At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6 and【Null Follow-Up】 to unit for 1 turn and unit can move 1 extra space. (That turn only. Does not stack.)
At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6 and【Null Follow-Up】 to unit for 1 turn and unit can move 1 extra space. (That turn only. Does not stack.)
【Null Follow-Up】 If unit's Spd > foe's Spd during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks for 1 turn.
This skill can only be equipped by its original unit.
The stat increase that can be applied by Heir to Light is considered a Bonus.
Any 【Bonus】 on a unit, including Bonuses, lasts until the start of that unit's next phase. If Bonuses are acquired during the enemy phase, they will disappear when the next player phase begins.
Any 【Bonus】 on a unit lasts until the start of that unit's next phase. If Null Follow-Up is acquired during the enemy phase, it will disappear when the next player phase begins.
Any 【Bonus】 on a unit lasts until the start of that unit's next phase. If Mobility increased is acquired during the enemy phase, it will disappear when the next player phase begins.
Mobility increased does not stack with Gallop, only the highest movement boosting value will be applied.
Gravity and Stall will negate the effects of Mobility increased.