.75 (based on bonus attack speed).
- Minimum movement speed increased to 55 / 60 / 65 / 70 / 75% from 40 / 45 / 50 / 55 / 60%.
- Radius around enemy champions increased to 525 from 500.
- New Effect: The shield is now granted on-cast. Still lingers for 3 seconds after dash ends.
- Bonus AD ratio increased to 130% bonus AD from 120%.
- Bonus AD ratio increased to 175% bonus AD from 150%.
- Base damage reduced to 50 / 75 / 100 / 125 / 150 from 65 / 90 / 115 / 140 / 165.
- Bonus AD ratio increased to 130% bonus AD from 120%.
- Isolation bonus damage increased to 100% from 65%.
- Removed: Dealing 20% increased damage to monsters.
- Energy restored on first hit increased to 20 / 25 / 30 (based on level) from 20 at all levels.
- Energy restored on second hit increased to 10 / 12.5 / 15 (based on level) from 10 at all levels.
- Range increased to 1200 from 1100.
- Base damage increased to 150 / 375 / 600 from 150 / 300 / 450.
- Base damage increased to 85 / 125 / 165 / 205 / 245 from 60 / 100 / 140 / 180 / 220.
- AD ratio per bullet increased to 25% AD from 20% AD.
- Stats
- Attack damage growth increased to 2 from 1.
-
- Bug Fix: Special stack count interaction VOs have been restored.
- New Effect: Tooltip now mentions that it remains active during flight.
- Base damage increased to 150 / 275 / 400 from 150 / 250 / 350.
- Bonus AD ratio increased to 150% bonus AD from 120%.
- Stats
- Base attack damage reduced to 59 from 62.
- Attack damage growth increased to 3 from 2.41.
- New Effect: Basic attacks that are already in-flight will now trigger and consume the Harrier mark.
- New audio cues have been added for hitting a target with a Vulnerable mark.
- New Effect: now marks as all enemy champions hit.
- New Effect: Taking damage while channeling no longer breaks channel.
- New Effect: Taking damage from non-minions while Behind Enemy Lines is active no longer breaks the channel or form. Instead, the movement speed bonus is removed for 3 seconds.
- New Effect: Taking damage from minions no longer has any effect.
- New Effect: Returning to the fountain now automatically casts Behind Enemy Lines if it has been learned.
- Removed: No longer goes on 3-second cooldown when in combat.
- Bug Fix: no longer fails to cast if cast within the last 10 seconds.
- Bug Fix: no longer deals double damage when cast by reactivating R.
- Bug Fix: Behind Enemy Lines no longer ends immediately when used near a turret that Quinn had been attacking.
- Bug Fix: Canceling Behind Enemy Lines while is active no longer refunds mana that was never consumed.
- Bug Fix: Behind Enemy Lines no longer removes existing movement orders or ignores new movement orders given during its cast and channel.
- AP ratio increased to 60% AP from 50% AP.
- AP ratio increased to 70% AP from 50% AP.
- Range increased to 700 from 600.
- Range towards unchanged at 1000.
- Lockout duration after using
- Lockout only applies to the slot of the empowered ability.
and reduced to 0.1 seconds from 0.25.
- Bug Fix: Fixed a bug where gaining 4 ferocity from a leap while in the middle of cast time would cause Rengar to lose all ferocity without getting an empowered spell.
- Bug Fix: Can no longer leap after out of a brush.
- Added 5 more VO lines for when Rengar gains a Bonetooth stack.
- Lockout duration after using
- Empowered AD ratio increased to 40% AD from 30% AD.
- Adjusted the animation cast frame to make canceling the animation feel better.
- Bug Fix: Fixed a bug where he would get 3 fast attacks if he cast Q while leaping (should only get 2).
- Bug Fix: Fixed a bug where he would attack again instantly after landing if he cast Q while leaping.
- Bug Fix: Fixed a bug where Savagery would not grant ferocity when it missed because of dodge/blind.
- Bonus AD ratio increased to 80% bonus AD from 70%.
- Empowered bonus AD ratio increased to 80% bonus AD from 70%.
- Bug Fix: Fixed a bug where casting Bola Strike when leaping with three ferocity would sometimes consume all ferocity without granting an empowered spell.
- AD ratio increased to 50% AD from 30%.
- and
- Bug Fix: Fixed a bug where he wasn't playing particles on the ability.
- New Effect: Next basic attack after using Deceive's now deals 10 / 20 / 30 / 40 / 50 (+ 70% bonus AD) (+ 30% AP) bonus physical damage.
- Bug Fix: Boxes no longer count as wards for the purpose of placing and destroying them.
-
- Bug Fix: No longer plays his base VO lines after killing an objective.
- Bug Fix: Now correctly makes untargetable while they are held.
- Base damage increased to 75 − 245 (based on level) from 75 − 175 (based on level).
- Bonus AD ratio increased to 100% bonus AD from 80%.
- Bug Fix: Traps no longer count as wards for the purpose of placing and destroying them.
- , and
- Bug Fix: VFX have been fully restored.
- Bug Fix: Fixed a bug where the empowered attack was being blocked by spell shields.
- Stats
- Attack damage growth increased to 4 from 3.2.
- AD ratio increased to 10 / 20 / 30 / 40 / 50% AD from 10% AD at all ranks.
- While Deadly Plumage is active on both Xayah and , when one of them basic attacks an enemy only their own Deadly Plumage strikes that enemy, from both of their Deadly Plumage.
- Bug Fix: No longer stops attacking after casting the ability.
- Secondary base damage reduced to 40 / 57.5 / 75 / 92.5 / 110 from 48 / 69 / 90 / 111 / 132.
- Secondary bonus AD ratio reduced to 45% bonus AD from 54%.
- Removed: Damage being reduced on shurikens that hit the same enemy.
- Percentage of damage stored increased to 25 / 40 / 55% from 20 / 35 / 45%.
Items[]
- Aura range reduced to 325 from 700.
- Aura bonus magic damage increased to 15% from 10%.
- Bug Fix: No longer counts as a spell for the purposes of or 3 unique spell requirement.
- Bug Fix: Pinging the item now displays the correct amount of gold needed to finish its quest.
- Crushing Blow damage changed to magic from physical.
- Removed: Being slow or basic attacking discharging stacks.
- New Effect: Basic attacks can now discharge all stacks to deal 1 bonus damage per stack. Slow remains at 100 stacks and for melee only.
- New Effect: Basic attacking now locks out Momentum generation until your attack timer resets.
- Melee Nightstalker damage reduced to 30 − 200 (based on level) from 65 − 320 (based on level).
- Ranged Nightstalker damage reduced to 30 − 200 (based on level) from 45 − 300 (based on level).
- New Effect: Melee basic attacks instantly kill traps/wards that are disabled by Blackout.
- New Effect: Blackout won't be triggered if the owner is currently using a Sweeper Drone.
- Bug Fix: Pinging the item now displays the correct amount of gold needed to finish its quest.
- New Recipe: + + + 690 = 3000.
- Attack damage reduced to 25 from 35.
- Ability power reduced to 25 from 50.
- Removed Passive: Basic attacks dealing 15 on-hit magic damage.
- New Passive: Basic attacks deal 5 (+ 10% bonus AD) physical and 5 (+ 10% AP) magic damage on-hit.
- New Unique Passive: Basic attacks grant 8% attack speed, 4% bonus AD, and 4% AP for 5 seconds, stacking up to 6 times, granting a maximum of 48% attack speed, 24% bonus AD, and 24% AP. At 6 stacks, gain Guinsoo's Rage. While at half stacks, melee champions' next basic attack fully stack Rageblade.
- Removed Unique Passive: Basic attacks grant 8% attack speed, 3 attack damage and 4 ability power for 5 seconds, stacking up to 6 times, granting a total of 48% attack speed, 18 attack damage and 24 ability power. At 6 stacks, gain Guinsoo's Rage.
- Aura range reduced to 325 from 700.
- Aura bonus magic damage increased to 15% from 10%.
- Bug Fix: No longer counts as a spell for the purposes of or 3 unique spell requirement.
- Bug Fix: Pinging the item now displays the correct amount of gold needed to finish its quest.
- Firecannon damage increased to 60 − 140 (based on level) from 50 − 120 (based on level).
- Bug Fix: Pinging the item now displays the correct amount of gold needed to finish its quest.
- Bug Fix: Pinging the item now displays the correct amount of gold needed to finish its quest.
- Bug Fix: Pinging the item now displays the correct amount of gold needed to finish its quest.
- Bug Fix: Pinging the item now displays the correct amount of gold needed to finish its quest.
- Mana Shield mana cost reduced to 15% of current mana from 20%.
- Mana Shield duration reduced to 2 seconds from 3.
- - New item
- Recipe: + + 450 = 2100.
- Stats: +40 ability power, +200 health.
- Unique Passive: +10% cooldown reduction.
- Unique Passive: +8% movement speed.
- Unique Active: Grants yourself and nearby allies 40% bonus movement speed for 3 seconds (60 second cooldown).
- Availability: Summoner's Rift and Howling Abyss.
- Bug Fix: Pinging the item now displays the correct amount of gold needed to finish its quest.
- Shiv Lightning damage reduced to 60 − 140 (based on level) from 60 − 160 (based on level).
- Removed: Dealing 65% bonus damage to minions.
- Bug Fix: Pinging the item now displays the correct amount of gold needed to finish its quest.
- New Effect: Grants 5 bonus movement speed.
- Removed: Granting Bandit.
- Bug Fix: Pinging the item now displays the correct amount of gold needed to finish its quest.
- Total cost reduced to 2100 from 2200.
- Health reduced to 300 from 450.
- Passive gold per 10 seconds increased to 4 from 2.
- Removed: Granting Bandit.
- Bug Fix: Pinging the item now displays the correct amount of gold needed to finish its quest.
- New Effect: Before quest completion, killing minions and non-epic monsters pauses Tribute stack generation and the passive gold generation.
- Tribute gold generated increased to 20 from 15.
- Removed: Granting Bandit.
- Bug Fix: Pinging the item now displays the correct amount of gold needed to finish its quest.
- New Effect: Before quest completion, killing minions and non-epic monsters pauses Tribute stack generation and the passive gold generation.
- Tribute gold generated increased to 20 from 15.
- Removed: Granting Bandit.
- Bug Fix: Pinging the item now displays the correct amount of gold needed to finish its quest.
- Gold per coin increased to 45 from 40.
- New Effect: Grants 10 bonus movement speed.
- Removed: Granting Bandit.
- Bug Fix: Pinging the item now displays the correct amount of gold needed to finish its quest.
- Health reduced to 50 from 75.
- Removed: Granting Bandit.
- Bug Fix: Pinging the item now displays the correct amount of gold needed to finish its quest.
- Gold per coin increased to 45 from 40.
- New Effect: Grants 10 bonus movement speed.
- Removed: Granting Bandit.
- Bug Fix: Pinging the item now displays the correct amount of gold needed to finish its quest.
- New Effect: Before quest completion, killing minions and non-epic monsters pauses Tribute stack generation and the passive gold generation.
- Removed: Granting Bandit.
- Bug Fix: Pinging the item now displays the correct amount of gold needed to finish its quest.
- Passive gold per 10 seconds increased to 4 from 2.
- Health reduced to 125 from 175.
- Removed: Granting Bandit.
- Bug Fix: Pinging the item now displays the correct amount of gold needed to finish its quest.
Runes[]
- Duration reduced to 3 seconds from 5.
- - New rune
- Precision Keystone rune.
- Passive: Dealing or receiving damage generates one stack every second for the next 3 seconds. After reaching 4 stacks, your next basic attack within 3 seconds against an enemy champion grants 10 − 35 (based on level) bonus Attack Damage for 3 seconds and converts 20% of your damage to champions to true damage for the duration. Dealing or receiving damage will refresh the triggering attack duration.
- Melee champions refresh the bonus damage duration when damaging enemy champions.
- - New rune
- Resolve Slot 2 rune.
- Passive: Start the game with 60 bonus health. At 4 takedowns, consume that health to gain 9 bonus Attack Damage or 15 Ability Power (Adaptive).
- - Removed
- Removed from the game.
- - Removed
- Removed from the game.
- Bug Fix: Now correctly plays its lock-in sound when selected.
- Bug Fix: Out of combat movement speed now correctly falls off when its user is dealt damage.
Summoner Spells[]
- Cooldown increased to 270 seconds from 240.
- Total true damage increased to 80 − 505 (based on level) from 70 − 410 (based on level).
Hotfixes[]
March 21st Hotfix[]
- Stats
- Base attack damage reduced to 63 from 65.
- Mana cost increased to 55 from 45.